• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

7* Raid Event: Electric Emboar (June 14 - 16; 21 - 23)

I've seen quite a few bad Garchomp myself. A lot of them spamming Dig or Bulldoze, some that were too low-level, and my favorite variant so far was the Swords Dance + Earth Power set :zonger:

On a different note, I forgot Gouging Fire learns Crush Claw, a move that has a 50% chance to lower Defense by 1. Swapped out the buggy Dragon Cheer for it.
 
I don't have the expansion pack, so I tried a couple of solos with EQ/SD/Rest/Talk Garchomp, but it struggled once I got to the scripted Bulk Ups and double attacks. I then switched to Ceruledge and was successful first time, albeit with almost ideal partners in Arboliva and Staraptor.

Ceruledge @ Charcoal
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bitter Blade
- Iron Defence (Turn 1, then get +6 after reset if possible)
- Swords Dance
- Clear Smog

I don't know how consistent this is (you may need a Head Smash miss sooner or later), but the EVs can certainly be better optimized between HP and Def. Ceruledge is probably my favourite raid mon; it's just so versatile.

Edit: I'm 3/3 soloing with Ceruledge and Intimidate support. After turn 1 ID, attack to build twice Tera, then get to +4 Def/+2 Att after reset.

Eventually, you'll get to +6 Def and +4 Att after Tera, from where it's a brute force win unless Head Smash crits (just Clear Smog the scripted Bulk Ups).
 
Last edited:
More work on finding good supports:
Polteagheist is good. Weak armor, skill swap, reflect, strength sap, and wisp. Fully phys def with sitrus. It’s pretty reliable to help physical attackers get the show on the road, while providing protection.

Coaching is pretty good since emboar won’t clear buffs after the one wipe at the start. I saw it on a Mew packing Life Dew and Coaching. I imagine it also packed Reflect. Quite effective.

Oranguru is good. Instruct obviously depends on semi-competent teammates to work, but if you are stuck with 3 dumbfucks, you were never winning anyway.

Garchomp is very prevalent now. And obviously, once something is meta, the fraction of people bringing it without the right set (or even knowing how it works) increases dramatically. Typical 7* raid life cycle.
 
Gliscor has been solid in online raids. I'm not sure of my EV spread because it's whatever I had, but it's a more defensive build. Tera ground and Shell Bell. I tried with Toxic Orb and Poison Heal to block random burns but it didn't seem to work as well.

Mud Slap
Lunge
Swords Dance
Earthquake

Basically just Lunge until the stat reset, if anyone else is supporting you can throw in Mud Slap because a couple misses can make a big difference when you want to set up. Then get to at least +4 (if you get a lucky miss go +6) and Tera then Earthquake. It's not fool proof, but with competent teammates it definitely pulls its own weight with both support and damage.
 
:kommo-o:
Kommo-o @ Sitrus Berry / Wide Lens
Ability: Overcoat
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Screech
- Coaching
- Breaking Swipe
- Iron Defense

Coaching is absolutely the play for this raid as a supporter, and I think Kommo-o is the best one here. Resists all 3 of Flare Blitz, Wild Charge, and Head Smash, and Drain Punch tickles after a Breaking Swipe. Iron Defense is for your own protection after Emboar clears its stats. Screech speeds up the end game even faster, removing the Bulk Up defense boosts. Overcoat as the ability in the event of random Sandstorm Garchomp lol
 
Last edited:
2024061610475200_s.jpg


Not too tough but I got a good NPC team.

Almost missed it!
 
:kommo-o:
Kommo-o @ Shell Bell
Ability: Overcoat
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Breaking Swipe
- Belly Drum
- Iron Defense
- Earthquake

Another Kommo-o set, this time for solo. Managed to beat it quite easily without Intimidate support.

Breaking Swipe until you build Tera. Iron Defense after the player stat reset, Belly Drum, Tera Ground and Earthquake, Attack Cheer, Earthquake to victory. Heal Cheer if you get burned by Flare Blitz.
 
I played the Emboar raid a lot, experimenting with various pokemon, builds, and strategies for both solo and random online play. In this post I'll give a rundown of the various mons that worked well enough to warrant posting to others. Several of these have been mentioned by others previously in the thread and I will tag those users on each one, but I actually built all of these myself independent of others' posts. But since they posted first, I don't want to come off like I am revealing anything new (with the exception of my final experiment listed below).

