A Fork in the Road: A Stall and Sweep team (Now with less sweep!)

Greetings RMT, I made a post here maybe two-three weeks ago about a Sandstorm team featuring Cacturne as my god and sweeper, along with a team of stallers.

As much as I love Cacturne, he's just simply outclassed and unreliable as a sweeper :(.

So I've dropped the sweeping aspect of my team and simply made it a little bit more stallish. This time has me climbing through the ranks slowly but surely, almost at 1300 on Shoddy. I'm standing over a myriad of options here, but not sure which to take or what to do, so I'm asking for any and all advice on team changes, moveset edits, or anything at all that can help me.

OH LOOK HERE'S THE TEAM AT THE GLANCE

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The Lead
200px-450Hippowdon.png

Hippowdon @ Leftovers | Impish
252HP/168 Defence/88 Sp. Defence
Earthquake
Ice Fang
Stealth Rock
Slack Off

The slow, yet bulky ass lead of my team who also doubles as a physical tank. Barely anything one shots him if it isn't a supereffective special attack. He brings in the Sandstorm for my team to work with and also summons the ever useful Stealth Rock. Slack Off helps top him off to help his tanking abilities.

Earthquake is the hard hitting STAB which can surprisingly kill most ground weak Pokemon in one hit, especially Lucario, which most people attempt to set up with him upon the sight of a tank. Ice Fang is a hell of a life saver. Not only does it give me something to work with against the taunting Gliscor, Aerodactyl, and Dragonite leads, it also OHKO's a Salamence hit by Stealth Rock. Nobody ever sees the Ice Fang coming, and they always expect a roar. These two offensive abilities make Hippowdon a lumbering, self repairing juggernaut to be reckoned with.

Questions and Concerns:

Unfortunately, his slowness also prevents him from getting Stealth Rock off most of the time, which I have to switch in to bring up later. He's also dreadfully awful against Roserade and Starmie leads, which makes me quickly lose the momentum of the fight often. Also, Ice Fang bars me from having the very useful Roar to help Skarmory phaze and move the Stealth Rocks around.

1. Would replacing the very useful Ice Fang with Roar be an option?
2. Do you suggest any other lead or form of Hippowdon that can bring in Sandstorm that would be another choice for Hippowdon?
3. Should I not lead with a Sand Streamer?


The Jack of All Trades
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Rotom-H @ Choice Scarf | Timid
4 HP/ 252 Sped/ 252 Sp. Attack
Trick
Thunderbolt
Shadow Ball
Overheat

The ever versatile floatin' toaster. Rotom serves as my spin blocker, Anti-Wall tricker, and anti-bulky water. He also plugs up my Skarmory weakness. He's also a good switch in to bait Machamps into Paybacking, allowing for my Skarmory to finish it off with Brave Bird.

Trick is there to cripple things I can't outstall such as Snorlax or Clefable, otherwise the scarf allows me to quickly get in and finish off anything weakened by Spikes/Rocks, then get out.

Thunderbolt is for the Suicunes and Vaporeons of the metagame. It also makes a good anti-Togekiss in a pinch, provided that it's already weakened. It's also Skarmory's worst nightmare. Shadow Ball is to fight other blockers attempting switch in to wreck Rotom's shit, thinking he's a Will-O-Wisp variant. Overheat is for the steels and Brelooms, and also makes Skarmory fly away crying.

Questions and Concerns:

He. Is. Frail. As. Fuck.

His tricks are often predicted, he can't really hit all that hard without Spikes and Stealth Rock support, and it's normally trumped by most ghosts anyways, even with the scarf and Shadow Ball. If I replace him howver, this opens a hole in my team to Skarmories, Machamps, and Brelooms. D:

1. Should I switch him to a different moveset and EV's?
2. Should I switch to a different form or different ghost?
3. Is there anything more useful than Shadow Ball?



