Hey, I'm Tango, I'm new here at Smogon.
So yeah, I'm not entirely sure what I was attempting with this. I really like to take obscure Pokemon combinations and mix and match to see what works for me, and surprisingly, this has been working out quite nicely for me.
Swalot (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Encore
- Toxic
- Pain Split
- Sludge Wave
So to start it off as a lead, I have Swalot. I use this because with his HP and Defense capabilities, he is a good candidate for Pain Split. Hand in hand with Toxic, this makes for a great stalling method to chip a Pokemon or two off of your opponent. Similar to Weezing with Will-O-Wisp. Encore is a good move to start with to do things like lock your opponent into Stealth Rock, Substitute, or another common starting move.
Regice @ Leftovers
Trait: Clear Body
EVs: 252 Def / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Thunder Wave
- Rest
Regice is a Pokemon that I find myself using more and more when I make baton passing teams. Regice's weak point is that he doesn't have a very substantial amount of Physical defense which can really put you in a pickle against close combat. However as for moves like Focus Blast, his boosted special defense is a great thing to have. He has weak speed so Thunder Wave is almost a must-have. Rest is more of a desperation thing, considering your opponent could easily switch during your slumber. A Chesto Berry might be a good thing to replace the Leftovers with if that's what you like.
Mr. Mime (F) @ Focus Sash
Trait: Filter
EVs: 252 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Baton Pass
- Encore/Focus Blast/Substitute
- Psychic
What do you think of when you head 'baton pass'? Maybe Ninjask or Smeargle? Well when you ask me, I think of Mr. Mime. Mr. Mime is a seemingly underrated Baton Passer in my opinion. First I usually go for an Encore, which can indeed be risky, but depending on the Pokemon you're fighting against (Like Zangoose who often starts with Detect to activate their toxic orb) it's a good idea. Alternative moves here could be Focus Blast or Substitute. If Mr. Mime is one of your last Pokemon, you're going to need to have a bit of type coverage here (Specifically for dark types). So that's something I'll occasionally swap out. As the baton pass is meant for Regice, your main goal here is to use Calm Mind until Mr. Mime is in danger of fainting, then to baton pass to Regice and use that strategy.
Noctowl (F) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 8 Def / 248 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Whirlwind
- Air Slash
- Toxic
Noctowl is a Pokemon that I often times forget about, and until I decided to try him out in a team, I never realized that his abilities were better than I expected. He's pretty durable, and with the Evs boosting his HP, Defense, and Special Defense, it only helps even more. Air Slash isn't particularly powerful with Noctowl despite the STAB he gets, although it never hurts to have a little Fighting type coverage to protect your Regice and Probopass a bit. The main strategy here is Toxic, Whirlwind, Toxic, Whirlwind, etc. With Roost being a good recovery move, and Noctowls durability, it's not too difficult to get a few of your opponents poisoned in no time.
Ampharos (M) @ Leftovers
Trait: Static
EVs: 252 HP / 40 Def / 216 SDef
Hardy Nature
- Thunderbolt
- Cotton Guard
- Toxic
- Seismic Toss
Ampharos has always been a pretty popular Pokemon from what I've noticed. I've even seen him get a good deal of usage in the OU tier. I went for something a bit different than the typical Ampharos strategy here, with the main new additions being Seismic Toss and Cotton Guard. Cotton Guard is great protection against popular ground moves like Earthquake, and will generally get Earthquake doing only about 15% of your HP after two uses of this great defense booster. Using toxic after this is good because it will not only damage your opponent, but it will also encourage them to switch Pokemon. And at the same time, Seismic Toss's fixed damage will ensure that you don't have trouble with any defense tanks yourself. As for Thunderbolt, that STAB will help you out a lot when the time of need comes.
Probopass (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Thunder Wave
- Earth Power
- Volt Switch
Probopass is indeed based more around defense than anything. I always throw Probopass if a type that doesn't have good coverage against him is out so I can get out a Stealth Rock when they switch Pokemon. Thunder Wave fixes the speed issue he has, and Earth Power is going to help you with some tough opponents like *cough* Ampharos. Volt Switch is a pretty common type coverage move to have on Probopass. It won't do a very impressive amount of damage, but it's a great hit and run tactic to switch to something more effective. Such as Ampharos if your opponent is using a water type. Having sturdy also nearly ensures that you'll be able to get out a Thunder Wave, meaning you can attack first and get out Stealth Rock as well.
Well, that's it for my NU team that I constructed. Any feedback on this would be appreciated, since there's always room for improvement. Also feel free to try out the team yourself.
So yeah, I'm not entirely sure what I was attempting with this. I really like to take obscure Pokemon combinations and mix and match to see what works for me, and surprisingly, this has been working out quite nicely for me.

