Pokemon VGC Double Battle Team
What's up Smogon?*
I recently built this Pokemon team. I figured that it fits my play-style. Anyways, some advice on my team will be helpful.*
The team is based around the Vgc 2011 structure.*
Almost all of these Pokemon are Flawless IV'd. One of them is missing a small portion of an IV pool.
Lastly, I am on my iPod touch currently, so sorry if this post seems un formatted. I also read through the posting rules regarding this section, and I did my best to make sure that this post is valid.
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Front Line (and front strategy):
1. Haxorus @ Choice Band
Nature: Adamant
Ability: Mold Breaker
-Outrage
-Brick Break
-Earthquake
-Rock Slide
EV's (4 HP/252 Atk/252 SpE)
Nearly-flawless IVs
--Strategy:
Generally, I'd use Outrage on the first turn (if there are no other moves that give me a better advantage). Outrage does quite a lot of damage, and will usually 1HKO any enemy Pokemon.*It doesn't matter much if Haxorus gets confused after using Outrage. He would of usually done enough damage/kills for his job to be done. Anyways, confusing doesn't mean it's over for my Haxorus. Other moves like Earthquake and Brick Break will be utilized if needed.
2. Meinshao @ Life Orb
Nature: Hasty
Ability: Regenerator
-Hi-Jump Kick
-Fake Out
-U-Turn
-Drain Punch
EV's (4 HP/252 Atk/252 SpE)
Flawless IVs
--Strategy:
Hi jump kick and drain punch are my primary attack moves. If for some reason Jump kick doesn't hit, therefore HP loss, I'll simply drain punch. Fake out will be used to interrupt an obvious threatening hostile move. Also, if I need to switch her out, I can U-Turn one of my other Pokemon in.
Second Row:
3. Chandelure @ Choice Scarf
Nature: Modest
Ability: Flash Fire
-Overheat
-Protect
-Shadow Ball
-Psychic
EVs (72 HP/252 SpA/184 SpE)
Flawless IVs
--Strategy: Chandelure is in fact a fairly frail fighter. Therefore, protect and 72 HP EVs were given to him. He has a fair variety of moves, which can make him a versatile switch out for Meinshao, or my third fighter to enter the battle. I was also considering giving him energy ball.
4. Terrakion @ Focus Sash
Nature: Jolly
Ability: Justified
-Protect
-Close Combat
-X-Scissor
-Stone Edge
EV's (4 HP/252 Atk/252 SpE)
Flawless IVs
--Strategy: Terrakions are generally more bulky attackers. They have a good base speed as well. Perhaps I can have him be my third entry Pokemon, depending on the battle situation. Anyway, Terrakion has a focus sash, so it could most likely stay in combat for longer periods of time.
What's up Smogon?*
I recently built this Pokemon team. I figured that it fits my play-style. Anyways, some advice on my team will be helpful.*
The team is based around the Vgc 2011 structure.*
Almost all of these Pokemon are Flawless IV'd. One of them is missing a small portion of an IV pool.
Lastly, I am on my iPod touch currently, so sorry if this post seems un formatted. I also read through the posting rules regarding this section, and I did my best to make sure that this post is valid.
-----------------
Front Line (and front strategy):
1. Haxorus @ Choice Band
Nature: Adamant
Ability: Mold Breaker
-Outrage
-Brick Break
-Earthquake
-Rock Slide
EV's (4 HP/252 Atk/252 SpE)
Nearly-flawless IVs
--Strategy:
Generally, I'd use Outrage on the first turn (if there are no other moves that give me a better advantage). Outrage does quite a lot of damage, and will usually 1HKO any enemy Pokemon.*It doesn't matter much if Haxorus gets confused after using Outrage. He would of usually done enough damage/kills for his job to be done. Anyways, confusing doesn't mean it's over for my Haxorus. Other moves like Earthquake and Brick Break will be utilized if needed.
2. Meinshao @ Life Orb
Nature: Hasty
Ability: Regenerator
-Hi-Jump Kick
-Fake Out
-U-Turn
-Drain Punch
EV's (4 HP/252 Atk/252 SpE)
Flawless IVs
--Strategy:
Hi jump kick and drain punch are my primary attack moves. If for some reason Jump kick doesn't hit, therefore HP loss, I'll simply drain punch. Fake out will be used to interrupt an obvious threatening hostile move. Also, if I need to switch her out, I can U-Turn one of my other Pokemon in.
Second Row:
3. Chandelure @ Choice Scarf
Nature: Modest
Ability: Flash Fire
-Overheat
-Protect
-Shadow Ball
-Psychic
EVs (72 HP/252 SpA/184 SpE)
Flawless IVs
--Strategy: Chandelure is in fact a fairly frail fighter. Therefore, protect and 72 HP EVs were given to him. He has a fair variety of moves, which can make him a versatile switch out for Meinshao, or my third fighter to enter the battle. I was also considering giving him energy ball.
4. Terrakion @ Focus Sash
Nature: Jolly
Ability: Justified
-Protect
-Close Combat
-X-Scissor
-Stone Edge
EV's (4 HP/252 Atk/252 SpE)
Flawless IVs
--Strategy: Terrakions are generally more bulky attackers. They have a good base speed as well. Perhaps I can have him be my third entry Pokemon, depending on the battle situation. Anyway, Terrakion has a focus sash, so it could most likely stay in combat for longer periods of time.