A little song and Rain Dance:OU Warstory

Blackhawk11

one on one
I was searching for a battle on a beautiful Sunday afternoon, I know I should have been outside, but I had this itch to battle. I found one against someone I had never battled before, so neither of us knew of each others teams/strategies/etc. It turned out to be a very closely contested match, and had me, and I assume my opponent as well, guessing as to who would come out victorious. I didn’t ask his permission to write this however, so I will simply refer to him as “Anony.” Also, this was a Wi-Fi battle, so yes, I did have to write all this out (so you all better enjoy it!). And therefore, my Pokemon’s HP will be in the correct percentages thanks to a calculator, but my opponent’s will be in approximates, based on what I saw from the health bar.
--
Blackhawk11’s Team (Me) in order of appearance:

Uxie.png
dpmfa419.png
kingdra.png
kabutops.png
ludicolo-f.png
bronzong.png


Anony’s team will be revealed at the end of the warstory, but you could take a peak down there if you desperately need to. His last Pokemon took me for a big surprise though, so I suggest not looking in order to see exactly how I saw this match.
--
Nicknames will be omitted.
Entry Hazards, Status Damage, Leftovers, and Life Orb will be mentioned on first activation, and omitted afterwards (I get SR up, however, Anony never does, my Ludicolo and Anony's Dusknoir hold Lefties, and my Kingdra and his Latias hold LO).
Weather will be mentioned when it starts and stops.
Score will be presented after each KO (Blackhawk11 - Anony)
Sprites will always be shown in this order: Blackhawk11 vs. Anony, and will be before any battle text that turn.
Health (in percentages) will be presented after each turn.
Battle text will be in Bold
My commentary will be in Blue
--

Without further ado, here’s the match:

Uxie.png
vs.
weavile-f.png


Anony sent out Weavile
Blackhawk11 sent out Uxie
Weavile used Fake Out
A critical hit!
Uxie lost 22% of its health
Uxie flinched!

Uxie 78%
Weavile 100%

Because my team utilizes Rain Dance, my lead has considerable setting up to do. The best way to counter setting up is obviously taunting. I have developed a plan for most of the taunters in the OU metagame, however, and Weavile is no different. I attempted to damage it by using U-turn because, although I expected Fake Out, I know Weavile will be carrying a sash, which might hurt my chances of getting this annoying taunter out of my way.
--
Uxie.png
vs.
weavile-f.png


Weavile used Taunt
Uxie used U-turn
It’s super effective!
Weavile lost 51% of its health
Uxie returned to Blackhawk11!
Blackhawk11 sent out Floatzel

Floatzel 100%
Weavile 49%

Alright, I got my speedy little otter into the game safely, now for the kill, right? Unfortunately I ran into some problems.
--
dpmfa419.png
vs.
weavile-f.png


Floatzel used Aqua Jet
Weavile lost 44% of its health
Weavile used Counter
Floatzel lost 79% of its health

Floatzel 21%
Weavile 5%

Yeah, well. I knew that Weavile would outspeed me, even if it was adamant, so I feared that it would use Night Slash to KO Floatzel before I could even attack. I tried an Aqua Jet because I know that it has pitiful Defense and HP, but I guess I should have used Waterfall.
--
dpmfa419.png
vs.
weavile-f.png


Floatzel used Aqua Jet
Weavile lost 5% of its health
Anony’s Weavile fainted (6-5)

Floatzel 21%
Weavile 0%

The first KO of the match; it must mean something that I got it, right? Well we’ll see. Anyway, this turn I used Aqua Jet again because of the aforementioned speed issues; I knew it would take him out before he could hurt me, so it was a choice that certainly paid off.
--
dpmfa419.png
vs.
dusknoir.png


Anony sent out Dusknoir
Floatzel used Waterfall
Dusknoir lost 26% of its health
Dusknoir used Will-O-Wisp
Floatzel was burned
Floatzel’s Lum Berry cured it of its burn
Dusknoir’s leftovers restored its health a little
Dusknoir recovered 6% of its health

