Legend Leader Presents:
GREY CATACLYSM - A Legend RMT [Weatherless Offense]
GREY CATACLYSM - A Legend RMT [Weatherless Offense]
I accidentally backspaced the page when I typed this over a two hour period, so I'm going to kind of paraphrase this until I feel like adding more to it. There was about five times as much last time, but it is gone without a trace. Which I think is lame. XD
The basic point of this team is to challenge Weather teams without having to worry about a Weather Pokemon of your own. Let's get started. I'll add explanations as I see fit, I hope you can determine for yourself the reason for each move in each set. If you have questions (too many), I'll add the descriptions begrudgingly. But until then, here we go.
Also, I didn't want to be a cookie-cutter person like the rest of those Volt-Turn/Weather beginners.
The basic point of this team is to challenge Weather teams without having to worry about a Weather Pokemon of your own. Let's get started. I'll add explanations as I see fit, I hope you can determine for yourself the reason for each move in each set. If you have questions (too many), I'll add the descriptions begrudgingly. But until then, here we go.
Also, I didn't want to be a cookie-cutter person like the rest of those Volt-Turn/Weather beginners.






So to start, I really wanted to make a team that is centralized around defeating most Standard threats. By that logic, I decided to go with Mienshao.

Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 160 Atk / 96 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hidden Power [Ice]
- Hi Jump Kick
- U-turn

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature (+Def, -Atk)
- Stealth Rock
- Giga Drain
- Thunder Wave
- Hidden Power [Ice]
Celebi is really nice. It can take on most of the Offensive threats in the metagame and come out on top. I added Stealth Rock to compliment our formidable Offensive momentum. Giga Drain is a reliable STAB that can be used to heal Celebi and leave a nice dent in stuff that doesn't resist it. Thunder Wave is there so that sweepers are pressured into staying and being crippled or switching and something else being crippled. Hidden Power Ice is for Landorus, Gliscor, and Dragons. There's no Recover because I believe that Recover and Giga Drain + Leftovers is kind of redundant.
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature (+Def, -Atk)
- Stealth Rock
- Giga Drain
- Thunder Wave
- Hidden Power [Ice]
Celebi is really nice. It can take on most of the Offensive threats in the metagame and come out on top. I added Stealth Rock to compliment our formidable Offensive momentum. Giga Drain is a reliable STAB that can be used to heal Celebi and leave a nice dent in stuff that doesn't resist it. Thunder Wave is there so that sweepers are pressured into staying and being crippled or switching and something else being crippled. Hidden Power Ice is for Landorus, Gliscor, and Dragons. There's no Recover because I believe that Recover and Giga Drain + Leftovers is kind of redundant.

Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Outrage
- Earthquake
- Dragon Dance
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Outrage
- Earthquake
- Dragon Dance
Dragonite is here to deliver pain. Fire Punch takes care of all of those nice x4 weakness Pokemon, such as Scizor and Ferrothorn. Outrage hits even Pokemon that do resist it. Those that are neutral, well... you're pretty much out of luck. Outrage can 2HKO Gliscor. Everything else is sashimi. Dragon Dance is just there to wreck stuff. After one DD, you can outspeed all of the un-Scarfed metagame. After 2, you can outspeed relatively anything. Earthquake hits everything that isn't already hit, like Heatran and Magnezone.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave
I don't even have to explain this. You switch, you trap, you win. With Skarmory and Scizor, it's as easy as that. With Ferrothorn, you Substitute to avoid Leech Seed or Thunder Wave. You then smack it with your own Thunder Wave. Proceed to wreck with Hidden Power Fire. Then, Thunder Wave the next Pokemon safely from behind your Substitute. If you can get a Latios or Terrakion, you're pretty much set. You can switch Thunder Wave for Flash Cannon, allowing you easier kills on Tyranitar and Gliscor. I wouldn't, but it's a personal choice.

Gastrodon-East (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover
Gastrodon is here for one reason and one alone: ABSORB DA WATUR. Rotom-W is completely walled by this. So are most Starmies. Surf is a powerful STAB. Earth Power is for Magnezone. Ice Beam is for Dragons. Recover is for obvious reasons. The EVs allow for maximum Sp. Attack potential without sacrificing much bulk. Also, if an Alakazam comes in, it probably has Energy Ball. Do Gastro a favor. SWITCH OUT.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Ice Fang
- Earthquake
- Protect
This is another Pokemon that I shouldn't have to explain, but I will. U-Turn is to keep the momentum and hit Reuniclus so I can switch to a counter. Ice Fang is for opposing Gliscors, Earthquake-Locked Landorus, and Dragons. Earthquake is for Heatran and Magnezone. Protect is for either getting your Orb to activate or for a turn of health regeneration. This walls most everything.
I'll update this with details shortly.
Importable:
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 160 Atk / 96 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hidden Power [Ice]
- Hi Jump Kick
- U-turn
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Giga Drain
- Thunder Wave
- Hidden Power [Ice]
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Outrage
- Earthquake
- Dragon Dance
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave
Gastrodon-East (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Ice Fang
- Earthquake
- Protect
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 160 Atk / 96 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hidden Power [Ice]
- Hi Jump Kick
- U-turn
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Giga Drain
- Thunder Wave
- Hidden Power [Ice]
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Outrage
- Earthquake
- Dragon Dance
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave
Gastrodon-East (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Ice Fang
- Earthquake
- Protect