6v6
3* and down
Switch =Ok
2 subs
5 chills
2 recoveries
4 day dq
Arena: Pyramid/BBP Arena
akela
Puddles (Araquanid) [F]
Stage 3*
Nature: Serious Nature
Type: Water / Bug
Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4
Movepool:
Stage 3:
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 5: (Locked)
Eater of Worlds (Cursola) [F]
Stage 3*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 3:
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)
Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4
Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 5: (Locked)
Lamp (Mollux) [M]
Stage 3*
Types: Fire/Poison
Nature: Serious Nature
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3
Movepool
Stage 3:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 5 (Locked)
Wishiwashi [F]
Stage: 1
Nature: Serious Nature
Type: Water
Ability:
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means. Wishiwashi will transform from Schooling-Form to Solo-Form when its current HP is less than 17.5.
Stats:
Solo-Form:
HP: 70
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Siz: 1
Wei: 1
Schooling-Form:
HP: 70
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 30
Siz: 7
Wei: 4
Movepool
Stage 3:
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Stage 4: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Covet
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Stage 5: (Locked)
Pincurchin [F]
Stage 3*
Nature: Serious Nature
Type: Electric
Abilities:
Lightning Rod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Electric Surge: Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Electric Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Electric Surge - 9 En - Summons Electric Terrain to the field.
Stats:
HP: 70
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 15
Siz: 1
Wei: 1
Movepool:
Stage 3:
Acupressure
Assurance
Attract
Brine
Bubble Beam
Charge
Curse
Discharge
Electric Terrain
Endure
Facade
Fury Attack
Hex
Hydro Pump
Liquidation
Memento
Muddy Water
Payback
Peck
Pin Missile
Poison Jab
Protect
Rain Dance
Recover
Rest
Reversal
Round
Scald
Self-Destruct
Sleep Talk
Snore
Spark
Spikes
Substitute
Sucker Punch
Surf
Throat Chop
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Zing Zap
Stage 4: (Locked)
Stage 5: (Locked)
Dogfish44

Rillaboom (F)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Grass
Abilities:
Overgrow / Grassy Surge
Stats:
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
SC: 4
WC: 4
Movepool:
Acrobatics
Assurance
Attract
Body Press
Body Slam
Boomburst
Branch Poke
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earth Power
Earthquake
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Fling
Focus Blast
Focus Energy
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hammer Arm
High Horsepower
Hyper Beam
Hyper Voice
Knock Off
Leaf Storm
Leech Seed
Low Kick
Magical Leaf
Mega Kick
Mega Punch
Mud Shot
Nature Power
Noble Roar
Protect
Razor Leaf
Rest
Round
Scary Face
Scratch
Screech
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swift
Swords Dance
Taunt
U-turn
Uproar
Wood Hammer
Work Up
Worry Seed

Cinderace (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Fire
Abilities:
Blaze / Libero
Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 119
SC: 3
WC: 3
Movepool:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt

Inteleon (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Water
Abilities:
Torrent / Sniper
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 3
Spe: 120
SC: 3
WC: 3
Movepool:
Acrobatics
Agility
Air Slash
Aqua Jet
Aqua Ring
Attract
Baton Pass
Bind
Blizzard
Bounce
Breaking Swipe
Dark Pulse
Dive
Double Team
Endure
Facade
Fell Stinger
Fling
Focus Energy
Giga Impact
Growl
Haze
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Spear
Icy Wind
Light Screen
Liquidation
Metronome
Mist
Mud Shot
Muddy Water
Pound
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Snipe Shot
Snore
Soak
Substitute
Sucker Punch
Surf
Swift
Swords Dance
Tearful Look
U-turn
Water Gun
Water Pulse
Waterfall
Weather Ball
Whirlpool
Work Up

Lycanroc-Dusk (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Rock
Abilities:
Tough Claws
Stats:
HP: 90
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 110
SC: 2
WC: 2
Movepool:
Accelerock
Attract
Bite
Brick Break
Bulk Up
Confide
Counter
Crunch
Crush Claw
Double Team
Echoed Voice
Facade
Fire Fang
Frustration
Hidden Power Grass
Howl
Leer
Odor Sleuth
Protect
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Sand Attack
Scary Face
Sleep Talk
Snarl
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Tackle
Taunt
Thrash
Thunder Fang
Toxic

