A Shaymin RMT

Ok, so I won a Shaymin in the Earth Day giveaway, and wanted to make a team that centered around an offensive Shaymin. Here goes!

Preview:
Shaymin.png
373_salamence_1_m.png
heatran.png
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Rationale
Shaymin: Started out with her as my teams core to build around. A nice Life Orb Shaymin.

Salamence: I needed something to counteract the weaknesses Shaymin has, particularly Fire, and still be able to sweep. Salamence provides a decent of amount of elemental resistances and bulk, as well as Intimidate, so I picked him. I still have a horrible weakness to Ice now though.

Metagross: To put a shut-down on the whole 'lethal weakness to Ice' thing, I picked Metagross to be another sweeper and again provide bulk and coverage to a wide variety of types, including being able to bust down Toxic walls.

Infernape: A physical based Infernape meant to sweep as well as scout if needed. A good late-game sweeper and wall breaker if my other two physical sweepers are dead.

Heatran: Choice-Scarfed Heatran revenge killer and helps out some more on covering Fire damage dealt to my team.

Swampert: The mighty Leadpert returns!

In-Depth Team Layout:

Shaymin%20Land%20Forme.png

Shaymin@Life Orb
Timid
252 SpA, 224 Spd, 32 HP
Seed Flare
Hidden Power: Fire
Earth Power
Air Slash

This set gives me great coverage and sweeping power once the field has been cleared of hazards. The 32 in HP gives me 11 uses of Life Orb instead of 10, and 320 speed outspeeds a good chunk of most pokemon. Abusing Seed Flare should encourage switches, and with Stealth Rock on the field from Swampert, should grab me some KOs.

salamence.png

Salamence@Life Orb
232 Atk, 24 SpA, 252 Spd
Naive
Dragon Dance
Earthquake
Flamethrower

This set gives me a powerful STAB and the excellent coverage that Fire, Ground and Dragon provide. The strategy here is switch in on something Swampert doesn't like at the start of the fight, get in a Dragon Dance, and wreck havoc. Flamethrower is there for accuracy over Fire Blast and to take care of something like a levitating Steel switch-in.

metagross.png

Metagross@Leftovers
Adamant
112 HP, 252 Atk, 12 Def, 132 Spd
Agility
Meteor Mash
Earthquake/ThunderPunch
Ice Punch

This is a fairly bulky Metagross with Leftovers recovery to ensure he will stick around for quite some time. The plan with him is to switch in on something, get an Agility on the switch, and then sweep. Meteor Mash for STAB and Ice for anti-Dragon, but I am unsure whether I want Earthquake for Fire/Steels that could wall me when I have Heatran or pick up Thunder Punch for coverage of things like Gyrados, who could otherwise wreck my team if it gets the chance to set up.

infernape.png

Infernape@Life Orb
4 HP, 252 Atk, 252 Spd
Jolly
U-Turn
Fire Punch
Close Combat
Swords Dance

Again, same as my other other sweepers, get in a Swords Dance and rip things apart. I went for a pure physical Infernape to get some scouting coverage and get the most benefit from Swords Dance. U-Turn allows me to swap out of something that commonly switches into Infernape, like Starmie and Latias, for enough damage to put a serious dent in their hp pools.

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Heatran@Choice Scarf
Mild (I know, I know, should be Timid, but I don't have a Timid Heatran or a trade thread to get one)
4 HP, 252 SpA, 252 Spd
Flamethrower
Earth Power
Hidden Power Grass
Dragon Pulse

My revenge killer, with a moveset with insane coverage. I lose about 40 speed because I don't have the proper nature, but it would be worse. I opted for Dragon Pulse over Explosion for those pesky Dragons who would otherwise wall me, and I have plenty of other physical sweepers to take care of walls like Blissey.

swampert.png

Swampert@Leftovers
Impish
252 HP, 252 Def, 4 Atk
Stealth Rock
Earthquake
Avalanche
Waterfall/Roar

My lead. The EVs ensure he will stick around and possibly be a valuable player post Stealth Rocks. I am unsure over Waterfall for coverage or Roar for phazing.


WEAKNESSES:

GROUND TYPES: Earthquake wrecks my day with Salamence gone to absorb it.

Dragon Dance Gyrados: Because he has Earthquake and is popular, he will REALLY wreck my day.
 
Hey what's up Sekundes,

I like your team looks great. First of all I recommend you to put Swampert in front of the team not to confuse people. To start I recommend you change your Swampert a little bit since Avalanche won't have so much a use on Gliscor which is quite common and it'll be able to take some hits easily from Swampert, but if you want the close OHKO I recommend you change avalanche into Ice Beam so it can be much more effective. Also, I recommend you change the nature to help Ice beam into Relaxed. On your Shaymin Life orb can be a little bit annoying so Shaymin might not stay alive for that long plus stalling and damage, you won't be able to do much, what I recommend you change that'll me much useful is replace Air Slash because it doesn't really provide much help and also doesn't really coverage for anything that's annoying to your team, so what I recommend you change that move into is Rest, provides full recovery while you switch in and out, It'll help quite a lot, with some stall teams.

On Salamence you're currently missing a move, I'm pretty sure you're wanting outrage in the missing moveslot, so that's just a plus I recommend. On Metagross you definitely want to put Explosion reason being to take care of some bulky waters over Ice punch, because you can deal with dragons easily, but what you really can't take care of is Gyarados which totally walls that Metagross set if it doesn't have Thunderpunch.

On Infernape there's no reason to be carrying U-turn rather then Stone Edge to be dealing with other flying types trying to resist the Fighting moves. Uturn is just going to fail on the potential sweep, it's just a move you really shouldn't be using since it isn't helping you at all at most places.

Good luck in the future with the team, and I hoped my analysis will help.
 
Hey what's up Sekundes,

I like your team looks great. First of all I recommend you to put Swampert in front of the team not to confuse people. To start I recommend you change your Swampert a little bit since Avalanche won't have so much a use on Gliscor which is quite common and it'll be able to take some hits easily from Swampert, but if you want the close OHKO I recommend you change avalanche into Ice Beam so it can be much more effective. Also, I recommend you change the nature to help Ice beam into Relaxed. On your Shaymin Life orb can be a little bit annoying so Shaymin might not stay alive for that long plus stalling and damage, you won't be able to do much, what I recommend you change that'll me much useful is replace Air Slash because it doesn't really provide much help and also doesn't really coverage for anything that's annoying to your team, so what I recommend you change that move into is Rest, provides full recovery while you switch in and out, It'll help quite a lot, with some stall teams.

On Salamence you're currently missing a move, I'm pretty sure you're wanting outrage in the missing moveslot, so that's just a plus I recommend. On Metagross you definitely want to put Explosion reason being to take care of some bulky waters over Ice punch, because you can deal with dragons easily, but what you really can't take care of is Gyarados which totally walls that Metagross set if it doesn't have Thunderpunch.

On Infernape there's no reason to be carrying U-turn rather then Stone Edge to be dealing with other flying types trying to resist the Fighting moves. Uturn is just going to fail on the potential sweep, it's just a move you really shouldn't be using since it isn't helping you at all at most places.

Good luck in the future with the team, and I hoped my analysis will help.

The reason I have Avalanche over Ice Beam is for the very reason you said, Swampert is slow and will be getting hit first. Avalanche hits for double damage if Swampert is hit beforehand, making it more potent than Ice Beam.

I don't have explosion in my moveset because I have Shaymin to take care of bulky waters, and I think that the extra coverage of the two punches would be better than a dead Metagross.

Infernape has U-Turn purely for switching out and passing the Swords Dance to something else, like Metagross or Salamence. I'd rather have the boost to attack over a rock attack with subpar accuracy, well, at least in my mind.

Well, that was my rationale for those moves, anyway.
 
good team!

However, i have a few suggestions. Mamoswine is devestating to your team, easily taking out mence and then proceeding to Earthquake sweep your team. I'm not sure whether or not you're going for a hyper offence team, because from the looks of it, you may be?
I'm not sure why the Infernape is there. I feel like Machamp could easily do whatever job Infernape is there for. May i recommend a scarfChamp so you can revenge kill?
Basic set pulled from Smogon @ Jolly
12 HP / 252 Atk / 244 Spe
~ DynamicPunch
~ Payback
~ Ice Punch
~ ThunderPunch

This set allows champ to learn T.punch, freeing up and allowing your gross to learn Quake. I'm not too sure if a scarfchamp outspeeds a +1 Gyara, but that could also solve your gyara problem, while freeing up your EQ weakness. You can run Stone Edge over Ice punch if you feel like it.

Another Weakness i see is to Scarfgon, again, EQ wrecks ape, gross and ran. Outrage will lock him down, but at the same time severely hurt mence and if he's running FB, he will hurt Shaymin as well

just some things i see, let me know if it's any help =)
 
I don't agree that Mamoswine hurts this team. He has Heatran, Infernape, and Swampert (less so) to cover it. I would definitely go with Ice Beam > Avalanche and change it to Relaxed on Swampert. Don't forget that Ice Beam gets past Intimidate and does more damage on switches than Avalanche. Also, I would use Explosion > Ice Punch and Meteor Mash/Earthquake for the other two slots. Explosion takes care of Bulky waters for Heatran but Shaymin scares most waters anyways.

Personally, I would replace Metagross for standard CB Scizor because of the amazing ability to revenge kill a lot of threats. For example, D.D. Mence can tear through your entire team, setting up on Ape, Shaymin, and Heatran.

I would also beware of sweeper Empoleon sets. With Ice Beam and a strong STAB Surf, it can easily dismantle your entire team if it gets off an agility.
 
I'm going to do a quick rate on this team because I love Shaymin =D

I can see you having some DD Mence problems if Swampert is hurt even slightly, especially since you're running HP Fire on Shaymin. I personally think Infernape is a tad redundant, since you already have a Fire type in Heatran and two other physical sweepers already. To solve your Ground weakness and DD Gyara weakness as well as your DD Mence problems, I would suggest that that you swap Infernape out for either Scarf Flygon or Scarf Latias. Flygon is good if you want to keep U-Turn scouting on your team, but Latias would make sure that you outspeed Mence after a DD whereas Flygon would only speed-tie. Latias does get Pursuited easily though, it's up to you.

Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
-Outrage
-Earthquake
-Stone Edge
-U-Turn

or

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Draco Meteor
-Surf
-Thunderbolt
-Trick

Also, on Shaymin, I would suggest that you use Hidden Power Ice over HP Fire solely so stuff like Dragonite and Salamence and Latias don't set up all over you. Scizor isn't too much of a problem if you get Stealth Rock down, as he would likely be 2HKO'd after two SR switch-ins with Earth Power anyway. I would also suggest changing its EVs to 4 HP/252 SpA/252 Spe so you can speed-tie with all those Base 100s like Salamence, Jirachi, Flygon, who are all running max speed.

Good luck and have fun.
 
your team is good covering many OU sweepers. however mixape can destroy this team with the right prediction. HP ice for shaymin and salamence, close combat for heatran, fire blast for metgross and grass knot for swampert. this is not to say that your team will fall to an infernape. just watch out
 
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