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Just posting to reassure you guys that I will get to this. I do have quite a bit of homework, but I'm hoping to ref this tonight. The absolute latest this will be reffed is Wednesday.
IF Zap Cannon hits then Psycho Shift that action
IF Camouflage then change all instances of shadowstrike (that occur on or after the action of camouflage) to Meteor Mash
Action One: Starmie used Hydro Pump
To Hit: Irrelevant due to Nature
To Crit: [1=yes]=10=No
Damage: [12+3+1.5]=16.5
[16.5 Damage N] [-7 Energy S]
Nohface used ShadowStrike
To Hit: [25>= Miss]=85=No
To Crit: [1=Yes]=3=No
To Drop Defense: [50>= Yes]=34=Yes
Damage: [8+3-1.5]*1.5=14.25
[14.25 Damage S] [-5 Energy N]
-1 Defense S
Action Two: Starmie used Dodge
Dodge Chance: 20+(133-12/5)+20=64.2
Maxes out at 50
[-5 Energy S]
Nohface used Yawn
To Hit: [75>= Miss]=51=Miss
It missed
[-7 Energy N]
Action Three: Starmie used Hydro Pump
To Crit: [1=Yes]=1=YES
Damage: [12+3+3+1.5]=19.5
[19.5 Damage N] [-7 Energy S]
Nohface used ShadowStrike
To Hit: [25>= Miss]=3=What
It missed
[-5 Energy N]
Totals: Starmie: 14 Damage, -19 Energy
Nohface: 36 Damage, -17 Energy
Hydro Pump-Surf-Hydro Pump
If Nohface uses Metal Burst, use Supersonic, if Supersonic hasn't been used previously this round..
If Nohface uses Yawn, use Supersonic, but only if Supersonic hasn't been use previously this round.
Action One: Starmie used Hydro Pump
To Crit: [1=Yes]=15=No
[16.5 Damage N] [-11 Energy S]
Nohface used ShadowStrike
To Hit: [25>= Miss]=74=Hit
To Crit: [1=Yes]=16=No
To Drop Defense: [50>= Yes]=38=Yes
Damage: [8+3-1.5]*1.5+1.75=16
[16 Damage S] [-9 Energy N]
-1 Defense Starmie
Action Two: Starmie used Surf
To Crit: [1=Yes]=16=No
Damage: [10+3+1.5]=14.5
[14.5 Damage N] [-6 Energy S]
Nohface used Payback
Opponent moved first?: Yes
To Hit: [25>= Miss]=14=Miss
It missed
[-7 Energy N]
Action Three: Starmie used Hydro Pump
To Crit: [1=Yes]=11=No
[16.5 Damage N] [-7 Energy S]
Nohface used ShadowStrike
To Crit: [1=Yes]=13=No
To Drop Defense: [50>= Yes]=43=Yes
[16 Damage S] [-5 Energy N]
Totals: Starmie: 32 Damage, -24 Energy
Nohface: 48 Damage, -21 Energy
fake out ~ shadow sneak + Shadowstrike ~ cooldown (shadow sneak + shadowstrike)
IF protective/evasive, then chill and pushback
IF recover then yawn and pushback
Hmm... Even in the rain I'm still faster. Thunderbolt-Recover-Thunderbolt
If Horsea uses a protective/Evasive action, use Recover and push down actions, but only once.
If Horsea uses Double Team, use Surf the following action.
Action One: Starmie used Thunderbolt
To Crit: [1=yes]=12=No
To Paralyze: [10>= Yes]=67=No
Damage: [10+4.5]*1.5=21.75
[21.75 Damage H] [-7 Energy S]
Horsea used Focus Energy
Horsea focused on it's opponent
[-12 Energy H]
Action Two: Starmie used Recover
+20 HP S
[-11 Energy S]
Horsea used Signal Beam
To Crit: Guaranteed due to Focus Energy
To Confuse: [10>= Yes]=99=No
Damage: [8+5+1.5]*1.5=21.75
[21.75 Damage S] [-6 Energy H]
Action Three: Starmie used Thunderbolt
To Crit: [1=yes]=3=No
To Paralyze: [10>= Yes]=49=No
[21.75 Damage H] [-7 Energy S]
Horsea used Hidden Power Electric
To Crit: Guaranteed
Damage: [7+5+1.5]*1.5=20.25
[20.25 Damage S] [-5 Energy H]
Starmie fainted!