A Bulky Sweep

~Introduction~
This is my second RMT, but the first team I posted did not achieve much success. I was having trouble reaching the 1100's CRE. With this team, I have gotten to about 1300 CRE, and still climbing. Another thing I am proud to say is that I have made the exact same team for DS. I'm using this team for Wi-Fi, and for Shoddy Battle. Now with Salamence banished to Ubers, F/W/G Cores have become dominant, and have been what most teams are centered around.

Team Building Process:
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I knew right off the bat that for a successful team in the OU Tier, I needed an offensive powerhouse. I used to use DD Mence on all of my teams, until he got banished away into the Uber Tier. Now with Mence gone, Gyarados runs king of OU's Offensive powerhouse. I knew a DD set was obvious, but I really wasn't sure weather or not to go with Bulky DDos, or to go with Jolly DDos with 3 attacks. After testing both, I came to the conclusion of running Bulky DDos.

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Now with Gyarados, I knew Stealth Rocks were important to score some important KO's, as well as limit switches into other teams Gyarados. I had leads in mind such as Azelf and Aerodactyl, but I wanted a lead who could reliably get Rocks up as well as function in the mid-game. I had two options of Swampert and Metagross. I chose Metagross, because of his natural bulk, good typing as well as the ability to Explode, something Swampert couldn't do. Also, Swampert added redundant typing which was unnecessary.

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I now knew that I needed a revenge killer. I had some Pokemon in mind such as Infernape, Gengar, Roserade, I thought I was bound to find one. Soon after laddering for a couple of hours, I noticed almost every team I played brought a Flygon. I thought to myself, heck why not give him a shot. I then tried out the Standard Scarf set and fell in Love. His synergy with the team is also something very important.

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This spot used to be held by SubSplit Gengar. He is becoming the standard on most offensive teams, and had a really hard time getting a Sub up, or even hurting the other team, due to most teams packing a counter. Well that is no longer a problem thanks to Specs Jolteon. He rips through everything Gengar was countering, hits harder, and checks the number 1 counter to this team, LO Starmie. Jolteon also comes to form the Gyara/Jolteon core, and everyone knows how that works.

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Then I realized my team isn't all that bulky. I needed a pokemon who can wall both sides of the Spectrum, but can also attack back for some damage. What better pokemon fit this role than CroCune. He walls every pokemon in the game bar Electric physical attacks after setting up. The only pokemon who straight walls him are Water Absorbers (cough Vaporeon cough), but can be stalled out and is set up bait.

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After playing around for a while, I had noticed Magnezone was trapping almost nothing, and only being an Explosion fodder, or to span Thunderbolt or HP Grass on Skarmory, or a Swampert. Once that was realized, I begun playtesting a PasshoTran. He works really well with this team removing the same threats Magnezone did, as well as a Fire resistance, and good typing.

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CroCune did not feel right on this team from the start, so I replaced her with LO Shaymin. He completes the F/W/G core, and does a very good job at it. With its good Grass STAB, and ability to check bulky waters, Shaymin has become a valuable asset to the core of this team.

Closer Look:

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Metagross @ Lum Berry
Ability: Clear Body
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion

Why this Metagross: This is the standard lead Metagross, but you know the old saying, " Why fix what isn't broken?" Metagross's natural bulk, combined with his monstrous Attack stat of 405 and good defenses, not much 2HKO's him. Stealth Rocks are almost guaranteed up, unless facing a faster Taunt lead, but most faster Taunt leads are 2HKO'd anyway. Meteor Mash is there for STAB, as well as for the attack boost sometimes, and to hit frail suicide leads down to their sash. Bullet Punch is there for obvious priority on pokemon hit down to their sash, and Explosion is there to go out with a bang. Metagross's typing is the only thing hindering him as a lead, causing him to be 2x weak to Fire, and Ground, two of the most common attacks used by a lead. For that reason, I am wondering if I should change him to a Shucca or Occa set with Earthquake in place of Meteor Mash.

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Suggested Changes:The only thing that I can think of is possibly using Earthquake and Shuca Berry over Meteor Mash and Lum Berry. Although I do get the ability to beat out Heatran, Metagross and Jirachi leads, I do lose the ability to get an attack raise due to Meteor Mash, and have a +1 Explosion, and I do inherit the 50/50 chance of losing to Machamp leads, and losing to Roserade leads. Therefore, I think that I will keep my lead Metagross how he is.

Weaknesses:
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Resistance:
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Lead Matchup against the most common leads:
(Green will mean Easy Matchup, Orange requiring some prediciton, and Red will mean to switch out or lose the lead matchup)​
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Azelf - Azelf is a relatively easy lead to handle, especially if they Taunt on the first turn, which mean they wouldn't get rocks up assuming Meteor Mash hits. Every Azelf lead set is handle by the combination of Meteor Mash and Bullet Punch.

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Machamp - With the current set I am running, I can beat Machamp leads every time, considering Meteor Mash doesn't miss. If I changed to Shucca or Occa lead set, then I inherit a 50/50 chance of losing to Machamp, but gain other lead match-ups.

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Aerodactyl - Aerodactyl is another easy lead considering I stick to this Lum Berry Set. I handle him the same way as I do Azelf, meaning if he Taunts on Turn one then it is even better.

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Metagross - Metagross is a semi-threat to my Metagross as of right now, but not to much on Wi-Fi. I am lucky enough to have 31 IVs in Speed on my Metagross, meaning I outspeed most lead Metagross's. From there, I get rocks up, then proceed to Explode to KO range from Flygon's U-Turn. If I do end up switching to ShuccaGross, then I would end up winning this lead match-up.

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Swampert - Swampert's are not that hard to handle. I outspeed to get rocks up, the proceed to Explode turn two to bring him down to low enough health for anyone on my team to finish him.

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Heatran - Heatran is a lead who I currently have to get rocks up, and switch out immediatly. I run the risk of being OHKO'd by Overheat, and SpecsTran can KO with Fire Blast or Earth Power. Even running a Shucca or Occa set, It would still be a gamble to beat a Heatran in a lead match-up.

