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6v6 with C$FP and rickheg!

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Yeah, yeah. We're far from out of this yet, Atlantis! Start by unleashing Bide, since we have no choice in that. Stupid Safeguard. Anyway, fire off an AncientPower. Forgot you had access to such a move, to be honest. Then, finish up with Crunch, let's see if we can get any hax our way this round.

finish Bide > AncientPower > Crunch
 
149.png

White Belly (F)
HP: 64
EN: 48
Inner Focus
Safeguard (3 rounds)
+1 Atk/Spe (1 round)
564.png

Atlantis (M)
HP: 90
EN: 93
Sturdy
Solid Rock
PAR (20%)

-----------------------------------

Round 15: DESTROY TURTLE?!??!

Despite not absorbing a single thing, Atlantis unleashes his BIDE! Uh, okay, that was nice. White Belly just laughs at the turtle and summons a Hurricane to... miss... lol. :( Well, at least White Belly starts focusing this time and Thunderbolts the puny turtle into a Pikachu! Atlantis really does not appreciate the zapping and shoots an AncientPower onto the great White Belly for "super effective damage" aka 1 damage. The dragon roars from the "pain" and slams a crackling ThunderPunch down onto the turtle, which could've broke his shell! He doesn't mind though as he goes along in his day and Crunches on White Belly's fist for whatever crunching does. I wouldn't eat dragons though...

Turtles never fully paralyzed? That's new.

Atlantis
A1: Bide > [6 EN]
A2: AncientPower > (6+3-3) x 1.5 = [9 DMG/3 EN]
A3: Crunch > (8+1.5) = 9.5 ~ [10 DMG/6 EN]

White Belly
A1: Hurricane > miss [7 EN]
A2: Thunderbolt > ((10-1-2)+4.5) x 1.5 = 17.25 ~ [17 DMG/7 EN]
A3: ThunderPunch > ((8-1-2)+1.5) x 1.5 = 9.75 ~ [10 DMG/6 EN]


149.png

White Belly (F)
HP: 45
EN: 28
Inner Focus
Safeguard (2 rounds)
564.png

Atlantis (M)
HP: 63
EN: 78
Sturdy
Solid Rock
PAR (15%)

rickheg's actions!
 
Okay, I'll admit, this is a one-sided match-up. But he has to chill sooner than later, and that's our chance to catch up. Atlantis, take advantage. Start with another Ancient Power, then follow up with Crunch. We need some kind of stat change in our favor here. Follow up with another Ancient Power. Make sure you Protect yourself from Thunderbolt, though.

Ancient Power > Crunch > Ancient Power
If White Belly uses Thunderbolt, replace action with Protect and push actions back
 
Ok, we can probably mostly beat this thing up for the next Pokemon, but some hax would really help.

Hurricane, Chill, Hurricane
 
149.png

White Belly (F)
HP: 45
EN: 28
Inner Focus
Safeguard (2 rounds)
564.png

Atlantis (M)
HP: 63
EN: 78
Sturdy
Solid Rock
PAR (15%)

-----------------------------------

Round 16: Storm Turtles

Really wanting to get a Hurricane in, White Belly goes ahead and calls it in. This times the winds actually hit and despite the not very effective damage, it manages to bash the turtle off his feet! As he's flying, Atlantis shoots an AncientPower filled with secrets and not much else at the great white belly. It hits... but they just really bump off. White Belly just crackles in laughter at Atlantis's failure and chills out because he's no match for this woman. This provokes our little turtle into jumping in for a Crunch on White Belly's leg! It didn't really do much though. :( Afterward, White Belly gently puts Atlantis on her foot and kicks her right up into the sky! As he's accelerating, she whips up the killer Hurricane that rushes into the scene and pounds the lousy turtle at full force! There he's crashing into the ground, but not until he fires off some AncientPower rocks that strike White Belly with whatever force it has.

