• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

7* Raids & Other Assorted Events: Pikachu Rerun (7/12-25), Dondozo (7/26-8/8), Dragonite (8/23-9/1)

Second attempt someone came with Contrary / Skill Swap Malamar and that was going well until Dragonite started spamming Scale Shot and boosting it's defense. My Tera Stellar Corviknight just couldn't deal enough damage to finish it when I was +6 defense with Body Press.
When I’ve won with Malamar, i was helping my Iron hands out, and he hurts a lot. I have also won with the annihilape offense. I think you just need more juice to kill. Or avoid parties that bait scale shot. That usually comes down to avoiding dragon types, but I assume Farigiraf or psycho terrain might also promote its use.

Since some parties bait the scale shot, it might be a good idea to run Lansat Berry Fling on Malamar, since he can normally live well enough without Sitrus. He does start to suffer from 4 moveslot syndrome tho. Your teammates can easily grief you without topsy turvy. Either way, Malamar is definitely the most consistent way to stop randos from dying and losing. Dragonite can just snowball out of control with other ways of managing dragon dance.

Just seen someone use Farigarif with Armour Tail - stopped extreme speed. That was something!
I wonder if Queenly Majesty Tsareena would work here? Grassy Terrain + Queenly Majesty might promote exclusive scale shot spam. Reflect/Taunt/Trop kick spam might slow down the dragonite enough to stop it from running over the whole team. And the Def drops from scale shot spam might help win fast enough. Maybe Fairy tera to force EQ through grassy terrain on you.

In past, Aroma veil triggers throughout the match, so it might be able to get a few free turns to further slow Deagonite down, if it does waste time ESpeeding into the ability multiple times.
 
Last edited:
Can confirm Tsareena works.

Tsareena @ Light Clay
252/0/252/0/4+/0
-Taunt
-Reflect
-Grassy Terrain
-Trop Kick

Pray not to get hit with hurricane. Taunt slows down dragonite, and it will waste many turns with failed ESpeeds. Trop kick is not perfect, but enough to just delay him reaching max Atk sooner. Grassy terrain disuades EQ, so he uses scale shot more, which leads to lower Def, so you do kill faster.

My team in question was 2 Corvi, a Koraidon, and my Tsareena.
 
So basically:

1 x Farigarif with armour tail
3 x Corviknight spamming taunt, screech and body press

= Dead Dragonite

Multiple times over

That Farigarif with armour tail play is absolute genius. Stops extreme speed, Dragonite gets stuck. Taunt stops dragon dance, screech lowers defence. Spam body press with shell bell.

This is the first time I have seen all four players in a raid properly boss the 7* raid boss. It’s brilliant, but only works because of the lone Farigarif user.

I salute you, wherever and whoever you are...the hero we deserve, and need…!
 
So basically:
1 x Farigarif with armour tail
3 x Corviknight spamming taunt, screech and body press
= Dead Dragonite
I also saw Farigiraf on the ladder. Farigiraf’s benefit over Tsareena is the ability to Nasty Plot Stored power to do some damage of its own at the end. Tsareena’s benefit is her overall kit is much better for dealing with dragonite, as she brings taunt, trop kick, and grassy terrain.

Both get run over by +6 Dnite, but one Malamar on the team totally shuts that down, for an extremely consistent raid.

Btw, beware that ESpeed is bugged. When used as a “bonus move” by dragonite when he starts attacking twice at low HP, it will ignore Queenly Majesty/Armor Tail.
 
Last edited:
Well this was an experience this evening. Eventually cleared with Bronzong (Body Press/Iron Def/Reflect/Sunny Day @ Light Clay) with some people who actually knew what they were doing. Everyone did decent damage as well.

Winning raid was Farigiraf (Host)/Corviknight/Torterra/My Bronzong. I think there is something weird with Armour Tail but I don't think I am willing to grind into more raids to try and figure out if its true or not. I definitely believe it stops working when off host during the Boss' 2 attack phase at low HP. It blocks the first attack, but not any attack which is selected second. This doesn't appear to affect Armour Tail when the host is using Farigiraf.

Attempt 1: (Host is first)
Corviknight/Annihilape/Hisuian Goodra - Thought this might be ok. It was not. Annihilape just got bodied consistently.

Attempt 2:
2 Annihilapes and a Grimmsnarl - No reflect out of Grim, bulk ups/low kicks from the Annihilapes. Bodied.

