OK so one day like 6 months ago my Compaq laptop crashed on me and I lost my two successful OU teams on shoddy and since have been too lazy to rebuild them and now I only remember a few of the Pokémon in each team. So one day someone was like want to OU battle? And I said I didn’t have an OU team as I only have been playing Little Cup recently, but I figured I mine as well try out the new team builder thing on Smogon and it was pretty cool! So I threw together some random Pokémon who I knew could perform well together and this team has been all right, but nothing amazing. That is why I am asking you fellow Smogonites or Smogoneers or whatever you prefer to be called to help me out :)
Team At A Glance...
Team At A Glance...






Alright so there have been some changes so far...
Lead Azelf was replaced by Infernape, who was replaced by Swampert
Scarf Flygon was replaced by a banded Flygon, who was swapped for a scarf Latias
T-Spikes Tentacruel was replaced by a Calm Mind, Rest Suicune
Specs Luke was replaced by a wall breaker Infernape
Alright, so if I have read enough RMTs in my lifetime I would assume that I should do the In Depth Analysis now... So... Yeah...
In Depth Analysis
Swampert @ Leftovers
Relaxed... +Defense...- Speed
Torrent
4 Speed, 252 Def, 252 HP
-Stealth Rock
-Earthquake
-Ice Beam
-Protect
Lead Swampert... Pretty basic stuff here. Stealth Rock is always useful for pokemon like Gyarados and Salamence who my team has a little trouble with once Suicune and Latias are gone. Ice Beam for those pesky dragons and coverage, and EQ is fairly obvious. I decided to choose protect instead of roar in the last slot and it has proven its worth, giving me extra leftovers recovery as well a scouting for choice users like Tyranitar and Gengar. Once, I protected on a magnezone to see if it had HP grass because I came in on a Thunderbolt and it exploded haha. This Swampert is mainly here to help give my team some extra insurance against Salamence and Tyranitar, as well as other hard hitters like metagross.
Latias @ Choice Scarf
Timid... +Speed... -Attack
Levitate
80 Defense, 176 Speed, 252 Sp. Attack
-Draco Meteor
-Dragon Pulse
-Surf
-Trick
Scarf Latias was added to give my team an extra insurance policy against DD salamence as well as other threats. Latias is a pretty strong pokemon and can OHKO many pokemon after SR such as offensive starmie and most breloom with draco meteor. Thankfully, latias fits perfect into this team because common switch-ins to this pokemon are handled by my other pokemon. Swampert and Suicune can take on T-Tar and Scizor. Infernape can set up on any pokemon locked into pursuit. Rotom easily takes on metagross unless it gets really lucky with a few attack boosts from Meteor Mash.
I took Dragon Pulse instead of Thunderbolt because Rotom already is a good check against Gyarados and Dragon Pulse is a more reliable way of revenging a weakened Salamence than Draco meteor, Surf, or Thunderbolt. This Latias has only 176 Speed because I am not a big fan of speed tying with choice scarf gengar, nor do I have any business switching into gengar in the first place. I hit 330 Speed with these EVs, and the 80 Defense EVs actually let me survive a T-Tar's pursuit when I stayed in and surfed with 1% HP left after sandstorm. I was able to weaken it enough for my next pokemon to come and finish it off.
Rotom-f @ Leftovers
Bold... +Defense... -Attack
Levitate
120 Defense, 136 Sp. Defense, 252 HP
-Discharge
-Shadow Ball
-Rest
-Sleep Talk
Eh, sorry the yellow color was too bright to see discharge :) OK so this "Snoozing Fridge" as it is called is awesome and has been one of the best proformers and most frequent switch-ins to opposing pokemon. It is also very reliable, taking roughly 76% damage from scarf T-Tar's Crunch. I chose Discharge over thunderbolt because I never do and wanted to see if the parahax was worth it... Indeed it is! I have killed quite a few pokemon I would not have otherwise by using discharge over thunderbolt, and the drop in power really isn't that bad considering it has recovery and is not a sweeper. Sometimes I feel a bit guilty for getting parahax and that results in a KO for me, but then I just think to myself "well that is the reason why I chose a lesser powered move". And when you think about it, it really isn't that unfair unless they get haxxed like 3 times in a row...What?!? No blizzard?!? Yeah, no... this isn't a hail team. I mainly just wanted A Rotom. All Rotoms have the same amazing resistances and moves so I just chose one. If you have to get rid of a team member, which I think is necessary for this team to benefit in the future, this is the only pokemon who I really would like to stay.
Snorlax @ Leftovers
Careful... +Sp. Defense... -Sp. Attack
Thick Fat
120 Defense, 168 HP, 220 Sp. Defense
-Curse
-Rest
-Body Slam
-Fire Punch
Ahh, a reliable special wall that can take big chunks out of common switch-ins like infernape and scizor, with the appropriate move of course. Obviously, the EVs are to maximize my survivability from things like Gengar's focus blast and choice specs Latias' Draco Meteor. Curse is there to get 294 defense after using it, which lets me take roughly 65% from a life orbed infernape's 64 attack EV CC, and OHKO with body slam! This guys is a reliable switch in and people sometimes just say gg after it sets up 2 curses and they see that I have rest. Ah, speaking of rest, I much more prefer that move over selfdestruct or EQ for a few reasons. First, rest helps me get up enough curses that I don't have to use EQ for coverage, and it enhances my survivability. Self-Destruct can easily take a pokemon out, sure, but think about this... If someone switches a pokemon in, they usually can either KO Snorlax or not, such as a Heracross who can easily KO after a curse or a Lucario, who can OHKO as well. Now, when would I get the chance to explode? Not after I am dead!!! And if something cannot KO me, then why would it be a threat? Therefore I should just curse up and rest/attack on it. Self-Destruct I think is just a poor choice on such a slow pokemon. So yeah, there is my Snorlax :)
Suicune @ Leftovers
Bold... +Defense... -Attack
Pressure
4 Sp. Defense, 252 Defense, 252 HP
-Calm Mind
-Surf
-Ice Beam
-Rest