Atlantis
A1: AncientPower > (6+3-3) x 1.5 = [9 DMG/3 EN]
A2: Crunch > (8+1.5) = 9.5 ~ [10 DMG/6 EN]
A3: AncientPower > (6+3-3) x 1.5 = [9 DMG/3 EN]

White Belly
A1: Hurricane > ((12-1)+3+4.5) x .67 = [12 DMG/7 EN]
A2: Chill > [+12 EN]
A3: Hurricane > ((12-1)+3+4.5) x .67 = [12 DMG/7 EN]


149.png

White Belly (F)
HP: 17
EN: 26
Inner Focus
Safeguard (1 round)
564.png

Atlantis (M)
HP: 39
EN: 66
Sturdy
Solid Rock
PAR (10%)

C$FP's actions!
 
See, Atlantis? I told you I'd get you through this. It'll be close, but you'll get your first KO counter here, against a Dragonite, of all things. Start off with another Ancient Power, then you need to Protect against the second Thunderbolt. Then you can finish White Belly with another Ancient Power, we just might get a boost to get the next mon.

Ancient Power > Protect > Ancient Power
 
149.png

White Belly (F)
HP: 17
EN: 26
Inner Focus
Safeguard (1 round)
564.png

Atlantis (M)
HP: 39
EN: 66
Sturdy
Solid Rock
PAR (10%)

-----------------------------------

Round 17: Killer Turtles

Not giving up against this crazy turtle, White Belly goes all out and electrocutes Atlantis with a deadly blast of Thunderbolt! Atlantis takes it with courage and fires a single shot of AncientPower at the mighty dragon. Afterward, Atlantis makes a quick escape with a Protect as White Belly's second Thunderbolt goes off and hits the barrier to no avail. In an attempt to avoid the consecutive energy rule, White Belly goes off course from the usual Thunderbolting and smacks Atlantis's shell with a solid hard ThunderPunch! Aha! That's where Atlantis finds an opening to attack with his last AncientPower of the round, which smashes the dragon from the sky and sends her crashing onto the ground! DING DING DING!

At the end, the Safeguard protecting C$FP's team has vanished! Oh no!

Atlantis
A1: AncientPower > (6+3-3) x 1.5 = [9 DMG/7 EN]
A2: Protect > [13 EN]
A3: AncientPower > (6+3-3) x 1.5 = [9 DMG/3 EN]

White Belly
A1: Thunderbolt > ((10-1-2)+4.5) x 1.5 = 17.25 ~ [17 DMG/7 EN]
A2: Thunderbolt > ((10-1-2)+4.5) x 1.5 = 17.25 ~ [17 DMG/11 EN] (PROTECTED ON)
A3: ThunderPunch > ((8-1-2)+1.5) x 1.5 = 9.75 ~ [10 DMG/6 EN]


149.png

White Belly (F)
HP: KOed
EN: KOed
Inner Focus
564.png

Atlantis (M)
HP: 12
EN: 43
Sturdy
Solid Rock
PAR (5%)

C$FP's new Pokemon then rickheg's actions!
 
Well, I'm pretty sure you can KO me in a single hit, so...

Aqua Jet x 3

Great work, Atlantis. Take a rest, you've earned it.
 
66.png

Rocky (M)
HP: 100
EN: 100
No Guard
Guts
564.png

Atlantis (M)
HP: 12
EN: 43
Sturdy
Solid Rock
PAR (5%)

-----------------------------------

Round 18: Dead Turtles

Out comes Rocky the hero! Letsa go!

(Atlantis did an Aqua Jet.)
Rocky jumps onto the evil being known as Atlantis and delivers a finishing DynamicPunch of Great Justice! Stars asplode and the turtle is no more...

Atlantis
A1: Aqua Jet > (4+3+3) = [10 DMG/2 EN]

Rocky
A1: DynamicPunch > ((10-1-2)+3+0) x 1.5 = [15 DMG/7 EN]

66.png

Rocky (M)
HP: 90
EN: 93
No Guard
Guts
564.png

Atlantis (M)
HP: KOed
EN: KOed
Sturdy
Solid Rock
PAR (5%)

rickheg's new Pokemon then C$FP's actions!
 
Did I get paralyzed, then? Aqua Jet is the priority attack, right?

Anyway, let's go, Liberty the Syclant!!

Floraedit: I hate priority moves - I never read them so editing. That's fixed.
 