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Jirachi - Jirachi is not all the challanging in the lead position. If it is a TrickScarf varient, then we both get rocks up, except that now Metagross is a fast time bomb waiting to explode on something.

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Roserade - Roserade's are easily handle by this set. Unless Meteor Mash misses, I can dispatch of Roserade untouched thanks to Lum Berry curing the sleep. This is another lead match-up that is lost if I switch the set.

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Hippodown - Hippodown is an easy matchup for me, meaning we both get rocks up. As long as he doesn't Roar as I bring in Gyarados once rocks are up, he becomes 1-2 free DD's thanks to Taunt.

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Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 156 HP / 60 Atk / 96 Def / 196 Spe
- Dragon Dance
- Taunt
- Waterfall
- Bounce

Why this set: Bulky DDos is by far the star of this team. Once he has two Dragon Dance's up, there is no stopping him. He can come in on many attacks, such as Heatran's Fire Blast, any Ground type move, as well as Fighting moves due to Intimidate. Once he stops the attacker, they switch while I DD on the switch. My opponent for some reason always thinks they can bring in a phazer and phaze him out, but then they become Taunt bait, calling for more DDs. I use Waterfall for obvious reasons and for STAB, but I chose Bounce over Stone Edge/Earthquake/Ice Fang because he gets STAB on it, he is unable to be attacked by anything bar Machamp in the air, meaning an extra Leftovers recovery turn, and Bounce also has the chance to paralyze the opponent. This pokemon works wonders with the rest of the team, so I don't think I will be replacing it any time soon. I recently changed the EV's to 60 Atk, and 196 Spe to outrun Jolly Flygon after 2 DDs, who normally is one of the only pokemon who can stop Gyarados sweeping.

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Suggested Changes: The only other form of Gyarados I can see running on this team would be a Jolly DDos. The team wouldn't benefit all that much from it though. Bulky DDos fits right in on this team as the Water in the F/W/G core, and does a very good job at that.

Weaknesses:
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Resistances:
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Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 HP
- Dragon Claw / Outrage
- Thunderpunch
- U-Turn
- Earthquake

Why this set: What more is there to say than ScarfGon. He is the most potent revenge killer in the OU Metagame. Although his stats aren't Uber material, his typing, Speed Tier and Moveset could be called Uber. With the access to STAB Ground and Dragon Attacks, he is a force to be reckoned with. Earthquake is there for obvious STAB, as well as to rip through most Heatrans, Metagross's, Jolteons, Jirachi's and many more. U-Turn is there for Scouting mid-game, as well as to see the counter they have to ScarfGon. As of lately, I have been running Dragon Claw. I run Dragon Claw as opposed to Outrage, due to the fact that I don't like being unable to switch locked into a move for 2-3 turns, seeing that Flygon is a staple on my team. Thunderpunch is there to counter other teams Gyarados's as they switch in to try and DD up. Flygon also functions as a Ground Resistance, as well as an Electric Immunity which is huge for my team. I have been thinking of Flygon's moveset with moves like Stone Edge, Fire Blast or anything else but, there is no way I am switching him out of my team. I just recently switched to Jolly Flygon. Jolly Flygon can revenge a +2 Tyranitar, as well as speed tie with other Jolly Flygons. Overall, it really helps out for this team.

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Suggested Changes: Flygon's typing is really a staple on this team and I couldn't switch him out. The only set that I think would be viable would be BaitGon, with something like U-Turn, Earthquake, Draco Meteor and Fire Blast/Roost. Although that would probably never happen, Flygon is staying on my team.

Weaknesses:
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Resistance:
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Jolteon @ Choice Specs
Ability: Volt Absorb
Nature: Timid
EVs: 252 Spe / 252 SAtk / 4 Def
- Thunderbolt
- Shadow Ball
- Baton Pass
- Hidden Power Ice.

Why this Set: Jolteon replaced the ever so popular Sub Split Gengar for the spot on my team. The only thing Gengar was reliably doing for this team was to block, Normal, Fighting, and Ground attacks, and hope to get a pokemon on the opposing teams health down. Sub Split has become standard on so many teams, most team pack a counter for him, making him to become obsolete. Jolteon, on the other hand, can reliably check opposing Rotom Forms, as well as Gengars, and most importantly which is Starmie. Jolteon outspeeds Starmie, and can KO him with Thunderbolt or Shadow Ball. Thunderbolt is on there for STAB, coming off a 438 Special attack stat will even deal a hefty amount of damage resisted. Shadow Ball is really there to hit Gengar, Starmie and Rotom forms for the Super Effective damage. Baton Pass is used just incase I am forced to bring Jolteon on in early in the game, I can switch out to see what counters the other team is packing. Hidden Power Ice is there to form a makeshift BoltBeam, and checks Dragon switch ins, as well as Gliscors and Grass types.

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Suggested Changes: So far this Jolteon set is working great for the team. He sponges Electric attacks incoming on Gyarados, and can dispatch of most of the threats to this team. A viable moveset could be LO Charge Beam, so I have the freedom to switch attacks, although it is harder to setup, and is meant for late game sweeping, which I don't need my Jolteon to do.

Weaknesses:
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Resistance:
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Shaymin @ Life Orb
Ability: Natural Cure
Nature: Timid
EV's: 252 SAtk / 252 Spe / 4 HP
-Seed Flare
-Earth Power
-Hidden Power Ice
-Rest

Why this set: LO Shaymin is the Grass type pokemon in my F/W/G core. With his ability to come in on bulky waters and come in and threaten them, he deserves this spot on my team. Seed Flare is there for obvious STAB, as well as the 40% chance to drop the targets Sp. Def, causing switches. Earth Power is there to hit Jolteon, Jirachi and Heatran in on the switches, while Hidden Power Ice is there to nail the Dragons running around in the tier, as well as Gliscors for 4x damage. Rest is there to utilize Natural Cure, and have an instant form of recovery upon switching out. The EV's are pretty standard, Timid and 252 Spe EV's to outrun as much as possible, while 252 SAtk EV's are used to hit as hard as possible.