The Spinner and the Special Tank
190px-073Tentacruel.png

Tentacruel @ Leftovers | Calm | Liquid Ooze
252 HP/ 120 Defence/ 136 Sp. Defence
Swagger
Toxic Spikes
Hydro Pump
Rapid Spin

I LOVE this jellyfish. He's as versatile as Floatin' Toaster and even more durable. He sucks up most of the special attacks attempting to dewall my Skarmory and Hippowdon and does so pretty damn well. He can't even be OHKO'd by a Thunderbolt, sometimes even being able to withstand three of them. He also makes an incredibly great switch in for Infernape, which can solo most of my team by itself. He's also the Toxic Spike/Toxic/Leech Seed absorber.

Toxic Spikes helps out with the stall nature of my team greatly, ruining most walls and forcing my opponent to switch in a spinner or something that can down Tentacruel quickly before I get a second set of spikes up. Hydro Pump hits amazingly hard, even with no attacking EV's. It OHKO's Heatran and most Gengars, and severely dents other spin blockers that attempt to switch in on him. Rapid Spin is the obvious choice for anti stalling. Swagger seems like an out of place move, but most Calm Minders or walls attempt to come in and set up on Tentacruel all the time. Since Confuse Ray is illegal with Rapid Spin, I've tested out swagger, and after two applications of it, it sends most Calm Minders switching out with a bit of luck to prevent them from killing themselves.

Questions and Concerns:

Physical attacks, especially Earthquake, manhandle Tentacruel easily. The volatility of his moveset is a bit of a hindrance too. Hydro Pump and Swagger are sometimes innaccurate, and sometimes I wonder if Toxic Spikes actually helps me at all. Another bad thing is the lack of a recovery move. Tentacruel, being my only Pokemon who can take special attacks with pride, leaves a gaping hole in my defense when he falls, which is often.

1. Should I ditch Toxic Spikes, considering half of the OU metagame ignores it?
2. Should I reconsider Swagger for a different move? If so, what?
3. Should I use the more accurate Surf over the hard hitting Hydro Pump?
4. Should I consider a Resttalk/Restchesto variant?

The Spiker
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Skarmory @ Shed Shell | Impish
252 HP /176 Defence/ 16 Speed
Brave Bird
Whirlwind
Spikes
Roost

The glue and heart of my team. Sets up the spikes, helps Hippowdon out with the stalling, forces the opponent's team switching with Whirlwind to amass damage, and surprises Grass and Fighting types with a pretty hard hitting STAB.

Spikes is obligatory for my team, almost required for me to pump out wins. Whirlwind is my only phazing move, and also is incredibly useful to amass damage for a finish by Jirachi, Floaty Toasty, and Tyranitar later. Roost further helps me out with the stalling. Brave Bird is a forgotten move on most Skarmories I've seen recently, and often surprises most Taunters and Focus Punchers. Brave Bird is excellent for taking out Machamps and weakened Celebis.

Questions and Concerns:

Special attacks are the bane of Skarmory's existence, and once Tentacruel is down, there's not much I can do the sponge it off.

1. Shed Shell, is it really that worth it? I only recently switched to it and yes, the ability to run away from Magnezone is a godsend, but everyday I miss lefties on Skarmory. How worth it is it in your opinion?
2. I've considered switching the EV's to a special defense way to help sponge off that special damage and give myself and emergency special tank, but I fear I won't be able to do it without losing Brave Bird. Is there any way I could fit this in?

The Revenge Killer
180px-248Tyranitar.png

Tyranitar @ Choice Scarf | Jolly
4 HP/252 AtK/ 252 Speed
Crunch
Stone Edge
Earthquake
Pursuit

Ahhh the ever controversial Scarfitar. So common, yet so majestic like a mach truck. Having a second Sand Streamer is a HUGE asset to my team. It completely throws Hail/Rain Dance/Sunny Day teams off of their momentum if I constantly switch between Hippowdon and Tyranitar. Scarfitar is also a godsend at chasing away flimsy ghosts and Starmies, and the occasional Latias.