Tapu Fini (-)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Water / Fairy
Abilities:
Misty Surge / Telepathy
Stats:
HP: 80
Atk: 4
Def: 5
SpA: 4
SpD: 6
Spe: 85
SC: 3
WC: 2
Movepool:
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Double Team
Echoed Voice
Facade
Fling
Frustration
Giga Impact
Grass Knot
Haze
Heal Pulse
Hidden Power Fighting
Hydro Pump
Hyper Beam
Ice Beam
Light Screen
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Protect
Psych Up
Rain Dance
Reflect
Refresh
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Soak
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
Withdraw

Xerneas (-)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Fairy
Abilities:
Fairy Aura
Stats:
HP: 110
Atk: 6
Def: 4
SpA: 6
SpD: 4
Spe: 99
SC: 5
WC: 6
Movepool:
Aromatherapy
Aurora Beam
Calm Mind
Close Combat
Confide
Cut
Dazzling Gleam
Double Team
Echoed Voice
Facade
Flash
Flash Cannon
Focus Blast
Frustration
Geomancy
Giga Impact
Grass Knot
Gravity
Hail
Heal Pulse
Hidden Power Fire
Horn Leech
Hyper Beam
Ingrain
Light Screen
Megahorn
Misty Terrain
Moonblast
Nature Power
Night Slash
Outrage
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Round
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
"Hello trainers! y'all look a bit hungry, would yall like to support the Jiggly-Scouts raise funds for our cause and buy some scout cookies???? Wait why are yall sending out pokemon in front of a Pokemart? Mommy im scared!!
LET'S GET THIS PARTY STARTED
akela sends out
Dogfish44 Orders
akela Orders
I Toon!
3* and down
Switch =Ok
2 subs
5 chills
2 recoveries
4 day dq
Arena: Pyramid/BBP Arena
Pyramid said:Pyramids
When a sent out line faints completely (all pokemon in that line have fainted), the trainer sends out that many pokemon + 1 for the next round.
Example:
6v6 Pyramids
Both players send out 1 pokemon to start the battle. Once that pokemon faints, that trainer sends out 2 pokemon to replace it. Once those 2 pokemon faint, that trainer sends out 3 pokemon to replace it.
All rounds are 3 actions per pokemon.
akela

Puddles (Araquanid) [F]
Stage 3*
Nature: Serious Nature
Type: Water / Bug
Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4
Movepool:
Stage 3:
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 5: (Locked)

Eater of Worlds (Cursola) [F]
Stage 3*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 3:
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)

Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4
Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 5: (Locked)

Lamp (Mollux) [M]
Stage 3*
Types: Fire/Poison
Nature: Serious Nature
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3
Movepool
Stage 3:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 5 (Locked)


Wishiwashi [F]
Stage: 1
Nature: Serious Nature
Type: Water
Ability:
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means. Wishiwashi will transform from Schooling-Form to Solo-Form when its current HP is less than 17.5.
Stats:
Solo-Form:
HP: 70
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Siz: 1
Wei: 1
Schooling-Form:
HP: 70
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 30
Siz: 7
Wei: 4
Movepool
Stage 3:
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Stage 4: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Covet
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Stage 5: (Locked)

Pincurchin [F]
Stage 3*
Nature: Serious Nature
Type: Electric
Abilities:
Lightning Rod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Electric Surge: Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Electric Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Electric Surge - 9 En - Summons Electric Terrain to the field.
Stats:
HP: 70
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 15
Siz: 1
Wei: 1
Movepool:
Stage 3:
Acupressure
Assurance
Attract
Brine
Bubble Beam
Charge
Curse
Discharge
Electric Terrain
Endure
Facade
Fury Attack
Hex
Hydro Pump
Liquidation
Memento
Muddy Water
Payback
Peck
Pin Missile
Poison Jab
Protect
Rain Dance
Recover
Rest
Reversal
Round
Scald
Self-Destruct
Sleep Talk
Snore
Spark
Spikes
Substitute
Sucker Punch
Surf
Throat Chop
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Zing Zap
Stage 4: (Locked)
Stage 5: (Locked)
Dogfish44

