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Fix'd.
Fjalar, no time to waste. Flare Blitz on Bayleef, then Flamethrower her.
Mani (not Skadi) give Muninn an Helping Hand, then make a Wish!
Muninn, Brave Bird twice on Bayleef!
HP: 57|68|51
Energy: 80|46|42
Atk: 4|3|4
Def: 3|3|2
SpA: 1|3|3
SpD: 4|3|1
Spe: 40|60|81
Status: Psychic, 17 HP Sub|Taunted(3 act)|none
Boosts/Drops: none|none|+14 Acc (permanent, due to nature), -1 Def
Ability: Super Luck|Leaf Guard|Defeatist
HP: 56|100|46
Energy: 76|47|78
Atk: 3|5|1
Def: 3|2|3
SpA: 3|4|2
SpD: 2|3|3
Spe: 79|80|55
Status: Taunted(5 act), Grass|none|none
Boosts/Drops: -10 flat Evasion(permanent, due to nature)|none|none
Ability: Color Change|Blaze|Adaptability
This round starts with LupusAter sending in Fjalar the Blaziken, just Blazing. Mani starts by to give Muninn a Helping Hand. Dromaeos performs fancy Acrobatics, finishing his moves by kicking Muninn in the face! Fjalar then Flare Blitzes, charging at Agrith while covered in flames. Muninn follows up by furiously flying at Agrith, the Brave Bird that he is. Espio sends a Thunder Wave at Fjalar, paralyzing him. Agrith launches the Solarbeam he had been building up at Mani.
Dromaeos finds an Edged Stone and throws it at Muninn, leaving Muninn pretty weak. Muninn once again flies like a Brave Bird at Agrith, leaving the little dinosaur/dog or whatever on the ground, fainted. Mani makes a Wish to get more health soon. Espio Smashes a Rock right next to Mani, hurting him and lowering his Defense. Fjalar shoots a Flamethrower at Agrith, but then realizes he is already fainted.
HP: 57|-5|51
Energy: 65|39|30
Atk: 4|3|4
Def: 3|3|2
SpA: 1|3|3
SpD: 4|3|1
Spe: 40|60|81
Status: Psychic, 17 HP Sub|KO|none
Boosts/Drops: none|KO|+14 Acc (permanent, due to nature)
Ability: Super Luck|Leaf Guard|Defeatist
HP: 13|91|31
Energy: 70|87|54
Atk: 3|5|1
Def: 3|2|3
SpA: 3|4|2
SpD: 2|3|3
Spe: 79|80|55
Status: Taunted(3 act), Grass|Paralyzed(20%)|Wish
Boosts/Drops: -10 flat Evasion(permanent, due to nature)|none|-1 Defense
Ability: Color Change|Blaze|Adaptability
can we fix this, please? Also, Helping Hand was applied to Archen's Acrobatics, right? It looks to me like only STAB, stat difference, and type effectiveness are applied in the calcs. Oh also also, Muninn the Murkrow should be Rock-type by this point I believe.
*sends out Myrmeleon the Vibrava in the meantime*
"This will be Myrmeleon the Vibrava's final battle... soon, all will hail the might of Myrmeleon the Flygon. >:3 SOOOOON...."
Muninn's taunt should be down to 3 actions, I believe.
Mani, you have to survive. Double Team (3 clones) and fire off a Shadow Ball at Espio.
Muninn, double Payback on Espio.
Fjalar, open with a Rock Slide (Espio and Dromaeos) and finish with a Sky Uppercut on Dromaeos. If at any point of the battle you end up targetting a fainted opponent, hit the one with less HP remaining instead.
Kecleon's actions based on Lupus' orders should be Snatch and then Thunder Wave, and Eevee's Helping Hand should be snatched and applied to Archen's Stone Edge.
Get it right, please. And let me know when you do so I don't go over DQ time or anything from not noticing that you edited. Thanks.
I PMed him stating that I fixed the actions as of 7:32 PM, June 21, American Eastern Standard Time. It has been about 4 days and 18 hours, the DQ time being 3 days. LupusAter, would you rather wait for Banryu or just DQ him now? Because of the new DQ rules, all of your Pokemon will get counters even if they didn't enter battle, and Banryu will get nothing. I will only DQ him if you are as tired of this as me.
Sorry for the delay, I had a bit of a family emergency and was unable to post for a while. D: I will be able to post more consistently hereforth until the battle is over, please don't DQ me. .___.
