
Introduction
The ladder can be a frustrating journey when trying to climb up. You want to find the best team with the best strategy that will beat any opponent. To do this you must power through heavy storms of rain, the blazing heat of the sun, damaging pelts of sand (or the uncommon hail), dragons, steel, and stall. Defeating the top Pokémon mean you must use the top Pokémon. Let's take six of the 15 top used Pokémon, put them together, and you get a team on top of the leaderboard. However, just like any good ladder player, using this team takes prediction. Know your opponent's next move and you will feel victorious as you shoot up your rating. Like any other team though, it has its flaws and is always open to constructive criticism.
A First Glance






A Closer Look

Keldeo @ Choice Specs
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
Keldeo will put huge dents in any team unprepared for it. Surf over Hydro Pump for accuracy as I'd rather hit the opponent with some damage than none. Rain is so popular on the ladder, which makes surf even more effective. Secret Sword is a given for STAB plus fighting moves are highly effective in this metagame. Icy Wind hits dragons coming in on a switch and can even hit again after a speed drop. Hidden Power [ghost] hits Celebi and Jellicent, two of Keldeo's top used counters.

Jirachi @ Expert Belt
Trait: Serene Grace
EVs: 252 SAtk / 224 HP / 32 Spd
Modest Nature
- Icy Wind
- Thunderbolt
- Hidden Power [Fire]
- Stealth Rock
This uncommon Jirachi moveset has surprised so many opponents. So many Garchomps and Landorus' stay in to set up their stealth rock while I KO with Icy Wind. Thunderbolt hits water types that Icy Wind and HP Fire wouldn't scratch. HP fire hit Scizors and Ferrothorns who are popular switch ins to Jirachi. Stealth Rock is a staple move for any team and this surprising moveset will gives me time to set up most of my games.

Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
I have used this Scizor ever since 4th gen and has never let me down. It's the number one used Pokémon for a reason and that reason is the Technician STAB'd priority Bullet Punch. Scizor acts as a sponge for Outrages and Draco Meteors and threatens to dent the opposing dragons. Pursuit will trap kill fleeing Celebi's without Baton Pass and the ever popular Latios. I've also had it hit specially defensive Jellicents and scared Gengars. Superpower is my least used move but will hit hard against an unprepared opponents switch. Choice Banded U-turn puts heavy dents and gains momentum as I switch in to the opponent's counter.

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Thunder Wave
- Hydro Pump
- Hidden Power [Ice]
Rotom-Wash was the last addition to this team and I was frustrated in auditioning a sixth member. I tried out Landorus, Starmie, Latios, Breloom, Kyurem-B, Alakazam, Politoed, Heatran, and Volcarona, but none of them fit this team as well as Rotom-W. I would say this is my least favorite Pokémon only because of Hydro Pump. The accuracy is a pain in the ass and can turn an entire game around after a miss. However, it is very useful against opposing ground types who laugh at Thunder Wave. Volt Switch is for STAB and to complete the VoltTurn combo gaining much momentum for this team. HP Ice hits dragons and grass types commonly switching in. Thunder Wave slows down an opponent's team and can make sweeping easier late game.

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
Without a spinner, taking advantage of Multiscale to set up Dragon Dance is rare. However, I still see no disappointment as picking off opposing teams worn down Pokémon is ExtremeFun with ExtremeSpeed. The opponent can try to burn, sleep, paralyze, or poison but Lum Berry will usually give me a free Dragon Dance as I destroy next turn. Hey if I still have Lum Berry after I'm done denting with Outrage, then I can continue wreaking havoc without worrying about confusion. Fire Punch over Earthquake to hit Ferrothorn and Skarmory for more damage.

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rock Slide
- Outrage
- Earthquake
- Aqua Tail
MVP. No explanation. Cleans up teams with Outrage or Earthquake. Rock Slide for Volcarona and Aqua Tail over Fire Fang due to rain being popular.
Wrapping Up
This is the team I've had the most fun with in my entire life. Why? Because I win with it and winning is fun. Having three choice'd users can lose a lot of momentum if you predict wrong. This is why the VoltTurn combo works with this team even though it is decreasing in popularity.
Threats
I have one fighting type resistance and Dragonite doesn't like to switch in on Stealth Rock, a fighting type move, and sit in to take the next move with it's low speed. Breloom, Conkeldurr, Toxicroak, and Lucario can sweep if I'm careless with prediction.
Conclusion
The objective is to set up the Stealth Rock, slow down the opposing with T-Wave, VoltTurn as much as possible, dent with Keldeo, pickoff with Scizor and Dragonite, and cleanup with Garchomp.
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