Floatzel 21%
Dusknoir 80%

I decided just to leave Floatzel in against Dusknoir, to do a little damage while enjoying the end of his life. To my surprise (I hoped for this but was expecting a ThunderPunch) Dusknoir used Will-O-Wisp! I would have loved to see my opponents face when the Berry kicked in, but the computer really doesn’t allow for that.
--
dpmfa419.png
vs.
dusknoir.png


Floatzel used Waterfall
Dusknoir lost 26% of its health
Dusknoir used ThunderPunch
It’s super effective!
Floatzel lost 21% of its health
Blackhawk11’s Floatzel fainted (5-5)

Floatzel 0%
Dusknoir 60%

There was ThunderPunch. I’m beginning to think that Will-O-Wisp was a missclick, but I didn’t ask. Now that his Weavile is out of the way and I can safely bring my Uxie back in, so I’ll take some time to set up.
--
Uxie.png
vs.
dusknoir.png


Blackhawk11 sent out Uxie
Uxie used Stealth Rock
Pointed stones float in the air around your foe’s team
Dusknoir used Will-O-Wisp
Dusknoir’s attack missed!

Uxie 78%
Dusknoir 66%

Ok, I got my lead back in and got those rocks up. Now for the rain.
--
Uxie.png
vs.
dusknoir.png


Uxie used Rain Dance
It started to rain! =) *Finally*
Dusknoir used Will-O-Wisp
Uxie was burned.
Uxie 66% (burned)
Dusknoir 72%

Yeah! I love dancing in the rain! Now I’m pretty sure Anony knows I’m using a Rain Dance team, if the use of a non-lead Floatzel in OU didn’t give that away already, so I’m prepared to bring in the king of rain, Kingdra.
--
Uxie.png
vs.
dusknoir.png


Uxie used U-turn
Dusknoir lost 3% of its health
Uxie returned to Blackhawk11
Blackhawk11 sent out Kingdra
Dusknoir used ThunderPunch
Kingdra lost 19% of its health
Kingdra is paralyzed

Kingdra 81% (paralyzed)
Dusknoir 75%

Wow. Sometimes you have to wonder about luck. My Kingdra is an all special user, so it would have shrugged off a burn, but paralysis? I was ticked off. I know that in the rain I can still outspeed this guy, so I’m going to try to hit him with my best shot.
--
kingdra.png
vs.
dusknoir.png


Kingdra is paralyzed, it can’t move
Dusknoir used Pain Split
The battlers shared their pain
Kingdra lost 4% of its health
Dusknoir recovered 3% percent of its health

Kingdra 77% (paralyzed)
Dusknoir 84%

Of course, first came the paralysis from the punch, and then I was completely paralyzed on the first turn. My luck seemed to be running out, and this Dusknoir has the potential to completely stall my team into submission, so I was hoping for a hit, no; make that a home run, on the next turn.
--
kingdra.png
vs.
dusknoir.png


Kingdra used Surf
Dusknoir lost 60% of its health
Kingdra lost 10% of its health
Dusknoir used ThunderPunch
Kingdra lost 21% of its health

Kingdra 46% (paralyzed)
Dusknoir 24%

Ok, I managed a single into left field. Not the home run I was looking for, but I’ll take it. At this rate I’ll get this annoying ghost to strikeout next turn.
--
kingdra.png
vs.
dusknoir.png


Kingdra is paralyzed, it can’t move
Dusknoir used Pain Split
The battlers shared their pain
Kingdra lost 11% of its health
Dusknoir recovered 8% of its health

Kingdra 35% (paralyzed)
Dusknoir 38%

There was a strikeout alright, but enough with the baseball references, because I’m not really that into the sport. Anyways, Dusknoir is still within range of a KO at the hands of a Surf, so I hope that I’m not fully paralyzed for a third time.
--
kingdra.png
vs.
dusknoir.png