Swampert @ Leftovers
Relaxed... +Defense...- Speed
Torrent
4 Speed, 252 Def, 252 HP
-Stealth Rock
-Earthquake
-Ice Beam
-Protect
Lead Swampert... Pretty basic stuff here. Stealth Rock is always useful for pokemon like Gyarados and Salamence who my team has a little trouble with once Suicune and Latias are gone. Ice Beam for those pesky dragons and coverage, and EQ is fairly obvious. I decided to choose protect instead of roar in the last slot and it has proven its worth, giving me extra leftovers recovery as well a scouting for choice users like Tyranitar and Gengar. Once, I protected on a magnezone to see if it had HP grass because I came in on a Thunderbolt and it exploded haha. This Swampert is mainly here to help give my team some extra insurance against Salamence and Tyranitar, as well as other hard hitters like metagross.

Latias @ Choice Scarf
Timid... +Speed... -Attack
Levitate
80 Defense, 176 Speed, 252 Sp. Attack
-Draco Meteor
-Dragon Pulse
-Surf
-Trick
Scarf Latias was added to give my team an extra insurance policy against DD salamence as well as other threats. Latias is a pretty strong pokemon and can OHKO many pokemon after SR such as offensive starmie and most breloom with draco meteor. Thankfully, latias fits perfect into this team because common switch-ins to this pokemon are handled by my other pokemon. Swampert and Suicune can take on T-Tar and Scizor. Infernape can set up on any pokemon locked into pursuit. Rotom easily takes on metagross unless it gets really lucky with a few attack boosts from Meteor Mash.
I took Dragon Pulse instead of Thunderbolt because Rotom already is a good check against Gyarados and Dragon Pulse is a more reliable way of revenging a weakened Salamence than Draco meteor, Surf, or Thunderbolt. This Latias has only 176 Speed because I am not a big fan of speed tying with choice scarf gengar, nor do I have any business switching into gengar in the first place. I hit 330 Speed with these EVs, and the 80 Defense EVs actually let me survive a T-Tar's pursuit when I stayed in and surfed with 1% HP left after sandstorm. I was able to weaken it enough for my next pokemon to come and finish it off.

Rotom-f @ Leftovers
Bold... +Defense... -Attack
Levitate
120 Defense, 136 Sp. Defense, 252 HP
-Discharge
-Shadow Ball
-Rest
-Sleep Talk
Eh, sorry the yellow color was too bright to see discharge :) OK so this "Snoozing Fridge" as it is called is awesome and has been one of the best proformers and most frequent switch-ins to opposing pokemon. It is also very reliable, taking roughly 76% damage from scarf T-Tar's Crunch. I chose Discharge over thunderbolt because I never do and wanted to see if the parahax was worth it... Indeed it is! I have killed quite a few pokemon I would not have otherwise by using discharge over thunderbolt, and the drop in power really isn't that bad considering it has recovery and is not a sweeper. Sometimes I feel a bit guilty for getting parahax and that results in a KO for me, but then I just think to myself "well that is the reason why I chose a lesser powered move". And when you think about it, it really isn't that unfair unless they get haxxed like 3 times in a row...What?!? No blizzard?!? Yeah, no... this isn't a hail team. I mainly just wanted A Rotom. All Rotoms have the same amazing resistances and moves so I just chose one. If you have to get rid of a team member, which I think is necessary for this team to benefit in the future, this is the only pokemon who I really would like to stay.

