Hello! I'm back, it's quite 6 months that I don't post anything, because of University and Job, that both takes a lot of my free time. I don't know how Metagame evolved in this six months, I only saw the new tier division, so I'm trying to build a new team, but this time i want to try something unespected, and play on the "surprise" factor. Any suggestion are welcomed, especially this time that I don't have a clear idea on how the metagame evolved.
The Team
In Depth
Wizard (Alakazam) (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Psychic
- Focus Blast
- Signal Beam
It's the firts time i try Alakazam. I was scared about his terrible Hp and Defenses and because of it I never used him before. But why not to try him, since he has a huge Sp.Atk force, and a "tricky" move like Trick to play with? He's also my only Special Force in the team, so i think there's nothing that can do damages like him on the Special Side. I'm thinking about replacing him with
Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Shadow Ball
- Thunderbolt
- Explosion
Because I can Trick the enemy in the same way Alakazam does, but i can also Explode in face of Special Walls, or Explode anyway when I don't need anymore his support. Tell me : Do you think Alakazam > Gengar, or
Gengar > Alakazam? Other options are welcomed, too.
Scorpion (Gliscor) (M) @ Focus Sash
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/218 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Roost
- Earthquake
- Baton Pass
When Alakazam has done his Job (hopefully with at least one KO and one Specsed enemy) he comes in and try to set up a Sword Dance, then Baton Pass quickly to one of my other pokes, especially Metagross or Azelf. I chose Hyper Cutter because I can't activate Sand Veil in any way, if the opponent don't have a Sandstreamer, and it can allow me to set up while I can ignore Intimidate or other attemps to take my Atk down.
F-I-T-Z (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch
- Thunderpunch
- Ice Punch
- Zen Headbutt
Yeah, this set is very "uncommon", but a High Atk Stat, High speed and large coverage makes this set a perfect Sword Dance + Baton-Pass receiver. Yes, he's not too strong without SD support, but I chose him properly for his "Receiver" role. Focus Sash allows me to survive if the enemy attacks on my Baton-Pass.
SuperVehicle001 (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Meteor Mash
- Thunderpunch
- Earthquake
Like Azelf, he was built to take advantages from Gliscor's Baton Pass. Sword Dance Bullet Punch can do very High damages on faster enemies, Meteor Mash can hit (with more power than Bullet Punch) slower enemies, Thunderpunch can take down what resist Steel, and Eartquake give me some coverage. Thinking about using Pursuit on this set, but i have no idea on what i should erase to make room for it.
Mency (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/252 Spd/176 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Brick Break
- Roost
- Outrage
This Mixmence helps me to deal with Skarm-Bliss combination. It can also take advantages from Sword Dance, and fire out an extremely powerful Outrage rampage. Roost gives him a bit of durability, if I found some free turn to use it. I chose her because Mixmence is every useful in my opinion, but I'm thinking to replace her or Blissey with some Bulky Water like Suicune or Vaporeon, or with Starmie (but in this case I'll leave Blissey at her place).
Nurse (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
The main role of her is to cure all status changes of my team, since all of my Team-mates suffer from status. Not much to say, I need her because Special Sweepers can make me some troubles, but i was thinking to replace her with some Bulky Water, like Sleep-Talk Suicune, that can absorb status and give me some coverage that lacks in my team with Surf and Ice Beam.
Now, i can see that Heatran makes me a lot of troubles, since any of my pokes can switch in safety and take him down. He's the main reason I was thinking about insert a Bulky Water. Blissey can wall him, but she can only force him to switch, that's not really what i mean with "counter a pokemon".
Also Water attacks makes me some troubles, since no one resist Water barring Salamence. Another reason to insert a Bulky Water.
Help me to find my weak points, any suggestion is welcomed! Thanks :D
The Team






In Depth

Wizard (Alakazam) (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Psychic
- Focus Blast
- Signal Beam
It's the firts time i try Alakazam. I was scared about his terrible Hp and Defenses and because of it I never used him before. But why not to try him, since he has a huge Sp.Atk force, and a "tricky" move like Trick to play with? He's also my only Special Force in the team, so i think there's nothing that can do damages like him on the Special Side. I'm thinking about replacing him with
Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Shadow Ball
- Thunderbolt
- Explosion
Because I can Trick the enemy in the same way Alakazam does, but i can also Explode in face of Special Walls, or Explode anyway when I don't need anymore his support. Tell me : Do you think Alakazam > Gengar, or
Gengar > Alakazam? Other options are welcomed, too.

Scorpion (Gliscor) (M) @ Focus Sash
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/218 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Roost
- Earthquake
- Baton Pass
When Alakazam has done his Job (hopefully with at least one KO and one Specsed enemy) he comes in and try to set up a Sword Dance, then Baton Pass quickly to one of my other pokes, especially Metagross or Azelf. I chose Hyper Cutter because I can't activate Sand Veil in any way, if the opponent don't have a Sandstreamer, and it can allow me to set up while I can ignore Intimidate or other attemps to take my Atk down.

F-I-T-Z (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch
- Thunderpunch
- Ice Punch
- Zen Headbutt
Yeah, this set is very "uncommon", but a High Atk Stat, High speed and large coverage makes this set a perfect Sword Dance + Baton-Pass receiver. Yes, he's not too strong without SD support, but I chose him properly for his "Receiver" role. Focus Sash allows me to survive if the enemy attacks on my Baton-Pass.

SuperVehicle001 (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Meteor Mash
- Thunderpunch
- Earthquake
Like Azelf, he was built to take advantages from Gliscor's Baton Pass. Sword Dance Bullet Punch can do very High damages on faster enemies, Meteor Mash can hit (with more power than Bullet Punch) slower enemies, Thunderpunch can take down what resist Steel, and Eartquake give me some coverage. Thinking about using Pursuit on this set, but i have no idea on what i should erase to make room for it.

Mency (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/252 Spd/176 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Brick Break
- Roost
- Outrage
This Mixmence helps me to deal with Skarm-Bliss combination. It can also take advantages from Sword Dance, and fire out an extremely powerful Outrage rampage. Roost gives him a bit of durability, if I found some free turn to use it. I chose her because Mixmence is every useful in my opinion, but I'm thinking to replace her or Blissey with some Bulky Water like Suicune or Vaporeon, or with Starmie (but in this case I'll leave Blissey at her place).

Nurse (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
The main role of her is to cure all status changes of my team, since all of my Team-mates suffer from status. Not much to say, I need her because Special Sweepers can make me some troubles, but i was thinking to replace her with some Bulky Water, like Sleep-Talk Suicune, that can absorb status and give me some coverage that lacks in my team with Surf and Ice Beam.
Now, i can see that Heatran makes me a lot of troubles, since any of my pokes can switch in safety and take him down. He's the main reason I was thinking about insert a Bulky Water. Blissey can wall him, but she can only force him to switch, that's not really what i mean with "counter a pokemon".
Also Water attacks makes me some troubles, since no one resist Water barring Salamence. Another reason to insert a Bulky Water.
Help me to find my weak points, any suggestion is welcomed! Thanks :D