Well because I've got a few tournaments matches that will need to complete. I've decided that I'll post this team and see if I could get some recommendations or improvements to help. If I require to add anything else other than what I've added, please let me know.
Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Explosion
- Meteor Mash
- Stealth Rock
- Bullet Punch
Firstly, when I was deciding what Pokemon I should start out with, I personally couldn't decide as in the past I've used the Anti-Lead Machamp which does wonders when I've used it. Also, this is the same for the Gliscor, I like both of these, but honestly I decided it was time for a change. So I've decided that I'll be using Metagross this time around. Eventually deciding on what lead, I couldn't decide whether or not I should use Occa or Lum Berry. I was thinking of using a Lum Berry because many they could a Lead of Roserade or Machamp that will either Poison or Confuse me, respectfully. The move set is quite self explantory really, Stealth Rock is of course needed in everybody's team. Explosion is there to least wipe out anything its path, e.g Swampert, as I might struggle to kill it with the combination of Mash and Bullet Punch. Speaking Mash and Bullet Punch, I decided to run these moves because its certainly going to do a ton of wonders against popular leads such as Azelf, Smeragle, Aero, and such. Pretty standard stuff, all around.
Weaknesses: Ground and Fire
I switch to Flygon for Ground coverage and Fire to Heatran, but sometimes it could be just early to show them off.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Hidden Power [Fire]
Next up on the team is this lovely tinkerbell called Celebi. Celebi in recent times I've come to adore because its very bulky all around and has many variations and options in its movepool. I've decided to run a slightly defence version as I could do with a few walls on the team. Initially, I wanted to use a pretty bulky version, so I've given this one a lot of DEF EV's and the move off Recover to apply that. Grass Knot was one of two options for me; I was thinking should I give it that move or Leaf Storm because if I was going to use Grass Knot it'll hurt Vap and Swampy. Or do I change the EV spread slightly and allow it to have more Special Attack investment. Eventually I decided to run Grass Knot, because I figured that I could do with the more Def Bulk, plus Grass Knot deals more damage when the Pokémon is much heaver. Hidden Power is a move I decided to use because sometimes, some Scizor like to come in and think they are the real dog, but when you hit them with the Hidden Power Fire, they do die, instantly.
Weaknesses: Bug, Fire, Poison, Ice, Dark, Ghost
I normally switch to Heatran for that matter on both Bug and Fire. Heatran is immune to Posion, the others need work on. I guess Jirachi for Ice, the other two, not exactly sure at the moment.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 100 Def / 32 Spd / 136 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Thunder Wave
- Iron Head
- U-turn
Moving on to the third Pokémon and its Jirachi. Not exactly the most popular move set in recent times, but it still does it job and hoping to see it work out well. I decided that I could do with a Wish supported on the team, because in the past I've enjoyed using that type of move. And because Jirachi is the "Hax God" in this game, I resulted in using the combination of Thunderwave and Iron Head to acknowledge why its name is the "Hax God". I also decided to use U-Turn because I figured if I got the chance to set-up a Wish on a wall I could seize the opportunity and U-Turn out into a Pokémon that needs recovery. That's the plan, or I guess to heal its self.
Weaknesses: Fire and Ground
I normally go to Starmie or Heatran for Fire. Flygon for Ground.
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Hydro Pump
- Ice Beam
Now because Latias has gone back to Uber, I decided that I should try out TrickScarf Starmie, in the past I've used TrickScarf Gengar, but that doesn't seem to be cutting it for me. I thought why not just go with Starmie instead, I've gone for this set because honestly I need some Speed going around and who better than Starmie as its one of the fastest Pokes in the entire Metagame. With that been said, I've gone with three of the most powerful that could be offered with Starmie, Hydro Pump, Ice Beam and Thunderbolt. Each of them will be useful for many reasons. Firstly, I'll be using Thunderbolt to kill off Gyarados that may think its cool enough to sweep after a +1 in Speed. Hydro Pump because I feel as if I want to guarantee a Kill on a lot of Pokes or deal enough damage to them I must use something a little bit stronger than Surf. Although it has the chances to miss, I've gone with it anyway. Ice Beam is for the annoying Mence that will also try to sweep my team.
Weaknesses: Grass, Bug, Dark, Ghost and Electric
I've got some of those Weaknesses covered, however Dark and Ghost still will seem a problem.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Fire Blast
I like the combination of this Flygon, it seems to be very old school and can be very good to get in and out of sticky situations. The moveset again is standard, U-Turn to get in and out for no damage (hopefully). In doing so it'll allow me to have the switch advantage and bring in something to scare what is out. Earthquake for the nice STAB and very high Attack too. Outrage because I can kill of those annoying Dragons and Fire Blast to cover my Fire attacks and kill of things such as Metagross, Celebi and Jirachi for example.
Weaknesses: Ice and Dragon
Ice will be covered by Heatran, Starmie, Jirachi and Metagross. But, mainly, Starmie. Dragon is more or a less delt with my Jirachi.
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Explosion
Because already I had two Scarfers in my team I decided not to use a third, I needed something for the Synergy and good ability and who is pretty strong in the OU game. So I choose Heatran, although its not a Trick Scarf version, this version can work wonders when played correctly. Substitute on them when you've them on a tight situation, for example, Jirachi vs Heatran. They'll expect the straight Fire Blast, but you sub on the switch and everyone is happy bunny. Both Fire Blast and Earth Power are there for STAB and nice boost from Life Orb plus high special attack. Finally, I decided to run Explosion over HP Grass, just because I feel as if I can OHKO most Swamperts/Vaps with Explosion.
Weaknesses: Water, Fighting and Ground
Water I go to Celebi or Starmie, Fighting is delt with by Celebi and Ground is delt with by Flygon.

Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Explosion
- Meteor Mash
- Stealth Rock
- Bullet Punch
Firstly, when I was deciding what Pokemon I should start out with, I personally couldn't decide as in the past I've used the Anti-Lead Machamp which does wonders when I've used it. Also, this is the same for the Gliscor, I like both of these, but honestly I decided it was time for a change. So I've decided that I'll be using Metagross this time around. Eventually deciding on what lead, I couldn't decide whether or not I should use Occa or Lum Berry. I was thinking of using a Lum Berry because many they could a Lead of Roserade or Machamp that will either Poison or Confuse me, respectfully. The move set is quite self explantory really, Stealth Rock is of course needed in everybody's team. Explosion is there to least wipe out anything its path, e.g Swampert, as I might struggle to kill it with the combination of Mash and Bullet Punch. Speaking Mash and Bullet Punch, I decided to run these moves because its certainly going to do a ton of wonders against popular leads such as Azelf, Smeragle, Aero, and such. Pretty standard stuff, all around.
Weaknesses: Ground and Fire
I switch to Flygon for Ground coverage and Fire to Heatran, but sometimes it could be just early to show them off.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Hidden Power [Fire]
Next up on the team is this lovely tinkerbell called Celebi. Celebi in recent times I've come to adore because its very bulky all around and has many variations and options in its movepool. I've decided to run a slightly defence version as I could do with a few walls on the team. Initially, I wanted to use a pretty bulky version, so I've given this one a lot of DEF EV's and the move off Recover to apply that. Grass Knot was one of two options for me; I was thinking should I give it that move or Leaf Storm because if I was going to use Grass Knot it'll hurt Vap and Swampy. Or do I change the EV spread slightly and allow it to have more Special Attack investment. Eventually I decided to run Grass Knot, because I figured that I could do with the more Def Bulk, plus Grass Knot deals more damage when the Pokémon is much heaver. Hidden Power is a move I decided to use because sometimes, some Scizor like to come in and think they are the real dog, but when you hit them with the Hidden Power Fire, they do die, instantly.
Weaknesses: Bug, Fire, Poison, Ice, Dark, Ghost
I normally switch to Heatran for that matter on both Bug and Fire. Heatran is immune to Posion, the others need work on. I guess Jirachi for Ice, the other two, not exactly sure at the moment.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 100 Def / 32 Spd / 136 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Thunder Wave
- Iron Head
- U-turn
Moving on to the third Pokémon and its Jirachi. Not exactly the most popular move set in recent times, but it still does it job and hoping to see it work out well. I decided that I could do with a Wish supported on the team, because in the past I've enjoyed using that type of move. And because Jirachi is the "Hax God" in this game, I resulted in using the combination of Thunderwave and Iron Head to acknowledge why its name is the "Hax God". I also decided to use U-Turn because I figured if I got the chance to set-up a Wish on a wall I could seize the opportunity and U-Turn out into a Pokémon that needs recovery. That's the plan, or I guess to heal its self.
Weaknesses: Fire and Ground
I normally go to Starmie or Heatran for Fire. Flygon for Ground.

Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Hydro Pump
- Ice Beam
Now because Latias has gone back to Uber, I decided that I should try out TrickScarf Starmie, in the past I've used TrickScarf Gengar, but that doesn't seem to be cutting it for me. I thought why not just go with Starmie instead, I've gone for this set because honestly I need some Speed going around and who better than Starmie as its one of the fastest Pokes in the entire Metagame. With that been said, I've gone with three of the most powerful that could be offered with Starmie, Hydro Pump, Ice Beam and Thunderbolt. Each of them will be useful for many reasons. Firstly, I'll be using Thunderbolt to kill off Gyarados that may think its cool enough to sweep after a +1 in Speed. Hydro Pump because I feel as if I want to guarantee a Kill on a lot of Pokes or deal enough damage to them I must use something a little bit stronger than Surf. Although it has the chances to miss, I've gone with it anyway. Ice Beam is for the annoying Mence that will also try to sweep my team.
Weaknesses: Grass, Bug, Dark, Ghost and Electric
I've got some of those Weaknesses covered, however Dark and Ghost still will seem a problem.

Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Fire Blast
I like the combination of this Flygon, it seems to be very old school and can be very good to get in and out of sticky situations. The moveset again is standard, U-Turn to get in and out for no damage (hopefully). In doing so it'll allow me to have the switch advantage and bring in something to scare what is out. Earthquake for the nice STAB and very high Attack too. Outrage because I can kill of those annoying Dragons and Fire Blast to cover my Fire attacks and kill of things such as Metagross, Celebi and Jirachi for example.
Weaknesses: Ice and Dragon
Ice will be covered by Heatran, Starmie, Jirachi and Metagross. But, mainly, Starmie. Dragon is more or a less delt with my Jirachi.

Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Explosion
Because already I had two Scarfers in my team I decided not to use a third, I needed something for the Synergy and good ability and who is pretty strong in the OU game. So I choose Heatran, although its not a Trick Scarf version, this version can work wonders when played correctly. Substitute on them when you've them on a tight situation, for example, Jirachi vs Heatran. They'll expect the straight Fire Blast, but you sub on the switch and everyone is happy bunny. Both Fire Blast and Earth Power are there for STAB and nice boost from Life Orb plus high special attack. Finally, I decided to run Explosion over HP Grass, just because I feel as if I can OHKO most Swamperts/Vaps with Explosion.
Weaknesses: Water, Fighting and Ground
Water I go to Celebi or Starmie, Fighting is delt with by Celebi and Ground is delt with by Flygon.