Attempt 3:
Umbreon/Orthworm/Miraidon - This actually got pretty close, but the Miraidon had way too many deaths. A few Mud Slaps + My Reflect kept the Umbreon/Orthworm pretty healthy, but Mirai was not saveable.

Attempt 4:
Slowbro/Farigiraf/Annihilape (seriously why so many Annihilapes) - This went OK as well and this is where I saw Armour Tail really kinda break the AI. Slowbro was an Iron Defence Stored Power set, while the Farigiraf used Foul Play. Did OK but again, Annihilape just got deleted consistently.

I decided to swap over to Farigiraf (Foul Play/Reflect/Protect @ Metronome) and see if I could support better that way. First raid I tried to join crashed my game which honestly saved me from a Koraidon/Azumarill/something (it never loaded).

Attempt 5:
Lunala/Umbreon/Late Lock in Urshifu

image.png


This ended as predictably as you think with Urshifu getting instantly deleted T1 by Hurricane. It went rapidly sideways from there.

Attempt 6:
2 Corviknights/Miraidon - Risked another Miraidon here as I thought Armour Tail might make up the difference. We were extremely close and this was the game I noticed Armour Tail failed during the last phase (well after the Ability Block turn). I wasn't 100% looking at my screen, but we had definitely already had the Ability Block turn happen (which I used Protect during). Unfortunately, I died to the Espeed and that was that.

Attempt 7:
Dondozo/Archaludon/Iron Hands - I thought Dondozo would be an interesting pick here with decent physical stats and Unaware. Shame the other two completely got Earthquaked to kingdom come and back. I don't think Stamina stacks fast enough for Archaludon to make it work, Mudsdale would probably be better.

I got a few raids where the host immediately quit out (one which made me laugh was an auto lock in Typhlosion), I left one where the host locked in Ceruledge (With Iron Hands/Umbreon).

Attempt 8: (Swapped back to Bronzong)
Farigiraf/Corviknight/Torterra - This was interesting as it was 2 corvs, but the host swapped to Farig. This is where Armour Tail didn't seem to break, so maybe if people are running Farig they can see if it changes (and let me know!). I'm not sure what the Torterra was doing but it didn't seem to get deleted but the other three of us did a significant chunk of damage, especially after both the Corv and I got to +6 Defence.

Was an interesting evening to say the least... I definitely think the solo is probably easier here.
 
Confusion from Hurricane and worst-case Scale Shot damage make it tough to come up with a short-ish coordinated strategy that is guaranteed to succeed, but here's one that is rather safe (with a <1e-16% chance for Maushold to faint and potentially trigger the stat clear):


Tickle_Squad.png
 
First attempt using Malamar I got hit by Hurricane and confused, then hit myself in my confusion before I could do anything. And at that point guess what I died to Extreme Speed every single time
Shame too because had I been able to do anything, the team might have done okay? It was a Corviknight, Dondozo and Gholdengo.

Next attempt someone else had Malamar so I swapped in Magearna because I wasn't thinking properly. Malamar got hit by the Hurriacne turn one. Didn't matter because it immediately died before doing anything. And then because it failed to do anything Dragonite just insta kills everyone but the Zamazenta, even through Reflect.

Attempt 3 I decide to stick to Malamar. The Pokemon here were Corviknight, Zamazenta and...Mismagius...?
The Corviknight decided to use Sunny Day, which was an odd choice but sure. I finally got Skill Swap off!
This promptly did not matter because I hit Reflect instead of Topsy Turvy so it just started killing everything and then the shield went up.

The Mismagius was a support mon, by the way. Taunt and Fake Tears and such.

Attempt 4 I remembered to swap my moves around for better menuing and swapped it to a defense boosting nature. This run had a Corviknight, Chesnaught and Quaquaval (oh NO)
I got hit by Hurricane again. But didn't get confused and got the move off whiel Corviknight did Taunt to ensure no Dragon Dancing occured.
None of this mattered because Quaquaval kept dying and I kept getting hit by all the extra moves.


I think I hate this fight.

Attempt 5 I backed out for the first time ever because someone brought a damn pikachu. And a Glimmora, but Pikachu????
Everyone just stood there, not locking in anything. Presumably out of disbelief.

Attempt 6. 2 Corviknight & a Scizor. The host broke the raid.