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Suggested Changes: As of right now, Shaymin has been doing really well. The only other viable Grass types in the tier are Roserade, who is more intended as a Lead/Spiker for Stall, and Celebi who can run many interesting sets. So far though Shaymin has really pulled through and done well. Any tweaking of the moveset or EV's will help, as long as there is explanation behind it. The moveset and EV's are going to stay on Shaymin, I am just tentative to add HP Fire. I have Heatran to counter Scizor and Skarmory, and no Ice coverage on this team, causing me to stay with it. Hidden Power Electric also could work, although Flygon counters Gyarados just fine, so there is nothing to worry about there.

Weaknesses:
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Resistances:
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Heatran @ Passho Berry
Ability: Flash Fire
Nature: Rash
EVs: 36 HP / 252 SAtk / 220 Spe

- Fire Blast
- Earth Power
- Hidden Power Grass
- Explosion

Why this Set: Heatran works really well with this team. Fire Blast is there for obvious STAB, as well as to dispatch of opposing steel types. Earth Power is there more or less as a filler, but does hit opposing Heatran, Magnezone and Jirachi for good damage, usually on the switch. HP Grass is there to counter Swampert, who no one on this team can counter, although Gyarados counters ones lacking Stone Edge quite well. Explosion is there to end with a bang, and do major damage to most switch ins. The Passho berry is there to handle any bulky waters, who I can take a hit from, then proceed to explode on them. The 220 Speed EV's are there to outspeed Jolly Tyranitars who can threaten Gyarados before a Dragon Dance. 252 Special Attack EV's are there to hit like a truck, being one of the strongest speical attackers in the OU tier. The 36 HP EV's are there for lasting power , and I suppose to widen the amount of switches in to Stealth Rocks. All in all, Heatran fits very well in on my Team.

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Suggested Changes: The only other Heatran set I could think of in place of this would be LO Taunt Heatran, still packing Hidden Power Grass. HeatrapTran could also work, but seeing that Blissey is set up bait for Gyarados there is no reason to change this Heatran set. SpecsTran also has a spot in my mind, to hit incredible hard. Although that will cause me to switch a lot, it could come back to hit me in the face, due to not having a spinner. SubTran also looks like it could find a spot on this team, with Substitute to ease predictions and to block paralysis. As of right now, Faladran's set is working just fine though. After playing with this team, it seems Heatran is the weak link. I know I want to keep him as part of the F/W/G core, but I am not really sure as to what set.

Weaknesses:
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Resistances:
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Threat List:​

Defensive Threats:

Blissey: Blissey is a relatively easy pokemon to check with this team. She becomes setup bait for Gyarados. If worse came to worse, Heatran can explode on her, and Flygon can spam U-Turns to lower her health. All in all, she is not much of a threat.

Bronzong: Bronzong is another relatively easy pokemon to counter. Heatrans Fire Blast will OHKO after rocks. Dual Screen Zong is counter by Gyarados using Taunt, and getting free DD's in his face. Bronzong is not much of a threat.

Celebi: Celebi is also an easy pokemon to check. Flygon's U-Turn will deal a hefty chunk, as well as he is immune to Thunder Wave. Heatran's Fire Blast will also do a lot of damage, and can even score a OHKO after rocks. Celebi is also not much of a threat.

Cresselia: Cresselia is handled very easily. Flygon's U-Turn will rip holes in it, as well as Gyarados can Taunt versions lacking Charge Beam. Heatran can switch into all of it's moves, and threaten it with Explosion if he wasn't in the range of a KO by Fire Blast.

Donphan: Although I have never seen a Donphan in OU, I do think it would be easy to handle. Gyarados can set up on ones lacking a Rock attack, while Flygon's Earthquake will do a hefty chunk of damage to him.

Dusknoir: Most Dusknoirs are used as tanks with Will-o-Wisp. Heatran can predict the switch into a 'Wisp, while Gyarados can Taunt him, and render sets lacking Thunderpunch useless. Jolteon's Shadow Ball can threaten to KO after rocks and some prior damage, depending on the EV spread. All in all, Dusknoir is not a threat.

Forretress: Forretress is not a threat to this team at all, Heatran to scare him out, Gyarados to Taunt him and make him useless. Only Shaymin is susceptible to Toxic Spikes . Although Forretress are usually a staple on stall teams, he is not much of a threat.

Gliscor: Gliscor is ripped apart by Shaymin, able to take the Toxic and proceed to hit it with Hidden Power Ice for 4x effectiveness. Gyarados can take anything bar a Toxic, and force the switch due to Waterfall. Gliscor is not much of a problem to this team.

Hippowdon: Hippowdon is not much of a problem at all. Ones in the lead position are easy rocks, as well as a setup for Gyarados for ones who don't Roar turn one, or who don't have Stone Edge. The sandstorm also is not much of a problem for this team.

Rotom Forms: All Rotoms are a threat to this team. Scarf Rotom requires prediction, like Flygon going in on a Thunderbolt, Heatran on a Overheat, and Flygon going in on a Trick. Jolteon can OHKO most forms of Rotom, but usually requires prediction. Rotom-H is really the one need the most prediction though.

Skarmory: Skarmory is not a problem at all. Taunt from Gyarados is a pain to them, Focus Blast on Jolteon can OHKO, Flygon can score a 3HKO with ThunderPunch, and Heatran can OHKO all variants with Fire Blast.

Snorlax: Snorlaxs can be some what of a problem. Heatran can Explode before he gets Curses up . Gyarados can come in early and Taunt it, but needs to be careful of the paralysis chance of Body Slam.

Suicune: Suicune used to be a threat to this team before all of the changes. Seed Flare can score a OHKO before he fires off Calm Minds, as well as Heatran can survive a Surf thanks to Passho Berry, Explode on her for major damage. A ThunderPunch from Flygon can also do some damage. All in all, Suicune is not much of a threat.