Okay, Liberty, we've handled tougher than this before! He resists Bug, but pretty much nothing else in your moveset! Protect against the confusing Dynamic Punch, then fire off your own powerful attacks, such as Technician-boosted Water Pulse, hopefully it will confuse him instead, and then finish up with an Earth Power.

Protect > Water Pulse > Earth Power

We're only just getting started, Liberty. Also, No energy was removed for Dynamic Punch last round?
 
66.png

Rocky (M)
HP: 90
EN: 93
No Guard
Guts
frontnormal-msyclant.png

Liberty (M)
HP: 100
EN: 100
Compoundeyes
Mountaineer
Technician


-----------------------------------

Round 18: KAPOW!

Out from rickheg's PokeBalls pops Liberty the Syclant! Oh no!

Liberty anticipates something bad this first action and creates a Protect to defend himself from it. Unaware of what Protect even does, Rocky attempts to DynamicPunch it, but it just absorbs all the damage into energy! Afterward, Liberty gets ready to do some damage and fires a Technician-boosted Water Pulse from his insides that splashes the fighter's face with confuzzling water. Well, it DID confuse after all for 2 actions! And poor Rocky! He trips on his mess of a leg and hits himself in confusion! Oh well, at least he's out of confusion for sure! Afterward, Liberty keeps the offensive up and raises an Earth Power to smash Rocky with. This uplifts the fighter right into the air... in which he takes advantage of the momentum to kick off toward Liberty and smack him with a dual super effective Fire Punch! Now that's burning!

Liberty
A1: Protect > [11 EN]
A2: Water Pulse > ((6x1.5)+4.5) = 13.5 ~ [14 DMG/5 EN]
A3: Earth Power > (9+4.5) = 13.5 ~ [14 DMG/7 EN]

Rocky
A1: DynamicPunch > (10+3+1.5) = 14.5 ~ [15 DMG/11 EN]
A2: Hit Self > (4+3) = [7 DMG/3 EN]
A3: Fire Punch (8+3) x 2.25 = 24.75 ~ [25 DMG/6 EN]

66.png

Rocky (M)
HP: 55
EN: 73
No Guard
Guts
frontnormal-msyclant.png

Liberty (M)
HP: 75
EN: 77
Compoundeyes
Mountaineer
Technician


rickheg's actions!
 
Sweet deal, Liberty. We've got some rough work ahead of us, though. Let's try tapping into our STAB. But first, increase your damage output with Tail Glow, then launch an Ice Beam, then let's try for more hax with Water Pulse!

Tail Glow > Ice Beam > Water Pulse
 
66.png

Rocky (M)
HP: 55
EN: 73
No Guard
Guts
frontnormal-msyclant.png

Liberty (M)
HP: 75
EN: 77
Compoundeyes
Mountaineer
Technician


-----------------------------------

Round 19: Crispy Ant

Thinking he's all that, Liberty starts glowing his tail to increase his SpA! Rocky thinks this is bad and immediately starts the path to ending Liberty's life here. He leaps and smashes the ant with a fiery punch! Ooh cinders! Liberty recovers from the blow and fires a single shot of Ice Beam that strikes Rocky right in the belly! He's a muscleman though and repels the ice with ease as he breaths the fire of a dragon and smacks Liberty with another Fire Punch! Liberty then freezes all the fire on him, melts them into water, and fires a pulse of raging fury onto Rocky, but it's not enough to defeat him! Rocky just mans up and gives Liberty the final blow with his awesome Fire Punch! This does Liberty in as he incinerates to his faint on the floor...

Liberty
A1: Tail Glow > [8 EN]
A2: Ice Beam > (10+3+4.5) + 5.25 = 22.75 ~ [23 DMG/6 EN]
A3: Water Pulse > ((6x1.5)+4.5) + 5.25 = 18.75 ~ [19 DMG/5 EN]

Rocky
A1: Fire Punch > (8+3) x 2.25 = 24.75 ~ [25 DMG/10 EN]
A2: Fire Punch > (8+3) x 2.25 = 24.75 ~ [25 DMG/14 EN]
A3: Fire Punch (8+3) x 2.25 = 24.75 ~ [25 DMG/18 EN]

66.png

Rocky (M)
HP: 13
EN: 31
No Guard
Guts
frontnormal-msyclant.png

Liberty (M)
HP: KOed
EN: KOed
Compoundeyes
Mountaineer
Technician


Alright so we only got 1 mon left for rickheg - Ziggy!
59.png


C$FP's actions!
 
