Mamoswine (M) @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Jolly Nature
- Stone Edge
- Icicle Crash
- Ice Shard
- Earthquake
Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Aerial Ace
- Crunch
- Stone Edge
- Hone Claws
I feel like Mega Aerodactyl is really underused, he's pretty cool and insanely fast. I like to bust him out lategame to clean up the opposing team. Aerial Ace is boosted by Tough Claws and hits Grass types insanely hard. Crunch is basically unresisted this gen, and decimates Gengar (who Aerodactyl outspeeds unless Gengar is choiced.) Stone Edge isn't boosted by Tough Claws (unfortunately) but after a Hone Claws boost it will basically never miss. It hits everyone hard, unless they are Steel type. I considered EQ to deal specifically with Heatran, but it isn't boosted by Tough Claws and most Heatran's carry Air Balloon anyways.
Carbink @ Leftovers
Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Reflect
- Light Screen
- Stealth Rock
- Moonblast
Carbink has outrageous defenses, and he can come in on alot of attacks and tank them. Setting up Reflect and Light Screen allows Aerodactyl to come in and set up, because Aero isn't super bulky without it. Stealth Rock is an amazing entry hazard, and Moonlight is something to use if you get taunted.
Gourgeist-Super (M) @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Seed Bomb
- Shadow Sneak
- Leech Seed
- Will-O-Wisp
Granbull (M) @ Leftovers
Ability: Rattled
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Heal Bell
- Play Rough
- Close Combat
- Thunder Wave
Granbull's ability Rattled allows you to come in on a Dark attack and get a speed boost, which you desperately need because your base speed is so low. My team has an especially bad Dark weakness, so Granbull helps a lot. Heal Bell lets me cleric my team a bit and remove status effects. (Gourgeist tends to get poisoned a lot.) Play Rough is strong physical Fairy STAB, and lets you take down Dragons and Fighting types. Close Combat is for Ferrothorn, Tyranitar, and Bisharp. (if you can survive his Sucker Punch) Thunder Wave is good for slowing down enemy sweepers.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Thunderbolt
This team is still in beta right now, out of my whole team only Aerodactyl, Gourgeist, and Gengar are trained on cart. My team has a big problem with Dark type attacks, so I thought Granbull would be a good choice to counter that. Let me know what you guys think!
Last edited by a moderator: