
Clefy (Clefable) (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature (+Def, -Atk)
- Magic Coat
- Heal Bell
- Stealth Rock
- Seismic Toss
Clefable, the best Wallead ever. Magic Coat means if opponent lead use bad moves such as Taunt, Stealth Rock, Toxic Spikes, Thunder Wave, Leech Seed, they'll bounce back to the user. Even if that doesn't happens, can set up Stealth Rock anyway. That team hates to be paralyzed, and my phisical sweepers don't like burn, so Heal Bell will help on late-games (is Aromatherapy better? lol). Seismic Toss to finish weak opponents, Clefable has an amazing movepool but too low attacks, so i think that's the best offensive movepool. The spread is near random, i don't know if there's another more useful

Tauros (M) @ Choice Band
Trait: Sheer Force
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- Frustration
- Stone Edge
- Earthquake
- Pursuit
Tauros is an amazing phisical sweeper, but never used. Why? I don't know. An amazing 110 Speed, good 100 Atk (also boosted by Choice Band), average defences (75 - 95 - 70). Best STABs are Giga Impact, Double-Edge and Trash, but i don't use them for obvious reasons. Frustration, if with 0 Happiness, has 102 Base Power, not bad. Pursuit to trapkill switching opponents such as Latios.

Tornadus (M) @ Life Orb
Trait: Defiant
EVs: 88 Atk / 168 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- U-turn
- Crunch
- Brick Break
- Grass Knot
Tornadus kicks ass. 168 SpAtk and not-Jolly to give to Grass Knot enough power to OHKO the omnipresent Quagsire, even if without Stealth Rock damage (otherwise i'll need only 84, or 224 if Jolly. U-Turn is to have a good free-switch, and creates a near perfect coverage with Magnezone. Crunch for Ghosts, and Brick Break especially for Regice and Chansey, worst Special Wall

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone must have more possible Speed, and Timid Scarf means i can outspeed all base 113 or less with positive nature. Thunderbolt and Flash Cannon for STAB, HP Fire to trapkill Steel-types. Metagross and Bronzong, if haven't Earthquake, can't do nothing with Magnezone, that will 2HKO them back. Volt Switch to switch, obviously, lol

Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hone Claws
- Fire Blast
- Dragon Rush
- Earthquake
Fifth generation gives Salamence the best move ever for a Mixed Sweeper like him: Hone Claws. Fire Blast and Dragon Rush will never fail, and boosts its Attack (460 after a single user), so i can maximize SpAtk (319). Thanks to the Accuracy boost i can use powerful not 100% Acc moves such as Stone Edge, Hydro Pump, Zen Headbutt, Iron Tail, Elemental Fangs, but i prefere those moves (Earthquake to hit hard Heatran and Chandelure)

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SpAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Rapid Spin
- Hydro Pump
- Ice Beam
Rapid Spin because i'll do a lot of switch, and Salamence and Tornadus (that have Life Orb too) don't like Stealth Rock damage. Hydro Pump is the best Water STAB it has, Ice Beam and Thunderbolt for coverage, so is only checked from CroCune and Ferrothorn / Forretress. Someone recommended this spread, but i don't know why this one in particular