Introduction
After playing balance and bulky offense for a long time, I finally felt like play HO. It's probably my favourite playstyle and I hadn't played it since the last days of Isle of Armour.
Looking around I found pretty much only teams with rilla/Koko+lucha. Even though I like this core, I wasn't in the right mood, so I decided to build a team myself, centred around one of my favourite mons, that has also seen a recent rise in usage: Bisharp.
The team
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Classic sd set. Black glasses over life orb, otherwise it gets worn down too quickly. In the team works more as a breaker, often dying in a trade with a wall, but it can sweep team at times. I love bisharp on hyper offense paired with spikes as the opponent has to choose between hazard and a free +2 Atk. Oftentimes that leads to bisharp taking 2-3 kills and then the game is almost over.
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Swords Dance
- Stone Edge
Another classic set, it's one of the best set-up sweeper of the tier. It's got good coverage and can deal huge damage even unboosted. With a bit of support this thing is really dangerous and often sweeps. When there are many checks on the opponent team it isn't dead weight as EQ always hit hard.
Dragonite (M) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Ice Punch
Yeah, you might have noticed that the set are pretty standard. DD dnite just works well. It's so easy to get of 2 DD and start breaking/sweeping. Multiscale is useful to absorb damage and get out some nasty situations. Ice punch is to kill lando-t, that otherwise would be hard to deal with.
Volcarona (F) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Flamethrower
- Quiver Dance
- Giga Drain
Our last proper set-up sweeper and wincon. Really appreciates the help of the team. After just a single quiver dance is unstoppable, if you have taken out his counters. I'm debating whether to keep Giga drain or swap it for psychic as they both have pros and cons.
Gengar (M) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Taunt
It's a really interesting set, that works as a stallbreaker. Here is fully explained, but I'll do it briefly. The concept is to abuse passive Mons, mainly blissey, to set up and then sweep. Shadow Ball+focus blast provide nearly perfect coverage and it hits hard even without boost. It can work as a wall breaker and a revenge killer. The sash has saved me more than once. Paired with taunt is really good against HO as it can prevent a sweep by the opponent and/or get a key kill.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Flare Blitz
Last... Our lead. Mew is incredibly bulky (doesn't get OHKOed by specs pult's shadow ball) and has a really good speed: the only common rocker it doesn't outspeed is jolly chomp. It offen sets up sr plus a couple layers of spikes. Taunt helps keep away hazard from our side and on the opponent's one. Flare blitz is a nice way to get out quickly, while doing some damage. Hazards are important not only for the chip, that can come in clutch, but also as invites the opponent to defog, activating defiant.
Threats
Weather
It's every HO main threat and this team is no exception. Every kind of weather is hard but the absolute worse are and . The only reliable way to deal with such teams is to kill their weather setter early on and then wait until it goes away. However, if the opponent is any good, he will keep his setter healthy and sweep.
Conclusion
I haven't got any replay, but the team is pretty straightforward to play. It doesn't require any crazy prediction or switching, just being aware which Mon has the best chance to sweep, but you probably already knew it.
The importable:
I'm by no means a top player and the team can be improved for sure. I think it works decently and is very fun to play.
I thank you for following me this far and will gladly appreciate any suggestion.
After playing balance and bulky offense for a long time, I finally felt like play HO. It's probably my favourite playstyle and I hadn't played it since the last days of Isle of Armour.
Looking around I found pretty much only teams with rilla/Koko+lucha. Even though I like this core, I wasn't in the right mood, so I decided to build a team myself, centred around one of my favourite mons, that has also seen a recent rise in usage: Bisharp.
I'll start by saying that I built the team pretty quickly and it worked out decently first try, probably the synergy can be improved.
I found to work nicely with a double dragon core, +, as he can remove fairies, ice types and most importantly Pult. was easy to fit in too, as tran, ttar and blissey get destroyed by our team. I then added , with the set I found here to not instantly lose to stall and have a Mon with a spammable move that could chip away enemy team. I found out later gengar can really help other mons sweep. Last seemed the best choice as a lead that could reliably set up rocks.
I found to work nicely with a double dragon core, +, as he can remove fairies, ice types and most importantly Pult. was easy to fit in too, as tran, ttar and blissey get destroyed by our team. I then added , with the set I found here to not instantly lose to stall and have a Mon with a spammable move that could chip away enemy team. I found out later gengar can really help other mons sweep. Last seemed the best choice as a lead that could reliably set up rocks.
The team
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Classic sd set. Black glasses over life orb, otherwise it gets worn down too quickly. In the team works more as a breaker, often dying in a trade with a wall, but it can sweep team at times. I love bisharp on hyper offense paired with spikes as the opponent has to choose between hazard and a free +2 Atk. Oftentimes that leads to bisharp taking 2-3 kills and then the game is almost over.
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Swords Dance
- Stone Edge
Another classic set, it's one of the best set-up sweeper of the tier. It's got good coverage and can deal huge damage even unboosted. With a bit of support this thing is really dangerous and often sweeps. When there are many checks on the opponent team it isn't dead weight as EQ always hit hard.
Dragonite (M) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Ice Punch
Yeah, you might have noticed that the set are pretty standard. DD dnite just works well. It's so easy to get of 2 DD and start breaking/sweeping. Multiscale is useful to absorb damage and get out some nasty situations. Ice punch is to kill lando-t, that otherwise would be hard to deal with.
Volcarona (F) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Flamethrower
- Quiver Dance
- Giga Drain
Our last proper set-up sweeper and wincon. Really appreciates the help of the team. After just a single quiver dance is unstoppable, if you have taken out his counters. I'm debating whether to keep Giga drain or swap it for psychic as they both have pros and cons.
Gengar (M) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Taunt
It's a really interesting set, that works as a stallbreaker. Here is fully explained, but I'll do it briefly. The concept is to abuse passive Mons, mainly blissey, to set up and then sweep. Shadow Ball+focus blast provide nearly perfect coverage and it hits hard even without boost. It can work as a wall breaker and a revenge killer. The sash has saved me more than once. Paired with taunt is really good against HO as it can prevent a sweep by the opponent and/or get a key kill.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Flare Blitz
Last... Our lead. Mew is incredibly bulky (doesn't get OHKOed by specs pult's shadow ball) and has a really good speed: the only common rocker it doesn't outspeed is jolly chomp. It offen sets up sr plus a couple layers of spikes. Taunt helps keep away hazard from our side and on the opponent's one. Flare blitz is a nice way to get out quickly, while doing some damage. Hazards are important not only for the chip, that can come in clutch, but also as invites the opponent to defog, activating defiant.
Threats
During my testing, up to about 1450 ELO, I didn't found any significant single, fairly common, threat. When I lost the matches I always blamed myself for not being concentrated enough to identify the sweeper that had the best match up and remove his checks, rather than a problem in the team. The only time I lost really badly was to a stall team with a imprison-transform Mew. If you can keep up pressure, you'll probably win against balance and bulky offense.
I haven't encountered trick room yet.
I haven't encountered trick room yet.
Weather
It's every HO main threat and this team is no exception. Every kind of weather is hard but the absolute worse are and . The only reliable way to deal with such teams is to kill their weather setter early on and then wait until it goes away. However, if the opponent is any good, he will keep his setter healthy and sweep.
Conclusion
I haven't got any replay, but the team is pretty straightforward to play. It doesn't require any crazy prediction or switching, just being aware which Mon has the best chance to sweep, but you probably already knew it.
The importable:
I'm by no means a top player and the team can be improved for sure. I think it works decently and is very fun to play.
I thank you for following me this far and will gladly appreciate any suggestion.