Introduction
Hey, everyone, this is my first RMT, and so far I think this is one of my more fun ideas. I got the idea after viewing an RMT in the archives, Solum's Core, and I realized that Sigilyph is an awesome poke. This team tries to base itself around Sigilyph by stalling the opponenent with status until it is safe to pull out Sigilyph and to proceed with boosting with Calm Mind. Originally, this was supposed to be a balanced team, but I couldn't find the right... balance, I guess, so it became a highly defensive team. The reference to the Snake game comes from Sigilyph's signature combination: Cosmic Power + Stored Power; with each Cosmic Power he "eats" (uses), its Stored Power becomes "longer" (more powerful). Although, this Sigilyph no longer runs that set, it is still quite a nice name for a team. So, without further adieu, I present you with the team:
Sneak Peak
Explanations
Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Heatran's main purpose on this team is to set up Stealth Rocks as soon as possible to help with future Sigilyph sweeps as well as to break Multiscale Dragonite and damage other pokes, such as Volcarona, which have 4x weakness to rocks. Lava Plume helps to spread status and wear down the opposing team. Roar easily phazes out other pokes that try to set up and protect tries to gain back a little bit of health before I switch out.
Snorlax @ Chesto Berry
Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Return
- Earthquake
- Rest
This guy is my back-up special wall when Jirachi falls or is threatened by a fire move from Infernape or the like. Whenever Snorlax comes in, a switch is almost always guaranteed allowing the lax to Curse and become an even deadlier tank. The idea is to get as many boosts from Curse as possible, and then rest off any damage and status that the lax may have accumulated at which point Chesto Berry kicks in and the lax may proceed to rip apart the rest of the opponent's team. Between Snorlax, Tangrowth and sometimes Dusclops, I can easily stall out and wear down the pokes that Sigilyph is unable to handle. Return is the preferred STAB move since Body Slam is taken care of by Jirachi. Earthquake allows the lax to hit the steel types hard, particularly heatran; something the rest of the team has trouble dealing with.
Dusclops @ Eviolite
Trait: Pressure
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Seismic Toss
Dusclops is mainly here to take up space since I just need the extra bulk to carry me through the battle until I can whip out the Sig. Will-O-Wisp and Seismic Toss can break through any defense boosts that the opponenent may have up, and since I hate Pain Split, I chose to go with the Rest Talk set since it also cures status conditions.
Sigilyph @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spd, -Atk)
- Psyshock
- Calm Mind
- Roost
- Hidden Power [Fighting]
This is where the meat of the team lies. His ability is absolutely a godsend and works beautifully with Life Orb, negating the 10% health reduction each time sig attacks. Thanks to Magic Guard, the sig doesn't care about status and can switch into any status move that you don't want affecting the rest of your team. HP [Fighting] takes care of t-tar who seems to be a more common switch in than I would have thought. Moreover, The sig can easily switch into any wall and proceed to Calm Mind. Due to the decent coverage that Psychic and HP [Fighting] provide, the only pokemon that the sig has trouble dealing with are the psychic types.
Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Giga Drain
- Leech Seed
- Hidden Power [Ice]
With Regenerator, this guy is just simply amazing. My favorite thing to do when tang's health gets low is to switch him in immediately after one of my other pokes is KO'ed and then if I have another poke to use as a death fodder, I am able to send Tangrowth back in a second time, effectively healing off 66% health. But aside from tang's amazing ability, Earthquake, and HP [Ice] provide decent coverage. However, Leech Seed and Giga Drain is the best way to go. When combined with the damage from status, Leech Seed and Giga Drain can be devastating for those pokes that don't resist grass moves. Usually when they do, in the case of multiscale Dnite, 4x super effective HP [Ice] working in tandem with tang's amazing physical bulk, can always 2hko with SR support.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Zen Headbutt
- Body Slam
- Wish
- Protect
Paraflinch is the way to go when stalling, and Jirachi does it fairly well for a wish passer. Body Slam has a surprisingly high paralysis rate, and when combined with serene grace, it paralyzes almost 50% of the time (45%). Normally, Jirachi runs Ironhead instead of Zen Headbutt. However, since my team has a particularly hard time dealing with gengar, I have slapped on the flinching psychic move to deal with the little bastard. Rachi does okay as a special wall, but since many people love to switch in their fire pokes, I often find myself switching to Snorlax. As for the 32 Spe EVs, they allow me to outspeed dragonite after one dragon dance.
Conclusion
And with 5 walls (the Sig is easily a wall after +6 defenses), the team works fairly decent as a major annoyance to people who hate stall teams. The biggest problem, so far, has been gengar. However he is only able to be a pain when both snorlax and Jirachi have been KO'ed. Other then that, there is not much that tangrowth and snorlax together cannot deal with. Thanks for reading, everyone. Rates are very much appreciated!
Hey, everyone, this is my first RMT, and so far I think this is one of my more fun ideas. I got the idea after viewing an RMT in the archives, Solum's Core, and I realized that Sigilyph is an awesome poke. This team tries to base itself around Sigilyph by stalling the opponenent with status until it is safe to pull out Sigilyph and to proceed with boosting with Calm Mind. Originally, this was supposed to be a balanced team, but I couldn't find the right... balance, I guess, so it became a highly defensive team. The reference to the Snake game comes from Sigilyph's signature combination: Cosmic Power + Stored Power; with each Cosmic Power he "eats" (uses), its Stored Power becomes "longer" (more powerful). Although, this Sigilyph no longer runs that set, it is still quite a nice name for a team. So, without further adieu, I present you with the team:
Sneak Peak