Swampert: Swampert is easily handled in the lead position, letting me get rocks down, then Explode on him for the KO. Outside of the lead position, Heatran is carrying Hidden Power Grass in order to counter it. The worst Swampert can do to this team is get Rocks up and phaze a little bit.

Tentacruel: Tentacruel is not much of a threat. He becomes a setup fodder to Gyarados, Flygon's Earthquake can revenge it, and Shaymin's Seed Flare will tear it down.

Vaporeon: Vaporeon used to be a threat to this team. Ones lacking HP Electric become setup fodders to Gyarados. Shaymin's Seed Flare will 2HKO the standard Vaporeon, and Heatran's Passho Berry will allow it to survive a Surf, and Explode on him. Vaporeon has now become a pokemon I like to see when I am facing the opponents team.

Offensive Threats:​

Azelf: Lead Azelfs are KO'd by Meteor Mash and Bullet Punch, possibly getting rocks up. Banded Azelfs are not much of a problem with prediction. Nasty Plot Azlef can rip through my team, although 2 U-Turns by Flygon will KO him.

Breloom: Standard SubPunching sets are a pain to decide on who to take the Spore. Once one of my teammates are asleep, I try to get a Bounce up with Gyarados.

Dragonite: Standard DD sets are pretty easy to counter. Dragon Claw will be a clean OHKO after Stealth Rocks and some prior damage. Shaymin can also switch in to any attack bar Fire Blast, and retaliate with HP Ice. Sets in the lead position are kind of annoying, requiring a lot of prediction for me to be able to get rocks, and Explode on him with Metagross. Jolteon can also OHKO with HP Ice.

Electivire: I don't know why he is still OU. I have never faced one of these, and dont think I will anytime soon. Where he can get a Motor Drive from on my team is only from ThunderPunch on Flygon, but most Electivires won't switch into a Flygon.

Flygon: Flygon is a major threat to this team. He is one of the only pokemon that can counter my Gyarados sweep, barring I don't have 2 DD's up. Flygon can switch in on a predicted Electric or Ground attack, and Dragon Claw opposing Flygons. Also, Shaymin can HP Ice on Flygon.

Gengar: Opposing Gengar are handled by Jolteon, outspeeding for the KO, or Bullet Punch from Metagross. Flygon can outspeed, but can't really damage without using Dragon Claw, although I wouldn't want to relieve that early in the match.

Gyarados: Usually I go to my Gyarados to get the Intimidiate, and then proceed to DD or Taunt depending on the set. Also, before they are able to setup, Flygon can come in and threaten in out with ThunderPunch.

Heatran: Opposing Heatrans are easy to handle. Heatran can revenge it with Earthquake, Gyarados can hit it with Waterfall sets lacking HP Electric will become setup fodders. Jolteon's Thunderbolt will 2HKO, so Heatran is not much of a problem.

Infernape: Infernape's require some prediction based on the set. Flygon can revenge most sets with Earthquake, Gyarados can deal some damage with Waterfall. Nasty Plot apes are dealt with by revenge kill by Flygon.

Jirachi: Jirachi is not a threat to this team what so ever. Lead TrickRachi is good for my team, as well as Heatran and Flygon can eliminate this little star very quickly. Calm Mind Rachi can be a pain once he sets up, although Flygon can 2HKO with Earthquake.

Jolteon: Jolteon and Flygon are the two pokemon I have to elimated before Gyarados can sweep. Jolteon falls to prediction, based on most sets are Specs'd. Flygon can come in on a predicted Electric attack, and scare it away with Earthquake. If Flygon is down, it will take a lot of prediction to take it down.

Kingdra: Kingra's aren't much of a threat to this team. Flygon can come in while it sets up a Dragon Dance, and force it out due to bluffing Outrage, or by hitting it with Dragon Claw. Gyarados's Intimidate also works very well with handling Kingdras.

Lucario: Standard SD sets handled by Flygon. Flygon can revenge it with Earthquake, and Shaymin can kill it off with Earth Power. Agility Lucario is checked by Gyarados who resists Fighting/Ice/Normal attacks. Specs'D Lucario requires some prediction, and who to switch in. Although Lucario can run a lot of sets, he is easily checked by team.

Machamp: Machamp are not much of a threat to this team. Metagross beats in a lead matchup 100% of the time, and Rest-Talk, Jolteon comes in and hits it with a Thunderblot, for a little over half, then he can be easily revenged by Shaymin, Heatran, Flygon or Gyarados. Fortunately, most Machamps are found in the lead position.

Magnezone: Another relatively easy pokemon to counter. Heatran can come in on any Hidden Power attack, and proceed to OHKO it. Flygon can come in on an Electric Attack, and OHKO with Earthquake.

Mamoswine: Although Mamoswine is a threat to any team lacking levitators, this team eats him up. Gyarados can come in on a predicted Earthquake, get the Intimidate, then proceed to setup, or hit it with Waterfall hoping for the flinch.

Metagross: Metagross require some prediction. Agility sets can be revenged by Flygon, although Meteor Mash could hit for KO if I am low on health. Shaymin can come in on ones lacking Ice Punch, and hit him with STAB Seed Flares for the 2HKO. Metagross's aren't that common outside of the lead position, so they are not to much of a threat.

Roserade: Roserade's are commonly not seen out of the lead position. Bulky Spikes sets can be OHKO'd by Heatran's Fire Blast, as well as become setup bait for Gyarados. Shaymin can threaten with HP Ice, and Jolteon can 2HKO with Shadow Ball. Heatran is also a good switch in because most carry Hidden Power Fire and Leaf Storm, two of his resistances.

Scizor: Scizor is another pokemon I like to see on opposing teams. Heatran stops Scizor cold, bar the random Superpower on the switch, and Gyarados also makes a good check, due to Intimidate, resistance to Bullet Punch, and Taunt to stop stat upping. If both of them are down, Flygon can revenge with Earthquake possibly. All in all, Scizor isn't much of a threat.