Attempt 7. Corvknight, Zamazenta, Mewoscarada.....host broke the raid

Attempt 8. Rillaboom on the host. Broke the raid, but I saw another scizor (he immediately backed out)

Attempt 9. Gouging Fire? Intriguing. Bellibolt & Annihilape.... Could this be...The One?
no because Gougign Fire Insta Died (somehow)then I got critical hit when I needed to Topsy Turvy. After this nothing mattered. Everyone just kept dying. I think the Bellibolt started spamming Chilling Water towards the end to just end it faster.

This is utter misery.
 
Last edited:
First attempt using Malamar I got hit by Hurricane and confused, then hit myself in my confusion before I could do anything. And at that point guess what I died to Extreme Speed every single time
Shame too because had I been able to do anything, the team might have done okay? It was a Corviknight, Dondozo and Gholdengo.

Next attempt someone else had Malamar so I swapped in Magearna because I wasn't thinking properly. Malamar got hit by the Hurriacne turn one. Didn't matter because it immediately died before doing anything. And then because it failed to do anything Dragonite just insta kills everyone but the Zamazenta, even through Reflect.

Attempt 3 I decide to stick to Malamar. The Pokemon here were Corviknight, Zamazenta and...Mismagius...?
The Corviknight decided to use Sunny Day, which was an odd choice but sure. I finally got Skill Swap off!
This promptly did not matter because I hit Reflect instead of Topsy Turvy so it just started killing everything and then the shield went up.

The Mismagius was a support mon, by the way. Taunt and Fake Tears and such.

Attempt 4 I remembered to swap my moves around for better menuing and swapped it to a defense boosting nature. This run had a Corviknight, Chesnaught and Quaquaval (oh NO)
I got hit by Hurricane again. But didn't get confused and got the move off whiel Corviknight did Taunt to ensure no Dragon Dancing occured.
None of this mattered because Quaquaval kept dying and I kept getting hit by all the extra moves.


I think I hate this fight.

Attempt 5 I backed out for the first time ever because someone brought a damn pikachu. And a Glimmora, but Pikachu????
Everyone just stood there, not locking in anything. Presumably out of disbelief.

Attempt 6. 2 Corviknight & a Scizor. The host broke the raid.

Attempt 7. Corvknight, Zamazenta, Mewoscarada.....host broke the raid

Attempt 8. Rillaboom on the host. Broke the raid, but I saw another scizor (he immediately backed out)

Attempt 9. Gouging Fire? Intriguing. Bellibolt & Annihilape.... Could this be...The One?
no because Gougign Fire Insta Died (somehow)then I got critical hit when I needed to Topsy Turvy. After this nothing mattered. Everyone just kept dying. I think the Bellibolt started spamming Chilling Water towards the end to just end it faster.

This is utter misery.

General advice: When you are Malamar, Skill Swap should be on slot 1, then mash A as you enter to skill swap before dragonite gets the chance to boost against anyone else. Hurricane does 47% max and ESpeed does 27% max with phys def malamar. You can run cloak if hurricane confusion scares you, but it is critical to mash. You do not want dragonite to start boosting on other party members, and mashing normally ensures you go before everyone else who is playing normally. And you don’t need to look at any menus—if you are mashing A, it will select skill swap onto dragonite.

Topsy turvy is a backup strat for if your dumbass teammates screech/charm/etc. It is NOT intended to be used every raid. My malamar rarely needs it.

Also, when queuing with randos, you really need to leave parties that you can see will lose. You can’t know that Drifblim is lvl 37, but you can know that Lucario is going to die a horrible death, even if he’s phys def. Don’t board the titanic. When you play Malamar, you know that you NEED someone else to bring the muscle, like Iron Hands OR multiple corvi/zamazenta worth of damage.
 
Last edited:
From what I experienced, it depends on the connection to your host. I've had quite a few Malamar runs where I spam A to Skill Swap, only to still go second and Dragonite's already at like +3 before I can Topsy Turvy. I've noticed it also gets dicey when Dragonite starts using Scale Shot more and it ends up at +6 Defense, and my teammates end up not doing enough damage (especially when they're the wrong tera lol).

I think I'm just gonna stick to solo, or always host. Playing with randos is frustrating even with the "consistent" supports off-host lol.
 
