Hey, guys. I'm generally new to the forums, and I just made a UU team. So I want you guys to rate it and give me the flaws and that stuff.
im so new to this that i was in the wrong forum
Damage (Darmanitan) (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Flare Blitz
- Bulk Up
- U-turn
Darmanitan here is basically my main and favorite Pokemon. Go for a Bulk Up or two since it's sorta frail. I gave it 4 SpD EVs to make it defensive somehow. Flare Blitz is my main move. If I meet an enemy that resists Flare Blitz, or I just don't want recoil, I'll go for Earthquake. U-Turn is to return while doing damage, especially for super effective damage. Life Orb is for that boost that goes along with Sheer Force. With Umbreon (being explained later) supporting it, and Blissey (also being explained later), also supporting it, it's gonna be a practical beast.
John Cena (Machamp) (M) @ Life Orb
Ability: No Guard
EVs: 216 HP / 252 Atk / 40 Def
Careful Nature
- Dynamic Punch
- Bullet Punch
- Earthquake
- Poison Jab
The idea of No Guard is amazing to me. Machamp's moves will always hit. So I did No Guard. Dynamic Punch is my main move, with 150 power adding up to STAB and confusing instantly. Poison Jab is to deal with fairies and attempt to poison them. Bullet Punch is a priority move that takes down regular Mawile (if they even use that), but Poison Jab is just generally the better option. Earthquake is to deal with Doublade, with as well just being a general hard hitting move.
Rosey Raid (Roserade) (F) @ Focus Sash
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Spikes
- Toxic Spikes
- Sludge Bomb
- Giga Drain
A spikes setter. If I see Pokemon that're weak to ground, I'm gonna use Spikes first. If not, Toxic Spikes is my option. Either way, if I survive, I'm gonna do both. When I'm done, Sludge Bomb will be my main move to poison. Giga Drain is an option if it's weak to grass, or just an opportunity when it's frail overall. 4 Defense to make sure I can take a physical hit, 252 HP to buff up both special defense and regular, and Specal Attack boost is always nice.
Blessing (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Seismic Toss
- Toxic
Come on guys. You know I'm gonna use Blissey. Wish is to possibly heal my teammates (preferably Darmanitan). Toxic is to weaken the Pokemon for Darmanitan. Soft-Boiled is to heal off physical hits. Seismic Toss is Blissey's only direct attacking move that's good, and so that's my move choice.
Musketeer (Cobalion) @ Life Orb
Ability: Justified
EVs: 252 HP / 252 Def / 4 SpD
- Swords Dance
- Sacred Sword
- Iron Head
- Stealth Rock
Cobalion is the secondary wallbreaker. Swords Dance to get attack to high levels, and Stealth Rock to weaken Pokemon and make Darmanitan's job easier. Sacred Sword is to deal with Mega Aggron and Shuckle's stat boosts. Iron Head will still be my main move, having a chance to flinch.
Umbre (Umbreon) (M) @ Quick Claw
Ability: Synchronize
EVs: 252 Atk / 252 Def / 4 SpD
Impish Nature
- Curse
- Work Up
- Baton Pass
- Sucker Punch
Umbreon is the main support of the team. I can use Work Up if I want to just increase attack, or Curse to increase attack and defense at the cost of speed. Sucker Punch is if I'm the last Pokemon, and I need to attack somehow, as well as just being its main move. When I'm ready to give Cobalion or Darmanitan a stat boost, I use Baton Pass and go there.
Damage (Darmanitan) (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Flare Blitz
- Bulk Up
- U-turn
Darmanitan here is basically my main and favorite Pokemon. Go for a Bulk Up or two since it's sorta frail. I gave it 4 SpD EVs to make it defensive somehow. Flare Blitz is my main move. If I meet an enemy that resists Flare Blitz, or I just don't want recoil, I'll go for Earthquake. U-Turn is to return while doing damage, especially for super effective damage. Life Orb is for that boost that goes along with Sheer Force. With Umbreon (being explained later) supporting it, and Blissey (also being explained later), also supporting it, it's gonna be a practical beast.
John Cena (Machamp) (M) @ Life Orb
Ability: No Guard
EVs: 216 HP / 252 Atk / 40 Def
Careful Nature
- Dynamic Punch
- Bullet Punch
- Earthquake
- Poison Jab
The idea of No Guard is amazing to me. Machamp's moves will always hit. So I did No Guard. Dynamic Punch is my main move, with 150 power adding up to STAB and confusing instantly. Poison Jab is to deal with fairies and attempt to poison them. Bullet Punch is a priority move that takes down regular Mawile (if they even use that), but Poison Jab is just generally the better option. Earthquake is to deal with Doublade, with as well just being a general hard hitting move.
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Spikes
- Toxic Spikes
- Sludge Bomb
- Giga Drain
A spikes setter. If I see Pokemon that're weak to ground, I'm gonna use Spikes first. If not, Toxic Spikes is my option. Either way, if I survive, I'm gonna do both. When I'm done, Sludge Bomb will be my main move to poison. Giga Drain is an option if it's weak to grass, or just an opportunity when it's frail overall. 4 Defense to make sure I can take a physical hit, 252 HP to buff up both special defense and regular, and Specal Attack boost is always nice.
Blessing (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Seismic Toss
- Toxic
Come on guys. You know I'm gonna use Blissey. Wish is to possibly heal my teammates (preferably Darmanitan). Toxic is to weaken the Pokemon for Darmanitan. Soft-Boiled is to heal off physical hits. Seismic Toss is Blissey's only direct attacking move that's good, and so that's my move choice.
Musketeer (Cobalion) @ Life Orb
Ability: Justified
EVs: 252 HP / 252 Def / 4 SpD
- Swords Dance
- Sacred Sword
- Iron Head
- Stealth Rock
Cobalion is the secondary wallbreaker. Swords Dance to get attack to high levels, and Stealth Rock to weaken Pokemon and make Darmanitan's job easier. Sacred Sword is to deal with Mega Aggron and Shuckle's stat boosts. Iron Head will still be my main move, having a chance to flinch.
Ability: Synchronize
EVs: 252 Atk / 252 Def / 4 SpD
Impish Nature
- Curse
- Work Up
- Baton Pass
- Sucker Punch
Umbreon is the main support of the team. I can use Work Up if I want to just increase attack, or Curse to increase attack and defense at the cost of speed. Sucker Punch is if I'm the last Pokemon, and I need to attack somehow, as well as just being its main move. When I'm ready to give Cobalion or Darmanitan a stat boost, I use Baton Pass and go there.