Depends on what you classify as really high
anyways this is a team that I came to grips with after lots of adjustments
The team originally started out as a way for Nasty Plot Togekiss to sweep, but it turns out that a +4 Aura Sphere (no life orb or anything) barely 2hkos blissey, and how often does togekiss get to +4 anyway?
in addition, Togekiss's SR weakness and slow speed made it dependent on one or 2 twavers as well as a spinner, and that was just asking for way too much
So I built this team that doesnt need to setup to win, and allows very few oppurtunities for the other person to set up
on with the team
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/160 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Encore
- Stone Edge
- Substitute
Machamp is probably the best antilead out there nowadays. Encore is what makes it so good, I encore as the other person uses stealth rock, meaning they have to switch and I can get a free sub up.
Once I have a Sub, the combo of Dynamicpunch and Stone Edge is only resisted by Gliscor amongst the common OUers. Dynamicpunch has an 100 percent confusion rate, Stone Edge for flyers like Zapdos. Stone Edge also 3hkos the bulkiest of rotoms(a fun fact) but I rarely stay in for 3 turns waiting to get WoWed!
Machamp is also fairly bulky, you're gonna need something like a choice specs azelf psychic to ohko this thing. Gengar's non life orb shadow ball is like a 3hko so no worries there.
As a side note, Machamp really shuts down Ninjask leads if you think about it.
Team Synergy: Switches into Tyranitar and Scizor Uturns if they come out vs Latias
My entire team except infernape can take psychic attacks aimed at Machamp, as for flying attacks, well they dont exist.
---
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Trick
Another one of the remaining members from the togekiss team, Modest Specs Latias is no joke. If I manage to take down Blissey, This thing can Draco Meteor, switch out, come back in and Draco Meteor again. Repeat a couple of times vs stall, and I win!
Against nonstall teams, I actually like to Surf first because it lets me 2hko incoming Scizors, as well as 2hko all but the bulkiest of Tyranitars.
Dragon Pulse is for reliable Stab but I rarely use it now that I think about it, I might switch it out for Roost, if I tricked my scarf away
Speaking of which, Trick is also another move that I rarely use, but It helps me take care of things that like to set up, like curselax, cm jirachi, etc
I chose Modest over Timid because the only thing im missing out on outspeeding is Salamence, and Modest really gives Latias the power to 2hko Scizor and Tyranitar
Team Synergy: Takes Ground/fighting attacks, fire attacks aimed at jirachi/celebi
its main counters are TTar, Scizor, Metagross, Blissey and Snorlax
I can bring in Machamp against all of them, I bring in Celebi vs Metagross
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Substitute
The weak link to my team, altho it has sweeped a number of times. It also beats Stall to a degree, but Jirachi cant really set up in the face of Swampert and Hippowdon EQs
Its also not that powerful until it gets to like +4 or 5, so I thought about using CM suicune here with either Sub or Rest
The only reasons why I stuck with Jirachi was because it can prevent a sweep by enemy lucarios if they have used close combat once, then I outspeed and can Psychic
It also doesnt lose its recovery due to Sandstorm so thats always a plus
Psychic Thunderbolt has pretty good coverage, except that it has no chance vs Tyranitar
I am looking to Replace this, if Possible
Team Synergy: Tyranitar, Blissey, Snorlax and Heatran threaten it. I switch in Machamp or Scizor on the first 3, and Latias on Heatran
---
Scizor (M) @ Occa Berry
Ability: Technician
EVs: 176 HP/252 Atk/80 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- U-turn
- Pursuit