Crunch is for the Rotoms and Gengars that plague the bracket. Most Gengars take the gamble and attempt to Focus Blast Tyranitar, and are promptly outsped and nommed by a quick Crunch. It also does the same to Starmie as well. Stone Edge is a godsend against those pesky flying Gyarados' and Zapdos', amongst others. It's also a very decent neutral high crit stab to turn to when I don't want to switch out. Earthquake handles the many steels who try to switch in to Tyranitar, and Pursuit ensures a kill on incredibly weakened fleers. It's also a guaranteed kill against Azelfs switching out.

Questions and Concerns:

Sometimes I feel that I'm just wasting a Pokemon using Tyranitar, and the spot could be used for a more reliable sweeper. Many people also have a way to easily counter him as well.

1. Superpower over Earthquake, yea or nay?
2. Is there any form of Tyranitar you recommend trying out?

The Janitor

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Jirachi @ Expert Belt | Hasty
252 HP/ 252 Speed / 4 Spc. Attack
Fire Punch
Iron Head
Ice Punch
Grass Knot

Dubbed the Janitor due to Jirachi mopping up the remains of the spiked and Sandstormed team. Jirachi serves as a mini sweeper and a mini anti-tank. He plugs up the Swampert and Gliscor weakness on my team as well as fighting off Blissey with Iron Head. He's also emergency Skarmory deterrent in case of Floaty Toasty not being able to do his job.

Playing with Jirachi is incredibly difficult, and requires me solely to be able to predict switch ins carefully, tricking people with the unorthodox moveset. Fire Punch handles the Bronzongs, Skarmories, and the occasional Celebi or Roserade. Ice Punch perfectly handles Flygon and Salamnce who come in to attempt to EQ Jirachi. Grass Knot is my only defense against Swampert, and it manages to 2HKO him as well. It also helps on the Ground types attempting to switch in. Iron Head helps me abuse the tanks like Blissey by flinchaxing my way to victory. It also eats away at Tyranitar.


Questions and Concerns:

Of all of the team members I think about switching out, Jirachi is the one with most uncertainty. I liked his ability to plug up the Gliscor and Swampert weaknesses I have (Hippy's ice fang isn't enough to 2HKO Gliscor), but he's incredibly difficult to use and flimsy, and isn't reliable enough to sweep the late game well.

1. Is there any decent sweeper that can properly handle Gliscor or Swampert that I can use over Jirachi?
2. Is there a decent anti-wall I can use that can counter the things mentioned above?



In closing, I have much more faith in this team than I have before. I have a few weaknesses I would like to change, and I look forward to the input from all of you to help shape my team up.


Thanks for reading!



 
Aerodactyl - Two Ice fangs from Hippowdon down it, most of the time only allowing them to get off a SR

Azelf - :3 I love Azelf leads. Easily nommed by Tyranitar

Blissey - Trick ruins it. Jirachi can Iron Head it to death

Breloom - Overheated or Brave Birded

Bronzong - Eventually weakened down by Floaty Toasty's overheat and the combination of switching in and out so many times

Celebi - Rather annoying. Crunch, Overheat, or Brave Bird to death, eating the T-Waves

Dragonite - Two Ice fangs/punches = Bye bye Dragonite

Dusknoir - Slightly annoying. Have Tentacruel or Floaty Toasty eat the wisps, then Shadow Ball it or Crunch it to death.

Electivire - EQ makes short work of it from Hippy or Scarfitar.

Empoleon - EQ from Scarfitar to finish it or a T-Bolt from Floaty Toasty.

Flygon - Ice Fang or Ice Punch handles it deftly, if I can catch it in between U-Turns ><

Forretress - Overheat or Fire Punch will 3HKO it.

