A Legend RMT - Grey Cataclysm [Weatherless Offense]

Legend Leader Presents:
GREY CATACLYSM - A Legend RMT [Weatherless Offense]


I accidentally backspaced the page when I typed this over a two hour period, so I'm going to kind of paraphrase this until I feel like adding more to it. There was about five times as much last time, but it is gone without a trace. Which I think is lame. XD
The basic point of this team is to challenge Weather teams without having to worry about a Weather Pokemon of your own. Let's get started. I'll add explanations as I see fit, I hope you can determine for yourself the reason for each move in each set. If you have questions (too many), I'll add the descriptions begrudgingly. But until then, here we go.
Also, I didn't want to be a cookie-cutter person like the rest of those Volt-Turn/Weather beginners.
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So to start, I really wanted to make a team that is centralized around defeating most Standard threats. By that logic, I decided to go with Mienshao.

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Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 160 Atk / 96 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hidden Power [Ice]
- Hi Jump Kick
- U-turn​
Mienshao is an incredibly strong Pokemon. Not only does it have a relatively strong priority move, it also has an almost unbelievably strong STAB in the form of Hi Jump Kick. Now, while HJK comes with its own risk, it is still a very powerful move. Fake Out can break Sashes and are great for racking up free/residual damage. Hidden Power Ice is for Dragons, Landorus, and Gliscor. U-Turn is for... well... "When in doubt, U-Turn out".
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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature (+Def, -Atk)
- Stealth Rock
- Giga Drain
- Thunder Wave
- Hidden Power [Ice]
Celebi is really nice. It can take on most of the Offensive threats in the metagame and come out on top. I added Stealth Rock to compliment our formidable Offensive momentum. Giga Drain is a reliable STAB that can be used to heal Celebi and leave a nice dent in stuff that doesn't resist it. Thunder Wave is there so that sweepers are pressured into staying and being crippled or switching and something else being crippled. Hidden Power Ice is for Landorus, Gliscor, and Dragons. There's no Recover because I believe that Recover and Giga Drain + Leftovers is kind of redundant.


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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Outrage
- Earthquake
- Dragon Dance

Dragonite is here to deliver pain. Fire Punch takes care of all of those nice x4 weakness Pokemon, such as Scizor and Ferrothorn. Outrage hits even Pokemon that do resist it. Those that are neutral, well... you're pretty much out of luck. Outrage can 2HKO Gliscor. Everything else is sashimi. Dragon Dance is just there to wreck stuff. After one DD, you can outspeed all of the un-Scarfed metagame. After 2, you can outspeed relatively anything. Earthquake hits everything that isn't already hit, like Heatran and Magnezone.

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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave​

I don't even have to explain this. You switch, you trap, you win. With Skarmory and Scizor, it's as easy as that. With Ferrothorn, you Substitute to avoid Leech Seed or Thunder Wave. You then smack it with your own Thunder Wave. Proceed to wreck with Hidden Power Fire. Then, Thunder Wave the next Pokemon safely from behind your Substitute. If you can get a Latios or Terrakion, you're pretty much set. You can switch Thunder Wave for Flash Cannon, allowing you easier kills on Tyranitar and Gliscor. I wouldn't, but it's a personal choice.

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Gastrodon-East (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover​

Gastrodon is here for one reason and one alone: ABSORB DA WATUR. Rotom-W is completely walled by this. So are most Starmies. Surf is a powerful STAB. Earth Power is for Magnezone. Ice Beam is for Dragons. Recover is for obvious reasons. The EVs allow for maximum Sp. Attack potential without sacrificing much bulk. Also, if an Alakazam comes in, it probably has Energy Ball. Do Gastro a favor. SWITCH OUT.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Ice Fang
- Earthquake
- Protect​

This is another Pokemon that I shouldn't have to explain, but I will. U-Turn is to keep the momentum and hit Reuniclus so I can switch to a counter. Ice Fang is for opposing Gliscors, Earthquake-Locked Landorus, and Dragons. Earthquake is for Heatran and Magnezone. Protect is for either getting your Orb to activate or for a turn of health regeneration. This walls most everything.

I'll update this with details shortly.


Importable:
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 160 Atk / 96 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hidden Power [Ice]
- Hi Jump Kick
- U-turn

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Giga Drain
- Thunder Wave
- Hidden Power [Ice]

Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Outrage
- Earthquake
- Dragon Dance

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave

Gastrodon-East (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Earth Power
- Ice Beam
- Recover

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Ice Fang
- Earthquake
- Protect​
 
Hey,

I really like this team, especially the anti-weather idea. A couple suggestions:
With all the u-turning pokes on your team, it seems like you should really have entry hazards--stealth rock at least. I also notice your team doesn't have a ton of offensive pressure other than dragonite, who will be worn down really quickly, and mienshao, who is really frail. In addition, both of these pokes are hurt by entry hazards (dnite by rocks, mienshao by spikes, as it will be switching in and out a lot. Because of this, a rapid spinner might be a good idea. I would suggest forretress, as he can set up hazards as well as spinning them away and also adds a good defensive backbone to your team.

I also wonder if you might not want a more defensive spread on gastrodon, cause he's really one of the only defensive pokes along with gliscor. I'm also a little confused by thr EV spread for celebi--do the Atk EVs serve a specific purpose? I'd go with a more straightforward spread of 252Spa/Spe unless you want a more bulky spread, which could be something with max HP and then defensive investment to your preference.

Quick notes: you have 4 extra EVs on dragonite, magnezone, and gastrodon that you're not using. Just put them in HP or something.

Hope this helped!
 
This team looks fine, but I just want to make a couple of nitpicks, mainly related to your EV spreads. What is the point of running max speed on Magnezone - you just want enough to outpace SD Scizor. I'd suggest the spread of 36 HP 252 SpA 220 Speed to do the above.

No. 2: To fully capitalise on the support from Magnezone, I'd also suggest that you run an Offensive DD set on Nite, as the CBer is used to punch holes in stall and break through its counters with hard hitting, and Magnezone does all that for you already, so I'd exchange it for an Offensive DDer which is intended to sweep once Magnezone has removed all counters to it.

Your Gastrodon has a rather strange EV spread - I'd transfer those EV's that are in Special Defense to HP, because although it might take special hits slightly worse, it'll take hits overall better from both sides of the spectrum while still maintaining an offensive presence with those 252 Special Attack Ev's.

I'd actually go for either a Scarfed set or a defensive set on Celebi above both those that you suggest on your RMT, the scarfed one because aside from Mienshao, your team has no real revenge killing, and the defensive EV spread and moveset including Stealth Rock on Celebi, because SR is the best move in the game for a reason - it will whittle down pokes for an optimal DNitesweep late-game and also it ties in well with your U-turners, putting the opponents into a catch-22 situation with switching.
 
Hey,

I really like this team, especially the anti-weather idea. A couple suggestions:
With all the u-turning pokes on your team, it seems like you should really have entry hazards--stealth rock at least. I also notice your team doesn't have a ton of offensive pressure other than dragonite, who will be worn down really quickly, and mienshao, who is really frail. In addition, both of these pokes are hurt by entry hazards (dnite by rocks, mienshao by spikes, as it will be switching in and out a lot. Because of this, a rapid spinner might be a good idea. I would suggest forretress, as he can set up hazards as well as spinning them away and also adds a good defensive backbone to your team.

I also wonder if you might not want a more defensive spread on gastrodon, cause he's really one of the only defensive pokes along with gliscor. I'm also a little confused by thr EV spread for celebi--do the Atk EVs serve a specific purpose? I'd go with a more straightforward spread of 252Spa/Spe unless you want a more bulky spread, which could be something with max HP and then defensive investment to your preference.

Quick notes: you have 4 extra EVs on dragonite, magnezone, and gastrodon that you're not using. Just put them in HP or something.

Hope this helped!

Thank you! The EVs on Celebi were just for a little bit more power on U-Turn. I don't even know why I did it, really. It was late, I was really tired. I'll probably use that Bulky spread so that I can get up Stealth Rock. I'll put the changes to my team in red so that they can be identified. I'll also update the importable as soon as I am sure that the effectiveness of the team has been maximized. I really don't want to drop anything for a Forretress, but if someone can give me a good suggestion or way in which to do so, I will.
 
This team looks fine, but I just want to make a couple of nitpicks, mainly related to your EV spreads. What is the point of running max speed on Magnezone - you just want enough to outpace SD Scizor. I'd suggest the spread of 36 HP 252 SpA 220 Speed to do the above.

No. 2: To fully capitalise on the support from Magnezone, I'd also suggest that you run an Offensive DD set on Nite, as the CBer is used to punch holes in stall and break through its counters with hard hitting, and Magnezone does all that for you already, so I'd exchange it for an Offensive DDer which is intended to sweep once Magnezone has removed all counters to it.

Your Gastrodon has a rather strange EV spread - I'd transfer those EV's that are in Special Defense to HP, because although it might take special hits slightly worse, it'll take hits overall better from both sides of the spectrum while still maintaining an offensive presence with those 252 Special Attack Ev's.

I'd actually go for either a Scarfed set or a defensive set on Celebi above both those that you suggest on your RMT, the scarfed one because aside from Mienshao, your team has no real revenge killing, and the defensive EV spread and moveset including Stealth Rock on Celebi, because SR is the best move in the game for a reason - it will whittle down pokes for an optimal DNitesweep late-game and also it ties in well with your U-turners, putting the opponents into a catch-22 situation with switching.

I love nitpicking. I do it all the time. Without nitpicks, there can be no fine tuning. Alright, so I see what you are getting at with the Magnezone. I'll change the EVs to what you suggested. I'm not sure if this would do anything, but would a Modest nature help more? I don't know how much it would drop the Speed... I'll probably just change the EVs like you said. Next, I'll also run that set on Dragonite. Could you provide a set that you think would be good? I really appreciate your feedback, as it seems that even though I can help other people with teams, my own tend to be somewhat lacking in some categories. Gastrodon's EVs were, simply put, to absorb anything that a Rotom-W might feel like throwing out. They also make an excellent switch into a weakened Latios. But I see your point. The HP EVs will make an easier switch into both sides of the spectrum, as you mentioned. I appreciate your feedback and will take your suggestions to heart.
 
You really need Timid on Maggy to outrun SDZor - I don't see how Modest will really help there either, because it doesn't miss out on any notable OHKO's with Timid that it gets with Modest.


As for the exact offensive DDnite set:

Dragonite @ Lum Berry/Lefties
Multiscale
252 Atk / 4 SpD / 252 Spe
Adamant
Fire Punch
Dragon Dance
Outrage
Earthquake

This is dead simple. Switch in, DD up once or twice, and clear up at the end. The reason for those 4 auxilary EV's being in Sp.def as opposed to HP is so that it can switch into SR one more time than it usually could.
 
You really need Timid on Maggy to outrun SDZor - I don't see how Modest will really help there either, because it doesn't miss out on any notable OHKO's with Timid that it gets with Modest.


As for the exact offensive DDnite set:

Dragonite @ Lum Berry/Lefties
Multiscale
252 Atk / 4 SpD / 252 Spe
Adamant
Fire Punch
Dragon Dance
Outrage
Earthquake

This is dead simple. Switch in, DD up once or twice, and clear up at the end. The reason for those 4 auxilary EV's being in Sp.def as opposed to HP is so that it can switch into SR one more time than it usually could.