Overall, I don't think I found anything that was a true "solution" to this raid in any capacity (solo or randoms). Emboar just presents a wicked combination of awesome coverage, multiple boss resets, and that brutal double Bulk Up that will knock you on your ass if you aren't well prepared and probably a little lucky too. On top of that, I simply could not find any viable special attacking option that could work, so we were forced to go head-on against a mon that could boost its Defense to +2 instantly.

There are a few mons that can work decently in solo, although all of them pretty much require NPC help of some kind. At a bare minimum, with everything I list below, you must reset your solo if Arboliva hits the field, since the Grassy Terrain will ruin your damage output. And realistically, you'll probably need to get some Intimidate or Life Dew help from an NPC, if you want to have a real chance of surviving without fainting. My self-imposed criteria for what I consider to be a "clean solo" is something that can solo without resetting for specific NPC help, without relying heavily on avoiding crits or secondary status, and not fainting during the attempt. With that criteria in place, I couldn't find anything that that solo'ed reliably. Crits after the Bulk Up phase were just too harsh, repeated burns from Flare Blitz were untenable, or I needed lots of NPC help and well-timed help on top of that. But Emboar is very beatable solo with the stuff I list below, just not reliably beatable, according to my definition.

The same goes for random online play, in that no reliable meta developed and so I found it necessary to reset a lot of lobbies to get on teams that appeared to have a chance to win. Even then, I lost a lot. But that's kinda nature of the beast with all online raids, just because there are so many stupid random players out there. But Emboar is particularly rough on noobs, for the reasons mentioned early. But I did find one true all-star support pokemon that greatly increased my win rate in online random raids - Kommo-o. See the writeup below for more info.

I do plan to farm this raid more during the rerun this weekend. Although it's not easy, I think it is sufficiently winnable to be worth the effort for the rewards. I tend to use tons of HP Up in my raid mon builds, because so many builds want max HP. So 7* Emboar dropping HP Up is a real attraction to me. And by using the stuff I list below, I have been able to farm it fairly well so far.

Here's a rundown of each pokemon that worked, and a subjective assessment of their overall viability ranking with respect to the 7* Emboar raid.


:sv/garchomp:
Garchomp @ Shell Bell
Tera Type: Ground
Ability: Sand Veil
EVs: 252 Atk / 252 Def
Adamant Nature
- Earthquake (ppmax)
- Breaking Swipe (ppmax)
- Rain Dance
- Swords Dance

Ranking: A (Solo & Random)

Garchomp is probably the closest thing to a solid meta mon in this raid, as it is good in both solos and randoms. And just judging by the lobbies I have seen, it seems to be one of the most prevalent choices, without a lot of variation in the builds. However, most of the other Garchomp I see do not run Rain Dance (preferring Screech or Sandstorm, I think), but I swear by Rain Dance for overall utility (see below).

The strategy for Chomp is pretty straightforward: Breaking Swipe to build tera and wait for the reset. After the reset, Swords Dance up and then EQ until you win. Timing of when you go Tera is pretty important, since Emboar will switch from using Drain Punch to using Flare Blitz against Tera Ground Garchomp. And if you don't prepare for it properly, those Flare Blitzes will easily annihilate you unless you are super-lucky. I found it is critically important to have Rain up at the time you go tera, to mitigate the damage you take and to eliminate the chance of burn. But even knowing this ahead of time, it's easy to be caught by surprise. For example, you might crit on an EQ that triggers the Bulk Ups before you have time to set rain, and many other unexpecteds. But as long as you keep an eye on the timer and the boss HP, and you know the key raid events, you should be ok most of the time with Chomp.

In random online play, Chomp is a very splashable mon. I run Sand Veil over Rough Skin, just in case I get on a team that sets Sandstorm, which is not uncommon. Also, the animation time for Rough Skin procs is too much for the pitiful damage done to a 40x HP behemoth like Emboar. In random play I have found Rain Dance to be super-useful for helping the many common random mons that hate Flare Blitz and the accompanying burn. Iron Hands is the big victim I see most commonly online and I used to flee lobbies when someone brought Hands. But once I realized that setting and keeping Rain on the field does wonders for Hands survivability, I have no problems with most common Hands builds that noobs bring. In fact, with Rain support, Hands is pretty damn powerful and clears raids fairly quickly alongside Garchomp.

