Hey Smogon. I've been playing UU for the past few months now, and managed to build one that can win sometimes. However, I find my self constantly losing to the same stuff over and over again, so I thought posting an RMT could help it. Without further ado, here is my team.
At a Glance:
In Depth:
Ambipom (M) @ Silk Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Atk, -SAtk)
- Fake Out
- Return
- Taunt
- U-turn
This guy is such a BAMF. Seriously, he is such a great scouting lead. Fake Out for some damage, Taunt to prevent hazards, and other opponents from setting up. U-turn can help scout and keep the momentum going in my favor. Return is a strong and powerful STAB, and can KO a lot of sweepers after a Fake Out. Not much else to say really. This guy is generally a great way to start battles, and usually gets his job done. The main thing I am considering changing is it's nature from Adamant to Jolly to help it Taunt/Return more enemies before they set up a sub or attack.
Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 208 HP / 204 Def / 96 SAtk
Calm Nature (+SDef, -Atk)
- Giga Drain
- Leech Seed
- Substitute
- Knock Off
One of my physical walls. This guy functions as a SubSeeder, I like to switch in on something it walls, and then Substitute on the switch. Depending on what they bring in, I either Leech Seed or Knock Off. Leech Seed is my main first move, while Knock Off is useful for getting rid of Eviolites and other items. Regenerator is useful for restoring the HP I lose from Substitute, and Giga Drain can also restore the HP while also doing damage. Other than that, this thing can tank physical hits like a boss, and only lets me down when I play stupidly with it.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Slack Off
- Surf
- Toxic
- Psychic
My other physical wall. Slowbro is great, and can tank many physical hits extremely well. It can Toxic stall with Slack Off and Regenerator, and also hit hard with Surf and Psychic. Regenrator is also useful to combine with Tangrowth, as they cover a lot of each others weaknesses pretty well, and can restore HP while switching while the foe gets weakened by Leech Seed/Toxic. Great typing allows it to have a useful Fighting resistance, as well as Ice and Water.
Flygon (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Dragon Claw
- Earthquake
- U-turn
Ah, Flygon. This thing is so awesome. What makes it more unique than other Flygon is that it runs Life Orb, as opposed to a Scarf or even a Band. This can help me when my opponent switches in a Ground immune Pokemon and expect me to switch after an Earthquake, while I instead attack with Dragon Claw or Fire Punch. U-Turn functions the same here as it does with Ambipom, to scout and allow me to keep the momentum. Another great thing about using Life Orb as opposed to a Choice Item is the ability to allow me to switch my moves, which has proved helpful on numerous occasions.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Seismic Toss
Good old Chansey. Its rare to see a UU team without Chansey these days, and for good reason. Chansey is just so bulky and can take everything you throw at it. I run a pretty standard set, as Toxic/Wish/Protect is the best way to get damage with Chansey. Seismic Toss is there because of Chansey's horrid special attack, so 100 damage is the most it can do with it's attacks. Not really useful against Hail teams, but it can still stall against them. Yeah. Chansey is the stall master, that's all you need to know.
Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Volt Switch
- Overheat
- Trick
And finally, we have the revenge killer. TrickScarf Roton is awesome in UU, with all the stall and Eviolites flying around. Volt Switch is great after they switch due to being Scarfed, Thunderbolt is what I use if I want to stay in and kill them, and has nice coverage with Overheat. Just a standard Rotom-H set really.
So thanks for taking the time to read my RMT, and please comment with your suggestions on how to improve this team. I'm willing to change almost anything, just don't be too harsh and say stuff like get an entirely new team. So rate away!
(Back sprite unavailable for Rotom-H)
At a Glance:






In Depth:

Ambipom (M) @ Silk Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Atk, -SAtk)
- Fake Out
- Return
- Taunt
- U-turn
This guy is such a BAMF. Seriously, he is such a great scouting lead. Fake Out for some damage, Taunt to prevent hazards, and other opponents from setting up. U-turn can help scout and keep the momentum going in my favor. Return is a strong and powerful STAB, and can KO a lot of sweepers after a Fake Out. Not much else to say really. This guy is generally a great way to start battles, and usually gets his job done. The main thing I am considering changing is it's nature from Adamant to Jolly to help it Taunt/Return more enemies before they set up a sub or attack.

Trait: Regenerator
EVs: 208 HP / 204 Def / 96 SAtk
Calm Nature (+SDef, -Atk)
- Giga Drain
- Leech Seed
- Substitute
- Knock Off
One of my physical walls. This guy functions as a SubSeeder, I like to switch in on something it walls, and then Substitute on the switch. Depending on what they bring in, I either Leech Seed or Knock Off. Leech Seed is my main first move, while Knock Off is useful for getting rid of Eviolites and other items. Regenerator is useful for restoring the HP I lose from Substitute, and Giga Drain can also restore the HP while also doing damage. Other than that, this thing can tank physical hits like a boss, and only lets me down when I play stupidly with it.

Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Slack Off
- Surf
- Toxic
- Psychic
My other physical wall. Slowbro is great, and can tank many physical hits extremely well. It can Toxic stall with Slack Off and Regenerator, and also hit hard with Surf and Psychic. Regenrator is also useful to combine with Tangrowth, as they cover a lot of each others weaknesses pretty well, and can restore HP while switching while the foe gets weakened by Leech Seed/Toxic. Great typing allows it to have a useful Fighting resistance, as well as Ice and Water.

Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Dragon Claw
- Earthquake
- U-turn
Ah, Flygon. This thing is so awesome. What makes it more unique than other Flygon is that it runs Life Orb, as opposed to a Scarf or even a Band. This can help me when my opponent switches in a Ground immune Pokemon and expect me to switch after an Earthquake, while I instead attack with Dragon Claw or Fire Punch. U-Turn functions the same here as it does with Ambipom, to scout and allow me to keep the momentum. Another great thing about using Life Orb as opposed to a Choice Item is the ability to allow me to switch my moves, which has proved helpful on numerous occasions.

Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Seismic Toss
Good old Chansey. Its rare to see a UU team without Chansey these days, and for good reason. Chansey is just so bulky and can take everything you throw at it. I run a pretty standard set, as Toxic/Wish/Protect is the best way to get damage with Chansey. Seismic Toss is there because of Chansey's horrid special attack, so 100 damage is the most it can do with it's attacks. Not really useful against Hail teams, but it can still stall against them. Yeah. Chansey is the stall master, that's all you need to know.

Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Volt Switch
- Overheat
- Trick
And finally, we have the revenge killer. TrickScarf Roton is awesome in UU, with all the stall and Eviolites flying around. Volt Switch is great after they switch due to being Scarfed, Thunderbolt is what I use if I want to stay in and kill them, and has nice coverage with Overheat. Just a standard Rotom-H set really.
So thanks for taking the time to read my RMT, and please comment with your suggestions on how to improve this team. I'm willing to change almost anything, just don't be too harsh and say stuff like get an entirely new team. So rate away!




