With all the boring, redundant, and in my opinion, overrated DeoSharp HO teams out there, I wanted to create a new, fresh HO team. One of the main playstyles that ruins HO is stall. Keeping that in mind, I created a HO core that can break down any combination of walls and cover each other's weaknesses: Landorus, Keldeo, and Mega Mawile. Once these guys are done breaking down walls, I needed a couple of janitors to clean up. Talonflame was my first choice, and needs no explanation. Scarf Excadrill was my second, as it carries Rapid Spin to make Talonflame's job easier, and is no slouch when it comes to finishing off weakened Pokemon. Finally, I needed a Pokemon who could sponge both physical and special hits, as well as status. No Pokemon fits that bill like Chansey. Without further ado, here's the team.
Nimbus (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Psychic
- Knock Off
- Sludge Wave
This guy is an absolute beast. Earth Power decimates anything that isn't flying or levitating. His base speed stat of 101 allows him to outspeed many common threats like Char X and Y, Mega Medicham, and many more. Normally Landorus has 3 common checks, Latios, Lati@s, and Chansey. I included Knock off because it destroys the first two, and cripples Chansey by knocking off its Eviolite. Landorus is easy to switch into because it's immune to electric attacks aimed at Keldeo and Ground attacks aimed at Mega Mawile.
MLP (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SAtk / 30 SDef
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]
Not only can Specs Keldeo demolish physical walls with Hydro Pump or Scald, but he can smash special walls with Secret Sword if you predict correctly. Even if your opponent has a few decent counters for Keldeo, you can go for Scald to possibly burn them on the switch in. HP Flying is a very important move that can 2HKO physically defensive Mega Venusaur after Stealth Rock damage. Keldeo's water typing allows him to take water and ice type moves, both of which Landorus is weak to. He can also take Fire moves that kill Mega Mawile.
Munchies (Mawile) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Substitute
- Focus Punch
- Play Rough
- Sucker Punch
The last member of this wall breaking core is also the most dangerous. With a massive attack stat of 678 after Pure Power, he can even demolish physical walls. Play Rough 2HKOs Gliscor and Focus Punch 2HKOs Skarm. If he can set up a sub on a Pokemon he scares away such as Latios, Lati@s, Chansey, Conkeldurr, and many, many more, something is most likely going to die. Mega Mawile is capable of sponging Psychic, Flying, Grass, and Fairy type attacks for Keldeo as well as Ice type moves for Landorus.
Gurren Laggan (Excadrill) (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
As one of the two janitors of this team, Excadrill's job is important. He can outspeed almost any Pokemon that isn't sitting at +1 speed or carrying a scarf itself (besides Deo-S of course). He also has the luxury of being able to hit levitating Pokemon with Earthquake. He carries Rapid Spin to support Talonflame, and also shrugs off Electric and Rock type attacks that Talonflame fears.
420 Blaze It (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
I used to hate this thing until I realized how much fun it is to use. Not much to say about him, because you all know the drill: Brave Bird everything. The Jolly nature and speed EVs allow him to outspeed Greninja, to safely U-turn against it, and also to outspeed and KO Thundurus with Flare Blitz. 32 HP EVs give it an odd HP number, so it can switch into SR twice if Excadrill fails to get rid of them. Once my opponant's team is weakened, Talonflame just comes in and finished everything off. I carry Tailwind because Talonflame has no better 4th move and it can clutch games for me.
666 (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 248 Def / 8 SDef / 4 Spd
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss
Chansey is a fat asshole. I mainly use him as a pivot to safely bring in a threat. He can also set up rocks, weaken things with Toxic, and all around be a fat asshole.
Threats:
I'll add more when I can think of them.
Replays (AKA people getting smashed by this team):
http://replay.pokemonshowdown.com/ou-117377659 - Kiyo392
http://replay.pokemonshowdown.com/ou-119095852 - Subway Boss
http://replay.pokemonshowdown.com/ou-118407366 - Tehy
All in all, this is a really fun team to use that requires a lot of prediction but can be quite threatening in the right hands. If you ever wanna shoot the shit and possibly ladder together, you can usually find me in the Tech & Code chat. Anyways, that's all for this RMT, and remember guys, stay saucy. ;]
Nimbus (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Psychic
- Knock Off
- Sludge Wave
This guy is an absolute beast. Earth Power decimates anything that isn't flying or levitating. His base speed stat of 101 allows him to outspeed many common threats like Char X and Y, Mega Medicham, and many more. Normally Landorus has 3 common checks, Latios, Lati@s, and Chansey. I included Knock off because it destroys the first two, and cripples Chansey by knocking off its Eviolite. Landorus is easy to switch into because it's immune to electric attacks aimed at Keldeo and Ground attacks aimed at Mega Mawile.
MLP (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SAtk / 30 SDef
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]
Not only can Specs Keldeo demolish physical walls with Hydro Pump or Scald, but he can smash special walls with Secret Sword if you predict correctly. Even if your opponent has a few decent counters for Keldeo, you can go for Scald to possibly burn them on the switch in. HP Flying is a very important move that can 2HKO physically defensive Mega Venusaur after Stealth Rock damage. Keldeo's water typing allows him to take water and ice type moves, both of which Landorus is weak to. He can also take Fire moves that kill Mega Mawile.
Munchies (Mawile) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Substitute
- Focus Punch
- Play Rough
- Sucker Punch
The last member of this wall breaking core is also the most dangerous. With a massive attack stat of 678 after Pure Power, he can even demolish physical walls. Play Rough 2HKOs Gliscor and Focus Punch 2HKOs Skarm. If he can set up a sub on a Pokemon he scares away such as Latios, Lati@s, Chansey, Conkeldurr, and many, many more, something is most likely going to die. Mega Mawile is capable of sponging Psychic, Flying, Grass, and Fairy type attacks for Keldeo as well as Ice type moves for Landorus.
Gurren Laggan (Excadrill) (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
As one of the two janitors of this team, Excadrill's job is important. He can outspeed almost any Pokemon that isn't sitting at +1 speed or carrying a scarf itself (besides Deo-S of course). He also has the luxury of being able to hit levitating Pokemon with Earthquake. He carries Rapid Spin to support Talonflame, and also shrugs off Electric and Rock type attacks that Talonflame fears.
420 Blaze It (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
I used to hate this thing until I realized how much fun it is to use. Not much to say about him, because you all know the drill: Brave Bird everything. The Jolly nature and speed EVs allow him to outspeed Greninja, to safely U-turn against it, and also to outspeed and KO Thundurus with Flare Blitz. 32 HP EVs give it an odd HP number, so it can switch into SR twice if Excadrill fails to get rid of them. Once my opponant's team is weakened, Talonflame just comes in and finished everything off. I carry Tailwind because Talonflame has no better 4th move and it can clutch games for me.
666 (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 248 Def / 8 SDef / 4 Spd
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss
Chansey is a fat asshole. I mainly use him as a pivot to safely bring in a threat. He can also set up rocks, weaken things with Toxic, and all around be a fat asshole.
Threats:
I'll add more when I can think of them.
Replays (AKA people getting smashed by this team):
http://replay.pokemonshowdown.com/ou-117377659 - Kiyo392
http://replay.pokemonshowdown.com/ou-119095852 - Subway Boss
http://replay.pokemonshowdown.com/ou-118407366 - Tehy
All in all, this is a really fun team to use that requires a lot of prediction but can be quite threatening in the right hands. If you ever wanna shoot the shit and possibly ladder together, you can usually find me in the Tech & Code chat. Anyways, that's all for this RMT, and remember guys, stay saucy. ;]