Kingdra used Surf
A critical hit!
Dusknoir lost 38% of its health
Anony’s Dusknoir fainted (5-4)

Kingdra 25% (paralyzed)
Dusknoir 0%

The moment I’ve been waiting for finally comes! That blasted ghost is out of the way and I am free to dance around in the rain storm!
--
kingdra.png
vs.
sprite_376.png


Anony sent out Metagross
Pointed stones dug in to Metagross
Metagross used Agility
Kingdra used Surf
Metagross lost 93% of its health

Kingdra 15% (paralyzed)
Metagross 1% (+2 Speed)

You’ve got to be kidding me.
--
kingdra.png
vs.
sprite_376.png


Metagross used ThunderPunch
Kingdra lost 15% of its health
Blackhawk11’s Kingdra fainted (4-4)
The rain stopped…

Kingdra 0%
Metagross 1% (+2 Speed)

Great, now I’m short two sweepers, and all he’s missing is a lead and a wall; plus his Agiligross has set up on me, and it stopped raining, the latter of which would have been a good thing had I wanted to go outside shooting some hoops, but I was inside on my computer playing Pokemon, so it wasn’t the best that could happen. I decide that the rain needs to come back.
--
Uxie.png
vs.
sprite_376.png


Blackhawk11 sends out Uxie
Metagross used Meteor Mash
Uxie lost 44% of its health
Uxie used Rain Dance
It started to rain! Yay!

Uxie 10% (burn)
Metagross 1% (+2 Speed)

I got the rain up, so now it’s time for Uxie to die. I still have Bronzong in reserve to replenish the rain if need be, so I should be ok if I let Uxie go.
--
Uxie.png
vs.
sprite_376.png


Metagross used Meteor Mash
Uxie lost 10% of its health
Blackhawk11’s Uxie fainted (3-4)

Uxie 0%
Metagross 1% (+2 Speed)

I tend to play so that I don’t lose both my physical or special sweepers first, and this match is no different. I’ve lost a rain user, a physical sweeper, and a special sweeper, and I still have one of each of those left in reserve, so essentially I have a full team, it’s just mini-sized.
--
kabutops.png
vs.
sprite_376.png


Blackhawk11 sent out Kabutops
Kabutops used Aqua Jet
Metagross lost 1% of its health
Anony’s Metagross fainted (3-3)

Kabutops 100%
Metagross 0%

Now we’re even. It’s 3-3; once his Pokemon comes out we will each have three Pokemon at full health, know one of our opponents Pokemon, and have two Pokemon unknown to our opponent. Of course, Anony gets to decide which Pokemon he sends out against mine, but whatever.
--
kabutops.png
vs.
magnezone.png


Anony sent out Magnezone
Kabutops used Sword’s Dance
Magnezone used Thunderbolt
It’s super effective!
Kabutops lost 99% of its health
Kabutops hung on using its Focus Sash!
Magnezone’s leftovers restored its health a little

Kabutops 1% (+2 Attack)
Magnezone 100%

I’ve tried this technique on a few people before, and it’s another one of those times when I wish I could see my opponents expression, both when I SDed instead of attacking and when I survived with my sash. Now my opponent is in a bad position, because in the rain and after one SD, Kabutops can even OHKO a Skarmory with Waterfall on a good day.
--
kabutops.png
vs.
magnezone.png


Kabutops used Waterfall
Magnezone lost 100% of its health
Anony’s Magnazone fainted (3-2)

Kabutops 1% (+2 Attack)
Magnezone 0%

Never fails me. That Magnezone didn’t even know what hit him. I’m loving my position right now, because I have a super-strong physical sweeper with a STABed priority move, ready to take out anything that moves.
--
kabutops.png
vs.
Latias.png