Shaymin: Opposing Shaymin aren't to much of a threat. Heatran can handle them with Fire Blast, Gyarados can Bounce on an incoming Shaymin, and Flygon can U-Turn for half damage on him. Jolteon's Shadow Ball is a 2HKO and will outspeed all Shaymins barring ScarfMin. Overall though, opposing Shaymins don't pose to much of a threat.

Starmie: LO Starmie is by far the biggest threat to this team. If Flygon is down, and Gyarados doesn't have a DD up, that is game over to me, because he is able to 1-2HKO my whole team. Starmie is one of the few pokemon that can pose a threat to a F / W / G core, as well as Offensive Cune. Starmie used to be the biggest threat with Sub Split Gengar on the team, but now with Jolteon he is a breeze to handle. Switch in on a predicted Electric attack, and fire off STAB Specs'd Thunderbolts.

Togekiss: Togekiss is an easy pokemon to be handled by this team. Support sets are Taunted and become set up bait to Gyarados, and Nasty Plot versions are revenged by ThunderPunch or Dragon Claw when at low health. Jolteon's Thndebolt also hits for a lot of damage, a little over half. Stealth Rocks really hinder Togekiss, meaning he loses 25% health every time he switches in.

Tyranitar: Tyranitars do not pose much of a threat. Dragon Dance versions are revenged by Flygon's Earthquake, and Banded or Scarfed versions require some prediction. Gyarados can pull a 2HKO with Waterfall, and can hope for flinch hax. Shaymin can also hit him with Earth Power, but has to be wary of a Fire Attack launched by Tyranitar.

Weavile: Luckily, Weavile is never seen in OU anymore. No one on my team bar Gyarados can switch in on it. Gyarados can come in and DD up, then proceed to 2HKO with Waterfall. If Metagross hasn't exploded by then, he can Bullet Punch or Explode on Weavile. Weavile could pose a threat to my team, but are rarely seen anymore so I am not to worried.

Zapdos: Zapdos doesn't pose much of a threat thanks to Flygon's immunity, Jolteons's speed, and Shaymin's HP Ice. Flygon can switch in on predicted Electric attacks, and force him out. Jolteon can outspeed and 2HKO with HP Ice after rocks, and Shaymins HP Ice can 2HKO after rocks. Although Zapdos's are generally seen as walls, a LO set could hurt my team greatly if Flygon and Shaymin/Jolteon is down.

Conclusion:
Thank you for reading my RMT. Any suggestions for this team would be great. I do realize that I have a threat list, but I would just like to make note that LO Starmie can rip holes through this team without Flygon around. I do realize that they are usually used early to mid-game, but I am being cautious and would like to see if there is any suggestion I can make to this team to check Starmie. I am a little skeptical that most of my team is hitting on the special side, but Blissey and Snorlax are just bait for Gyarados, so it doesn't really make a difference. So far as I have been playing with this team, It seems Heatran is the weak link. I want to keep him on the team, I am just not sure as to what set to run that would be effective for this team.
 
I am sorry for the overkill on the bump, but I am using this team in a local tournament coming up and I need a good suggestion in place of Suicune.

Speaking of offensive Suicune and looking at your team, it doesn't look like you have anything that can comfortably switch into it. It can't set up too easily on very much, but it could switch into your Gyarados and get a CM by threatening HP Electric, and at that point Hydro Pump variants can run through your team, outspeeding and OHKO'ing Magnezone with any support. Furthermore, you already have a water type in Gyarados, so a second one isn't very necessary. Because of this, I'd suggest that you replace it with a grass type: personally, I like Celebi and Shaymin best, because of their bulk, speed, and power, and either would work on this team. Shaymin might be a little better, because it doesn't compound your Gengar's Pursuit weakness. However, because this is wifi, and those pokemon can be hard to come by, a Spiking Roserade set with Grass Knot would work as well. For that, I would use a 252 HP/252 SpD/4 SpA (Careful) spread, rather than the one in the analysis, to be able to take hits from Suicune even better. If you do this, I'd switch Gyarados to a RestTalk set (DD probably, but Roar could work with Roserade), to give it a bit more longevity. Or, switch to a Vaporeon, because Magnezone, Roserade, and Flygon can benefit from Wish support; for that, I'd personally prefer a Roar set, since you already check Gyarados with your Flygon.

Hopefully some of this helps!
 
Why don't you use Umbreon?

Umbreon@Leftovers - Calm/Careful
Mean Look
Taunt
Wish
Baton Pass

For EVs do 252 HP and split up Def and SpD as you wish. I would recommend something like 168 Def/ 88 SpD
 
Hey I got your message, you mention that this team is also for wifi so I'll try to bear that in mind and not suggest things like HP Fire Jirachi (not that I would but you catch my drift). You mention that you want a replacement for Suicune and that you're considering Vaporeon. Well, that sounds like a swell idea to me, probably HP Electric would work best, but Roar's fine too despite not having any hazards, I know that getting hidden powers is a pain. Really this team needs some bulk and Vaporeon is great for that.

Beyond that, I think that LO Shaymin could be an issue. Unlike Starmie, you can't really pivot switch with Vaporeon and Flygon to mess with it, and it's seed flare really hurts everybody. Magnezone sticks out to me as an odd man out-who relly benefits from his steel trapping escapades? Gengar, I suppose, and maybe Flygon, but mostly I just see him trapping for the sake of trapping. Thus I'd suggest a switch to Specially Defensive Zapdos, to better wall this beast. However I could see this being pretty tricky to get on Wifi and if you don't see Shaymin often on Wifi, I wouldn't really use it.

That's all the advice I have, this team is ridiculously solid actually and really not a lot gets by it. Good luck with the team!

Edit: Actually Requiem's idea of perhaps a Shaymin is really not a bad one, might consider that also although it's probably not hugely necessary. And Godzu, where would he use it, and why?
 
hey this looks like a nice team however I have a few suggestions.

First off You wanted a change for Suicune and I think that a Chesto Rest Kindra can work nicely. It patch's up your LO Starmie weakness (which you currently have to play around) and has decent bulk. Basically the set involves getting as many DD's as possiable then rest to heal off damage and then sweep with Waterfall and Outrage.

With your Suicune replacement found I also suggest dropping Magnezone. I just see no need for it in the team. Heatran is beaten by Water types while Gyarados can check Lucario. Metagross is tricky but Magnezone is not really beating it anyway.

Personaly I would try a LO Shaymin (if you can get it) since you still check Waters that way. However if you feel that Kingdra (if you take my suggestion) and Flygon check Waters enough you can opt for a Physically Based Mixape to handle Steels easier.

ANyway if you want more advice just PM Smith and Faldran since both are also "Respected Raters".

GL with your team

Have a Nice Day!

EDIT nvm you already PM'ed Smith
 
Hi MazeL,

Your team looks pretty good so far, and there don't seem to be too many major problems left with it. The fact that you're utilizing this on wifi will limit my ability to rate somewhat, but I'll see what I can do!

Notable Problems

  • 575_2_0.png
    Offensive Suicune
The first thing I wanted to point out is that you have somewhat of a weakness against opposing Suicune with movesets consisting of Calm Mind, Surf, Ice Beam, and Hidden Power Electric. Suicune gets opportunities to switch in on Gyarados, and can proceed to 2HKO the majority of your team after a single Calm Mind boost. Your own Suicune can potentially outstall it with a combination of Calm Mind and Rest, but this strategy will take quite a long time especially on wifi, and is unreliable in the event of a crit (not unlikely after that many turns). Although Magnezone does possess the ability to hit it hard with a STAB Thunderbolt, keep in mind that Suicune is bulky enough to survive one after a CM, and will outspeed and 2HKO back with Surf/Hydro Pump. In the event that it is able to get in more than one Calm Mind, it will be come very difficult to take down. In addition, LO Starmie can be somewhat troublesome due to its high speed and similar type coverage, although it possesses far less bulk in comparison to Suicune.

Suggestions

  • Replace Magnezone
I realize that you feel Magnezone is a great fit on your team. It may serve its purpose relatively well, but as far as I can tell, its only purpose is to take out Pokemon such as Skarmory and Forretress, provided they are not running Shed Shell. If this happens to be the case, Magnezone becomes a rather "dead-weight" Pokemon, as it cannot serve its function effectively. My recommendation here would be to replace it with a team member that can still threaten all the same opponents that Magnezone does, while remaining effective in other situations, such as this Passho Berry Heatran:

490.png

Heatran @ Passho Berry
Ability: Flash Fire
Nature: Mild (+SpA, -Def)
EVs: 36 HP/252 SpA/220 Spe
- Explosion
- Fire Blast
- Earth Power
- Hidden Power Grass

As you may know, Heatran is by far one of the most powerful special attackers in the OU tier. Fire Blast will heavily damage a wide variety of opposing Pokemon, while providing Heatran with a solid STAB attack. However, Flamethrower can be used in its place if you prefer its higher accuracy over Fire Blast's increased power. Hidden Power Grass gives you an easy way to take out Swampert switch-ins, whom your team has mild problems with. Earth Power is mostly filler, but can OHKO most other Heatran if you manage to predict correctly. And rounding out the set is Explosion, perhaps the most important move here. The reason I suggested PasshoTran over any other Heatran variant is because of its ability to take any Water-based attack and explode on the opponent, which is very useful when dealing with threats such as the two listed above. As for the EVs, a Mild nature and max special attack ensure that you hit as hard as possible, while 220 EVs in speed allow you to outpace Jolly Tyranitar. With this change, I feel that you still gain the advantage against opposing Steel-types, while clearing up your weaknesses significantly to Suicune and Starmie.

P.S. If you don't want to PokeSAV your team and still plan on using it on wifi, I may be able to help you out. Specifically regarding an Offensive Suicune and the Passho Heatran I recommended, I happen to have a copy of both from back when I used to trade and battle on my DS. Provided I find the time, I may be able to give you one of each if you're still interested.

Good luck with your team!
 
Thank you Faladran. I took your suggestion for PasshoTran and updated the RMT, but I still haven't found the right pokemon for that Suicune slot. I was thinking a possible Bulky Zapdos, but I am skeptical due to having 2 pokemon 2x weak to rocks.
 
IMHO, I find that this metagross lead will beat yours overall, almost every time:

Metagross @ Lum Berry
Ability: Clear Body
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 Sp.D
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion

The extra speed allows you to kill Heatran quite easily, who is becoming a common lead, and Earthquake will take down Tyranitar. You'll still kill Aerodactyle if he taunts first turn, without him getting up SR. Also, additional speed will let you 'splode on Jolly, 252 Speed Machamp, and still get off SR. Just my two cents. :D
 
Hey! This is a pretty good team and most others have covered everything there is to be covered. The only thing i can really stress is completing the Grass/Water/Fire core. Replace Suicune with a sub seed Shaymin/Offensive Shaymin. SubSeed has more bulk while Offensive has a much stronger attack personally i would use Offensive but you said you want a "bulky pokemon"

Shaymin@Leftovers
Modest~Natural Cure
252 HP / 76 SpA / 180 Spe
~Substitute
~Leech Seed
~Seed Flare
~HP Fire


..... OR

Shaymin@Life Orb
Timid~Natural Cure
4 HP / 252 SpA / 252 Spe
~Seed Flare
~HP Fire
~Earth Power
~Rest


I think with Shaymin really fits this team. Its provides a reliable check to most bulky waters and can also complete the G/W/F core giving you great synergy as well. If you simply dislike Shaymin you could also use a offensive Celebi.

Good luck with the team
 
A pretty good team, and don't have much to recommend. I would suggest, Painspilt Rotom, over Gengar since it's bulkier, and adds a resistance to electric. It also helps against Suicune and the other water types. Good luck with the team!

