A Shocking Team!

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Calm Down Clefable!

I thought it was time that i got my team critiqued. It's my first time creating a team so sorry if it's not done correctly. Without further to do may I introduce my team!

TEAM AT A GLANCE


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THE ANTI-LEAD

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Moltres@ Life Orb
Ability: Pressure
EV's: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SpA, -Atk)
-Fire Blast
-Air Slash
-Hidden Power (Grass)
-Roost

Fire Blast is one of Moltres' strongest moves. To show the power of Moltres' STAB Life Orb Fire Blast, a standard Chansey takes an average of 70% from two Fire Blasts, meaning with support from entry hazards and previous attacks, Moltres taking out the pink blob is a very probable scenario. Air Slash is a great STAB move that is able to quickly take out Fighting-types, in addition to being a great late-game attack due to its high PP and 30% flinch rate. Hidden Power Grass compliments Moltres' STAB moves nicely, hitting both Rock- and Water-types very hard. Hidden Power Grass can also OHKO the lesser seen Water/Ground-types Quagsire and Gastrodon. Roost is a great move for Moltres because it can replenish health lost from Life Orb recoil and Stealth Rock (though Moltres should only be switching into Stealth Rock as a last resort), aiding Moltres to further blast away at the opposing team. Roost, coupled with Moltres' Pressure ability, can be used to stall out the PP of moves from weak attackers.

Fire Blast against common leads:

Calm Metagross: 115-137%
Calm Azelf: 69-82%
Calm Jirachi: 97-141%
Calm Hippowdon: 57-67%
Calm Bronzong: 105-124%

Air Slash against common leads:
Calm Infernape: 86-101%

THE WALLS

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Regirock@ Leftovers
Ability: Clear Body
EV's: 232 HP / 168 Atk / 108 SDef
Adamant Nature (+Atk, -SpA)
-Stone Edge
-Earthquake
-Stealth Rock
-Explosion

Stone Edge is best used with Earthquake, as 8 PP is too little to rely on for a wall such as Regirock. Earthquake also gives Regirock a way to hit Steelix and Registeel, as well as Fighting-types. Regirock can check Pokemon such as Blaziken, Magmortar, and the like quite easily. Blaziken and Magmortar only cause trouble if Regirock is weakened, or if either of them use Focus Blast. With its amazing defenses, Regirock can also check Pokemon such as Mismagius and even some Espeon, easily taking them down with Stone Edge or Rock Slide. With Explosion, Regirock can put some major holes in the opponent's team allowing for other Pokemon to sweep. Bulky Water-types like to switch into Regirock, and force it out with a STAB Surf. However, Regirock can take the Surf and explode, eliminating the bulky Water-type.

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Vaporeon@ Leftovers
Ability: Water Absorb
EV's: 188 HP / 252 Def / 68 Spe
Bold Nature (+Def, -Atk)
-Wish
-Protect
-Surf
-Toxic

Wish is Vaporeon's best contribution to its fellow team members. With its bulky build and great typing, Vaporeon passes Wish quite easily compared to most other Wishers. Wish is especially invaluable in a fast-paced offensive metagame. Vaporeon can heal those who have no form of recovery or are perpetual victims of Stealth Rock like Salamence. Also, Wish cushions the blow when you switch to a counter. The possibilities and benefits are endless. Protect is a must for keeping Vaporeon healthy to keep passing Wishes; otherwise, Vaporeon won't survive any would-be 3HKO move. Of course, Protect can be used for scouting purposes and surviving an Explosion. Be careful about using Protect carelessly, because your opponent can use that as a golden opportunity to set up or make a safe switch-in. Surf is the obligatory reliable STAB move that keeps Metagross, Skarmory, Infernape, and Heatran at bay. Toxic in tandem with Protect and Wish will stall out fellow bulky Water-types and plenty of other Pokémon.


THE ARTILLERY

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Quagsire@ Leftovers
Ability: Water Absorb
EV's: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SpA)
-Curse
-Waterfall/Recover
-Earthquake
-Ice Punch

Quagsire has access to the overlooked stat boosting move, Curse, which allows it to boost its average Attack and Defense stats. A base 65 Special Defense stat doesn't look too impressive, but with immunities to the commonly used Electric- and Water-type moves and only one weakness to Grass attacks, Quagsire can be tough to take down after a few boosts from Curse. With a few boosts from Curse, Quagsire becomes a fearsome tank, with its STAB boosted Earthquake denting anything that doesn't have a resistance or immunity to the move.Curse is a given on this set to boost Quagsire's Attack and Defense. Recover allows Quagsire to restore much of its HP in a single turn. Earthquake gives Quagsire a powerful STAB move to play with, while the final slot gives Quagsire a move to hit Flying-types who will switch into its Earthquake.

After three curses:
Adamant Tangrowth Power Whip: 76-89%


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Clefable@ Life Orb
Ability: Magic Guard
EV's: 176 HP / 252 Atk / 76 SpD / 4 Spe
Adamant Nature (+Atk, -SpA)
-Belly Drum
-Softboiled
-Double Edge
-Meteor Mash

Using Clefable as a physical attacker may not seem very appealing at first--after all, its Attack stat isn't gigantic--, but what really sets it apart from other Belly Drummers is two things: Softboiled and Double-Edge. Having access to a base 120 attack with no side-effects isn't something to clown around with, as any old bozo could tell you. Clefable's Belly Drum strategy is a bit different from others of its kind. Instead of enduring the 50% HP loss from Belly Drum, Clefable is able to recover the lost damage, effectively putting it at +6 Attack and 100% HP after two turns. From there, it can start tearing apart teams with recoil-less Double Edge and Meteor Mash. For brute strength, look no further than Meteor Mash. If, however, you find yourself wishing for more accuracy and type coverage, Clefable has access to the elemental coverage. Life Orb is the preferred item, giving Double-Edge as much bite as possible.