Rillaboom (F)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Grass
Abilities:
Overgrow / Grassy Surge
Stats:
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
SC: 4
WC: 4
Movepool:
Acrobatics
Assurance
Attract
Body Press
Body Slam
Boomburst
Branch Poke
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earth Power
Earthquake
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Fling
Focus Blast
Focus Energy
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hammer Arm
High Horsepower
Hyper Beam
Hyper Voice
Knock Off
Leaf Storm
Leech Seed
Low Kick
Magical Leaf
Mega Kick
Mega Punch
Mud Shot
Nature Power
Noble Roar
Protect
Razor Leaf
Rest
Round
Scary Face
Scratch
Screech
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swift
Swords Dance
Taunt
U-turn
Uproar
Wood Hammer
Work Up
Worry Seed

Cinderace (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Fire
Abilities:
Blaze / Libero
Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 119
SC: 3
WC: 3
Movepool:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt

Inteleon (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Water
Abilities:
Torrent / Sniper
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 3
Spe: 120
SC: 3
WC: 3
Movepool:
Acrobatics
Agility
Air Slash
Aqua Jet
Aqua Ring
Attract
Baton Pass
Bind
Blizzard
Bounce
Breaking Swipe
Dark Pulse
Dive
Double Team
Endure
Facade
Fell Stinger
Fling
Focus Energy
Giga Impact
Growl
Haze
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Spear
Icy Wind
Light Screen
Liquidation
Metronome
Mist
Mud Shot
Muddy Water
Pound
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Snipe Shot
Snore
Soak
Substitute
Sucker Punch
Surf
Swift
Swords Dance
Tearful Look
U-turn
Water Gun
Water Pulse
Waterfall
Weather Ball
Whirlpool
Work Up

Lycanroc-Dusk (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Rock
Abilities:
Tough Claws
Stats:
HP: 90
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 110
SC: 2
WC: 2
Movepool:
Accelerock
Attract
Bite
Brick Break
Bulk Up
Confide
Counter
Crunch
Crush Claw
Double Team
Echoed Voice
Facade
Fire Fang
Frustration
Hidden Power Grass
Howl
Leer
Odor Sleuth
Protect
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Sand Attack
Scary Face
Sleep Talk
Snarl
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Tackle
Taunt
Thrash
Thunder Fang
Toxic

Tapu Fini (-)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Water / Fairy
Abilities:
Misty Surge / Telepathy
Stats:
HP: 80
Atk: 4
Def: 5
SpA: 4
SpD: 6
Spe: 85
SC: 3
WC: 2
Movepool:
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Double Team
Echoed Voice
Facade
Fling
Frustration
Giga Impact
Grass Knot
Haze
Heal Pulse
Hidden Power Fighting
Hydro Pump
Hyper Beam
Ice Beam
Light Screen
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Protect
Psych Up
Rain Dance
Reflect
Refresh
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Soak
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
Withdraw

Xerneas (-)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Fairy
Abilities:
Fairy Aura
Stats:
HP: 110
Atk: 6
Def: 4
SpA: 6
SpD: 4
Spe: 99
SC: 5
WC: 6
Movepool:
Aromatherapy
Aurora Beam
Calm Mind
Close Combat
Confide
Cut
Dazzling Gleam
Double Team
Echoed Voice
Facade
Flash
Flash Cannon
Focus Blast
Frustration
Geomancy
Giga Impact
Grass Knot
Gravity
Hail
Heal Pulse
Hidden Power Fire
Horn Leech
Hyper Beam
Ingrain
Light Screen
Megahorn
Misty Terrain
Moonblast
Nature Power
Night Slash
Outrage
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Round
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic

"Hello trainers! y'all look a bit hungry, would yall like to support the Jiggly-Scouts raise funds for our cause and buy some scout cookies???? Wait why are yall sending out pokemon in front of a Pokemart? Mommy im scared!!
LET'S GET THIS PARTY STARTED
akela sends out
Dogfish44 Orders
akela Orders
I Toon!