This team hasn't been tested yet and is something that I've only just thought up.
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This team at a glance:
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Bronzong @ Leftovers
Relaxed, 252 HP, 152 Attack, 8 Defense, 96 Sp. Defense
Levitate
-Gyro Ball
-Stealth Rock
-Hypnosis
-Reflect
Lead. Gyro Ball hurts more faster opponents while the rest of the moves are for support.
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Starmie @ Leftovers
Timid, 172 HP, 216 Speed, 120 Sp. Attack
Natural Cure
-Surf
-Thunderbolt
-Rapid Spin
-Recover
Spinner and Sp. Attacker. Outspeeds everything that is 351 and below. Surf and T-Bolt for coverage, Recover to heal off damage.
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Salamence @ Life Orb
Jolly, 224 HP, 12 Attack, 196 Defense, 76 Speed
Intimidate
-Dragon Dance
-Roost
-Dragon Claw
-Earthquake
Bulky DD Mence. Outspeeds neutral natured Lucario and hits 420 Speed after a DD. Can continually switch into Hera's CC and will OHKO(before a DD) threats such as Lucario, Garchomp, and Weavile while they can't OHKO back unless they are banded(in Weavile's case, Life Orb + Ice Punch), after Intimidate.
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Blissey @ Leftovers
Bold, 252 Defense, 252 HP, 6 Speed
Natural Cure
-Wish
-Protect
-Toxic
-Flamethrower
Wish support and status inflicter. Protect for scouting, leftovers recovery, racking up Toxic damage, and for use in conjunction with Wish, and flamethrower for what Toxic doesn't affect.
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Lucario @ Choice Scarf
Naughty, 216 Speed, 40 HP
Inner Focus
-Close Combat
-Crunch
-Stone Edge
-HP Ice
Scarf Lucario. Hits 270 Speed before factoring in Choice Scarf, meaning it outspeeds ScarfHera by a point. Can be quite a surprise since most people will think it's the popular SD variant. Close Combat for STAB, Crunch for ghosts, and Stone Edge for those up in the air. Hidden Power Ice is for Gliscor, Salamence, and other things that would be hurt more by it.
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Infernape @ Life Orb
Naive, 252 Speed, 208 Speed, 48 Attack
Blaze
-Nasty Plot
-Close Combat
-Flamethrower
-Grass Knot/HP Ice
Mixape. The Speed EVs are to outspeed max speed Jolly Garchomp, though I'm probably forgetting something else that the standard set outspeeds(besides tying with other Infernapes). Grass Knot is for Swampert and such, but I may consider HP Ice to help with Mence/Chomp, and anything else.
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Open to comments and constructive criticism.
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This team at a glance:
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---------------------------------------------
Bronzong @ Leftovers
Relaxed, 252 HP, 152 Attack, 8 Defense, 96 Sp. Defense
Levitate
-Gyro Ball
-Stealth Rock
-Hypnosis
-Reflect
Lead. Gyro Ball hurts more faster opponents while the rest of the moves are for support.
---------------------------------------------
Starmie @ Leftovers
Timid, 172 HP, 216 Speed, 120 Sp. Attack
Natural Cure
-Surf
-Thunderbolt
-Rapid Spin
-Recover
Spinner and Sp. Attacker. Outspeeds everything that is 351 and below. Surf and T-Bolt for coverage, Recover to heal off damage.
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Salamence @ Life Orb
Jolly, 224 HP, 12 Attack, 196 Defense, 76 Speed
Intimidate
-Dragon Dance
-Roost
-Dragon Claw
-Earthquake
Bulky DD Mence. Outspeeds neutral natured Lucario and hits 420 Speed after a DD. Can continually switch into Hera's CC and will OHKO(before a DD) threats such as Lucario, Garchomp, and Weavile while they can't OHKO back unless they are banded(in Weavile's case, Life Orb + Ice Punch), after Intimidate.
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Blissey @ Leftovers
Bold, 252 Defense, 252 HP, 6 Speed
Natural Cure
-Wish
-Protect
-Toxic
-Flamethrower
Wish support and status inflicter. Protect for scouting, leftovers recovery, racking up Toxic damage, and for use in conjunction with Wish, and flamethrower for what Toxic doesn't affect.
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Lucario @ Choice Scarf
Naughty, 216 Speed, 40 HP
Inner Focus
-Close Combat
-Crunch
-Stone Edge
-HP Ice
Scarf Lucario. Hits 270 Speed before factoring in Choice Scarf, meaning it outspeeds ScarfHera by a point. Can be quite a surprise since most people will think it's the popular SD variant. Close Combat for STAB, Crunch for ghosts, and Stone Edge for those up in the air. Hidden Power Ice is for Gliscor, Salamence, and other things that would be hurt more by it.
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Infernape @ Life Orb
Naive, 252 Speed, 208 Speed, 48 Attack
Blaze
-Nasty Plot
-Close Combat
-Flamethrower
-Grass Knot/HP Ice
Mixape. The Speed EVs are to outspeed max speed Jolly Garchomp, though I'm probably forgetting something else that the standard set outspeeds(besides tying with other Infernapes). Grass Knot is for Swampert and such, but I may consider HP Ice to help with Mence/Chomp, and anything else.
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Open to comments and constructive criticism.