Before I put my discussions here about my team, keep in mind that I'm just warming up back into this metagame for I've played so much DotA 2 Competitively (Mastering various support heroes in that game like Omninknight, Necrophos [My Main in MMR], Vengeful Spirit, and Windranger) that I lost track of Pokémon competitively, ok?
The first factor that I kept in mind is which pokemon do I want to centralize? I decided to be old school 5th gen and use my favorite normal type as my win condition: Cinccino herself. While she has became somewhat of a niche this gen (C Rank I guess? She's like B or A in 5th gen?), I'd rather still use her over the newer top tier pokemon this current gen since she's the only RU pokemon that I'm still familiar with. No one else. Hence, the other members are just covering up her weaknesses and deal with them. And she's the only One I'll always keep in this team.
Cinccino (F) @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- U-turn
- Tail Slap
- Rock Blast
Like her classic 5th Gen Set, I stick with her niche of doing massive damage through sashes and sturdy coupled with that 115 speed. While I worry about scarf abusers, I could have used a choice scarf or choice band of my own, but I HATE BEING LOCKED ON ONE MOVE! I suck at predicting. Hence, life orb gives me the reign of choosing a move at least. U-turn is my scout move in case Miss Cresselia comes or some other threat comes in to ruin her streak. But a part of me kinda want to give her knock off just for a utility move. Or maybe Gunk Shot for Whimsycotton fluff.
Gastrodon (F) @ Leftovers
Ability: Sticky Hold
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic
- Scald
- Recover
- Ice Beam
For a defensive backbone, I wanted something to hold off fire types through stall while being able to do scald burns for some steel types. Ice beam is for some flying types. I could consider Earth Power, but I don't know which move to replace. Recover is for survivability alongside Leftovers and Sticky hold to possibly stave off trick users from giving her like a choice Item or Toxic or Flame Orb. Toxic could be used for most walls. Grass types are still a problem.
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam
Learning a little bit from X and Y, BirdSpam is the word of the current meta. With flying types just gusting everything, perhaps OU Veteran Jolteon's arrival to RU is a saving grace for me ever since I learned just how much I get wreck by Fletchinder and possibly Moltres. the other two moves, HP Ice and Signal Beam, are for offensive coverage. Being one of the fastest in the tier, I figured that maybe all he needs is the power to wreck said flying types, and some water types. Since he's just cover for offensive priority abusers like said Fletchinder, I can tolerate giving him a choice item.
Virizion @ Expert Belt
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Zen Headbutt
- Stone Edge
With Dark, Fairy, and Steel types reigning this generation, I figure that if I want my Cinccino to safely sweep, I need a versatile physical attacker. Hence, Virizion came to mind. At first it was Cobalion, but since I ended up accumulating too much ground weakness, Virizion is my replacement for I need Delphox as a special nuker / wallbreaker (or am I just unaware on what tier she is now. I only recall her X&Y tier as S or A). She is on the reliable pokemon I have that does not have focus on her own win condition.
Delphox (F) @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Trick
Like in X&Y tier generation of RU, I used one of her most popular sets for being a wall breaker on most pokemon. Psyshock is just my preference in case I encounter like a special based wall. Fire Blast for the massive damage, Grass Knot for coverage of her weaknesses. Trick to disrupt walls that could hinder my main pokemon. But the Role I give to her is getting rid of Escavalier and other troublesome steel types, and most Fighting types that could stop my Cinccino.
Rhyperior (M) @ Assault Vest
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Tail
- Earthquake
- Stone Edge
- Ice Punch
Once again, he will assist my Jolteon and Delphox on removing Cinccino's problematic foes while still being able to do reliable damage to the enemy team like Virizion. For me, he has a small win condition, but still does his part to help my main pokemon to win. I kept his popular Earthquake and Stone Edge for the stab, Ice Puch to stop grass types and other dragons and Ground Types, and Aqua tail for coverage. Though I don't know what other move I could replace for Aqua Tail or Ice Punch. While choice band is nice, I find assault vest the same vain as Life orb where I can choose freely and not locked into a move while being a bit more survivable.