From what I experienced, it depends on the connection to your host. I've had quite a few Malamar runs where I spam A to Skill Swap, only to still go second and Dragonite's already at like +3 before I can Topsy Turvy. I've noticed it also gets dicey when Dragonite starts using Scale Shot more and it ends up at +6 Defense, and my teammates end up not doing enough damage (especially when they're the wrong tera lol).

I think I'm just gonna stick to solo, or always host. Playing with randos is frustrating even with the "consistent" supports off-host lol.
Yeah same here. I moved it and was spamming like no tomorrow but if it hits at just the wrong time then you have to go through the menu again...
 
I think I'm just gonna stick to solo, or always host. Playing with randos is frustrating even with the "consistent" supports off-host lol.
“Consistent” with randos is optimistically a ~50% win rate. You can never control the Pikachu factor. It also depends on the time of day, whether you are playing with little timmy or ritoru timmy-san. It has a big impact on your general odds.

That is bizarre. With Malamar, I have never hosted, and I always get off my Skill Swap before anyone else goes. Once that happens, any team capable of winning will win. If the team does not win, then it is guaranteed that there is nothing you could have brought that would have changed that outcome. If someone chooses to have their Iron Hands spam Charge Close Combat, all you can say is that Miyamoto decided that it was not meant to be. Solo is usually more consistent for this reason.

To deal with scale shot, I started packing Lansat Berry Fling, and banking on having one competent Iron hands, as I know a half decent iron hands will have enough juice to cross the finish line. Iron hands is not mandatory, but is the safest way to fulfill the requirement of having enough damage to win. My current win count with randos is 5 with Malamar, 3 with Tsareena, 1 with Torkoal.
 
Last edited:
1724460543881.png

Dragonite's stats from https://stevecooktu.github.io/sv_raid_lookup/ for documentation. Rather standard 600 seconds and 50% HP double attack/"second shield" phase with a 40% shield.

2024082321384100_s.jpg

Solo Azurill can pretty much do the same thing as Azumarill but is smaller and does less damage (which can be made up for with more debuffs), so I decided to go for it since I had the Substitute set ready from Sceptile and Drifblim locked in. I noticed Dragonite likes to Extreme Speed T1, though a max HP Azurill can survive this without a crit. In the rare case he only goes to +1 you can also survive a T2 Extreme Speed with the defense cheer.

0+ Atk Tera Normal Dragonite Extreme Speed vs. 252 HP / 0 Def Azurill: 247-292 (81.2 - 96%) -- guaranteed 2HKO

It took more attempts to get a winning run this time. Once again I waited for the resets to pass and then used Mud-Slap, with the starting turn being Dragon Dance on all fields going up to +4, but getting some misses to balance it out. Since I survived to 3 Mud-Slaps with less than coinflip odds of hitting, I decided to Substitute, which immediately broke but let me get a 4th Mud-Slap, then I used Substitute again and got a big 40% heal cheer up to 273. I substituted + hit Mud-Slap again and broke, checking Dragonite's stats and seeing it hadn't hit any defense drops yet.

2024082321330700_s.jpg

At this point I just decided to heal again and set another Substitute before pressing the attack, just to stall for more turns as my only chance to win. It took 5 Tera Blasts to break the shield, but Drifblim came through in the end and baited Dragonite into -5 Defense by the end of the battle.

1724464073917.png
1724464385698.png

1724464011824.png
1724464023478.png

1724464416929.png


2024082321370600_s.jpg

Unfortunately the Substitute never got broken in the end and it comes back before the fainted message so you can't tell it's Azurill without context.

I was also considering another Marill OHKO with Focus Punch but it doesn't work out to break through the shield's 70% damage reduction. Maybe a high roll Life Orb or attack cheer stack would work but I'm not too concerned about it for now.

+6 252+ Atk Huge Power Tera Fighting Marill Atk Cheer Focus Punch vs. -6 0 HP / 0 Def Tera Normal Dragonite: 10470-12318 (92.6 - 108.9% of 35x hp boss) -- 56.3% chance to OHKO
 
I've tried another 5 times and the one time i got the success was when it for some reason started with Extreme Speed, meaning I got to Contray it into -3, which was enough for Iron hands, Zamazenta (Hero) and Annihilape get the victory

i guess the Annihilape, Zamazenta and Iron hands were finally just slow enough either in clicking menus or in comparison to Malamar that things got to work out.

