~Introduction~
This is my second RMT, but the first team I posted did not achieve much success. I was having trouble reaching the 1100's CRE. With this team, I have gotten to about 1300 CRE, and still climbing. Another thing I am proud to say is that I have made the exact same team for DS. I'm using this team for Wi-Fi, and for Shoddy Battle. Now with Salamence banished to Ubers, F/W/G Cores have become dominant, and have been what most teams are centered around. Team Building Process:
I knew right off the bat that for a successful team in the OU Tier, I needed an offensive powerhouse. I used to use DD Mence on all of my teams, until he got banished away into the Uber Tier. Now with Mence gone, Gyarados runs king of OU's Offensive powerhouse. I knew a DD set was obvious, but I really wasn't sure weather or not to go with Bulky DDos, or to go with Jolly DDos with 3 attacks. After testing both, I came to the conclusion of running Bulky DDos.


























Closer Look:
![Arkeis-Metagross[1].png](http://pikminparty.webs.com/Arkeis-Metagross[1].png)
Metagross @ Lum Berry
Ability: Clear Body
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion
Why this Metagross: This is the standard lead Metagross, but you know the old saying, " Why fix what isn't broken?" Metagross's natural bulk, combined with his monstrous Attack stat of 405 and good defenses, not much 2HKO's him. Stealth Rocks are almost guaranteed up, unless facing a faster Taunt lead, but most faster Taunt leads are 2HKO'd anyway. Meteor Mash is there for STAB, as well as for the attack boost sometimes, and to hit frail suicide leads down to their sash. Bullet Punch is there for obvious priority on pokemon hit down to their sash, and Explosion is there to go out with a bang. Metagross's typing is the only thing hindering him as a lead, causing him to be 2x weak to Fire, and Ground, two of the most common attacks used by a lead. For that reason, I am wondering if I should change him to a Shucca or Occa set with Earthquake in place of Meteor Mash.
------------------------------------------------------------------------------------------------------------------------------------------
Suggested Changes:The only thing that I can think of is possibly using Earthquake and Shuca Berry over Meteor Mash and Lum Berry. Although I do get the ability to beat out Heatran, Metagross and Jirachi leads, I do lose the ability to get an attack raise due to Meteor Mash, and have a +1 Explosion, and I do inherit the 50/50 chance of losing to Machamp leads, and losing to Roserade leads. Therefore, I think that I will keep my lead Metagross how he is.
Weaknesses:


Resistance:









Lead Matchup against the most common leads:
(Green will mean Easy Matchup, Orange requiring some prediciton, and Red will mean to switch out or lose the lead matchup)
(Green will mean Easy Matchup, Orange requiring some prediciton, and Red will mean to switch out or lose the lead matchup)










Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 156 HP / 60 Atk / 96 Def / 196 Spe
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Why this set: Bulky DDos is by far the star of this team. Once he has two Dragon Dance's up, there is no stopping him. He can come in on many attacks, such as Heatran's Fire Blast, any Ground type move, as well as Fighting moves due to Intimidate. Once he stops the attacker, they switch while I DD on the switch. My opponent for some reason always thinks they can bring in a phazer and phaze him out, but then they become Taunt bait, calling for more DDs. I use Waterfall for obvious reasons and for STAB, but I chose Bounce over Stone Edge/Earthquake/Ice Fang because he gets STAB on it, he is unable to be attacked by anything bar Machamp in the air, meaning an extra Leftovers recovery turn, and Bounce also has the chance to paralyze the opponent. This pokemon works wonders with the rest of the team, so I don't think I will be replacing it any time soon. I recently changed the EV's to 60 Atk, and 196 Spe to outrun Jolly Flygon after 2 DDs, who normally is one of the only pokemon who can stop Gyarados sweeping.
------------------------------------------------------------------------------------------------------------------------------------------
Suggested Changes: The only other form of Gyarados I can see running on this team would be a Jolly DDos. The team wouldn't benefit all that much from it though. Bulky DDos fits right in on this team as the Water in the F/W/G core, and does a very good job at that.
Weaknesses:


Resistances:







Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 HP
- Dragon Claw / Outrage
- Thunderpunch
- U-Turn
- Earthquake
Why this set: What more is there to say than ScarfGon. He is the most potent revenge killer in the OU Metagame. Although his stats aren't Uber material, his typing, Speed Tier and Moveset could be called Uber. With the access to STAB Ground and Dragon Attacks, he is a force to be reckoned with. Earthquake is there for obvious STAB, as well as to rip through most Heatrans, Metagross's, Jolteons, Jirachi's and many more. U-Turn is there for Scouting mid-game, as well as to see the counter they have to ScarfGon. As of lately, I have been running Dragon Claw. I run Dragon Claw as opposed to Outrage, due to the fact that I don't like being unable to switch locked into a move for 2-3 turns, seeing that Flygon is a staple on my team. Thunderpunch is there to counter other teams Gyarados's as they switch in to try and DD up. Flygon also functions as a Ground Resistance, as well as an Electric Immunity which is huge for my team. I have been thinking of Flygon's moveset with moves like Stone Edge, Fire Blast or anything else but, there is no way I am switching him out of my team. I just recently switched to Jolly Flygon. Jolly Flygon can revenge a +2 Tyranitar, as well as speed tie with other Jolly Flygons. Overall, it really helps out for this team.
------------------------------------------------------------------------------------------------------------------------------------------
Suggested Changes: Flygon's typing is really a staple on this team and I couldn't switch him out. The only set that I think would be viable would be BaitGon, with something like U-Turn, Earthquake, Draco Meteor and Fire Blast/Roost. Although that would probably never happen, Flygon is staying on my team.
Weaknesses:


Resistance:





Jolteon @ Choice Specs
Ability: Volt Absorb
Nature: Timid
EVs: 252 Spe / 252 SAtk / 4 Def
- Thunderbolt
- Shadow Ball
- Baton Pass
- Hidden Power Ice.
Why this Set: Jolteon replaced the ever so popular Sub Split Gengar for the spot on my team. The only thing Gengar was reliably doing for this team was to block, Normal, Fighting, and Ground attacks, and hope to get a pokemon on the opposing teams health down. Sub Split has become standard on so many teams, most team pack a counter for him, making him to become obsolete. Jolteon, on the other hand, can reliably check opposing Rotom Forms, as well as Gengars, and most importantly which is Starmie. Jolteon outspeeds Starmie, and can KO him with Thunderbolt or Shadow Ball. Thunderbolt is on there for STAB, coming off a 438 Special attack stat will even deal a hefty amount of damage resisted. Shadow Ball is really there to hit Gengar, Starmie and Rotom forms for the Super Effective damage. Baton Pass is used just incase I am forced to bring Jolteon on in early in the game, I can switch out to see what counters the other team is packing. Hidden Power Ice is there to form a makeshift BoltBeam, and checks Dragon switch ins, as well as Gliscors and Grass types.
------------------------------------------------------------------------------------------------------------------------------------------
Suggested Changes: So far this Jolteon set is working great for the team. He sponges Electric attacks incoming on Gyarados, and can dispatch of most of the threats to this team. A viable moveset could be LO Charge Beam, so I have the freedom to switch attacks, although it is harder to setup, and is meant for late game sweeping, which I don't need my Jolteon to do.
Weaknesses:

Resistance:




Shaymin @ Life Orb
Ability: Natural Cure
Nature: Timid
EV's: 252 SAtk / 252 Spe / 4 HP
-Seed Flare
-Earth Power
-Hidden Power Ice
-Rest
Why this set: LO Shaymin is the Grass type pokemon in my F/W/G core. With his ability to come in on bulky waters and come in and threaten them, he deserves this spot on my team. Seed Flare is there for obvious STAB, as well as the 40% chance to drop the targets Sp. Def, causing switches. Earth Power is there to hit Jolteon, Jirachi and Heatran in on the switches, while Hidden Power Ice is there to nail the Dragons running around in the tier, as well as Gliscors for 4x damage. Rest is there to utilize Natural Cure, and have an instant form of recovery upon switching out. The EV's are pretty standard, Timid and 252 Spe EV's to outrun as much as possible, while 252 SAtk EV's are used to hit as hard as possible.
------------------------------------------------------------------------------------------------------------------------------------------
Suggested Changes: As of right now, Shaymin has been doing really well. The only other viable Grass types in the tier are Roserade, who is more intended as a Lead/Spiker for Stall, and Celebi who can run many interesting sets. So far though Shaymin has really pulled through and done well. Any tweaking of the moveset or EV's will help, as long as there is explanation behind it. The moveset and EV's are going to stay on Shaymin, I am just tentative to add HP Fire. I have Heatran to counter Scizor and Skarmory, and no Ice coverage on this team, causing me to stay with it. Hidden Power Electric also could work, although Flygon counters Gyarados just fine, so there is nothing to worry about there.
Weaknesses:





Resistances:





Heatran @ Passho Berry
Ability: Flash Fire
Nature: Rash
EVs: 36 HP / 252 SAtk / 220 Spe
- Fire Blast
- Earth Power
- Hidden Power Grass
- Explosion
Why this Set: Heatran works really well with this team. Fire Blast is there for obvious STAB, as well as to dispatch of opposing steel types. Earth Power is there more or less as a filler, but does hit opposing Heatran, Magnezone and Jirachi for good damage, usually on the switch. HP Grass is there to counter Swampert, who no one on this team can counter, although Gyarados counters ones lacking Stone Edge quite well. Explosion is there to end with a bang, and do major damage to most switch ins. The Passho berry is there to handle any bulky waters, who I can take a hit from, then proceed to explode on them. The 220 Speed EV's are there to outspeed Jolly Tyranitars who can threaten Gyarados before a Dragon Dance. 252 Special Attack EV's are there to hit like a truck, being one of the strongest speical attackers in the OU tier. The 36 HP EV's are there for lasting power , and I suppose to widen the amount of switches in to Stealth Rocks. All in all, Heatran fits very well in on my Team.
-----------------------------------------------------------------------------------------------------------------------------------------
Suggested Changes: The only other Heatran set I could think of in place of this would be LO Taunt Heatran, still packing Hidden Power Grass. HeatrapTran could also work, but seeing that Blissey is set up bait for Gyarados there is no reason to change this Heatran set. SpecsTran also has a spot in my mind, to hit incredible hard. Although that will cause me to switch a lot, it could come back to hit me in the face, due to not having a spinner. SubTran also looks like it could find a spot on this team, with Substitute to ease predictions and to block paralysis. As of right now, Faladran's set is working just fine though. After playing with this team, it seems Heatran is the weak link. I know I want to keep him as part of the F/W/G core, but I am not really sure as to what set.
Weaknesses:



Resistances:










Threat List:
Defensive Threats:
Blissey: Blissey is a relatively easy pokemon to check with this team. She becomes setup bait for Gyarados. If worse came to worse, Heatran can explode on her, and Flygon can spam U-Turns to lower her health. All in all, she is not much of a threat.
Bronzong: Bronzong is another relatively easy pokemon to counter. Heatrans Fire Blast will OHKO after rocks. Dual Screen Zong is counter by Gyarados using Taunt, and getting free DD's in his face. Bronzong is not much of a threat.
Celebi: Celebi is also an easy pokemon to check. Flygon's U-Turn will deal a hefty chunk, as well as he is immune to Thunder Wave. Heatran's Fire Blast will also do a lot of damage, and can even score a OHKO after rocks. Celebi is also not much of a threat.
Cresselia: Cresselia is handled very easily. Flygon's U-Turn will rip holes in it, as well as Gyarados can Taunt versions lacking Charge Beam. Heatran can switch into all of it's moves, and threaten it with Explosion if he wasn't in the range of a KO by Fire Blast.
Donphan: Although I have never seen a Donphan in OU, I do think it would be easy to handle. Gyarados can set up on ones lacking a Rock attack, while Flygon's Earthquake will do a hefty chunk of damage to him.
Dusknoir: Most Dusknoirs are used as tanks with Will-o-Wisp. Heatran can predict the switch into a 'Wisp, while Gyarados can Taunt him, and render sets lacking Thunderpunch useless. Jolteon's Shadow Ball can threaten to KO after rocks and some prior damage, depending on the EV spread. All in all, Dusknoir is not a threat.
Forretress: Forretress is not a threat to this team at all, Heatran to scare him out, Gyarados to Taunt him and make him useless. Only Shaymin is susceptible to Toxic Spikes . Although Forretress are usually a staple on stall teams, he is not much of a threat.
Gliscor: Gliscor is ripped apart by Shaymin, able to take the Toxic and proceed to hit it with Hidden Power Ice for 4x effectiveness. Gyarados can take anything bar a Toxic, and force the switch due to Waterfall. Gliscor is not much of a problem to this team.
Hippowdon: Hippowdon is not much of a problem at all. Ones in the lead position are easy rocks, as well as a setup for Gyarados for ones who don't Roar turn one, or who don't have Stone Edge. The sandstorm also is not much of a problem for this team.
Rotom Forms: All Rotoms are a threat to this team. Scarf Rotom requires prediction, like Flygon going in on a Thunderbolt, Heatran on a Overheat, and Flygon going in on a Trick. Jolteon can OHKO most forms of Rotom, but usually requires prediction. Rotom-H is really the one need the most prediction though.
Skarmory: Skarmory is not a problem at all. Taunt from Gyarados is a pain to them, Focus Blast on Jolteon can OHKO, Flygon can score a 3HKO with ThunderPunch, and Heatran can OHKO all variants with Fire Blast.
Snorlax: Snorlaxs can be some what of a problem. Heatran can Explode before he gets Curses up . Gyarados can come in early and Taunt it, but needs to be careful of the paralysis chance of Body Slam.
Suicune: Suicune used to be a threat to this team before all of the changes. Seed Flare can score a OHKO before he fires off Calm Minds, as well as Heatran can survive a Surf thanks to Passho Berry, Explode on her for major damage. A ThunderPunch from Flygon can also do some damage. All in all, Suicune is not much of a threat.
Swampert: Swampert is easily handled in the lead position, letting me get rocks down, then Explode on him for the KO. Outside of the lead position, Heatran is carrying Hidden Power Grass in order to counter it. The worst Swampert can do to this team is get Rocks up and phaze a little bit.
Tentacruel: Tentacruel is not much of a threat. He becomes a setup fodder to Gyarados, Flygon's Earthquake can revenge it, and Shaymin's Seed Flare will tear it down.
Vaporeon: Vaporeon used to be a threat to this team. Ones lacking HP Electric become setup fodders to Gyarados. Shaymin's Seed Flare will 2HKO the standard Vaporeon, and Heatran's Passho Berry will allow it to survive a Surf, and Explode on him. Vaporeon has now become a pokemon I like to see when I am facing the opponents team.
