A silly little UU team

This is an UU team I built a little while back based on the idea that every pokemon on the team can absorb one type of attack or another. It ended up working surprisingly well. Feel free to rate/suggest.

Drifblim (M) @ Choice Scarf
Ability: Unburden
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Shadow Ball
- Thunderbolt
- Destiny Bond

Trick-blim is something I threw together that works suprisingly well. Trick activates unburden, which actually leaves him faster than he would normally be with just the choice scarf, and locks the opposing pokemon into a single move. Shadowball is for stab and Thunderbolt is for coverage. Destiny bond is to let him use his speed to kill something with his last breath. Can absorb normal (sans scrappy) and ground moves.
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Ninetales (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Nasty Plot
- Flamethrower
- Energy Ball
- Dark Pulse

Standard nasty-plot Ninetales that packs a few attacks to cover some common type problems. Also aborsbs fire attacks that are lured by Parasect. used to run hypnosis on him (as well as on Driblim in place of destiny bond) but the 60 percent accuracy just wasn't enough to get the job done.
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Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Toxic
- Surf
- Thunderbolt

My special wall. Surf for stab, Boltbeam for coverage, and Toxic to take down other troublesome walls. A good solid member of the team. Is capable of absorbing electric attacks that are lured by Drifblim.
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Parasect (M) @ Focus Sash
Ability: Dry Skin
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Knock Off
- Spore
- X-Scissor
- Seed Bomb

My "bulky water buster". Comes in and absorbs water attacks used by bulky waters to sudue ninetales. Then procedes to spore them (or the incoming switch), and then knock off there leftovers, rendering them alot less capalbe. Seedbomb is a decent stab that kills alot of bulky waters (especially gastrodon and quagsire). X-scissor is to give him another stab move.
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Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Sucker Punch
- Swords Dance
- Will-o-wisp
- X-Scissor

Shedinja is practically the star of the team, capalbe of absorbing a whole host of things my opponent is likely to throw out. Usually comes in late game when I know my opponents options are rather limited. Swords dance makes his attack power rather respectable. Sucker punch is a new trick that makes him nearly invincible. After a few swords dances, anything switching in trying to attack it has to be able to survive the sucker punch (after 3 swords dances this becomes nearly impossible). Will-o-wisp lets me shut down physical attackers and X-scissor provides another attacking option. Focus sash ensures I can get atleast one Wow or SD against something.
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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Earth Power
- Shadow Ball
- Stealth Rock

With a team that relies so heavily on switching pokemon to absorb attackers, a rapid spinner was a necessity. Claydol was chosen because it has some decent resistances and is capable of switching in on ground attacks lured out by lanturn or electric attacks lured out by Drifblim. earthpower is there for decent stab, and Shadowball lets him take care of Rotom (and other spin blockers.
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So there you have it. The key problems are 3x ghost weak and 3x dark weak, which I don't have the pokemon to block. I've thought about putting a normal type pokemon in, but can't decide who to switch out. there's also a 3x Ice weak, but Lanturn and Ninetales both resist ice attacks and Shedinja is immune to them.
 
Ninetales should be running hp rock for ultimate coverage against stuff like Altaria. Parasect seems a weak link to me. He really isnt of any use except beating bulky waters, but maybe Vileplume could do the job better? Vileplume can withstand attacks, isnt weak to Stealth Rock, and has access to lots of powders for team support. My steel type suggestion is Steelix, maybe the platinum addition curse version? I would put him over one of your other water weaks, i'd say ninetales is out, steelix in.
 
Ninetales should be running hp rock for ultimate coverage against stuff like Altaria. Parasect seems a weak link to me. He really isnt of any use except beating bulky waters, but maybe Vileplume could do the job better? Vileplume can withstand attacks, isnt weak to Stealth Rock, and has access to lots of powders for team support. My steel type suggestion is Steelix, maybe the platinum addition curse version? I would put him over one of your other water weaks, i'd say ninetales is out, steelix in.

I'm going to blame myself for not making this clear enough. The point of the team is to ABSORB attacks, not resist them, but completley nullify them, relying a little bit on production. Removing ninetales for steelix leaves me with an extra fire weakness and no one to absorb it.

I also took a look at vileplume, but she isn't quite capalbe of doing what parasect does. I know he may be only good as a bulky water buster, but that's really all he needs to be good at Handling.

To be fair, steelix would provide me with poision and electric immunities, but I don't need any more electric immunities and poison isn't really a problematic attack (barring toxic). Replacing parasect with Vileplume leaves me with another poison absorber and a slightly more versitile pokemon, but without my ability to completley absorb water attacks or my ability to completley shut down bulky waters. I could see sunny day working, but not as well as parasect has been preforming.

Also, here's some reading material: http://www.smogon.com/forums/showthread.php?t=46905
 
Access to "lots of powders"? It seems Parasect's better in that regard, as it also gets Stun Spore. C'mon, man, friar04! The only prob I see with Parasect is being a bug, along with Shedinja. With that you've got 4 your guys weak to Rock attacks (and with only Claydol to stand against them). So you have a good deal more thought to give here.

I think at least one other Ice attack will be necessary; aside from that, I do like the Drifblim. I don't know about it being a lead, as you may want to target a slow-moving Specser, and trick that, too, later on.
 
I have recently tried a variation of the team replacing Parasect with a toxicroak that looks like this:

Toxicroak (M) @ Wide Lens
Ability: Dry Skin
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Gunk Shot
- Cross Chop
- Sucker Punch

Putting him in lessens my rock weakness as well as still letting him act as a 'bulky water buster' with thunderpunch (although gastrodon and quagsire remain a problem). Wide lens is to boost the accuracy of Gunk shot and Cross Chop. I'm thinking I might replace sucker punch with either Ice punch OR swords dance to allow him to set up as my opponents water pokemon switches out.

I'm still unsure of weather i like parasect or Toxicroak better though.
 
Some pictures would really make this look a hell lot better.

I like the concept of this team, but does it really work? A little Log would be nice. On Claydol, you really want Psychic over Shadow Ball for Fighting types that you want to hit. And, put a steel over Sheddy because he's just going to die, and just can't hurt anything.
 
Some pictures would really make this look a hell lot better.

I like the concept of this team, but does it really work? A little Log would be nice. On Claydol, you really want Psychic over Shadow Ball for Fighting types that you want to hit. And, put a steel over Sheddy because he's just going to die, and just can't hurt anything.

I was actually surprised myself at the success of the team. Prediction is key, but the better you are at it the more annoying the team becomes to try and play against. I think i might have gotten more wins from people being frustrated that they can't hurt my team because I keep switching than I have straight up finishing them off.

Also, regrading Shedinja, testing has proven your assessment to be practically 90% false. I've seen shedinja sweep teams in the late game. Switching shedinja in on something that can't hurt it can usually allow me 1-2 swords dances, sometimes 3 if the opponent gets greedy and tries to set up. From that point on very few pokemon can survive the sucker punch, and those that can will either eat X-scissor or I can switch to someone who can.
 
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