This is actually one of the best scizors Ive used. Most people opt for Choice Band, but then again, the theme of the team is no-setups, and a Scizor locked into Bullet Punch is just begging to get Dragon Danced on
with Occa Berry, Magnezone cant OHKO me so I can superpower for some good damage or Uturn out
The one time I had this out vs a Heatran, a scarf flamethrower managed like 65% but it may have been poorly EVed
This also stops DDTTar sweeps if Machamp is down, as Occa Berry lets me survive the Fire Punch
Pursuit vs Latias and Gengar, Uturn to switch out of things like Meanlook Umbreon, Bullet Punch for priority
Team Synergy: Takes Ice Shards for Latias, checks Tyranitar for Latias, Some good bulk so I can 2hko Flygon with bullet punch but flygon cant 2hko me
Prevents Gengar from ruining my team, Pursuits Latias
If rotom comes in, I either sac Celebi or bring in Latias for the Meteor
Gyarados and Kingdra are bigger problems but nothing my team cant handle if my team is at respectable health.
---
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Thunder Wave
- Hidden Power [Fire]
- Grass Knot
Tinkerbell with a twist. I intially used the regular Tinkerbell set, but then I realized I didnt have a Stealth Rocker!
You know the drill, Twave for anything, if ground types come in I grass knot them
speaking of which, this Celebi is ridiculously good at luring out Scizors and Tyranitars and putting them at low health ranges so Latias can precede to sweep almost uncontested.
Metagross will be hard pressed to OHKO this thing so I can Twave them to make it easier for me to handle
Team Synergy: 7 weaknesses isnt too attractive but it does provide for a Ground and fighting resistance. Tinkerbell can beat its usual counters so this celebi switches out against very few things except Salamence
If salamence comes in, I usually sac something thats already at low health to either bring in Scizor or Infernape
---
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk/232 Spd/24 SAtk
Lonely nature (+Atk, -Def)
- Close Combat
- U-turn
- Stone Edge
- Fire Blast
Probably the best revenger in the game and heres why:
Most fast scarfers are good but they lack power and are pursuitted too easily
Think about them, Gengar, Azelf, Latias, Flygon
Well Flygon isnt weak to pursuit but it isnt a lock to outspeed DD Salamence
I use a different set than whats on the smogon analysis, I chose to opt for a physically based Scarf Ape
Close Combat easily decimates ScarfTran, DDTyranitar, and some other stuff
Uturn to deal some nice damage to infernape's usual switch ins, aka Starmie and Latias
Stone Edge to kill Salamence and Gyarados
Fire Blast to kill Agiligross and to prevent myself from being unable to touch Hippowdon
My only complaint about this thing is that Close Combat cant OHKO Flygon and Kingdra(It comes very close to), but HP Ice is almost out of the question because it doesnt do anything to anybody except Flygon and gliscor
Stone Edge is almost always better
Team Synergy: Not much because Infernape has very few definite counters outside of starmie and Latias but both are weakened by Uturn
It acts as a safety net to all boosters listed in the analysis of moves, and, lets be honest here, It can ill-afford to switch into attacks aimed at my other pokes, all of whom are bulkier than this flying monkey
Rate away
and Ill post a threatlist within due time
anyways this is a team that I came to grips with after lots of adjustments
The team originally started out as a way for Nasty Plot Togekiss to sweep, but it turns out that a +4 Aura Sphere (no life orb or anything) barely 2hkos blissey, and how often does togekiss get to +4 anyway?
in addition, Togekiss's SR weakness and slow speed made it dependent on one or 2 twavers as well as a spinner, and that was just asking for way too much
So I built this team that doesnt need to setup to win, and allows very few oppurtunities for the other person to set up
on with the team