Gengar - Nommed by Tyranitar with Crunch or Pursuit

Gliscor - If Jirachi is down, I have no Ice Punch to work with and highly risk Gliscor walling my entire team. His EQ can eat through Tentacruel and Jirachi alive.

Gyarados - Thunderbolt or Stone Edge. However, if it gets a Dance off and taunts Skarmory so that I cannot phaze it, I may have some trouble getting it to calm down.

Heatran - DAMMIT ALL HEATRAN. I have so many counters to him, yet all of my counters he can hurt badly. The unpredictability of his movesets are the bane of my existence. Tentacruel's Hydro Pump oneshots him if he doesn't have Passho Berry, but if it's an EQ Tran it oneshots him. EQ from Scarfitar or Hippowdon works as well, but EQ threatens Scarfitar, and Fire Blast can scare Hippowdon before it even get an EQ off.

Heracross - Brave Bird or Overheat.

Hippowdon - Rarely see it, but Ice Fang and Hydro Pump can make short work of it.

Infernape - Hard countered by Tentacruel. He resists both of his STAB's, and can OHKO him.

Jirachi - EQ by Scarfitar oneshots it.

Jolteon - EQ by Hippowdon takes care of it. It can slack off any Hidden Power it throws at me.

Kingdra - Kingdra. =/ No matter what variant of it, it always manages to take down one of mine with him. I normally attempt to tank it with Tentacruel, but if it begins Dragon Dancing, I switch to Skarmory and attempt to whirlwind it, and eventually chip it down.

Latias - Scarfitar food. If it attempts to set up on Tentacruel, swagger annoys the hell out of it and gives me time to come in to chomp it down. Shadow Ball and Ice Fang/Punch also handle it.

Lucario - Hippowdon can't be OHKO'd by it even with a Swords Dance, and EQ OHKO's it.

Machamp - Switch to Rotom, absorb the Dyamicpunch, switch to Skarm, absorb the Payback, outspeed it and Brave Bird it, OHKOing.

Magnezone - EQ from Scarfitar. Overheat or Fire Punch works too.

Mamoswine - Tanked by Hippowdon, 3 EQ's handle it. It can also be finished by an Overheat or Fire Punch.

Metagross - Earthquaked and tanked by Hippowdon.

Ninjask - A mix of Ice Fang and SR finish it off. If it attempts to Baton Pass, immediately Whirlwinded by Skarmory

Roserade - Brave Bird or Overheat, but first I switch in a Pokemon to eat the sleep.

Rotoms - Tyranitar food as well, Pursuit further dooms them to their fate.

Salamence - Ice Fanged by Hippowdon. With SR, that OHKO's it.

Scizor - Fire Punch and Overheat OHKO it.

Skarmory - Floaty Toasty's reason to live. Easily T-Bolted or Overheated

Smeargle - Oneshotted by pretty much anything I throw at it. Whirlwinded to block the pass.

Snorlax - Trick will end it's setup for good. However if I don't have Trick available, I have to resort to chipping away at it with Tyranitar, or hope I can WW it into Toxic Spikes, and even then, it can Rest it away. Luckily I don't see Snorlax much.

Starmie - Chomped by Tyranitar, and can be Thunderbolted by Floaty Toasty

Suicune - Thunderbolted by Toasty, or Grass Knotted for the non Rest variants. Tentacruel can annoy it with Swagger.

Swampert - Grass Knotted by Jirachi

Tentacruel - Earthquake can take care of it.

Togekiss - T-Bolt or Stone Edge handles it.

Tyranitar - Earthquake by Hippowdon. If a Tyranniboah, Iron Head by Jirachi.

Umbreon - Annoy it with Tentacruel, Swaggering and pumping

Vaporeon - Thunder bolt or Grass Knot

Weavile - Food for Scarfitar. Stone Edge OHKO's it.

Zapdos - Also Stone Edge fodder.

 
There is positively no way you need 2 choice scarfers on a stall team, and, given the ineffectiveness of Scarf Rotom-A in today's metagame (a result of the influx of Scarftar), I'd get rid of the scarf in favour of a RestTalking set.
 