Offensive Threats:
Azelf: Lead Azelfs are KO'd by Meteor Mash and Bullet Punch, possibly getting rocks up. Banded Azelfs are not much of a problem with prediction. Nasty Plot Azlef can rip through my team, although 2 U-Turns by Flygon will KO him.
Breloom: Standard SubPunching sets are a pain to decide on who to take the Spore. Once one of my teammates are asleep, I try to get a Bounce up with Gyarados.
Dragonite: Standard DD sets are pretty easy to counter. Dragon Claw will be a clean OHKO after Stealth Rocks and some prior damage. Shaymin can also switch in to any attack bar Fire Blast, and retaliate with HP Ice. Sets in the lead position are kind of annoying, requiring a lot of prediction for me to be able to get rocks, and Explode on him with Metagross. Jolteon can also OHKO with HP Ice.
Electivire: I don't know why he is still OU. I have never faced one of these, and dont think I will anytime soon. Where he can get a Motor Drive from on my team is only from ThunderPunch on Flygon, but most Electivires won't switch into a Flygon.
Flygon: Flygon is a major threat to this team. He is one of the only pokemon that can counter my Gyarados sweep, barring I don't have 2 DD's up. Flygon can switch in on a predicted Electric or Ground attack, and Dragon Claw opposing Flygons. Also, Shaymin can HP Ice on Flygon.
Gengar: Opposing Gengar are handled by Jolteon, outspeeding for the KO, or Bullet Punch from Metagross. Flygon can outspeed, but can't really damage without using Dragon Claw, although I wouldn't want to relieve that early in the match.
Gyarados: Usually I go to my Gyarados to get the Intimidiate, and then proceed to DD or Taunt depending on the set. Also, before they are able to setup, Flygon can come in and threaten in out with ThunderPunch.
Heatran: Opposing Heatrans are easy to handle. Heatran can revenge it with Earthquake, Gyarados can hit it with Waterfall sets lacking HP Electric will become setup fodders. Jolteon's Thunderbolt will 2HKO, so Heatran is not much of a problem.
Infernape: Infernape's require some prediction based on the set. Flygon can revenge most sets with Earthquake, Gyarados can deal some damage with Waterfall. Nasty Plot apes are dealt with by revenge kill by Flygon.
Jirachi: Jirachi is not a threat to this team what so ever. Lead TrickRachi is good for my team, as well as Heatran and Flygon can eliminate this little star very quickly. Calm Mind Rachi can be a pain once he sets up, although Flygon can 2HKO with Earthquake.
Jolteon: Jolteon and Flygon are the two pokemon I have to elimated before Gyarados can sweep. Jolteon falls to prediction, based on most sets are Specs'd. Flygon can come in on a predicted Electric attack, and scare it away with Earthquake. If Flygon is down, it will take a lot of prediction to take it down.
Kingdra: Kingra's aren't much of a threat to this team. Flygon can come in while it sets up a Dragon Dance, and force it out due to bluffing Outrage, or by hitting it with Dragon Claw. Gyarados's Intimidate also works very well with handling Kingdras.
Lucario: Standard SD sets handled by Flygon. Flygon can revenge it with Earthquake, and Shaymin can kill it off with Earth Power. Agility Lucario is checked by Gyarados who resists Fighting/Ice/Normal attacks. Specs'D Lucario requires some prediction, and who to switch in. Although Lucario can run a lot of sets, he is easily checked by team.
Machamp: Machamp are not much of a threat to this team. Metagross beats in a lead matchup 100% of the time, and Rest-Talk, Jolteon comes in and hits it with a Thunderblot, for a little over half, then he can be easily revenged by Shaymin, Heatran, Flygon or Gyarados. Fortunately, most Machamps are found in the lead position.
Magnezone: Another relatively easy pokemon to counter. Heatran can come in on any Hidden Power attack, and proceed to OHKO it. Flygon can come in on an Electric Attack, and OHKO with Earthquake.
Mamoswine: Although Mamoswine is a threat to any team lacking levitators, this team eats him up. Gyarados can come in on a predicted Earthquake, get the Intimidate, then proceed to setup, or hit it with Waterfall hoping for the flinch.