479-wash.png


Rotom-W @ Life Orb
Nature: Timid
Ability: Levitate
64 HP/232 SpA/212 Spe
~Substitute
~Pain Split
~Shadow Ball
~Thunderbolt
 
Hey! I got your PM and I would be happy to rate this team.

At first glance, the biggest problem I can foresee is beating Bulky Waters. Because of this, I'm going to suggest LO Shaymin which is a very good Pokemon. It will make quick work of opposing Suicune and Vaporeon, and it is naturally pretty bulky. You can also try out LO 4 attacks Gengar which is Shadow Ball/Thunderbolt/Explosion/Focus Blast. The reason I mention it is that I find Subs are a lot more hard pressed now that Sub Split Gar is the new standard. Thunderbolt secures KOes on Bulky Waters that otherwise think they can take Shadow Balls, and it serves as a great alternative to Focus Blast's poor accuracy when you only need a neutral hit. Explosion is a great move for catching Pokemon you have trouble with.

Otherwise, the team looks pretty solid. Good luck!
 
This is a very well done team and you have threats covered well. I disagree with the change to offensive cune. Crocune fits in with the offensive nature of the team and it can simply win on its own. Crocune checks alot of stuff that can pose a problem like infernape and enemy flygon.Offensive cune is a glass cannon that cant take many hits . you lose a sure victory against weakned stall teams. One huge problem is specs jolteon.If you keep flygon alive then your fine.Enemy bulky waters are a pain because you lack a hard check to them besides suicune if they dont have roar. Roar vaporeon is death to this team.One solution is to switch gyara to a grass type or add in maybe a zapdos or cm jirachi.

edit:I recommend this rotom set over gengar if you can use rotom forms

rotom@lefties timid
252hp/252speed/4def
tbolt
substitute
toxic
pain split


This solves just about every problem. bulky water?toxic. suicune? tbolt.
 
bump, with all new write ups and team members. I will update with more writing and possibly a threat list after school
 
Any form of Electivire poses an issue for this team, being able to hit 5 of 6 Pokemon for Super-effective damage with the standard sets (physical attacker AND mixed sets). I would recommend finding a check for Electivire because with a single Motor Drive boost, he can cause havoc on your team. Other than that, your team has good synergy and that FWG core is a tough combo to beat.
 
Got your message just before I hit the hay. Will keep it short and sweet, I'm quite tired.

1)keep Gengar's set as it is. While I agree with some of what undisputed said, your current sets aids your team greatly against stall which is quite an issue to deal with.

2)LO Starmie is a major threat to your team, here's some ideas:-

3)Passho On heatran? Come on for once if it allows you to live crocunes surf then what can you do? Crocune calm minds you hp grass for nothing it keeps calm minding, also for Vaporeon you are no threat to hit and barely hit hard. change the set to this:

Heatran@Shuca Berry
- Earth power
- Fire Blast
- Hidden power Grass
- Stealth rock

As your lead and now you got a spot since gross is gone. replace it with this:

-Blissey@Leftovers
- Seismic toss
- Softboiled
-Aromatherapy
- Thunder Wave/ Flamethrower
252hp/200def/58sp.def
Bold

your offensive sweepers can rely on Blissey to sponge all kinds of special attacks from major threats hinder them via T-wave and make sweeping all that easier.

Good luck, peace.
 
I just finished the threat list and the RMT is complete. I am now going to ladder a lot in order to get a lot more experience to add more to the RMT.
 
Solid team, but i have a few options for you.

First, i suggest Outrage in Flygon. Dragon Claw does about 78.4% - 92.8% to Kingdra, which can't OHKO even if SR in ( thanks to leftovers ), once it have 2 DD, it can kill 2-3 pokemon of your team.

Second, 252 speed + naive nature on heatran. 36 speed + rash nature not increase heatran life and power much.
 
IMHO, I find that this metagross lead will beat yours overall, almost every time:

Metagross @ Lum Berry
Ability: Clear Body
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 Sp.D
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion

The extra speed allows you to kill Heatran quite easily, who is becoming a common lead, and Earthquake will take down Tyranitar. You'll still kill Aerodactyle if he taunts first turn, without him getting up SR. Also, additional speed will let you 'splode on Jolly, 252 Speed Machamp, and still get off SR. Just my two cents. :D

No one uses Jolly max speed Machamp. Bulky Metagross with 252 HP always beats Fast Metagross with only 4 Sp. Defense EVs.

Anyways on to the team. The team is pretty solid. I see a slight weakness to Starmie, as late game, Starmie can damage everything (though Flygon outspeeds it). I saw that you put Passho Berry on Heatran which does help, but in late-game when pokemons are damaged and have taken SR damage, Starmie is going to hurt, as a combination of Hydro Pump/Ice Beam/Thunderbolt hurts every single member of your team, while Flygon is the only one who can revenge kill it. However, like I stated, its not a huge problem, and I'm pretty sure you can deal with it. Your Shaymin can Seed Flare it provided you have enough HP to take a Life Orbed Ice Beam, and Heatran can Explode. Scarf Flygon can also U-turn for a good chunk of damage.

Don't really see anything else at the moment.

Good luck!


-ShinyAzelf
 
Rating by request.

Hey MazeL, sorry this took a few days for me to get to! I've been busy doing Black and White research, so I haven't had much time to get to my team rating requests :X. Anyways, judging by all the comments in this thread, it appears that you have already made a ton of changes to this team, from how it was originally! With this updated version of the team, I can safely say that you have a very good team on your hands. You have a lot of the metagame checked, and pack annoying offensive combinations that are sure to give your opponent a headache. That being said, there is just one nitpick suggestion I have for this team. I would highly recommend changing Flygon's nature to Jolly over Adamant. In a metagame where Jolly Scarf Flygon is everywhere, you really want to be able to at least speed tie everybody else's Flygon in a pinch situation. Jolly Scarf Flygon also outspeeds things like Tyranitar even after two Dragon Dances, so you allow yourself some extra room for prediction error. Other than that though, I'd say your team is great. I am going to like this thread. Great job and best of luck in the future :)
 
I love how similar our teams are, the first three members are exactly the same while I have Specs Rotom over Jolteon, Roserade over Shaymin and Infernape over Heatran. Your team may execute the strategy mine was made to do even better, with Shaymin destroying Cune easily and (BAN ME PLEASE) luring in and killing more bulky waters. Just a couple small nitpicks im gonna make because the current synergy is good.