"Okay, here we go. Espio, immediately Snatch those clones that Mani is Double Teaming up, then Dromaeos and Myrmelon, time to finish off Muninn. Dromaeos, hit it with Quick Attack so Myrmeleon can follow up with a Sonicboom for the KO! Now Dromaeos and Espio, focus your most powerful Acrobatics and Slash attack on Fjalar, and Myrmeleon, rock the (metaphorical) house with an Earthquake!"
HP: 57|90|51
Energy: 65|100|30
Atk: 4|4|4
Def: 3|1|2
SpA: 1|2|3
SpD: 4|2|1
Spe: 40|70|81
Status: Psychic, 17 HP Sub|none|none
Boosts/Drops: none|none|+14 Acc (permanent, due to nature)
Ability: Super Luck|Levitate|Defeatist
HP: 13|91|31
Energy: 70|87|54
Atk: 3|5|1
Def: 3|2|3
SpA: 3|4|2
SpD: 2|3|3
Spe: 79|80|55
Status: Taunted(3 act), Grass|Paralyzed(20%)|Wish
Boosts/Drops: -10 flat Evasion(permanent, due to nature)|none|-1 Defense
Ability: Color Change|Blaze|Adaptability
Banryu sends in Myrmeleon the Vibrava to start this round. Espio gets ready to Snatch Mani's bonuses, meanwhile Dromaeos Quickly Attacks Muninn, who is now quite weak. Muninn hits Espio with some Payback, but right after, Myrmeleon sends a Sonicboom at Muninn, knocking Muninn out. Mani Double Teams and makes three clones, but Espio steals them for himself. Fjalar attacks Espio and Dromaeos with a Rock Slide.
Dromaeos does some fancy Acrobatics and hits Fjalar. Myrmeleon causes an Earthquake, hitting most of the other Pokemon on the field. Mani shoots a Shadow Ball at Espio, who goes and Slashes Fjalar. Fjalar hits Dromaeos with a Sky Uppercut, and Mani gets healed from the Wish from last round.
HP: 23|90|18
Energy: 52|87|21
Atk: 4|4|4
Def: 3|1|2
SpA: 1|2|3
SpD: 4|2|1
Spe: 40|70|81
Status: Psychic, 3 Clones|none|none
Boosts/Drops: none|none|+14 Acc (permanent, due to nature)
Ability: Super Luck|Levitate|Defeatist
HP: -3|34|37
Energy: 64|75|48
Atk: 3|5|1
Def: 3|2|3
SpA: 3|4|2
SpD: 2|3|3
Spe: 79|80|55
Status: Taunted(1 act), Grass|Paralyzed(15%)|none
Boosts/Drops: -10 flat Evasion(permanent, due to nature)|none|none
Ability: Color Change|Blaze|Adaptability
Action 1:Espio: Snatch: 8 Energy
Dromaeos: Quick Attack(Muninn): 4 + (4-3)*1.5 = 5.5, rounds to 6 Damage, 3 Energy
Muninn: Payback(Espio): [10 + 3 + (3-3)*1.5]*1.5 = 19.5, rounds to 20 Damage, 6 Energy
Myrmeleon: Sonicboom(Muninn): 10 Damage, 7 Energy
Mani: Double Team(3 Clones): 12 Energy
Fjalar: Rock Slide(Espio): 6 + (5-3)*1.5 = 9 Damage, 6 Energy
Fjalar: Rock Slide(Dromaeos): [6 + (5-2)*1.5]*1.5 = 15.75, rounds to 16 Damage
I sincerely apologize for all the delays on the part of my response, I have had extremely limited internet access as of late and I did my very best to get on and reply. =___= I will continue to do my best to get on more often and finish this off, so sorry again for all the waiting that's happening because of me.
No problem, Banryu.
Skadi, Ice Punch Vibrava, then Dig and strike Kecleon after Fjalar has hit him.
Fjalar, Counter Archen, then Shadow Claw Kecleon.
Mani, give Skadi an Helping Hand, then use a Sand Attack on Vibrava.
I am tired of flavor (which never really gives important details anyway), so I will just list the facts that aren't obvious based on the battlers' actions.
Fjalar knocks out Dromaeos with Counter.
Myrmeleon KOs Fjalar on action 2.
Dromaeos and Fjalar did not perform a second action.
Espio did not hit anything with Slash because its target was already KOed.
Skadi hit the wrong clone of Espio when using Dig.