Thank you very much. The Modest nature that I suggested was for hitting other things such as Gliscor. Harder.
 
going along with kidogo, u need hazards. but, more importantly, a rapid spinner. a hazard setter who can set up and survive can dominate. but, good news, you can fix it easily. somehow incorporate a rapid spin forretress.
sry i cant help more, i hav to leave. ill finish it later
 
Alright, thanks for that. I'm going to have to sacrifice someone on the team. The problem is, the only person that I can truly get rid of is Celebi. And that means that I gain a x4 Fire weakness and lose Thunder Wave AND the ability to take down Dragons and Magnezone counters as effectively. Help me out here, guys. If someone can present a good switch into Forretress, it would be greatly appreciated.
 
Solid team!
But just a few notes.
Your Mienshao has too many SP Attack EVs.
Actually its fine with just 4 unless you've done calcs to KO a certain Pokemon.
Mienshao needs as much HI Jump Kick smacking power as possible.
Magnezone already has Celebi using T-Wave so why don't you use Charge Beam instead? That way you can run HP Ice maybe for BoltBeam coverage (Since now you don't need to kill steels immediately but rather set up on them). A bulkier spread would be nice too so you can play him more like a tank,and it gives his Subs more durability.
Have you ever considered a Specs Gastro? Your set is fine,I actually like it but Specs gives him a more offensive approach. Oh and nobody runs Energy Ball on Alakazam anymore,so fear not. Also consider Scald over Surf,to potentially bolster Gastrodons weak defense.
Gliscor stuck out to me as sort of odd. Without SD or Attack EVs Ice Fang wont do crap,use Toxic instead. Also U-Turn seemed odd since Gliscor is a wall but I can understand the need for keeping offensive pressure on. I would still try Substitute over it anyway.
 
This isn't the best substitute, but if you're worried about having a spinner you can always try Donphan over Gliscor. Donphan had awesome physical bulk and with Sturdy you can almost assure to get Rocks up.
Here's what the Smogon page says.
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@ Leftovers
Impish
Sturdy
~ Rapid Spin
~ Stealth Rock
~ Earthquake
~ Toxic / Roar / Knock Off
252 HP / 4 Atk / 252 Def
As previously stated, Donphan is a fantastic user of Rapid Spin due to its Ground typing, good physical bulk, Sturdy, and ability to stand up against many threats with gusto. After Ghost-type threats have been removed, you are virtually guaranteed to be able to use Rapid Spin whenever you feel the need to do so. Donphan also fares well against other hazard users because it typically takes little damage from them, while completely retracting them from their usual duties.
If you're worried about Landorus and Gliscors you can use Ice Shard over Toxic / Roar / Knock Off.

Do what you will with this comment, but that's just my 2 cents.
 
Overall a very nice team that seems to be able to combat weathervteams rather easily, just a few nitpicks
A maybe you could change earthquake for extremespeed. It helps you finish off weakened foes or frail pokes easily, since i dont think eq isn't used that much (most heatrans carry an air balloon).
B Personally, I do always run charge beam over t-wave. When you have a sub up sgainst helpless foes like Ferro, you can set up till +6 and not t-wave the incoming poke, but just straight kill it.
Hope I helped and good luck!
 
I think this is a very good team.

The one problem I can see you having is with ice type pokemon or attacks.

The good part is, the pokemon you see shooting random ice beams at people the most (the waters) are generally unable to harm gastrodon.

Mamoswine is pretty scary once gastrodon or mienshao are weakened enough, as it tears through magnezone with earthquake and maims celebi, dragonite, and gliscor with ice type attacks.

Not something that will be seen much, nor something that might give you a lot of trouble, but a skillfully played mamo would be something to worry about.

Also, just being excessively nitpicky, but it says gastrodon east when the picture is of gastrodon west.
 
Yeah this team is severly weak to ice lol.

How about Mixed Infernape instead of Mienshao?

Same role, but gives you an ice resist.
 
I also think mix nape is a good idea. not only does it help protect against ice types, but something not mentioned is that it completes the fire/water/grass trio, which is pretty cool. For the item, I would either use life orb or air balloon.

Life orb for epic power, or air balloon for those times when mamoswine just gets on your nerves
 
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