Heracross as we all know is a common OU sweeper who devastates many in the metagame. Many people come to believe that the only safe switch in is Gliscor as it can take Heras moves and laugh right back. But a new counter has risen to light and its name is Yanmega.
While at first appearence it doesn't seem to pose a threat, it can take down many Heras with ease. Most Heras you encounter will be the scarfing kind.To start off say you have something like Ttar out, obviously Hera is going to go for a CC and finish you off. Now you switch to yanmega on a CC which does 46-54 damage on a neutral nature in defense Yanmega.
Now the Hera user is thinking that one stone edge will end it. Now normally a Scarf Hera will still outspeed and KO you. Which is why you use protect first turn. Now that would be useless IF Yanmega's ability is overlooked. Speed Boost, an ability that is the core of many Ninjask. After one speed boost on a neutral speed nature and max speed evs and IVs mega you should out speed Scarfcross and use Air Slash for the OHKO. Air slash coming from a neutral nature sp attk Yanmega (thats 331 sp attk folks) deals 547-644 damage to a + sp defense natured Hera which is unlikely to come up anyway lol.
Its also not to bad at helping the team out also. After that speed boost it will most likely out speed anything your opponent brings out. Now it will most likely be something like Bliss or Rhyperior that they send to counter you. This is usually problematic but Yanmega can also learn Hypnosis before evolving.
Ahh hypnosis Gengar used to run rampant awhile back until it got an even larger special movepool this gen. Thats not to say Yanmega can't utilize it though.
Yanmega@ Wide Lens
Modest/Timid
252 sp attk 252 speed 6 hp
Air Slash
Bug Buzz
Hypnosis
Protect
Your standard 252/6 ev spread on most sweepers. Wide lens helps a bit with the accuracy problem on Hypnosis. Bug Buzz and Air slash are for STAB Hypnosis is for team support and protect is to trap Choice users and/or get a free speed boost. If you do manage to pull of Hypnosis you can usually switch to something else on your team and get one or two free turns of setup which can help immensly.
While at first appearence it doesn't seem to pose a threat, it can take down many Heras with ease. Most Heras you encounter will be the scarfing kind.To start off say you have something like Ttar out, obviously Hera is going to go for a CC and finish you off. Now you switch to yanmega on a CC which does 46-54 damage on a neutral nature in defense Yanmega.
Now the Hera user is thinking that one stone edge will end it. Now normally a Scarf Hera will still outspeed and KO you. Which is why you use protect first turn. Now that would be useless IF Yanmega's ability is overlooked. Speed Boost, an ability that is the core of many Ninjask. After one speed boost on a neutral speed nature and max speed evs and IVs mega you should out speed Scarfcross and use Air Slash for the OHKO. Air slash coming from a neutral nature sp attk Yanmega (thats 331 sp attk folks) deals 547-644 damage to a + sp defense natured Hera which is unlikely to come up anyway lol.
Its also not to bad at helping the team out also. After that speed boost it will most likely out speed anything your opponent brings out. Now it will most likely be something like Bliss or Rhyperior that they send to counter you. This is usually problematic but Yanmega can also learn Hypnosis before evolving.
Ahh hypnosis Gengar used to run rampant awhile back until it got an even larger special movepool this gen. Thats not to say Yanmega can't utilize it though.
Yanmega@ Wide Lens
Modest/Timid
252 sp attk 252 speed 6 hp
Air Slash
Bug Buzz
Hypnosis
Protect
Your standard 252/6 ev spread on most sweepers. Wide lens helps a bit with the accuracy problem on Hypnosis. Bug Buzz and Air slash are for STAB Hypnosis is for team support and protect is to trap Choice users and/or get a free speed boost. If you do manage to pull of Hypnosis you can usually switch to something else on your team and get one or two free turns of setup which can help immensly.