Anony sent out Latias
Kabutops used Waterfall
It’s not very effective...
Latias lost 84% of its health
Latias used Thunderbolt
It’s super effective!
Kabutops lost 1% of its health
Blackhawk11’s Kabutops fainted (2-2)
Latias lost 4% of its health
Anony’s Latias fainted (2-1)

Kabutops 0%
Latias 0%

Life orb; gotta love it sometimes. Even though Waterfall didn’t do as much as I hoped, I still got the KO in the end due to Latias’s own recoil. Now we have a blind switch. I have two choices, Bronzong and Ludicolo, and Anony has only one Pokemon left. Right now I’m feeling confident that I will win, but I hold out on saying “gg” until I see what he has left.
--
ludicolo-f.png
vs.
Platinum_Hapinasu_Sprite.png


Blackhawk11 sent out Ludicolo
Anony sent out Blissey
Ludicolo used Surf
Blissey lost 23% of its health
Blissey used Toxic
Blissey’s attack missed…

Ludicolo 100%
Blissey 71%

My jaw dropped as soon as I saw that pink ball of fat. Forget “gg” now, it’s time to concentrate on KOing this thing. I know Ludicolo can’t do anything to this special monster, as I have Rain Dance over Focus Punch, but I decide to leave it in for now, because I notice that Blissey isn’t holding leftovers.
--
ludicolo-f.png
vs.
Platinum_Hapinasu_Sprite.png


Ludicolo used Surf
Blissey lost 23% of its health
Blissey used Toxic
Ludicolo was badly poisoned
The rain stopped…

Ludicolo 94% (badly poisoned)
Blissey 48%

Now I’ve got a situation on my hands. Ludicolo was put on a timer, and without rain I was very sure this Blissey would win, even though it lacked leftovers. I’m starting to get worried, but I keep my otherwise trusty Ludicolo in the match for the time being, and try to weaken Blissey.
--
ludicolo-f.png
vs.
Platinum_Hapinasu_Sprite.png


Ludicolo used Surf
Blissey lost 12% of its health
Blissey used Softboiled
Blissey recovered 50% of its health

Ludicolo 87% (badly poisoned)
Blissey 86%

And the sheer special defensive power of Blissey prevails, and I am forced to switch to Bronzong. I realized halfway through the turn that Ludicolo should still be alive after I explode with Zong, just in case Blissey survives, and so that the game won’t end in a tie if she is KOed. So I switch, expecting Blissey to attack, because Anony should know that my Ludicolo can’t harm him.
--
bronzong.png
vs.
Platinum_Hapinasu_Sprite.png


Blackhawk11 sent out Bronzong
Blissey used Softboiled
Blissey restored 14% of its health

Bronzong 100%
Blissey 100%

Luckily, Anony decided to restore some HP, maybe expecting a Surf. Bronzong only has one weakness; fire. And Blissey usually carry a spare attacking move, most often Flamethrower, Ice Beam, or Shadow Ball. I was hoping like crazy that this Blissey didn’t have Flamethrower, because that could potentially bring my chances of winning to a grinding halt. I go for a Rain Dance because Zong will get it up for eight turns, which could benefit Ludicolo if it needs to face the pink glob in a stall war.
--
bronzong.png
vs.
Platinum_Hapinasu_Sprite.png


Blissey used Seismic Toss
Bronzong lost 31% of its health
Bronzong used Rain Dance
It started to rain!

Bronzong 69%
Blissey 100%

Yes! Now I can be pretty sure that Blissey does not carry Flamethrower, because Anony feels that Seismic Toss is the best option, and now that the rain is up, I really don’t need to fear Flamethrower anyway. Zong has 335 total HP, so it can still survive two more tosses. That gives me enough time to attack with Earthquake to damage it, then go for the kill with Explosion if I feel that another Earthquake won’t get the job done.
--
bronzong.png
vs.
Platinum_Hapinasu_Sprite.png


Blissey used Seismic Toss
Bronzong lost 31% of its health
Bronzong used Earthquake
Blissey lost 23% of its health

