A real Competitor update

Misty

oh
is a Top Smogon Discord Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Programmer Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
Consider this a late Christmas present.


So, for the past few days (minus some time off for Christmas), chaos and I have started work on Competitor stuff again. Right now we're working on the server code - allowing people to connect to a central server for chatting and such. That has gone well - we've already gotten a couple #smogon users in a chat together. Now it's a matter of expanding the functionality (for example, adding moderator commands like kick and ban).


We also have a crappy Python-based client. This won't replace the real client - Arti is still working on that - but it will probably be useful for anyone who wants to make Python-based bots or something.


Pokemon-wise, I did some major cleanups on the engine - no new functionality, but trying to get what I have to work (I wrote a 2500-line move implementation file without compiling once! ... And then I had to fix about 200 bugs.) This is going well, and hopefully I can develop a proper testing setup so Competitor isn't *too* buggy on alpha release.


And that's it. We haven't really forgotten about Competitor, honest! We've just been ridiculously busy.
 
Thanks for the update, I guess. I think it's awesome that you guys are taking the time even around Christmas to work on this thing.
 
I've stated many times that I care more about getting the site in a useable state than working on Competitor. Now that the site is at least released, I figured I'd take a break and work on the server. I wrote the base of the server Christmas morning and have been adding features ever since. There is also an officially maintained Python "competitorlib" that allows people to write clients/bots easily.
 
Awesome. I can't wait for this, seriously. I grow too tired of EV training and breeding on D/P, and I can't stand ShoddyBattle. I'm guessing there's still not even a remote chance of an estimated release for even a test version yet? If not, thanks for the updates anyway. Always nice.
 
im gonna be a (BAN ME PLEASE) here and ask if there are any plans to have mac support. I'm pretty sure the initial release wont but perhaps in following updates?

either way thanks for the dedication =)


ty misty

<3 <3
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| U
 
im gonna be a (BAN ME PLEASE) here and ask if there are any plans to have mac support. I'm pretty sure the initial release wont but perhaps in following updates?

either way thanks for the dedication =)

We use xulrunner for the client. What that means to you is - if your computer can run Firefox, it can run Competitor.
 
Just posting to say thanks, and to say don't kill yourselves working on this. ;)

seconding this EXCEPT if by some chance someone DOES kill themselves working on competitor it can't be arti because I need him for hockey chat



Seriously though good job guys, you've been troopers enduring the constant harassment about it, take your time and it's good it see things are coming along.
 
I can't wait until this is released. Shoddy doesn't run on my computer for unknown reasons, and I'm craving a sim to practice my skills with. Wi-fi just doesn't cut it....Even though I've spent so many hours making almost 60 Pokemon. -_-
 
Thanks to everyone working on this--you've done a great job with the site and i'm sure that the same efforts will go towards making competitor the cornerstone in testing and defining the metagame, as well as sealing any 'debate' that smogon is the best site ever (not like there was any doubt, right?).
 
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