THE RAPID SPINNER

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Claydol@ Choice Specs
Ability: Volt Absorb
EV's: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
-Rapid Spin
-Earth Power
-Explosion
-Psychic

Immunity to Spikes and Toxic Spikes and resistance to Stealth Rock all help to make Claydol one of the best, if not the best, spinners. Rapid Spin is of course a necessity on the set to spin away those entry hazards. Earth Power is a reliable STAB move and is Claydol’s primary way of dealing damage. Psychic, along with its unique typing, helps Claydol in countering Fighting and Poison-types, allow it to wall quite easily.
 
Grass/Rock does not give perfect coverage zZz. Metagross tanks that set completely, the only lead this would do ok against is Swampert, otherwise its completely inferior in that it does nothing special to use it over Swampert or Metagross or anything, use a more standard lead here.

Magmortar doesn't cut it in OU as a Choice Item user, Stealth Rocks pretty much is the biggest reason, this combined with no immunities make it hard to switch in, I recommend a Choice Scarf Starmie/Gengar here, if Gengar, run the Pain Split set, otherwise you only have one pokemon that can take down Blissey. Also I recommend changing Electivire to a mix set, you don't want him getting walled straight off by a Physical wall, especially after a +1 Speed Boost. Use the Mixvire set of the analysis.

Togekiss doesn't lure out electric attacks as much as Gyarados, who works extremely well if you change your core offensive strategy, although you may then want to

Choice Scarf Gengar/Starmie > Choice Scarf Magmortar
MixVire > Physical Electivire, also try out Life Orb
Gyarados > Togekiss, also test out another ground type like CS Flygon, mix it up a little
 
ok well two weaknesses that i notice about your team is that it is DD mence weak and sub gengar weak i would suggest running a choice band scizor in replace of magmotar as hes not really good in ou. try this set

Scizor @ Choice band
248hp/252atk/8spe
bullet punch
u turn
pursuit
superpower

He will give you a good revenge killer seeing how you do not have one. Also maybe you should run a scarfed pokemon so it can also aid scizor in revenger killing probably heatran he pairs well with scizor and celebi. run him over electivire.

heatran @ choice scarf
4hp/252spatk/252spe
Flamethrower
earth power
hidden power grass
explosion

hope I helped.

ok but definately consider adding heatran because he can really give you someone reliable against nasty plot infernape who you would other wise have alot of trouble with.
 
OK I just realised what I shit rate I did above, sorry about that!

Well Magmorter gets outclassed by other OU fire types and Electivire gets walled by Rotom which hurts your team pretty bad.

I think that Jolteon can work much better over Electivire. A Specs Jolt might be your best bet and it can really deal great damage to your opponients team.

Next Magmorter is outclassed in OU. Heatran is a good suggestiion but looking at the team Blissey could cause problems and you have lost a Mixed Sweeper in replacing Electivire with Jolteon. I fix this I suggest a Specially based Infernape which does a superb job at breaking through stall. It also can take advantage of its counters (bulky waters) being removed or weakened my SpecsJolts' attacks.

Lastly I am not sure about Forretress's place in the team. He is a decent wall but this team seems like an offensive team and and I think that Forrytress could slow the momentium of the team down. TO fic this I suggest a CB Scizor. Scizor makes for a decent revenger which is always nice to have. In terms of helping the team he can utalise U-Turn to bring in frail sweepers (such as Jolteon and Infernape) in without a scratch.

Hope I helped

Have a Nice Day!

EDIT: Deleated the post above as I was not happy with it
 
I never rated a team before, but there's no time like the present to start, right?

I also recommend replacing Magmortar with Scarfed Heatran. Magmortar is completely outclassed in OU by the likes of Heatran and Infernape. It's really hindered by its single fire typing and its lack of resistance to rock means it won't be able to switch in too many times if the opposing team is able to keep SR up. Heatran is bulkier, resists more, and, in general, just a much greater offensive force then Magmortar. Plus, he works well in conjunction with Celebi and Suicune. Heatran also pairs well with CB Scizor should you switch Forretress. Scizor would be able to eliminate Blissey who gives Heatran trouble too.
 
Half your team is written as though it was for UU >.>

Also the calculations for the lead should be against the common lead spreads, none of them run a calm nature...Also keep these things in mind, firstly Aerodactyl deserves a mention for fucking you up straight, so who are you going to switch to? Claydol of course. Also WTF, why is there a calculation for Chansey. OH HANG ON, how about you write your own stuff? Instead of straight ctrl + copy info from the analysis? Seriously thats just low, at least write your own stuff, not to mention that there is nothing talking about why he is in this team specifically, or its synergy with others.

Should I also mention that Lead Gross carry Occa Berry, so they can set up SR before switching to their SpD Wall, be it something like Blissey, or even Vaporeon could do the job. Also against Azelf, not only do the get rocks down, but hits you with either Explosion or Psychic, leaving you at 20-30% HP or dead, either way Azelf still got rocks down and hit hard, doing more than its job of getting rocks down.

Yeah I am not going to bother with the rest until you actually write your own explanations.
 
Please don't copy and paste information from Smogon's analyses and pass it off as your own. Make your own descriptions. If you ever make your own descriptions, PM me and I'll unlock your thread.
 
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