The first factor that I kept in mind is which pokemon do I want to centralize? I decided to be old school 5th gen and use my favorite normal type as my win condition: Cinccino herself. While she has became somewhat of a niche this gen (C Rank I guess? She's like B or A in 5th gen?), I'd rather still use her over the newer top tier pokemon this current gen since she's the only RU pokemon that I'm still familiar with. No one else. Hence, the other members are just covering up her weaknesses and deal with them. And she's the only One I'll always keep in this team.
Cinccino (F) @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- U-turn
- Tail Slap
- Rock Blast
Like her classic 5th Gen Set, I stick with her niche of doing massive damage through sashes and sturdy coupled with that 115 speed. While I worry about scarf abusers, I could have used a choice scarf or choice band of my own, but I HATE BEING LOCKED ON ONE MOVE! I suck at predicting. Hence, life orb gives me the reign of choosing a move at least. U-turn is my scout move in case Miss Cresselia comes or some other threat comes in to ruin her streak. But a part of me kinda want to give her knock off just for a utility move. Or maybe Gunk Shot for Whimsycotton fluff.
Gastrodon (F) @ Leftovers
Ability: Sticky Hold
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic
- Scald
- Recover
- Ice Beam
For a defensive backbone, I wanted something to hold off fire types through stall while being able to do scald burns for some steel types. Ice beam is for some flying types. I could consider Earth Power, but I don't know which move to replace. Recover is for survivability alongside Leftovers and Sticky hold to possibly stave off trick users from giving her like a choice Item or Toxic or Flame Orb. Toxic could be used for most walls. Grass types are still a problem.
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam
Learning a little bit from X and Y, BirdSpam is the word of the current meta. With flying types just gusting everything, perhaps OU Veteran Jolteon's arrival to RU is a saving grace for me ever since I learned just how much I get wreck by Fletchinder and possibly Moltres. the other two moves, HP Ice and Signal Beam, are for offensive coverage. Being one of the fastest in the tier, I figured that maybe all he needs is the power to wreck said flying types, and some water types. Since he's just cover for offensive priority abusers like said Fletchinder, I can tolerate giving him a choice item.
Virizion @ Expert Belt
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Zen Headbutt
- Stone Edge
With Dark, Fairy, and Steel types reigning this generation, I figure that if I want my Cinccino to safely sweep, I need a versatile physical attacker. Hence, Virizion came to mind. At first it was Cobalion, but since I ended up accumulating too much ground weakness, Virizion is my replacement for I need Delphox as a special nuker / wallbreaker (or am I just unaware on what tier she is now. I only recall her X&Y tier as S or A). She is on the reliable pokemon I have that does not have focus on her own win condition.
Delphox (F) @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Trick
Like in X&Y tier generation of RU, I used one of her most popular sets for being a wall breaker on most pokemon. Psyshock is just my preference in case I encounter like a special based wall. Fire Blast for the massive damage, Grass Knot for coverage of her weaknesses. Trick to disrupt walls that could hinder my main pokemon. But the Role I give to her is getting rid of Escavalier and other troublesome steel types, and most Fighting types that could stop my Cinccino.
Rhyperior (M) @ Assault Vest
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Tail
- Earthquake
- Stone Edge
- Ice Punch
Once again, he will assist my Jolteon and Delphox on removing Cinccino's problematic foes while still being able to do reliable damage to the enemy team like Virizion. For me, he has a small win condition, but still does his part to help my main pokemon to win. I kept his popular Earthquake and Stone Edge for the stab, Ice Puch to stop grass types and other dragons and Ground Types, and Aqua tail for coverage. Though I don't know what other move I could replace for Aqua Tail or Ice Punch. While choice band is nice, I find assault vest the same vain as Life orb where I can choose freely and not locked into a move while being a bit more survivable.