After reading the sand discussion thread on the UU forums, I decided I wanted to try out my own sand team. It's been going pretty good so far (ranked in the 70's with nearly 1.2k rating), but I noticed that I have some trouble with water types and above all grass types. So here's the team:
(Hippopotas) (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Slack Off
- Earthquake
Pretty standard, can’t really have a sand team without him. The only thing I’m wondering is should I run more special defence- 400 def is nice, but only 180 sp def isn’t. I’m often at a disadvantage at the beginning against sp attackers (particulary roserade).
Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 232 HP / 16 Atk / 16 Def / 244 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Megahorn
- Dragon Tail
Powerhouse. EQ+Se for coverage. His megahorn 2hko’s deoxys-D on average, and is my quickest answer to Xatu. Evs, sand, and solid rock even let him take specially based water and grass type attacks like a champ. Dragon tail is mostly filler, especially since I find I have trouble getting hazards up too often.
Omastar (M) @ Leftovers
Trait: Shell Armor
EVs: 248 HP / 8 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Haze
- Hydro Pump
- AncientPower
My spiker. Haze is so I don’t get raped by smashpass (Hippo and Mandi are ohko’d by gorebyss). Hydro pump is for Stab and power, ancient power if mostly for Kyurem. I don’t really know what else to put in that spot, since toxic spikes is illegal with haze, and I wasn’t using knock off (and wished I had ancient power once vs kyu).
Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Taunt
Should I run more special defense on this guy? It would help greatly against gorebyss, but otherwise I’d rather have physical defense. I went physical over special because of 120 BP stab and a higher base stat. Taunt prevents toxics, phasing, and recovery.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Surf
- Sleep Talk
- Calm Mind
- Rest
Standard Crocune. Not much to say about this guy except he’s probably my best answer to kyurem.
Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Pain Split
- Will-O-Wisp
- Seismic Toss
- Skill Swap
He’s mainly here for spinblocking. Pain split and wow are pretty standard, Seismic toss over nightshade because he is immune to counter but not mirror coat (wobs), skill swap is in case of a last pokemon sigilyph, who would otherwise set up with ease on the rest of the team bar suicune, against whom it is a game of who crits first? Should I replace with Eviolite Dusclops? Better defenses, but I don’t want to lose leftovers recovery, mostly because of sand.
Overall, the big problems are a grass weakness (Roserade in particular), who only mandibuzz resists, and having difficulty finding a window for hippowodn to set up SR, and Omastar spikes. All slow pokemon with no priority is a downer as well.
I am considering Crustle over Omastar, who would help with the grass weakness, and may be able to get spikes up easier. The problem is then I don’t have an answer to gorebyss.
The lack of a spinner also hurts, but I really don’t see a way to fit in hitmontop very well (Donphan is a no thanks to common weaknesses). I would like a steel type to help deal with kyu, but Lairon and Aggron aren’t as powerful quite as powerful as Rhyperior (Head Smash but no EQ stab, and no megahorn for deoxys-D), and have worse quad weaks IMO (fighting and ground vs water and grass). The upside would be that my team handles those two types better. Focus Blast from Kyu is the reason that I pretty much decided against Lairon/Aggron.







(Hippopotas) (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Slack Off
- Earthquake
Pretty standard, can’t really have a sand team without him. The only thing I’m wondering is should I run more special defence- 400 def is nice, but only 180 sp def isn’t. I’m often at a disadvantage at the beginning against sp attackers (particulary roserade).

Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 232 HP / 16 Atk / 16 Def / 244 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Megahorn
- Dragon Tail
Powerhouse. EQ+Se for coverage. His megahorn 2hko’s deoxys-D on average, and is my quickest answer to Xatu. Evs, sand, and solid rock even let him take specially based water and grass type attacks like a champ. Dragon tail is mostly filler, especially since I find I have trouble getting hazards up too often.

Omastar (M) @ Leftovers
Trait: Shell Armor
EVs: 248 HP / 8 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Haze
- Hydro Pump
- AncientPower
My spiker. Haze is so I don’t get raped by smashpass (Hippo and Mandi are ohko’d by gorebyss). Hydro pump is for Stab and power, ancient power if mostly for Kyurem. I don’t really know what else to put in that spot, since toxic spikes is illegal with haze, and I wasn’t using knock off (and wished I had ancient power once vs kyu).

Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Taunt
Should I run more special defense on this guy? It would help greatly against gorebyss, but otherwise I’d rather have physical defense. I went physical over special because of 120 BP stab and a higher base stat. Taunt prevents toxics, phasing, and recovery.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Surf
- Sleep Talk
- Calm Mind
- Rest
Standard Crocune. Not much to say about this guy except he’s probably my best answer to kyurem.

Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Pain Split
- Will-O-Wisp
- Seismic Toss
- Skill Swap
He’s mainly here for spinblocking. Pain split and wow are pretty standard, Seismic toss over nightshade because he is immune to counter but not mirror coat (wobs), skill swap is in case of a last pokemon sigilyph, who would otherwise set up with ease on the rest of the team bar suicune, against whom it is a game of who crits first? Should I replace with Eviolite Dusclops? Better defenses, but I don’t want to lose leftovers recovery, mostly because of sand.
Overall, the big problems are a grass weakness (Roserade in particular), who only mandibuzz resists, and having difficulty finding a window for hippowodn to set up SR, and Omastar spikes. All slow pokemon with no priority is a downer as well.
I am considering Crustle over Omastar, who would help with the grass weakness, and may be able to get spikes up easier. The problem is then I don’t have an answer to gorebyss.
The lack of a spinner also hurts, but I really don’t see a way to fit in hitmontop very well (Donphan is a no thanks to common weaknesses). I would like a steel type to help deal with kyu, but Lairon and Aggron aren’t as powerful quite as powerful as Rhyperior (Head Smash but no EQ stab, and no megahorn for deoxys-D), and have worse quad weaks IMO (fighting and ground vs water and grass). The upside would be that my team handles those two types better. Focus Blast from Kyu is the reason that I pretty much decided against Lairon/Aggron.