So this is my first RMT. I've been stalking the RMT forum for about a month now, learning as much as I can before testing it out. Finally I decided to start battling on PO two weeks ago, and here's the best team I've come up with so far. I've tried laddering Smogon, but haven't done insanely well (yet). I'm sure it has more to do with my battle skill, rather than my team.
Here's my team analysis:
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Punch
Analysis: 90% of the time Tyranitar is my lead (as long as there is no other weather starter). Boy is it my Lati@s killer or what. Pursuit WRECKS Lati@s, whether or not it stays in. With his EV investment in SDef, I hardly ever have to worry about them (unless Latias gets a CM or two up). Stealth Rock because TTar is the only one on my team who can afford the setup slot. Fire Punch because more TTars are running a Fire-Type move to deal with Steel Types, Whimsicot leads, and Breloom switch ins.
Changes to try: N/A
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 Def / 4 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar
Analysis: I enjoy using Tran, but he is becoming a little easy to predict (unfortunately for me). I'd like to try a different approach with him, perhaps a Scarf set. I've tried the more defensive setup (Flamethrower, SRock, WoW, Roar), but I didn't like it. Tran is an essential part of this team, covering Fire, Ice, Grass weaknesses, while not taking SS damage. Like I said, I don't want to replace him, but this set is irking me. He is my Def wall at the moment, but I'm finding my team a little thin on that front. I wish Tran had a self-heal move (NOT Rest).
Changes to try: Find a new set
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Will-O-Wisp
- Surf
- Recover
Analysis: MVP of this team. Jellicent is ridiculous. Papa Pringles creates the major stall for this team, considering that it's what this team is based on. Jellicent has to be my absolute favorite pokemon of Gen 5. With the EV investment in HP / SDef, he becomes a serious SDef wall.
Changes to try: Gave him 96 EVs in Def to raise Defense to 200, trying him as a better Gliscor counter.
Goomba (Breloom)(M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Atk / 4 Def (should probably put into Spd to outrun)
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Drain Punch
Analysis: Nothing has caused more ragequitting than this guy. People HATE to run into him. While this is a standard set to run, he is a little of a glass wall and dies fairly quickly. I'd like to find a way to keep him just as menacing, while keeping him around longer. I also find myself not using Seed Bomb all that much, I don't know if I'll miss it if I switch for a different move, even if it reduces my STAB hits.
Changes to try: Spd investment to outrun other Breloom, find replacement for Seed Bomb
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Analysis: My team's favorite wall/sweeper. After a CM or two, she takes the game. I love bringing her out to have my opponent switch for the Scizor counter, only to die immediately from HP Fire. Best choice I ever made to run HP Fire. I'm pretty set on her moves as well, I don't think I could find a better set than this. She's this team's other SDef wall, especially if she gets a CM down.
Changes to try: None, she's perfect.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Earthquake
- Rock Slide
- X-Scissor
Analysis: Everyone's favorite SS Revenge killer. I now know why most SS teams runs this guy, he is a BEAST. He's so fast, I'm astounded. However, I'm finding myself not liking Rapid Spin on this set. I don't like wasting one of my precious hits on Rapid Spin, only to be set up on again later. I used to run X-Scissor instead of Return as a better counter to Gliscor, but I enjoy X-Scissor MUCH more. I think I'm gonna switch back to that instead.
Changes to try: Either switch RS for something else or lose Life Orb. (Choice Band could work), go back to X-Scissor instead of Return
Overall team changes/challenges:
- I don't have any sort of Electric or Ice moves, that is a BIG problem. (have Ice)
- Replace one of my sweepers for another wall/bulky sweeper
- NEED, repeat NEED a Gliscor counter (might have one now)
Any suggestions? Shout 'em out!
Here's my team analysis:
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Punch
Analysis: 90% of the time Tyranitar is my lead (as long as there is no other weather starter). Boy is it my Lati@s killer or what. Pursuit WRECKS Lati@s, whether or not it stays in. With his EV investment in SDef, I hardly ever have to worry about them (unless Latias gets a CM or two up). Stealth Rock because TTar is the only one on my team who can afford the setup slot. Fire Punch because more TTars are running a Fire-Type move to deal with Steel Types, Whimsicot leads, and Breloom switch ins.
Changes to try: N/A
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 Def / 4 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar
Analysis: I enjoy using Tran, but he is becoming a little easy to predict (unfortunately for me). I'd like to try a different approach with him, perhaps a Scarf set. I've tried the more defensive setup (Flamethrower, SRock, WoW, Roar), but I didn't like it. Tran is an essential part of this team, covering Fire, Ice, Grass weaknesses, while not taking SS damage. Like I said, I don't want to replace him, but this set is irking me. He is my Def wall at the moment, but I'm finding my team a little thin on that front. I wish Tran had a self-heal move (NOT Rest).
Changes to try: Find a new set
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Will-O-Wisp
- Surf
- Recover
Analysis: MVP of this team. Jellicent is ridiculous. Papa Pringles creates the major stall for this team, considering that it's what this team is based on. Jellicent has to be my absolute favorite pokemon of Gen 5. With the EV investment in HP / SDef, he becomes a serious SDef wall.
Changes to try: Gave him 96 EVs in Def to raise Defense to 200, trying him as a better Gliscor counter.
Goomba (Breloom)(M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Atk / 4 Def (should probably put into Spd to outrun)
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Drain Punch
Analysis: Nothing has caused more ragequitting than this guy. People HATE to run into him. While this is a standard set to run, he is a little of a glass wall and dies fairly quickly. I'd like to find a way to keep him just as menacing, while keeping him around longer. I also find myself not using Seed Bomb all that much, I don't know if I'll miss it if I switch for a different move, even if it reduces my STAB hits.
Changes to try: Spd investment to outrun other Breloom, find replacement for Seed Bomb
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Analysis: My team's favorite wall/sweeper. After a CM or two, she takes the game. I love bringing her out to have my opponent switch for the Scizor counter, only to die immediately from HP Fire. Best choice I ever made to run HP Fire. I'm pretty set on her moves as well, I don't think I could find a better set than this. She's this team's other SDef wall, especially if she gets a CM down.
Changes to try: None, she's perfect.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Earthquake
- Rock Slide
- X-Scissor
Analysis: Everyone's favorite SS Revenge killer. I now know why most SS teams runs this guy, he is a BEAST. He's so fast, I'm astounded. However, I'm finding myself not liking Rapid Spin on this set. I don't like wasting one of my precious hits on Rapid Spin, only to be set up on again later. I used to run X-Scissor instead of Return as a better counter to Gliscor, but I enjoy X-Scissor MUCH more. I think I'm gonna switch back to that instead.
Changes to try: Either switch RS for something else or lose Life Orb. (Choice Band could work), go back to X-Scissor instead of Return
Overall team changes/challenges:
- I don't have any sort of Electric or Ice moves, that is a BIG problem. (have Ice)
- Replace one of my sweepers for another wall/bulky sweeper
- NEED, repeat NEED a Gliscor counter (might have one now)
Any suggestions? Shout 'em out!