Swalot (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Encore
- Toxic
- Pain Split
- Sludge Wave
So to start it off as a lead, I have Swalot. I use this because with his HP and Defense capabilities, he is a good candidate for Pain Split. Hand in hand with Toxic, this makes for a great stalling method to chip a Pokemon or two off of your opponent. Similar to Weezing with Will-O-Wisp. Encore is a good move to start with to do things like lock your opponent into Stealth Rock, Substitute, or another common starting move.

Regice @ Leftovers
Trait: Clear Body
EVs: 252 Def / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Thunder Wave
- Rest
Regice is a Pokemon that I find myself using more and more when I make baton passing teams. Regice's weak point is that he doesn't have a very substantial amount of Physical defense which can really put you in a pickle against close combat. However as for moves like Focus Blast, his boosted special defense is a great thing to have. He has weak speed so Thunder Wave is almost a must-have. Rest is more of a desperation thing, considering your opponent could easily switch during your slumber. A Chesto Berry might be a good thing to replace the Leftovers with if that's what you like.

Mr. Mime (F) @ Focus Sash
Trait: Filter
EVs: 252 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Baton Pass
- Encore/Focus Blast/Substitute
- Psychic
What do you think of when you head 'baton pass'? Maybe Ninjask or Smeargle? Well when you ask me, I think of Mr. Mime. Mr. Mime is a seemingly underrated Baton Passer in my opinion. First I usually go for an Encore, which can indeed be risky, but depending on the Pokemon you're fighting against (Like Zangoose who often starts with Detect to activate their toxic orb) it's a good idea. Alternative moves here could be Focus Blast or Substitute. If Mr. Mime is one of your last Pokemon, you're going to need to have a bit of type coverage here (Specifically for dark types). So that's something I'll occasionally swap out. As the baton pass is meant for Regice, your main goal here is to use Calm Mind until Mr. Mime is in danger of fainting, then to baton pass to Regice and use that strategy.

Noctowl (F) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 8 Def / 248 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Whirlwind
- Air Slash
- Toxic
Noctowl is a Pokemon that I often times forget about, and until I decided to try him out in a team, I never realized that his abilities were better than I expected. He's pretty durable, and with the Evs boosting his HP, Defense, and Special Defense, it only helps even more. Air Slash isn't particularly powerful with Noctowl despite the STAB he gets, although it never hurts to have a little Fighting type coverage to protect your Regice and Probopass a bit. The main strategy here is Toxic, Whirlwind, Toxic, Whirlwind, etc. With Roost being a good recovery move, and Noctowls durability, it's not too difficult to get a few of your opponents poisoned in no time.

Ampharos (M) @ Leftovers
Trait: Static
EVs: 252 HP / 40 Def / 216 SDef
Hardy Nature
- Thunderbolt
- Cotton Guard
- Toxic
- Seismic Toss
Ampharos has always been a pretty popular Pokemon from what I've noticed. I've even seen him get a good deal of usage in the OU tier. I went for something a bit different than the typical Ampharos strategy here, with the main new additions being Seismic Toss and Cotton Guard. Cotton Guard is great protection against popular ground moves like Earthquake, and will generally get Earthquake doing only about 15% of your HP after two uses of this great defense booster. Using toxic after this is good because it will not only damage your opponent, but it will also encourage them to switch Pokemon. And at the same time, Seismic Toss's fixed damage will ensure that you don't have trouble with any defense tanks yourself. As for Thunderbolt, that STAB will help you out a lot when the time of need comes.

Probopass (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Thunder Wave
- Earth Power
- Volt Switch
Probopass is indeed based more around defense than anything. I always throw Probopass if a type that doesn't have good coverage against him is out so I can get out a Stealth Rock when they switch Pokemon. Thunder Wave fixes the speed issue he has, and Earth Power is going to help you with some tough opponents like *cough* Ampharos. Volt Switch is a pretty common type coverage move to have on Probopass. It won't do a very impressive amount of damage, but it's a great hit and run tactic to switch to something more effective. Such as Ampharos if your opponent is using a water type. Having sturdy also nearly ensures that you'll be able to get out a Thunder Wave, meaning you can attack first and get out Stealth Rock as well.
Well, that's it for my NU team that I constructed. Any feedback on this would be appreciated, since there's always room for improvement. Also feel free to try out the team yourself.