A complete idiot's first ever team(Sun)

To start this off, I have never done competitive battling before. Well, I have, but that was wayyy back in third gen. Anyway, it's been a long time, and I've forgotten a lot. It seems like weather is a popular choice for this gen, but there's a couple things I should mention:

1# I'm not good at EV spreads, so expect to see a lot of 4/252/252 spreads. I know they're probably all terrible, but it's my first time.

2# Hidden Power is a mystery to me. It seems impossible to get a good Pokemon with decent IVs, the nature you want, and with the correct Hidden Power.

3# Despite being 20 years old, the Pokemon site won't let me into the Dream World without parental consent.... and they never shot off that email... So umm.... any help for that would be nice.


Anyway, my skeleton of a team.

Ninetails (F) @Leftovers
Trait: Drought
EVs: 4 HP/252 Speed/252 Sp.Def
Calm Nature(+Sp.Def, -Atk)
-Fire Blast
-Energy Ball
-Will-O-Wisp
-Hidden Power(Fighting?)

Like I said before, Hidden Power still confuses me, but this seems like a good choice to fend off against TTar. Energy Ball is mostly for when Politoed comes into play and starts up his rain. Will-o-Wisp to burn anything that scares me. Fire Blast is just a strong move, despite it's not 100% accuracy. I was considering the options of Confuse Ray or Substitute, but I'm not sure...

Sawsbuck (M) @Life Orb
Trait: Chlorophyll
EVs: 4 HP/252 Speed/252 Atk
Adamant Nature(+Atk, -Sp.Atk)
-Swords Dance
-Horn Leech
-Return
-Jump Kick

Once the sun is out, this guy becomes a godly sweeper with a Swords Dance under his belt. The only thing that walls him is ghosts. That might be an issue, but I'm not terribly sure how popular ghosts are in this current metagame. Horn Leech makes Life Orb damage naught due to it recovering my health, and Return gets STAB. How does a deer Jump Kick? I'm not sure, but he can, and it's useful.

Arcanine (M) @Life Orb
Trait: Flash Fire/Intimidate?
EVs: 4 HP/252 Atk/252 Spd
Jolly Nature(+Spd, -Sp.Atk)

Flare Blitz
Wild Charge
Close Combat
Extremespeed

Arcanine is my other gun....err.... sweeper. He has a nice coverage and I'm not sure if anything can resist him. Wild Charge, Flare Blitz and Close Combat cover a bevy of types, while Extremespeed hits anything hard for extreme priority. Wild Charge makes Water types, something that fire types usually hate, cringe, and Flare Blitz will hurt.... a lot. I'm not sure if I should choose between Flash Fire or Intimidate though.

Espeon (F) @Life Orb
Trait: Magic Bounce
EVs: 4/HP/252 Sp.Atk/252 Spd
Timid Nature(+Spd, -Atk)

Psychic
Morning Sun
Shadow Ball
Hidden Power(Fighting?)

My Special Attacker. She puts a nice dent in things. I have no idea what to use as her Hidden Power though. Morning Sun is mostly to keep her alive for extended periods if she takes damage. Shadow Ball because, well.... She doesn't really have that many other special attacks that aren't psychic. Magic Bounce is an amazing ability.


Mamoswine (M) @Focus Sash
Trait: Oblivious
EVs: 4 HP/252 Sp.def/252 Spd
Jolly Nature(+Spd, -Sp.Atk)

Icicle Crash
Ice Shard
Earthquake/Stone Edge
Stealth Rocks

I'm not sure if it's smart to use a non damaging moves like Stealth Rocks with a Focus item, but I was told it was a good idea. 2 STAB moves, one being priority, and Earthquake always packs a punch, especially with Mamoswine's massive attack stat. I could use Stone Edge over Earthquake, but Earthquake gets a nice STAB Bonus, and my ice attacks already cover what rock is super effective against.

Hitmontop (M) @Leftovers
Trait: Technician
EVs: 252 HP/252 Def/4 Spd
Jolly Nature(+Spd, -Sp.Atk)

Rapid Spin
Mach Punch
Close Combat
Toxic

I keep hearing the name Technitop thrown around, and honestly, I've never really given Hitmontop any consideration in the past.... However, he's a pretty cool dude. Nice defenses ofset by bad hp, but he has a nice movepool. Mach Punch gets a nice Technician boost, Close Combat decimates a lot of guys, and Rapid Spin and Toxic for support moves.


It doesn't look a pretty, and a lot of info is probably wrong, so please, feel free to tear it apart as much as you wish. Any constructive criticism is appreciated.
 