Snorlax @ Leftovers
Careful... +Sp. Defense... -Sp. Attack
Thick Fat
120 Defense, 168 HP, 220 Sp. Defense
-Curse
-Rest
-Body Slam
-Fire Punch
Ahh, a reliable special wall that can take big chunks out of common switch-ins like infernape and scizor, with the appropriate move of course. Obviously, the EVs are to maximize my survivability from things like Gengar's focus blast and choice specs Latias' Draco Meteor. Curse is there to get 294 defense after using it, which lets me take roughly 65% from a life orbed infernape's 64 attack EV CC, and OHKO with body slam! This guys is a reliable switch in and people sometimes just say gg after it sets up 2 curses and they see that I have rest. Ah, speaking of rest, I much more prefer that move over selfdestruct or EQ for a few reasons. First, rest helps me get up enough curses that I don't have to use EQ for coverage, and it enhances my survivability. Self-Destruct can easily take a pokemon out, sure, but think about this... If someone switches a pokemon in, they usually can either KO Snorlax or not, such as a Heracross who can easily KO after a curse or a Lucario, who can OHKO as well. Now, when would I get the chance to explode? Not after I am dead!!! And if something cannot KO me, then why would it be a threat? Therefore I should just curse up and rest/attack on it. Self-Destruct I think is just a poor choice on such a slow pokemon. So yeah, there is my Snorlax :)

Suicune @ Leftovers
Bold... +Defense... -Attack
Pressure
4 Sp. Defense, 252 Defense, 252 HP
-Calm Mind
-Surf
-Ice Beam
-Rest
Although I lost using my fav color when I stopped using tentacruel, I did gain a pretty good pokemon in Suicune, but the picture makes it look like Suicune is wearing a rock-star wig haha. Although it was suggested I go offensive, I tested this out because its purpose was to check salamence, and offensive Suicunes do not have the bulk to stand up to Life Orb Adamant Outrages so I chose this instead :)
I replaced Roar with rest and this has made a pretty significant difference. I no longer can roar out pokemon like calm mind jirachi, but I found that I wasn't using roar as much as Ice Beam and I needed recovery badly. Rest is actually a good recovery move on a sturdy pokemon like Suicune once it has 1-2 CMs up. From there it is just praying that I don't get Critted or haxed to death with paralysis or whatever. Wow, I absolutely LOVE suicune's ability. Taking around 1/3 damage from a Choice Scarf Heracross' Close Combat/Mega Horn while setting up calm minds and eventually resting off damage leaves them with 2/8 PP or 0/8 PP depending on who switched into who, and how much health I start with. Then, while they are forced to switch out I can fire off a free Surf/Ice Beam or even set up another Calm Mind. This Suicune is just a beast. Period.
Infernape @ Life Orb
Naive... +Speed... -Sp. Defense
Blaze
64 Attack, 192 Speed, 252 Sp. Attack
-Close Combat
-Nasty Plot
-Grass Knot/ HP [Ice]
-Fire Blast
This Infernape is here to help me break Stall, as I have been told by people and have realized that my team is more or less Stall-ish. I cannot really decide between HP ice and grass knot... I have been using grass knot but have not used it once, but this is because I have yet to see a swampert (who my team has problems with) on another team since I have put this into my team. HP ice would be useful I suppose for salamence so I am going to try that out. The EVs are there to maximize damage output from Fire Blast and reach the highest speed tier, as well as get a OHKO on most blissseys after SR damage.
I replaced Roar with rest and this has made a pretty significant difference. I no longer can roar out pokemon like calm mind jirachi, but I found that I wasn't using roar as much as Ice Beam and I needed recovery badly. Rest is actually a good recovery move on a sturdy pokemon like Suicune once it has 1-2 CMs up. From there it is just praying that I don't get Critted or haxed to death with paralysis or whatever. Wow, I absolutely LOVE suicune's ability. Taking around 1/3 damage from a Choice Scarf Heracross' Close Combat/Mega Horn while setting up calm minds and eventually resting off damage leaves them with 2/8 PP or 0/8 PP depending on who switched into who, and how much health I start with. Then, while they are forced to switch out I can fire off a free Surf/Ice Beam or even set up another Calm Mind. This Suicune is just a beast. Period.

Infernape @ Life Orb
Naive... +Speed... -Sp. Defense
Blaze
64 Attack, 192 Speed, 252 Sp. Attack
-Close Combat
-Nasty Plot
-Grass Knot/ HP [Ice]
-Fire Blast
This Infernape is here to help me break Stall, as I have been told by people and have realized that my team is more or less Stall-ish. I cannot really decide between HP ice and grass knot... I have been using grass knot but have not used it once, but this is because I have yet to see a swampert (who my team has problems with) on another team since I have put this into my team. HP ice would be useful I suppose for salamence so I am going to try that out. The EVs are there to maximize damage output from Fire Blast and reach the highest speed tier, as well as get a OHKO on most blissseys after SR damage.