In fact it worked out enough that it got desynched by several turns on my end towards the end.

Awful fight, honestly. Caught it in a Luxury Ball.
 
Yeah. The randos lately are really bad. Everyone who was competent finished playing yesterday after getting their dragon, and peaced out because the raid sucks and they already have a stack of normal shards from Rillaboom.
 
I’m enjoying Farigiraf. Dragonite continuously spams Espeed so you just set up on it forever. Currently using Reflect, Nasty Plot, Stored Power, Protect with a Metronome for online play. Pairs really well with anyone using Malamar so you never worry about +6 EQ or Scale Shot.
 
I just thought of a support Corviknight build

:SV/Corviknight:
Leftovers
Ability doesn't matter
Tera Stellar
252 Def / 230 HP / 28 Speed
Impish Nature

Rock Smash
Taunt
Reflect
Sunny Day

Rock Smash is there just in case Dragonite doesn't feel like using Scale Shot that often. Also, those 28 Speed evs allow him to outspeed Dragonite and get off a Taunt before he D Dances, as long as he isn't confused by Hurricane. Also, Sunny Day is there to make Thunder more likely to miss. If you feel like trying your luck with Thunder though, you can replace it with Iron Defense.
 
Malamar x Farigiraf tag team is good.

Malamar x Tsareena is a bit awkward, as part of Tsareena’s value is Trop Kick and Taunt, which Malamar make you not want to use. There was also an awkward time where Flutter Mane game DNite Spatk boosts via contrary + Moonblast, which led to a loss

Malamar’s general usefulness is much higher with Lansat Fling. You can win even if you have some dumbfucks on your team like Garchomp/Kyurem-Black that do nothing while baiting scale shot. Lansat Fling allows physical compositions to more reliably break the Dragonite. Turbo controller further raises consistency, as you can enter the Skill Swap command and queue it up sometimes before Rain Dance goes off.

Tsareena x Iron Hands is good. Tsareena is good at buying time without sometimes raising Def like Malamar. She can only buy some time, but is best with pokemon that can swing for game quickly.

Orthoworm is absolutely terrible. With typing, stats, and ability, he won’t die, but he also won’t contribute sufficient damage. He’s basically a waste of a team slot.

Flutter is a very volatile pick. With air balloon, she is fully immune. But if she is hit with hurricane or thunder, she will almost instantly lose you the raid umless you have an otherwise amazing composition.

Oranguru x Farigiraf is a very good combo, which cover each other, while accellerating the normally very slow giraffe. Oranguru can do OK with Corvi, who for some reason have all forgotten Taunt. But without additional aid, he can get run over by +6 DNite. Psych Up is recommended to improve pairing with Def boosting pokemon. Oranguru generally 1) helps teams would have won anyway win faster, or 2) saves teams that lacked sufficient juice to win in time.

Corvi on the ladder have become increasingly dumb. I have yet to find a Corvi packing taunt all day, which has led to several losses.
 
Last edited:
Orthoworm is absolutely terrible. With typing, stats, and ability, he won’t die, but he also won’t contribute sufficient damage. He’s basically a waste of a team slot.
As someone who uses Orthworm when I have enough support teammates, this isn't true. Idk what Orthworm set you ran into, but Iron Defense + Body Press is stronger on Orthworm than it is on Corviknight (145 Def > 105 Def).

+6 252+ Def Tera Fighting Orthworm Body Press vs. 0 HP / 0 Def Tera Normal Dragonite: 1296-1526 (11.4 - 13.4% of 35x hp boss) -- possible 8HKO
+6 252+ Def Tera Fighting Corviknight Body Press vs. 0 HP / 0 Def Tera Normal Dragonite: 1032-1214 (9.1 - 10.7% of 35x hp boss) -- possibly the worst move ever

The neat thing about the Dragonite AI is it'll try to Earthquake you at least once, healing you if you took any prior damage, as well as the second attacks during the later stages of the raid.