Metagross: Metagross require some prediction. Agility sets can be revenged by Flygon, although Meteor Mash could hit for KO if I am low on health. Shaymin can come in on ones lacking Ice Punch, and hit him with STAB Seed Flares for the 2HKO. Metagross's aren't that common outside of the lead position, so they are not to much of a threat.
Roserade: Roserade's are commonly not seen out of the lead position. Bulky Spikes sets can be OHKO'd by Heatran's Fire Blast, as well as become setup bait for Gyarados. Shaymin can threaten with HP Ice, and Jolteon can 2HKO with Shadow Ball. Heatran is also a good switch in because most carry Hidden Power Fire and Leaf Storm, two of his resistances.
Scizor: Scizor is another pokemon I like to see on opposing teams. Heatran stops Scizor cold, bar the random Superpower on the switch, and Gyarados also makes a good check, due to Intimidate, resistance to Bullet Punch, and Taunt to stop stat upping. If both of them are down, Flygon can revenge with Earthquake possibly. All in all, Scizor isn't much of a threat.
Shaymin: Opposing Shaymin aren't to much of a threat. Heatran can handle them with Fire Blast, Gyarados can Bounce on an incoming Shaymin, and Flygon can U-Turn for half damage on him. Jolteon's Shadow Ball is a 2HKO and will outspeed all Shaymins barring ScarfMin. Overall though, opposing Shaymins don't pose to much of a threat.
Starmie: LO Starmie is by far the biggest threat to this team. If Flygon is down, and Gyarados doesn't have a DD up, that is game over to me, because he is able to 1-2HKO my whole team. Starmie is one of the few pokemon that can pose a threat to a F / W / G core, as well as Offensive Cune. Starmie used to be the biggest threat with Sub Split Gengar on the team, but now with Jolteon he is a breeze to handle. Switch in on a predicted Electric attack, and fire off STAB Specs'd Thunderbolts.
Togekiss: Togekiss is an easy pokemon to be handled by this team. Support sets are Taunted and become set up bait to Gyarados, and Nasty Plot versions are revenged by ThunderPunch or Dragon Claw when at low health. Jolteon's Thndebolt also hits for a lot of damage, a little over half. Stealth Rocks really hinder Togekiss, meaning he loses 25% health every time he switches in.
Tyranitar: Tyranitars do not pose much of a threat. Dragon Dance versions are revenged by Flygon's Earthquake, and Banded or Scarfed versions require some prediction. Gyarados can pull a 2HKO with Waterfall, and can hope for flinch hax. Shaymin can also hit him with Earth Power, but has to be wary of a Fire Attack launched by Tyranitar.
Weavile: Luckily, Weavile is never seen in OU anymore. No one on my team bar Gyarados can switch in on it. Gyarados can come in and DD up, then proceed to 2HKO with Waterfall. If Metagross hasn't exploded by then, he can Bullet Punch or Explode on Weavile. Weavile could pose a threat to my team, but are rarely seen anymore so I am not to worried.
Zapdos: Zapdos doesn't pose much of a threat thanks to Flygon's immunity, Jolteons's speed, and Shaymin's HP Ice. Flygon can switch in on predicted Electric attacks, and force him out. Jolteon can outspeed and 2HKO with HP Ice after rocks, and Shaymins HP Ice can 2HKO after rocks. Although Zapdos's are generally seen as walls, a LO set could hurt my team greatly if Flygon and Shaymin/Jolteon is down.
Conclusion:
Thank you for reading my RMT. Any suggestions for this team would be great. I do realize that I have a threat list, but I would just like to make note that LO Starmie can rip holes through this team without Flygon around. I do realize that they are usually used early to mid-game, but I am being cautious and would like to see if there is any suggestion I can make to this team to check Starmie. I am a little skeptical that most of my team is hitting on the special side, but Blissey and Snorlax are just bait for Gyarados, so it doesn't really make a difference. So far as I have been playing with this team, It seems Heatran is the weak link. I want to keep him on the team, I am just not sure as to what set to run that would be effective for this team.