Hey, So I've been using this team for a bit and I feel it is has some potential. I've had fair success with this team but I still feel like this team needs a lot of work,So any feedback is appreciated.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Knock Off
Every ou team needs a ash-gren check,For us it is Ferro. Ferro can also check non-fightium Z lele and mega zam. Gyro ball is our stab,leech seed is for recovery and knock off is to remove lefties steela,pex,tran on the switch etc. Stealth Rock is essential for any ou team.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Defog
- Taunt
Torn is our main defogger . It can switch into scarf kartana's leaf blade or scarf serp's leaf storm. Knock off to remove scarfs and lefties. Defog is essential because we are gonna have a charizard in our team. Taunt is there so that you don't become set up fodder .Plus regenator is broken.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Defog
Rotom-W is our secondary defogger as well as a counter to physical attackers. Will -O-Wisp is Mega swampert,ferro,lando,etc.
Hydro pump is our neccesary stab. Volt switch is for pivoting and Defog is essential.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Zard is one of the sweepers in the team. Dragon dance to set up, dragon claw is our ddragon stab. I prefer it over outrage cuz outrage locks us into using it for 2-3 turns. By that time the opponent could switch into a fairy.If you are a player that prefer power over accuracy you could use dragon rush ,but I rather not risk it. Fire punch is taken over flare blitz beacause of the recoil damage. Earthquake is for pex, tran etc. You could actually replace fire punch with flare blitz and earthquake with roost for recovery.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Specs ash-gren is a pretty common set. Hydro pump and dark pulse is essential stab. Water Shurikien is priority and Spikes is there cuz gren forces a lot of Mons out .
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Focus Blast
- Ice Beam
- Calm Mind
Mag is another sweeper for the team and secondary gren counter if need be. Shift gear and calm mind is to set up. I'm still not sure which moves I should put. I choose focus blast cuz it hits Tran, kart etc. Ice beam hits a wide variety of Mons so that was my second choice. U can also use Fleur cannon + fairium Z or t-bolt.or even flash cannon.
So, as a said any feedback is appreciated.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Knock Off
Every ou team needs a ash-gren check,For us it is Ferro. Ferro can also check non-fightium Z lele and mega zam. Gyro ball is our stab,leech seed is for recovery and knock off is to remove lefties steela,pex,tran on the switch etc. Stealth Rock is essential for any ou team.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Defog
- Taunt
Torn is our main defogger . It can switch into scarf kartana's leaf blade or scarf serp's leaf storm. Knock off to remove scarfs and lefties. Defog is essential because we are gonna have a charizard in our team. Taunt is there so that you don't become set up fodder .Plus regenator is broken.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Defog
Rotom-W is our secondary defogger as well as a counter to physical attackers. Will -O-Wisp is Mega swampert,ferro,lando,etc.
Hydro pump is our neccesary stab. Volt switch is for pivoting and Defog is essential.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Zard is one of the sweepers in the team. Dragon dance to set up, dragon claw is our ddragon stab. I prefer it over outrage cuz outrage locks us into using it for 2-3 turns. By that time the opponent could switch into a fairy.If you are a player that prefer power over accuracy you could use dragon rush ,but I rather not risk it. Fire punch is taken over flare blitz beacause of the recoil damage. Earthquake is for pex, tran etc. You could actually replace fire punch with flare blitz and earthquake with roost for recovery.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Specs ash-gren is a pretty common set. Hydro pump and dark pulse is essential stab. Water Shurikien is priority and Spikes is there cuz gren forces a lot of Mons out .
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Focus Blast
- Ice Beam
- Calm Mind
Mag is another sweeper for the team and secondary gren counter if need be. Shift gear and calm mind is to set up. I'm still not sure which moves I should put. I choose focus blast cuz it hits Tran, kart etc. Ice beam hits a wide variety of Mons so that was my second choice. U can also use Fleur cannon + fairium Z or t-bolt.or even flash cannon.
So, as a said any feedback is appreciated.