Flutter is a very volatile pick. With air balloon, she is fully immune. But if she is hit with hurricane or thunder, she will almost instantly lose you the raid umless you have an otherwise amazing composition.
Yeah idk why people are bringing this to randoms. It should be a solo set. If you get hit by Hurricane or Thunder, you reset and try again. Can't do that online without being a jerk :puff:
 
As someone who uses Orthworm when I have enough support teammates, this isn't true. Idk what Orthworm set you ran into, but Iron Defense + Body Press is stronger on Orthworm than it is on Corviknight (145 Def > 105 Def).
It was Iron Def, Body Press, Tera Fighting. Every time, it did very little damage when fully juiced up, so idk what is up with that. Perhaps people going for a max atk spread or something. Even with those calcs, Corvi can get away with doing less damage because he gets Taunt and Reflect. Except now every corviknight I run into carries neither, in favor of Screech which they spam into the shields, Roost which they don’t need, or Drill Peck for their Tera Flying. :worrywhirl:

I’m very close to bringing Spite Corviknight, to remove all Iron Def PP from anyone who goes for Iron Def turn 1.

Point being, every corvi and orthoworm I’ve seen in randos has recently turned into mostly a brick of a teammate.
 
Last edited:
It was Iron Def, Body Press, Tera Fighting. Every time, it did very little damage when fully juiced up, so idk what is up with that. Perhaps people going for a max atk spread or something. Even with those calcs, Corvi can get away with doing less damage because he gets Taunt and Reflect. Except now every corviknight I run into carries neither, in favor of Screech which they spam into the shields, Roost which they don’t need, or Drill Peck for their Tera Flying. :worrywhirl:


Point being, every corvi and orthoworm I’ve seen in randos has recently turned into mostly a brick of a teammate.
Yeah that looks like bad EV spreads to me because Orthworm's a very capable attacker when set up properly, especially when Defense cheering. And yeah, Corviknight's more consistent with Taunt + Reflect, wasn't denying that.

Definitely wanna try Oranguru at some point.
 
Solo'd dragonite second try using taunt body press corv. AI arcanine burned it, which made it a bit easier, but not sure if it was necessary.

The first attempt looked to be on track to beat it, but I got crit and ko'd before shield went down and couldn't save it.

In other event news, got a shiny hisuin sligoo from the timeless woods fairly quickly without sandwich or charm; no mark though. I also caught a regular sligoo from the outbreak, which I assume is because the cave I caught it in was right on the edge of the woods, so it must have technically spawned outside of the woods and that made it kalosian instead of hisuian.
 
I was doing my Sliggoo-H hunt for a 0 Attack IV one, and I had the most absurd luck with them. I found a total of 11 shiny Sliggoo (3 with marks) before I found a single non-shiny 0 Attack IV one. I know that the odds for shinies are boosted, but I really do not need this many shinies thrown at me when I am just trying to roll for a single 1/16 chance (since 1 IV = 0 IV at level 50).

The fact that Sliggoo can have Sap Sipper didn't make this any easier since it slowed down the Strength Sap strategy considerably, but I did manage to get a reasonably fast set-up going.
 
I was doing my Sliggoo-H hunt for a 0 Attack IV one, and I had the most absurd luck with them. I found a total of 11 shiny Sliggoo (3 with marks) before I found a single non-shiny 0 Attack IV one. I know that the odds for shinies are boosted, but I really do not need this many shinies thrown at me when I am just trying to roll for a single 1/16 chance (since 1 IV = 0 IV at level 50).

The fact that Sliggoo can have Sap Sipper didn't make this any easier since it slowed down the Strength Sap strategy considerably, but I did manage to get a reasonably fast set-up going.
What is the Strength Sap strategy? I’m considering doing this hunt, as well.
 
What is the Strength Sap strategy? I’m considering doing this hunt, as well.
I used a Drifblim with Skill Swap to remove Sap Sipper, and then I'd use Strength Sap. Since Strength Sap restores HP equivalent to the target's Attack stat, I'm able to get the exact value of Sliggoo's Attack without needing to capture it. For example, a neutral nature Sliggoo at level 72 has an Attack stat of 113 at 0 IV.

In order to make this strat work, I sneak behind the Sliggoo so that I can get a free turn by catching it off guard. That way I don't have to worry about the Sliggoo messing with Drifblim's HP by attacking while I use Skill Swap.

After each failed attempt I do have to reset the game to get Drifblim's HP back down low, but it's not a big issue. I set up my save file high up on top of a cliff on the northern side of the forest where I could jump down to get a new set of spawns every reset.
 
Need to get a Corv built for this. Really not a fan of bosses that boost themselves on normal moves because you either have to play vs a +6 or are required to bring something like Malamar or an Unaware Mon.
 
Back
Top