:sv/kommo-o:
Kommo-o @ Leftovers
Tera Type: Stellar
Ability: Overcoat
EVs: 252 HP / 252 Def
Impish Nature
- Breaking Swipe (ppmax)
- Coaching (ppmax)
- Screech / Taunt
- Iron Defense

Ranking: A+ Support Only

Tip of the cap to Vengeance417 , since they have already posted a few times about the effectiveness of Kommo-o. I came up with this set on my own and had been playing before seeing their first post. But the builds are nearly identical, and several of the comments I make below repeat what has been said before. Not that there is any award for "posting first" or anything, but just giving credit that I know Vengeance417 has already covered Kommo-o extensively.

Kommo-o is DEFINITELY my number one choice for farming this raid online. This thing rocks so hard in helping stupid random players win, that I have a very hard time using anything else. Coaching is simply THAT GOOD in this raid. And Kommo-o is perfect as a support mon.

Breaking Swipe is used to lower Emboar's attack at the beginning of the battle while you are waiting for the player reset. After the reset, I usually do an Iron Defense that makes Kommo-o pretty much invulnerable with Lefties recovery for the rest of the battle.

From there I turn into a Coaching bot helping all the physical mons that everyone is bringing to this raid. I've easily won with Annihilapes, Swamperts, Garchomps, Rhyperiors, the list goes on and on. Pretty much everyone's best friend in this raid is Kommo-o Coaching. And since Coaching affects all your teammates, it's amazing how quickly the raid gets stupid easy if you can get past the first few turns. After a few turns of coaching, I might do a Heal Cheer to help some idiot that refuses to heal themselves despite being in red health and burned -- because that describes 90% of the random noobs out there that can't seem to do anything other than mash their attack button. But hey, with Kommo-o, even those dumbasses are winning teammates -- so, mash on my dimwitted friends!

I have Screech on the set to speed up the endgame, but it's not essential. I switched to Taunt after seeing another Kommo-o use it in battle, so I tried it myself. With Kommo-o on the team, it's pretty common to break the shield before the Bulk Up phase. A quick Taunt allows you the unbridled joy of watching Emboar fail to Bulk Up, which is pretty much the only scary thing about this raid at that point in the battle. The timing needs to be just right, and honestly doesn't happen super-often for me. But when it does, it's priceless.

:sv/swampert:
Swampert @ Leftovers
Tera Type: Stellar
EVs: 252 HP / 252 Def
Impish Nature
- Earthquake (ppmax)
- Chilling Water
- Mud-Slap
- Bulk Up

Ranking: B (Solo & Random)

There might be more optimal builds for Swampert that might make it better than the B grade that I give it here in Solos or Randoms or both. But this is the build I used and it worked OK in both settings. The strategy is the Chilling Water and Mud-Slap to build tera and get to the reset. Then Bulk Up a few times and start mixing and matching between Bulk Up and EQ until you get the win.

In a support role, you'll probably just keep doing Chilling Water and Mud-Slap since your teammates likely do more damage than you. But you can chip in too with EQ if there's nothing better to do. In solo, I had intimidate support iirc, and I won the raid with barely a sliver of time remaining. Because with Tera Stellar, it just doesn't do much damage against the boss shield. After that first solo, I didn't try it again, so I really don't know the optimal play there.

The best benefit of this Swampert is that it's probably the best mon I played in terms of survivability. It resists or is immune to Emboar's Big 3 Attacks (and with Tera Stellar, that carries over even after tera) and therefore 'Pert only has to deal with Drain Punch love taps that have no nagging secondary effects to worry about. The most frustrating thing about 7* Emboar is how the battle can turn on a dime and you can find yourself quickly fainted from full health with most other mons. But not Swampert. If you like a steady mon that is pretty much guaranteed NOT to lose the battle because of the unexpected, then the swamp beast is a great choice.

:sv/gliscor:
Gliscor @ Toxic Orb
Tera Type: Ground
Ability: Poison Heal
EVs: 252 HP / 252 Def
Impish Nature
- Earthquake (ppmax)
- Lunge
- Harden
- Swords Dance

Ranking: D- Solo, C+ Random

Credit to formula4speed for posting about Gliscor earlier here, and they have already mentioned many of the things I say below. But like I said above, I built and played this Gliscor before I ever saw their post, so the similarities are purely coincidental.