Explanations

Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Heatran's main purpose on this team is to set up Stealth Rocks as soon as possible to help with future Sigilyph sweeps as well as to break Multiscale Dragonite and damage other pokes, such as Volcarona, which have 4x weakness to rocks. Lava Plume helps to spread status and wear down the opposing team. Roar easily phazes out other pokes that try to set up and protect tries to gain back a little bit of health before I switch out.

Snorlax @ Chesto Berry
Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Return
- Earthquake
- Rest
This guy is my back-up special wall when Jirachi falls or is threatened by a fire move from Infernape or the like. Whenever Snorlax comes in, a switch is almost always guaranteed allowing the lax to Curse and become an even deadlier tank. The idea is to get as many boosts from Curse as possible, and then rest off any damage and status that the lax may have accumulated at which point Chesto Berry kicks in and the lax may proceed to rip apart the rest of the opponent's team. Between Snorlax, Tangrowth and sometimes Dusclops, I can easily stall out and wear down the pokes that Sigilyph is unable to handle. Return is the preferred STAB move since Body Slam is taken care of by Jirachi. Earthquake allows the lax to hit the steel types hard, particularly heatran; something the rest of the team has trouble dealing with.

Dusclops @ Eviolite
Trait: Pressure
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Seismic Toss
Dusclops is mainly here to take up space since I just need the extra bulk to carry me through the battle until I can whip out the Sig. Will-O-Wisp and Seismic Toss can break through any defense boosts that the opponenent may have up, and since I hate Pain Split, I chose to go with the Rest Talk set since it also cures status conditions.

Sigilyph @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spd, -Atk)
- Psyshock
- Calm Mind
- Roost
- Hidden Power [Fighting]
This is where the meat of the team lies. His ability is absolutely a godsend and works beautifully with Life Orb, negating the 10% health reduction each time sig attacks. Thanks to Magic Guard, the sig doesn't care about status and can switch into any status move that you don't want affecting the rest of your team. HP [Fighting] takes care of t-tar who seems to be a more common switch in than I would have thought. Moreover, The sig can easily switch into any wall and proceed to Calm Mind. Due to the decent coverage that Psychic and HP [Fighting] provide, the only pokemon that the sig has trouble dealing with are the psychic types.

Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Giga Drain
- Leech Seed
- Hidden Power [Ice]
With Regenerator, this guy is just simply amazing. My favorite thing to do when tang's health gets low is to switch him in immediately after one of my other pokes is KO'ed and then if I have another poke to use as a death fodder, I am able to send Tangrowth back in a second time, effectively healing off 66% health. But aside from tang's amazing ability, Earthquake, and HP [Ice] provide decent coverage. However, Leech Seed and Giga Drain is the best way to go. When combined with the damage from status, Leech Seed and Giga Drain can be devastating for those pokes that don't resist grass moves. Usually when they do, in the case of multiscale Dnite, 4x super effective HP [Ice] working in tandem with tang's amazing physical bulk, can always 2hko with SR support.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Zen Headbutt
- Body Slam
- Wish
- Protect
Paraflinch is the way to go when stalling, and Jirachi does it fairly well for a wish passer. Body Slam has a surprisingly high paralysis rate, and when combined with serene grace, it paralyzes almost 50% of the time (45%). Normally, Jirachi runs Ironhead instead of Zen Headbutt. However, since my team has a particularly hard time dealing with gengar, I have slapped on the flinching psychic move to deal with the little bastard. Rachi does okay as a special wall, but since many people love to switch in their fire pokes, I often find myself switching to Snorlax. As for the 32 Spe EVs, they allow me to outspeed dragonite after one dragon dance.
Conclusion
And with 5 walls (the Sig is easily a wall after +6 defenses), the team works fairly decent as a major annoyance to people who hate stall teams. The biggest problem, so far, has been gengar. However he is only able to be a pain when both snorlax and Jirachi have been KO'ed. Other then that, there is not much that tangrowth and snorlax together cannot deal with. Thanks for reading, everyone. Rates are very much appreciated!