What sense does it make that when I bring all of my best Pokemon, Machop is the only one to get 2 KOs? Anyway, it's not like we will be able to do anything else, but your training has paid off in this match already anyway, Rocky!

Earthquake, Dynamic Punch, Earthquake
 
Okay, Ziggy. Looks like you're grabbing 2 KO counters. Because we WILL win. Flame Wheel til Rocky drops.

Flame Wheel x 3
 
66.png

Rocky (M)
HP: 13
EN: 31
No Guard
Guts
59.png

Ziggy (M)
HP: 100
EN: 100
Intimidate
Flash Fire
Justified

-----------------------------------

Round 20: Already?

With Liberty gone, it's up to Ziggy to barnall! Just look at how Intimidating he is!

Ziggy, all justified and flashy, rams Rocky over with his Flame Wheel for (6+3+4.5) = 13.5 ~ [14 DMG/3 EN]. Since the impact was like getting hit by a car, no one could survive the hit, especially Rocky.

66.png

Rocky (M)
HP: KOed
EN: KOed
No Guard
Guts
59.png

Ziggy (M)
HP: 100
EN: 97
Intimidate
Flash Fire
Justified


For C$FP, go Electro!
462.png



rickheg's actions!
 
Alright, Ziggy. It's down to the wire. The last pokemon for each of us. I've misplayed terribly, and it cost the rest of the team. I'm sorry, but you'll have to pick up the slack for my mistakes. Start by burning Electro with Will-O-Wisp, then try a Leer, and finish up with Flame Wheel. Hopefully, he can't out-damage us.

Will-O-Wisp > Leer > Flame Wheel
 
Oh please, Electro is my best Pokemon and can handle your silly shenanigans.

Substitute (15 HP), Toxic, Hidden Power (Water)
 
462.png

Electro
HP: 100
EN: 100
Magnet Pull
Sturdy
Analyze
59.png

Ziggy (M)
HP: 100
EN: 97
Intimidate
Flash Fire
Justified

-----------------------------------

Round 21: Electro Vs Ziggy!

DUN DUN DUN!

Welcome, Electro, to the final stage! Can it match up with Ziggy?

With his better Speed, Ziggy moves first into combat and sends a Will-O-Wisp Electro's way! It poofs into blue flames and turns into real fire! Looks like Electro just got burnt! Electro doesn't mind it so far as it sets up a 15 HP Substitute to do its bidding. After the successful burning, Ziggy Leers angrily at the Substitute, but since it's like Leering at a stuffed toy, it doesn't really do anything. Electro takes this time to spit out some Toxic into the air so that Ziggy gets intoxicated! It does make up for the burn so no worries! Seeing how his past effort this action didn't really do much, Ziggy pulls the offensive plug and rams the Substitute with his powerful Flame Wheel attack, which... sadly doesn't do enough damage to destroy it! Too sturdy eh? Out from behind pops out a burning Electro whose mean eyes glare analytically at the legendary dog and fires a secret Hidden Power Water to wash away Ziggy's miseries. Hrm, what a start! It certainly looks to be quite... even?

Ziggy
A1: Will-O-Wisp > [6 EN]
A2: Leer > no [4 EN]
-1 HP (Toxic)
A3: Flame Wheel > ((6-1)+3+1.5) x 1.5 = 14.25 ~ [14 DMG/3 EN]
-1 HP (Toxic)

Electro
A1: Substitute > -15 HP [12 EN]
-2 HP (Burn)
A2: Toxic > [7 EN]
-2 HP (Burn)
A3: HP Water > ((7+2)+4) x 1.5 = 19.5 ~ [20 DMG/5 EN]
-2 HP (Burn)

462.png

Electro
HP: 79
EN: 76
Magnet Pull
Sturdy
Analyze
Substitute (1 HP)
Burn (-3 BAP for physical attacks, 2 DPA)
59.png

Ziggy (M)
HP: 78
EN: 84
Intimidate
Flash Fire
Justified

Toxic (2 DPA)


C$FP's actions!
 
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