A Peaceful Week for the Town of Salem - WON BY THE MAFIA AND THE WITCH

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genisu

I COULD BE BANNED!
You guys don't know me but I am an ancient beast when it comes to playing mafia both online and in person.
Firstly, my take on the setup... Im accustomed to more vanilla setups. Its hard for me to gauge role heavy setups like this one, but my impression is that town has like a 20% chance to win. 6/15 evils is very difficult for town to overcome in my opinion, even in a role heavy setup. Maybe there is some optimal strategy with claiming, whispering and coordinating to "solve" the setup which extremely good players would do. In this case though, town had the work cut out for them. I think a decent/average town would win 20% of the time.

Now for something a bit more dire... I seriously hope this game is not representative of the average townplay on Smogon. This was messy, grim, and downright lazy townplay. You guys were caught up in trying to "solve" the setup ever since day 1 to the point where you ignored reads and standard townplay. I think people were perhaps confused because of TOS and this being a role heavy game, but take it from an old veteran: reading people should be your first approach to the game. If you are LUCKY and FORTUNATE enough to solve the game with night actions, then so be it. Until that happens, assume you need to actually activate your brain cells, ask pointed questions, and use your intuition.

The sheer number of times players forgot who claimed something, forgot that there was a transport on N2, forgot basic game mechanics, lazily asked for vote counts instead of checking themselves was STAGGERING. I realize a lot of this sort of posting came from actual scum players and that is somewhat more forgivable for scum players to do, but general malaise and apathy of the town made it possible for scum to do this without being called out or otherwise looked at for it.
i think its that this time we had an extreme amount of new players, alice flandrs dbd lechen saber as well as neon being v troll, most smogon towns are not like this at all
 
You guys don't know me but I am an ancient beast when it comes to playing mafia both online and in person.
Firstly, my take on the setup... Im accustomed to more vanilla setups. Its hard for me to gauge role heavy setups like this one, but my impression is that town has like a 20% chance to win. 6/15 evils is very difficult for town to overcome in my opinion, even in a role heavy setup. Maybe there is some optimal strategy with claiming, whispering and coordinating to "solve" the setup which extremely good players would do. In this case though, town had the work cut out for them. I think a decent/average town would win 20% of the time.

Now for something a bit more dire... I seriously hope this game is not representative of the average townplay on Smogon. This was messy, grim, and downright lazy townplay. You guys were caught up in trying to "solve" the setup ever since day 1 to the point where you ignored reads and standard townplay. I think people were perhaps confused because of TOS and this being a role heavy game, but take it from an old veteran: reading people should be your first approach to the game. If you are LUCKY and FORTUNATE enough to solve the game with night actions, then so be it. Until that happens, assume you need to actually activate your brain cells, ask pointed questions, and use your intuition.

The sheer number of times players forgot who claimed something, forgot that there was a transport on N2, forgot basic game mechanics, lazily asked for vote counts instead of checking themselves was STAGGERING. I realize a lot of this sort of posting came from actual scum players and that is somewhat more forgivable for scum players to do, but general malaise and apathy of the town made it possible for scum to do this without being called out or otherwise looked at for it.
In broad strokes I think a lot of this was the result of inexperience imo. The most experienced player (Celever imo) died n1, Jalmont got voted out, I rarely play NOC (and still am a bit rusty), so it was really up to psy to try and organize the entire town into a coherent direction imo.

Lechen, psy, and I kinda got on board with the jalmont vote due to a "result" from Redless (redcheck) that would have led to a 1f1 vote. I was not expecting that the 2x kill from werewolf would basically lose the game.
 

genisu

I COULD BE BANNED!
In broad strokes I think a lot of this was the result of inexperience imo. The most experienced player (Celever imo) died n1, Jalmont got voted out, I rarely play NOC (and still am a bit rusty), so it was really up to psy to try and organize the entire town into a coherent direction imo.
alice and pulsar managed to pocket half of the town and me and psy didnt trust each other so ig there was that
 
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