There is positively no way you need 2 choice scarfers on a stall team, and, given the ineffectiveness of Scarf Rotom-A in today's metagame (a result of the influx of Scarftar), I'd get rid of the scarf in favour of a RestTalking set.


I was already suspecting that. I'll test out a Resttalk set.

Any more advice is appreciated.
 
Aww, man, you gave up on Cacturne? Shame shame... Anyways, its looking good regardless, have you thought about using Blissey? It obviously would fit into the team, if only simply to exploit the fact that you have Skarmory, and Blissey works fairly well as a Heatran counter. Not sure what to take out for her though.
 
Yup. =/ Cacturne will always be my bro, and I miss using him a lot, but he was simply way too unreliable and relied way too much on luck to have a successful sweep with.


I have no idea where I'd fit Blissey in my team though.
 
Due to you having toxic spikes, and a slight water weakness, I would switch Jirachi with an Agility empoleon:
Empoleon @ petaya berry
24 def/ 232 speed/ 252 sp.atk
hp Iv 30 (so 3 subsitutes acitivates the petaya boost and torrent)
- Agility
- Substitute
- Surf
- Ice beam

The petaya berry, with torrent doubles the power of empoleons already stab boosted surf, making it an absolute beast at taking down teams which don't resist the move. Ice beam handles grass types and dragons, as well as 2hkoing gyrados after rocks. Other water types are handled by toxic spikes, sub stalling and a petaya surf to finish them off.

Empoleon also covers your teams slight water weakness quite well, and can OHKO swampert with a petaya boosted surf.
 
Hi Korali,

Before I begin the rate, I just want to say that I notice in your threat list that you say Heatran hurts you. Tentacruel is basically the most solid Heatran counter of all time, and ScarfTar can hurt Heatran too. Basically, I have no idea how you consider it as big of a threat as you do.

Onto the rate, this looks like a pretty solid stall/semi-stall team, so I commend you on that. Firstly, I think that you should try your hand at Roar on Hippowdon over Ice Fang. Ice Fang was only really useful in the Garchomp era on Hippowdon to hit any lead Chomps. Now, the best you can hope to do with it is catch a random Salamence off guard. Roar, on the other hand, will allow you to take advantage of the entry hazards you lay, which is helpful because your team utilizes entry hazards quite a bit.

Anyway, the more I think about it, the more I think about how unnecessary Toxic Spikes are for your team. For starters, over half of the OU metagame aren't affected by them, which is obviously a problem. The Pokemon who are actually affected by them really don't trouble your team, as you basically have solid means of shutting each and every one of them down some way or another (except maybe Kingdra). I'm mainly only proposing this as a thought, as Tentacruel is your only solid Water resist. I can see Blissey possibly being used in that slot as a means of having a better special wall, but then you lose your only Water resist. Overall, I think that if you've been happy with Toxic Spikes then you can continue using them. However, if you've found them to be lackluster, then feel free to start looking for a new Pokemon in place of Tentacruel ^_^

Something that I can definitely see being useful on your team is Calm Mind + Wish Jirachi. A lot of key Pokemon on your team lack a way of restoring health, which is definitely a big problem on a stall-oriented team like this one. Calm Mind Wish Jirachi not only provides you with Wish support which you can use to heal your Pokemon, but it also provides you with a very solid lategame sweeper. Your team also supports Calm Mind Wish Jirachi very well, as Scarf Tyranitar can trap Trick users who ruin its sweep with Pursuit, and the big focus that your team has on various entry hazards allow for Jirachi to be much more effective of a sweeper. Try this:

Jirachi @ Leftovers | Serene Grace
Bold nature | 252 HP | 220 Def | 36 Spe
Calm Mind | Wish | Thunderbolt | Psychic

The best way to set up with this Jirachi variant is to alternate between using Calm Mind and Wish. If you manage to lay three layers of Spikes and Stealth Rock, then you will basically be able to sweep with this set hands-down, barring your opponents use of a power CBer like the rare Mamoswine.

