Ok well I've tried making a stall team, not the biggest expert in it so help would be appreciated.
@ Leftovers
Bold - Sandstorm
252 Hit Points - 252 Defense - 4 Special Defense
Stealth Rock
Slack Off
Stone Edge
Earthquake
Hippowdon is a great wall, and does 2 crucial things; sets up Stealth Rock and gets Sandstorm going. Max Hit Points and Defense make him a very good Physical Wall, allowing him to take a hit and Slack Off the damage. Stone Edge is to hit things like Gyardos/Mence and Earthquake is for STAB which helps since he isn't getting any EV's in Attack.
@ Leftovers
Bold - Natural Cure
252 Defense - 200 Special Attack - 56 Special Defense
Calm Mind
Fire Blast
Softboiled
Seismic Toss/[With Calm Mind, I'm considering maybe Ice Beam/Thunder, probably thunder for cune]
Well of course no max walled team is without the big white bitch known as Bliss lol. Takes special hits very well even with the EV set given and the special attack investment allows it to do MAJOR damage to things like Bronzong, Metagross, Weavile, Heracross, etc that like to switch in on poor little Blissey (some are OHKO's) via Fire Blast and Thunder hits those bulky waters really hard while Ice Beam would hit dragons, I'm leaning toward Thunder.
@ Shed Shell
Impish - Keen Eye
156 Defense - 252 Hit Points - 100 Special Defense
Spikes
Whirlwind
Brave Bird
Roost
Skarmory is the 2nd Phazer of the team. Sets up Spikes like nothing else can and has Brave Bird to hurt things and Roost to do it more efficiently. Standard.
@ Leftovers
Calm - Liquid Ooze
204 Hit Points - 96 Special Attack - 172 Special Defense - 36 Speed
Surf
Ice Beam
Rapid Spin
Toxic Spikes
Sets up the Toxic Spikes, which is what really wins the games in a stall team. Rapid Spin is there because teams like this switch a lot and you don't want to get hit by (Toxic) Spikes/Stealth Rock and my Spin Blocker would appreciate it a lot too lol. Ice Beam/Surf is just for attacks to hurt things with. Also absorbs Toxic Spikes so I don't even have to spin to get those away.
@ Leftovers
Bold - Pressure
252 Hit Points - 252 Defense - 4 Special Attack
Dark Pulse
Calm Mind
Rest
Sleep Talk
Spin Blocker. This set also serves as an awesome status absorber. Another thing this set does is STALL like hell, letting Toxic Spikes (hopefully) do it's thing in killing the opponent. Then after that there's still the attack with a powerful Dark Pulse.
@ Leftovers
Timid - Pressure
252 Hit Points - 160 Special Defense - 96 Speed
Roost
Substitute
Hidden Power - Ice
Thunderbolt
Stalls stuff out and also gives me an actualy counter to Skymin (which I really needed). Thunderbolt/HP Ice gives me BoltBeam coverage. Roost to live longer and Sub to hide from status/etc.
Well thanks for reading,
-Matt

@ Leftovers
Bold - Sandstorm
252 Hit Points - 252 Defense - 4 Special Defense
Stealth Rock
Slack Off
Stone Edge
Earthquake
Hippowdon is a great wall, and does 2 crucial things; sets up Stealth Rock and gets Sandstorm going. Max Hit Points and Defense make him a very good Physical Wall, allowing him to take a hit and Slack Off the damage. Stone Edge is to hit things like Gyardos/Mence and Earthquake is for STAB which helps since he isn't getting any EV's in Attack.

@ Leftovers
Bold - Natural Cure
252 Defense - 200 Special Attack - 56 Special Defense
Calm Mind
Fire Blast
Softboiled
Seismic Toss/[With Calm Mind, I'm considering maybe Ice Beam/Thunder, probably thunder for cune]
Well of course no max walled team is without the big white bitch known as Bliss lol. Takes special hits very well even with the EV set given and the special attack investment allows it to do MAJOR damage to things like Bronzong, Metagross, Weavile, Heracross, etc that like to switch in on poor little Blissey (some are OHKO's) via Fire Blast and Thunder hits those bulky waters really hard while Ice Beam would hit dragons, I'm leaning toward Thunder.

@ Shed Shell
Impish - Keen Eye
156 Defense - 252 Hit Points - 100 Special Defense
Spikes
Whirlwind
Brave Bird
Roost
Skarmory is the 2nd Phazer of the team. Sets up Spikes like nothing else can and has Brave Bird to hurt things and Roost to do it more efficiently. Standard.

@ Leftovers
Calm - Liquid Ooze
204 Hit Points - 96 Special Attack - 172 Special Defense - 36 Speed
Surf
Ice Beam
Rapid Spin
Toxic Spikes
Sets up the Toxic Spikes, which is what really wins the games in a stall team. Rapid Spin is there because teams like this switch a lot and you don't want to get hit by (Toxic) Spikes/Stealth Rock and my Spin Blocker would appreciate it a lot too lol. Ice Beam/Surf is just for attacks to hurt things with. Also absorbs Toxic Spikes so I don't even have to spin to get those away.

@ Leftovers
Bold - Pressure
252 Hit Points - 252 Defense - 4 Special Attack
Dark Pulse
Calm Mind
Rest
Sleep Talk
Spin Blocker. This set also serves as an awesome status absorber. Another thing this set does is STALL like hell, letting Toxic Spikes (hopefully) do it's thing in killing the opponent. Then after that there's still the attack with a powerful Dark Pulse.

@ Leftovers
Timid - Pressure
252 Hit Points - 160 Special Defense - 96 Speed
Roost
Substitute
Hidden Power - Ice
Thunderbolt
Stalls stuff out and also gives me an actualy counter to Skymin (which I really needed). Thunderbolt/HP Ice gives me BoltBeam coverage. Roost to live longer and Sub to hide from status/etc.
Well thanks for reading,
-Matt