Run 60 atk and 196 spe on Gyarados so you outrun Jolly Scarfgon after 2 DDs and kill it.

Use Jolly on Flygon for reasons already explained.

Good luck!!
 
bump, I am looking for a replacement for Heatran, even if it means getting rid of the F/W/G core. He is truly doing nothing for my team.
 
Hi, got your PM.

Regarding heatran you are right, with shaymin and specsjolt you should have little problem with waters. Changing heatran to subtran with toxic/explosion might work very well with gyarados. After getting a free sub on something like scizor, you can toxic/explode on vaporeon and other bulky waters that stop gyarados making it much easier to sweep. Fire Blast/Earth Power/Substitute/(Explosion/Toxic)

The only other change I would try is unchoiced jolteon. This would allow jolteon to get subs and wishes to gyarados again making it easier to sweep. You could even try the new yawn set which either puts enemy flygon to sleep or locks it to EQ, easy prey. This stops them from thunderpunching you or u-turning shaymin. The exact set you use requires testing, but something like Thunderbolt/Yawn/Sub/Baton Pass is effective, or Thunderbolt/Yawn/Sub/(Hidden Power/Wish). Of course you can also run three attacks and wish if you would rather have jolteon be a more powerful offensive attacker and not directly support gyara.

Nice team, hope this helped.
 
Hi, I got your PM, however it seems that your team has already recieved (pretty much) as much help as it can get and you are just trying to get lots of posts on your thread -_- but, I will still give this a go....

Erm, well I second the use of Yawn Jolteon over SpecsJolt as Eggbert said ^above^. You also stated you wanted a replacement for heatran or changing the set. I recomend that you change metagross into the attacking lead set which can be found here http://www.smogon.com/dp/pokemon/metagross (3rd set) and changing Heatran to the Stealth Rock set with either Passho or Shuca Berry- your choice. The advantages of making this change allows you to beat almost every common lead, while not having to worry about getting Stealth Rock up early game. This somewhat contradicts itself though as you do not have Rocks up early game, which I fear may be bad for your team, you also have to sacrifice a coverage move on Heatran; either HP Grass or Exploson. But, test it if you wish and see how it goes.

Also, if that doesn't work- maybe try adding in forretress over heatran for Rapid spin support for gyara. Gon't really know if you should go physically or specially defensive though and what other moves to use, I'd go for 3 of Spikes, Toxic Spikes, Gyro Ball, Payback, Earthquake and Revenge.

Anyways, hope I helped

~Bartman101
 
Hi again MazeL,

Well, this team has indeed changed quite a bit since the original version, like you stated. Therefore, I'm really not going to have much to suggest; everything looks very solid now and you seem to have most opposing threats well-covered. As of currently, the only thing that I could see your team having a slight problem with would be stall teams, since many of your team members are walled in some way by common defensive Pokemon, and stall tends to always carry a Rotom form to check Taunt Gyarados. For this reason, I'd like to suggest trying out a Leech Seed + Protect Shaymin in place of your current standard LO set:
492_30_0.png

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 68 SpA / 188 Spe
Timid nature (+Spe, -Atk)
- Leech Seed
- Protect
- Seed Flare
- Hidden Power Fire / Hidden Power Ice

With this set, Shaymin retains the ability to switch into bulky Water-types, but gains an important new move: Leech Seed. This makes it much easier to deal with walls that switch in, such as Snorlax and Blissey, because their high HP stats basically give you a source of indispensable recovery. Protect helps you scout for choiced attacks and stall your opponent's for one turn to gain more Leech Seed damage. Seed Flare is kept for its ability to threaten opposing Water-types, while the Hidden Power typing is up to you. Ice does provide a means by which to take out Dragonite, but keep in mind that your own Flygon is a very reliable check for Dragon-type sweepers. Hidden Power Fire is useful for its ability to hit common switch-ins seeking to lay down entry hazards, such as Skarmory and Forretress.

To sum everything up, your current Shaymin is a purely offensive variant, while the set that I'm recommending tends to function more as a team supporter. The recovery gained from Leech Seed helps your team members and Shaymin itself survive longer, and nothing on a typical stall team particularly likes dealing with it.
 
Hey MazeL, I got your PM.

Overall this looks like a very fine team and I see nothing quite wrong with it; you say you are weak to Starmie but you could have fooled me. Anyway, you said that Heatran was your weak link and it would help to have a check to bulky waters in general, yet you don't want to use something like Snorlax/Blissey because thay're setup bait for Gyarados. I think I have a possible solution.

Snorlax @ Leftovers
EVs: 80 HP / 252 Atk / 56 Def / 120 SpDef
Adamant Nature
-Body Slam / Return / Double Edge
-Earthquake
-Fire Punch / Crunch
-Selfdestruct / Pursuit / Crunch

This thing takes special hits very well while still hitting back like a truck. The EVs are that of my own to provide great special bulk, decent physical bulk and great attacking power, but you can shift the EVs around as you wish. Thanks to Selfdestruct, threats like Gyarados and Dragonite can't set up all over you either (even if you choose Pursuit/Crunch over it, your other STAB Normal attack still does a lot of damage).

You also lack a good Fighting resist with the exception of Gyarados (who is Stealth Rock weak). Once Gyarados is weakened enough, SD Lucario can have a ball with your team, as it can just spam CC all over the place (same goes for Infernape). Because of this I thought that you should try a Choice Scarf Rotom-A (either Heat or Wash forme) over Jolteon. You may miss the additional power, but the extra immunities/resistances help in quite a few places. Let me know how it goes, and good luck!
 
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