Bronzong 38%
Blissey 77%

Zong won’t be beating Blissey with EQ anytime soon. So I gather my courage and hope for the best.
--
bronzong.png
vs.
Platinum_Hapinasu_Sprite.png


Blissey used Seismic Toss
Bronzong lost 31% of its health
Bronzong used Explosion
...
...
...
...
...
...
(This is that awkward moment while Blissey’s HP slowly heads towards zero)
...
...
A critical hit!!!
Blissey lost 77% of its health
Anony’s Blissey fainted
Blackhawk11’s Bronzong fainted (1-0)
--

The Good:
-The beast that is Kabutops, for taking out three of Anony’s Pokemon
-Bronzong, for going out with a well timed critical hit that probably won me the game.
-Anony, for one of the best battles I’ve had. Good game.

The Bad:
-ThunderPunch’s chance of paralysis.
-Paralysis’s unfortunate side-effect of occasionally not being able to attack.
-My terrible choice of using Aqua Jet against Weavile. Of course, had I not done that, this game may have been a lot less interesting.

The Ugly:
-Writing all this out. If I ever make another warstory, it's gonna be a Shoddy battle for sure.
-If you saw this thing before I edited it, that was ugly. If you didn't see it; don't worry about it.

Here is Anony’s team, in order of appearance:

weavile-f.png
dusknoir.png
sprite_376.png
magnezone.png
Latias.png
Platinum_Hapinasu_Sprite.png
 
214 Atk vs 59 Def & 651 HP (250 Base Power): 648 - 763 (99.54% - 117.20%)

No crit needed.

Wasn't the greatest battle. Thunderpunch hax, letting Ludicolo stay in.
 
Letting Ludicolo stay in seemingly too long wasn't entirely a bad idea - waiting that long to switch to Bronzong would suggest that Bronzong may not have an ideal build for countering Blissey, either (e.g. a CM build or Gyro Baller or something), which, if he'd known the damage calculation on Explosion, might have made his opponent overconfident.
 
@supermarth: I don't know where you got 59 Defense from as 99% of Blisseys run 252 Def EVs. That would give Blissey a range of Defense between 96 and 130 with a +Def nature, and 79-107 if neutral. My Bronzong's Attack IV isn't perfect, and it isn't EVed, so its stat is somewhere around or below 200. Had that Blissey been running 252/252 HP/Def, I would have a slight chance of not KOing it even with its previous damage. Therefore the crit guaranteed that I got the KO.

Just as a side note, RD teams are about sheer offense. I attack my opponents until they die, as shown in the warstory. I realize there isn't much prediction, but that's just the way RD teams go, and luckily this match didn't require much. just some luck from both sides keeping it close.
 
Explosion calculates at -2 for the defense modifier (or 500 base power), whichever one you want. Even if he Blissey had been running max HP EVs, I don't think it would've mattered. Most don't anyway.
 
The battle was ok, the Thunderpunch para was kinda lame but I don't support keeping Ludicolo in on Blissey so long, I ran the Calcs for Explosion on 252/252 Positive Nature Blissey and got 82.77% - 97.34% with 0 Attack EVs and Neutral Nature Bronzong. I know you said that your Bronzong's Attack IV wasn't perfect but since you EQed the previous turn the crit wasn't needed. Oh and I liked the baseball comments.
 
wait wait wait... on the turn latias came in and god mashed by waterfallm wasnt it supposed to die, due to SR (90+12=102)?

Not a good warstory. it was haxy,fast and without predictions or strategy. like many say, dont rush into a warstory, wait until it come.
 
Yeah, I guess I can see how it isn't the most exciting battle to read about, but it really had me on edge as I was battling, so I guess it's just one of those "you had to be there" moments.

Pombo: Yeah I must have messed up the health xD. Maybe for some reason I thought it lost only 6% from SR. I'll go change that.
 
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