HP: 23|47|-21
Energy: 49|85|15
Atk: 4|4|4
Def: 3|1|2
SpA: 1|2|3
SpD: 4|2|1
Spe: 40|70|81
Status: Psychic, 2 Clones|none|none
Boosts/Drops: none|-1 Acc|+14 Acc (permanent, due to nature)
Ability: Super Luck|Levitate|Defeatist
Action 1:
Mani: Helping Hand(Skadi): 6 Energy
Skadi: Ice Punch(Myrmeleon): [8 + 5 + 3 + (3-1)*1.5]*2.25 = 42.75, rounds to 43 Damage, 5 Energy
Dromaeos: Acrobatics(Fjalar): [11 + 3 + (4-2)*1.5]*1.5 = 25.5, rounds to 26 Damage, 6 Energy
Myrmeleon: Dig(evasive): 2 Energy
Espio: Rock Smash(Skadi): [4 + (4-2)*1.5]*2.25 = 15.75, rounds to 16 Damage, 3 Energy
Fjalar: Counter(Dromaeos): 26*1.5 = 39 Damage, 19 Energy, KOs Dromaeos
Action 2:
Skadi: Dig: goes underground
Myrmeleon: Dig(comes up;Fjalar): [8 + 3 + (4-2)*1.5]*1.5 = 21 Damage, 5 Energy, KOs Fjalar
Mani: Sand Attack(Myrmeleon): 5 Energy
Espio: Slash(Fjalar): no target, 5 energy
Skadi: Dig(comes up;Espio): wrong clone, 6 Energy
Fjalar and Myrmeleon will each get 1 more KOC.
I am not sure, but I think Banryu sends out a new Pokemon first because his went down first, but if either of you know for sure that LupusAter sends out his first, then say so.
Banryu sends out a Pokemon
LupusAter sends out a Pokemon and gives actions
Banryu gives actions
Sending out my only remaining Pokemon, Toronero the Shieldon w/ Sturdy.
(Also, I believe Lupus has no more Pokemon to send out at this point.)
Note that if Kecleon's Slash was unable to hit its specified target for the given reasons, he should probably either randomly target one of the two remaining foes or just not use the attack. If it's the latter, which would make sense, I hope Espio isn't being charged for an attack that he didn't use. =w=' Thanks.
It looks like you are right in that neither trainer has a Pokemon left that isn't in battle.
You have to make a substitution to attack a different target if the target is KOed, that is simply how it works. You can ask a question on it on the referee training grounds or whatever thread, and they will tell you that a Pokemon will attack a specified target according to actions even if that Pokemon is KOed or used Protect or whatever.
I actually made that question, and I was told it's up to the ref to decide. Personally, I think it makes sense that, if a mon's target it's KOed, they will attack somebody else. They are able to make decisions of their own.
Anyways, last leg of the fight!
Skadi, Faint Attack Kecleon, then Slash him. If he's KOed, Ice Punch Vibrava.
Mani, Shadow Ball Kecleon, then make a Wish.
Not what I said; I still have a Shieldon in reserve. It's in the OP. x< Lupus IS out of Pokemon, however.
Vibrava: attack Sneasel with Bug Bite, then drop a Rock Slide on both opponents.
Kecleon: return fire with Rock Smash against Sneasel, then counterattack with your own Slash on Sneasel.
Shieldon: Flash Cannon Sneasel > Flamethrower Sneasel
All: Sub attacks against Eevee if Sneasel is KO'd at any point.
((Just to clarify, I wasn't disputing that Kecleon's Slash should have failed. :0 I'm just saying that either he shouldn't use the attack, and therefore shouldn't be charged for the energy cost of Slash, or he should have targetted someone else. Either way, I'm not gonna dispute it too badly since I doubt it will affect the outcome of the match, but just take note of it for future reffings, C$FP.))
Things to be noted:
Faint Attack hit the correct Espio clone.
After Mani used Shadow Ball on the first action, Espio had 1 HP.
Rock Smash lowered Skadi's Defense by 1.
Skadi knocked out Espio at the beginning of the second action.
Rock Slide missed Skadi.
Mani will gain 20 HP at the end of the next round.
I think that covers it. This is turning out to be quite an interesting match near the end, but it does sure look like this is a bit one sided.
HP: -6|47|90
Energy: 46|75|88
Atk: 4|4|2
Def: 3|1|4
SpA: 1|2|2
SpD: 4|2|4
Spe: 40|70|26
Status: Psychic|none|none
Boosts/Drops: none|none|-10% Evasion (permanent, due to nature)
Ability: Super Luck|Levitate|Sturdy
Myrmeleon KOed Skadi with Quick Attack.
Mani KOed Myrmeleon with Shadow Ball.
Mani tries to hit a dead target.
It looks like this is just about over, Mani has 6 HP and 4 Energy, just... oh wait, Wish kicked in. UUUGHGH, at least one more round.