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/160 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Encore
- Stone Edge
- Substitute
Machamp is probably the best antilead out there nowadays. Encore is what makes it so good, I encore as the other person uses stealth rock, meaning they have to switch and I can get a free sub up.
Once I have a Sub, the combo of Dynamicpunch and Stone Edge is only resisted by Gliscor amongst the common OUers. Dynamicpunch has an 100 percent confusion rate, Stone Edge for flyers like Zapdos. Stone Edge also 3hkos the bulkiest of rotoms(a fun fact) but I rarely stay in for 3 turns waiting to get WoWed!
Machamp is also fairly bulky, you're gonna need something like a choice specs azelf psychic to ohko this thing. Gengar's non life orb shadow ball is like a 3hko so no worries there.
As a side note, Machamp really shuts down Ninjask leads if you think about it.
Team Synergy: Switches into Tyranitar and Scizor Uturns if they come out vs Latias
My entire team except infernape can take psychic attacks aimed at Machamp, as for flying attacks, well they dont exist.
---

Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Trick
Another one of the remaining members from the togekiss team, Modest Specs Latias is no joke. If I manage to take down Blissey, This thing can Draco Meteor, switch out, come back in and Draco Meteor again. Repeat a couple of times vs stall, and I win!
Against nonstall teams, I actually like to Surf first because it lets me 2hko incoming Scizors, as well as 2hko all but the bulkiest of Tyranitars.
Dragon Pulse is for reliable Stab but I rarely use it now that I think about it, I might switch it out for Roost, if I tricked my scarf away
Speaking of which, Trick is also another move that I rarely use, but It helps me take care of things that like to set up, like curselax, cm jirachi, etc
I chose Modest over Timid because the only thing im missing out on outspeeding is Salamence, and Modest really gives Latias the power to 2hko Scizor and Tyranitar
Team Synergy: Takes Ground/fighting attacks, fire attacks aimed at jirachi/celebi
its main counters are TTar, Scizor, Metagross, Blissey and Snorlax
I can bring in Machamp against all of them, I bring in Celebi vs Metagross
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Substitute
The weak link to my team, altho it has sweeped a number of times. It also beats Stall to a degree, but Jirachi cant really set up in the face of Swampert and Hippowdon EQs
Its also not that powerful until it gets to like +4 or 5, so I thought about using CM suicune here with either Sub or Rest
The only reasons why I stuck with Jirachi was because it can prevent a sweep by enemy lucarios if they have used close combat once, then I outspeed and can Psychic
It also doesnt lose its recovery due to Sandstorm so thats always a plus
Psychic Thunderbolt has pretty good coverage, except that it has no chance vs Tyranitar
I am looking to Replace this, if Possible
Team Synergy: Tyranitar, Blissey, Snorlax and Heatran threaten it. I switch in Machamp or Scizor on the first 3, and Latias on Heatran
---

Scizor (M) @ Occa Berry
Ability: Technician
EVs: 176 HP/252 Atk/80 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- U-turn
- Pursuit
This is actually one of the best scizors Ive used. Most people opt for Choice Band, but then again, the theme of the team is no-setups, and a Scizor locked into Bullet Punch is just begging to get Dragon Danced on
with Occa Berry, Magnezone cant OHKO me so I can superpower for some good damage or Uturn out
The one time I had this out vs a Heatran, a scarf flamethrower managed like 65% but it may have been poorly EVed
This also stops DDTTar sweeps if Machamp is down, as Occa Berry lets me survive the Fire Punch
Pursuit vs Latias and Gengar, Uturn to switch out of things like Meanlook Umbreon, Bullet Punch for priority
Team Synergy: Takes Ice Shards for Latias, checks Tyranitar for Latias, Some good bulk so I can 2hko Flygon with bullet punch but flygon cant 2hko me
Prevents Gengar from ruining my team, Pursuits Latias
If rotom comes in, I either sac Celebi or bring in Latias for the Meteor
Gyarados and Kingdra are bigger problems but nothing my team cant handle if my team is at respectable health.
---

Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Thunder Wave
- Hidden Power [Fire]
- Grass Knot
Tinkerbell with a twist. I intially used the regular Tinkerbell set, but then I realized I didnt have a Stealth Rocker!
You know the drill, Twave for anything, if ground types come in I grass knot them
speaking of which, this Celebi is ridiculously good at luring out Scizors and Tyranitars and putting them at low health ranges so Latias can precede to sweep almost uncontested.
Metagross will be hard pressed to OHKO this thing so I can Twave them to make it easier for me to handle
Team Synergy: 7 weaknesses isnt too attractive but it does provide for a Ground and fighting resistance. Tinkerbell can beat its usual counters so this celebi switches out against very few things except Salamence
If salamence comes in, I usually sac something thats already at low health to either bring in Scizor or Infernape
---

Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk/232 Spd/24 SAtk
Lonely nature (+Atk, -Def)
- Close Combat
- U-turn
- Stone Edge
- Fire Blast
Probably the best revenger in the game and heres why:
Most fast scarfers are good but they lack power and are pursuitted too easily
Think about them, Gengar, Azelf, Latias, Flygon
Well Flygon isnt weak to pursuit but it isnt a lock to outspeed DD Salamence
I use a different set than whats on the smogon analysis, I chose to opt for a physically based Scarf Ape
Close Combat easily decimates ScarfTran, DDTyranitar, and some other stuff
Uturn to deal some nice damage to infernape's usual switch ins, aka Starmie and Latias
Stone Edge to kill Salamence and Gyarados
Fire Blast to kill Agiligross and to prevent myself from being unable to touch Hippowdon
My only complaint about this thing is that Close Combat cant OHKO Flygon and Kingdra(It comes very close to), but HP Ice is almost out of the question because it doesnt do anything to anybody except Flygon and gliscor
Stone Edge is almost always better
Team Synergy: Not much because Infernape has very few definite counters outside of starmie and Latias but both are weakened by Uturn
It acts as a safety net to all boosters listed in the analysis of moves, and, lets be honest here, It can ill-afford to switch into attacks aimed at my other pokes, all of whom are bulkier than this flying monkey
Rate away
and Ill post a threatlist within due time