Overall, great team, and good luck! ;)
 
Hi Kor,

Looks pretty solid, but I just have a couple of suggestions to help patch up your weakness to Fire-types, unfortunately, Tentacruel is not enough due to the lack of reliable recovery. I have one addition to help you overcome this: Latias over Tentacruel. What are the benefits? Instant recovery, Mix Mence check, and immunity to Spikes. With Spike stacking teams being so prelevant on the ladder, Tentacruel will almost die to a simple Fire Blast + Earth Power Heatran with a couple of Spikes in play. Latias on the other hand is capable of outpacing and dodging Spikes. You can try out a Latias with the movesets Dragon Pulse / Recovery / Roar / Surf with the EVs 252 HP / 80 Def / 176 Spe with a Timid nature. This allows you to check Fire-type threats -- namely Heatran and Infernape who seems troublesome to this team. The Speed ensures you beat base 100's and lower, namely Salamence. Though if Infernape is troublesome, you can always bump this up to a simple 252 Spe, though I doubt it will will beat you anyways even it outpaces you. Roar is there to rack up residual damage, while also allowing you to blow away any Scarftar attempts at trapping you.

Lack of Spinning means you can replace Skarmory for Forretress -- nothing really changes except you lose the Ground immunity, which Latias has replaced. Forretress paired with Scarftar pretty much ensures you can get yourself a free spin if you manage to trap Rotom. The set is Spikes / Payback / Toxic Spikes / Rapid Spin with the EVs 252 HP / 4 Def / 252 SpD at a Careful nature. The EVs allow you to survive assaults from Latias, Celebi, and Shaymin to name a few. It also allows you to take Thunderbolt enemy Rotom. Payback will beat incoming Rotom on the predicted switch-in since it can 2HKO non-defensive versions. Toxic Spikes is there since you embrace it so much, though Explosion can take that spot if you find Toxic Spikes useless.

As for other options, you can try out these EV changes: 252 HP / 252 Def / 6 SpD on Hippowdon, and 232 HP / 28 SpA / 252 Spe on Rotom. The spread on Hippowdon maximizes your physical walling ability, which can allow you to have a better chance at beating Dragon Dance Tyranitar, Salamence, and SD Lucario. The SpD EVs are not really needed. The spread on Rotom allows you to switch into Gyarados and Lucario more recklessly, while the given Special Attack EVs ensures you will always 2HKO offensive Latias with Shadow Ball. other than that, gl, I'd like for you to look for Snorlaxe's suggestion on the Cm + Wish in order to check Gyarados better, which I can see being potentially dangerous in the long run. overall gl.
 
Thanks for the input guys.

@Snorlaxe

Yeah that's the thing, I like Toxic Spikes, but other times I feel it is a waste of time. CM Jirachi sounds good, although I'm not really afraid of Gyarados as Skarmory can phase it or Brave Bird it 3 times to drop it, or a Stone Edge from Scarfitar or Floatin Ghost does just as well. Still, it sounds like a pretty good niche in my team to try out. I'll give it a test.

Thinking about it is as well, I do find Ice Fang to only be filler in case of a taunting lead bat. I'll give Roar another shot.


@franky
I'm kinda a bit iffy on giving up Skarmory, since he's practically the one with most screen time on my team, but replacing Latias with Tentacruel does sound great. I'll give that a shot along with replacing my Empoleon with CM Jirachi. As for the EV rotom spread, I've changed him to a Resttalk Will-o-Wisp set, so he counters Gyarados fine. As for Lucario, I laugh in his face. Hippowdon (With this new spread i'll try out) can survive as you said, an SD lucario, and immediately EQ it, OHKOing.


Thanks again, I'll definately try out these suggestions in tandem with each other.
 
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