I had high hopes for Gliscor, which is the only reason I went through the trouble of using up a Razor Fang (which is pretty darn rare in Scarlet & Violet) to make one for this raid. Unfortunately, Gliscor was only marginally successful and so I didn't bother trying to fine tune it.

The strategy is to Lunge at the start to build Tera and get past the reset. Then you Harden a few times, then Swords Dance as much as possible and EQ to win. That's the plan, at least. Reality was a little harsher on me and my impish vampire scorpion/bat.

I never actually succeeded in my solo attempts with Gliscor, even when I had a double-Intimidate NPC team helping me. I think I could probably get this to solo win if I played it a bit more carefully and maybe got a bit more luck, which is why I avoided giving it an outright F grade in solo. In randoms, you'll get a lot more help from other people using Breaking Swipe and friends, so Gliscor fares better on decent random teams. But in either mode, it's just an OK pick.

Gliscor eats Flare Blitzes over and over again, which is why I ran Poison Heal / Toxic Orb to not worry about being crippled with Burn. But those Flare Blitzes hurt like a bitch, and Harden is a slow boosting move -- so Poison Heal just can't keep up with the damage output. I noticed formula4speed went to Shell Bell for that reason, and if I use Gliscor in the Emboar rerun (not likely), I will try that out. Also there is further room for exploration with Gliscor using Mud-Slap/Sandstorm/Sand Veil evasion hax, and Screech is another decent option.

Like I said, I was really pumped about Gliscor because it appeared to have lots of room to experiment and have fun. But after playing it and getting roasted with Flare Blitzes so much, and having experienced greater success with other mons -- I kinda lost the love for Gliscor and gave up on it.

:sv/sandslash:
Sandslash @ Shell Bell
Tera Type: Ground
Ability: Sand Veil
EVs: 252 Atk / 252 Def
Impish Nature
- Earthquake (ppmax)
- Crush Claw (ppmax)
- Defense Curl
- Swords Dance

Ranking: B- (Solo & Random)

This is my only original contribution to this thread, and I can't say it is better than everything posted above. But it does have a special unequaled niche in the ability to somewhat reliably lower Emboar's Defense via Crush Claw. And if you are like me and you like using off-the-beaten-path pokemon in raids, then give this one a try.

The basic strategy is the same as most other mons listed above - use the utility attack (in this case Crush Claw) to build Tera and wait for reset. You'll probably get a Def drop in there, which increases your Shell Bell recovery in those early turns. After the reset do a few Defense Curls and maybe a Heal Cheer to top up if you need it. Then Swords Dance and attack on repeat until you clear.

I succeeded with this solo, but I needed NPC help to get there. I think I had both Staraptor (Intimidate) and Gardevoir (Life Dew) so I had it pretty good. In online play it works better since there is a lot more attack-lowering support there. And in that setting if you get just a little lucky with your Crush Claws, your teammates love it. Assuming they didn't flee the lobby, thinking some dumb noob with Sandslash was gonna ruin the raid... lol ;-)
 
Last edited:
:sv/kommo-o:
Kommo-o @ Leftovers
Tera Type: Stellar
Ability: Overcoat
EVs: 252 HP / 252 Def
Impish Nature
- Breaking Swipe (ppmax)
- Coaching (ppmax)
- Screech / Taunt
- Iron Defense

Ranking: A+ Support Only

Tip of the cap to Vengeance417 , since they have already posted a few times about the effectiveness of Kommo-o. I came up with this set on my own and had been playing before seeing their first post. But the builds are nearly identical, and several of the comments I make below repeat what has been said before. Not that there is any award for "posting first" or anything, but just giving credit that I know Vengeance417 has already covered Kommo-o extensively.

Kommo-o is DEFINITELY my number one choice for farming this raid online. This thing rocks so hard in helping stupid random players win, that I have a very hard time using anything else. Coaching is simply THAT GOOD in this raid. And Kommo-o is perfect as a support mon.

Breaking Swipe is used to lower Emboar's attack at the beginning of the battle while you are waiting for the player reset. After the reset, I usually do an Iron Defense that makes Kommo-o pretty much invulnerable with Lefties recovery for the rest of the battle.

From there I turn into a Coaching bot helping all the physical mons that everyone is bringing to this raid. I've easily won with Annihilapes, Swamperts, Garchomps, Rhyperiors, the list goes on and on. Pretty much everyone's best friend in this raid is Kommo-o Coaching. And since Coaching affects all your teammates, it's amazing how quickly the raid gets stupid easy if you can get past the first few turns. After a few turns of coaching, I might do a Heal Cheer to help some idiot that refuses to heal themselves despite being in red health and burned -- because that describes 90% of the random noobs out there that can't seem to do anything other than mash their attack button. But hey, with Kommo-o, even those dumbasses are winning teammates -- so, mash on my dimwitted friends!

I have Screech on the set to speed up the endgame, but it's not essential. I switched to Taunt after seeing another Kommo-o use it in battle, so I tried it myself. With Kommo-o on the team, it's pretty common to break the shield before the Bulk Up phase. A quick Taunt allows you the unbridled joy of watching Emboar fail to Bulk Up, which is pretty much the only scary thing about this raid at that point in the battle. The timing needs to be just right, and honestly doesn't happen super-often for me. But when it does, it's priceless.
Thanks for the shoutout :)

I've sinced dropped Taunt on Kommo-o for a couple of reasons.

- You're not always going to get the Taunt off depending on how much damage is done early game. The shield extended past the Bulk Up range quite a few times for me.
- If you give your allies enough Coaching boosts, they should be fine against the endgame 2x Bulk Up onslaught, and Screech takes out the +2 Defense in one turn regardless, then going to -2 Defense after a second one.
 
1719012716381.png



Looking at the raid script details at https://stevecooktu.github.io/sv_raid_lookup/, this raid is back to a full 10 minutes/600 seconds and with a fairly large 40% shield. Something notable is that the double action/"second shield" proc rate is 75% instead of 50% this time, so Emboar is much more likely to act twice than in past raids.

I also want to shout out Nrom7 from the Smogon discord being able to successfully beat Emboar with a Tera Water Shell Bell Marill with full AI support.
1719013673797.png
1719013679946.png

1719013688093.png
 
Played an Emboar random raid today. We locked in with 3 players total. Myself, a support Kommo-o, a support Simple Beam Latios, a Garchomp, and sadly, an NPC Arboliva. Shouldn’t be an issue. Latios had Helping Hand and I can Attack Cheer to break through the terrain debuff.

Everything was going according to plan. Garchomp and I were using Breaking Swipe, and Latios gave everyone the Simple ability and did support Latios things. Player debuff happens, I use Coaching alongside Garchomp’s Swords Dance. This should be a synch.

Until I saw Garchomp use Earth POWER.

I proceeded to yell at them the rest of the raid.

IMG_6514.jpeg
 
I don't have the expansion pack, so I tried a couple of solos with EQ/SD/Rest/Talk Garchomp, but it struggled once I got to the scripted Bulk Ups and double attacks. I then switched to Ceruledge and was successful first time, albeit with almost ideal partners in Arboliva and Staraptor.

Ceruledge @ Charcoal
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bitter Blade
- Iron Defence (Turn 1, then get +6 after reset if possible)
- Swords Dance
- Clear Smog

I don't know how consistent this is (you may need a Head Smash miss sooner or later), but the EVs can certainly be better optimized between HP and Def. Ceruledge is probably my favourite raid mon; it's just so versatile.

Edit: I'm 3/3 soloing with Ceruledge and Intimidate support. After turn 1 ID, attack to build twice Tera, then get to +4 Def/+2 Att after reset.

Eventually, you'll get to +6 Def and +4 Att after Tera, from where it's a brute force win unless Head Smash crits (just Clear Smog the scripted Bulk Ups).

Wow, that's impressive that you were able to solo the raid with Ceruledge! It's great to hear that the Flash Fire ability and Charcoal item helped it deal with the Fire-type moves. And it's true, Ceruledge's versatility is one of its best qualities. With access to a variety of moves and abilities, it can adapt to different situations and opponents.

Regarding the EV spread, it's always a good idea to experiment and see what works best for you. Depending on your playstyle and the specific raid you're facing, you might want to prioritize different stats.
 
Back
Top