Ever thought of using these guyz?
Blaziken @ Life orb or leftovers
Ability: SPeed boost
Mild/rash nature with 4 Ark/252 Satk/252 Speed
Solarbeam ( for water types who wants to take u out)
High Jump Kick/Superpower ( for blissey)
Fire blast/Flamethrower (depends on what u like)
protect (is a must to get speed boost up)

Transfer a Shiftry from pearl/diamond/plat to obtain dark pulse since its better than shadowball on shiftry
Shiftry @ Life orb or leftovers
Modest/timid nature with 4hp/252satk/252speed
chlorophyll ability for 2x speed under sun
Solarbeam (main stab under sun)
Dark pulse (for ur ghost problem)
synthesis or leech seed
subtitute

Also the new charizard is pretty good
Charizard @ life orb or leftovers
modest/timid nature with 4hp/252satk/252 speed
solarpower ability 1.5 speacial attack under sun while reducing hp per turn + life orb = gg
solarbeam
fire blast/flamethrower
dragon pulse
roost

these guyz benefit more from the sun than some choices u picked.
 
Yes, I work under Smogon rules and regulations.

Solar Power Charizard seems interesting, but what would I change?
 
You seem really nice so I dont mean to sound mean when I say this but you should reaaly expand on your descriptions to avoid the thread being locked. You might also want to check out the rmt rules page to see if you messed up on anything else XD Good Luck ;)
 
You seem really nice so I dont mean to sound mean when I say this but you should reaaly expand on your descriptions to avoid the thread being locked. You might also want to check out the rmt rules page to see if you messed up on anything else XD Good Luck ;)
Umm.... I'm not exactly sure how I could expand them. I gave a general rundown on what each set does.
 
Umm.... I'm not exactly sure how I could expand them. I gave a general rundown on what each set does.

Talk about the type synergy with other team members and how you play with the pokemon. Things like that... You can view other rmts for help with what you can write about
 
You may want a solar beam in there, since you are using a sun team. You also might want to change mamoswine and hitmontop to make them useful in the sun. Take advantage of your infinite sun. Also, I would change one of those hidden powers to ice, because you may run into a dragon type at some point. Arcanine should have fire flash. Think of it this way: You send out your sawsbuck. The opponent sends out a heatran (or any fire type). You predict a fire type move so you switch to arcanine. I'm not good at EV spreads either, so don't feel bad.
 
Yes, I work under Smogon rules and regulations.

Solar Power Charizard seems interesting, but what would I change?

If you are not using the Smogon rules, you should specify, like using a King's Rock on a Serene Grace Togekiss with Air Slash. I did that, and it works on Pokemon Online and Wi-Fi. But that aside, nice team. It looks pretty good.
 
Honestly, Scarf Victini > Sawsbuck

112 Speed EVs allows you to outspeed anything on base 130 and hit them back with a V-Create (180 power+sun+stab+adamant nature (328 atk). Plus that it is able to U-turn and scout for you. a V-Create like that does around 70~80% on a standard Gliscor plus that several of the actual physical walls are weak to Fire, so even a resistant Quagsire will take around 40~50%
 
Honestly, Scarf Victini > Sawsbuck

112 Speed EVs allows you to outspeed anything on base 130 and hit them back with a V-Create (180 power+sun+stab+adamant nature (328 atk). Plus that it is able to U-turn and scout for you. a V-Create like that does around 70~80% on a standard Gliscor plus that several of the actual physical walls are weak to Fire, so even a resistant Quagsire will take around 40~50%
I'm not terribly keen on using legendaries since I don't have the patience to sit in front of one and keep trying to catch it over....and over.... and over.... And running Legendaries are worse.
 
I don't think anyway has seen the biggest elephant in the room, the fact that he has Magic Bouce Espeon and a rapid spinner. You don't need both bro, choose one and add another weather abuser (Venusaur, Heatran, or Chandelure) or a pokemon for utility (Slowbro, Snorlax, or Vaporeon).
 
I'd take out Donphan and Mamoswine, and put in something that reliably counters other weather teams. I personally use physical Virizion.
Also, here's my Ninetales set, in case you wanna try it out.
Ninetales (M) @ Focus Sash
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Power Swap
- Safeguard
- Will-O-Wisp

It's screwtales! Overheat does great damage under the sun, enough to OHKO Gliscor like 95% of the time. Power Swap screws special sweepers, most notably water pokemon, and Heatran and Chandelure once you have used Overheat, at the same time that it restores Nintales' own Sp. Attack. Will-O-Wisp wrecks physical attackers, especially incoming Tyrannitars (watch out for a miss though), and Safeguard blocks omnipresent status, most notably when a blissey comes in toT-Wave you. Sash is a failsafe that shouldn't be abused, but comes in handy most of the time. This set's goal is to cause damage and ruin sweepers so that you open an oportunity for a sweeper of your own to switch in and set up.
 
I don't think anyway has seen the biggest elephant in the room, the fact that he has Magic Bouce Espeon and a rapid spinner. You don't need both bro, choose one and add another weather abuser (Venusaur, Heatran, or Chandelure) or a pokemon for utility (Slowbro, Snorlax, or Vaporeon).
Hmm.... Well, I guess my team does lack a certain 'Special' edge to it...

Venusaur it is, but the question is, which to get rid of? Hitmontop or Espeon? I myself am leaning a bit towards Espeon since she doesn't really do much.

And what's a good Venu set?

Edit:

It just hit me..... How am I even going to get a Chloro Bulba or a Drought Vulpix? I need a crapton of Dream World points for Vulpix, and Bulba.... I have no clue....
 
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