Introduction: Hey there, this is my first post/thread. I reached some great success with this team and intend on making Top 50 with it, so yeah...I've been playing competitive Pokemon on Smogon Server for a long time, but I just recently made this account to post my latest team! SO enjoy and be sure to rate!
The Team:






SO..to point out a few things:
- 2 Stealth Rock weaks but only 1 Resist.
- Most things are really bulky here, so ALL revenging is up to Scizor basically.
- I have 5 Pokes with Instant Recovery and Wish among them
- While this team is rather Offensive, it covers threats solidly (if I missed some, feel free to mention it) and no Poke is real "dead weight" on this team at any point of time really.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 40 Def / 216 SDef
Nature: Careful (+SDef -SAtk)
Moveset:
~Stone Edge
~Pursuit
~Stealth Rock
~Earthquake
Description: Tyranitar is more of the Special Wall of the team, but I won't go as far as to say that's all he can do with respect to his 304 attack stat. Stealth Rock is crucial on any team and is on mine too. The moveset is more offensively oriented because Tyranitar is the main guy I switch to if I fear a Trick. And he responds by Pursuiting that damn Psychic/Ghost. Useful to say the least.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold (+Def -Atk)
Moveset:
~Thunderbolt
~Toxic
~Roost
~Heat Wave
Description: Zapdos is the Physical compliment to Tyranitar in this case and together counter a bunch of stuff. Heat Wave for Steels and allows this to function as my Lucario and Scizor counter. Toxic is the slot I was a bit confused on, but it has the potential to screw over Swampert and Tyranitar and outstalls Blissey w/o Toxic.
I went Physical on this, but I'm considering Special. Read the RMT and give me your views on this.
I went Physical on this, but I'm considering Special. Read the RMT and give me your views on this.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 176 Def / 80 SDef
Nature: Bold (+Def -Atk)
Moveset:
~Surf
~Ice Beam
~Rest
~Calm Mind
Description: This thing is an insane sweeper. Rest w/o Sleep Talk seems bad, but the fact is that with this spread, even a +2 LO Lucario can't OHKO and Suicune is such a useful countering tool. Ice Beam is to put pressure on dragons.
BTW, don't suggest Vaporeon in this slot if you were going to. I've tried it out and it slows any momentum this team flows with for the most part.
BTW, don't suggest Vaporeon in this slot if you were going to. I've tried it out and it slows any momentum this team flows with for the most part.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 88 Def / 168 Spe
Nature: Bold (+Def -Atk)
Moveset:
~Thunderbolt
~Calm Mind
~Wish
~Psychic
Description: Yet another CM poke. Why? Because they're so broken, especailly the ones that can actually rape a pink fatass. Wish > Substitute because team recovery is useful. Period. EVs to outspeed Gyarados so I can maximize bulk. Another reason for this so I can slaughter Magnezone thinking they're trapping a Scarf version and I can survive a potential Dugtrio revenge attempt if Wish has brought me to above 90%.

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 Spe
Nature: Jolly (+Spe -SAtk)
Moveset:
~Earthquake
~Dragon Dance
~Roost
~Dragon Claw
Description: Completes the old JiraMence combo that I love so much beacuse they're my two favorite Pokes. BulkyMence was raep in Suspect and I can't complain with him in standard. Dragon Claw > Outrage in that most ppl expect Salamence to get locked in on a Dragon move so a Steel can revenge. Other than that, BulkyMence switches in on random stuff and makes a nice death fodder with Intimidate. However, I sweep the most with this guy because Dragon Dance is quite simply the deadliest stat-up move in the late-game.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 80 Def / 176 SpDef
Nature: Careful (+SDef -SAtk)
Moveset:
~Bullet Punch
~SuperPower
~Roost
~Swords Dance
Description: Yet another sweeper, maintaining my Offense on this team. Bullet Punch makes this my only true Revenger since this team doesn't have much Speed otherwise. Superpower is for Magnezones who is actually more popular now than ever.
Scizor is the Glue to my team. It allows me to come in on Outrages and Roost off all damage. It's also my only good switch in to Tyranitar besides Suicune who still takes a number from Stone Edge. I'm still unsure if this slot could be utilized better, but it's been working okay except when I switch in on something like a Tyranitar and Roost as they bring in a Magnezone. Then I have to resort to some dodgy predicting which ends up with me losing something valuable, like the match....lol.
Scizor is the Glue to my team. It allows me to come in on Outrages and Roost off all damage. It's also my only good switch in to Tyranitar besides Suicune who still takes a number from Stone Edge. I'm still unsure if this slot could be utilized better, but it's been working okay except when I switch in on something like a Tyranitar and Roost as they bring in a Magnezone. Then I have to resort to some dodgy predicting which ends up with me losing something valuable, like the match....lol.
Conclusion: SO offensively, I have 4 set-up sweepers and my two other tanks have 134 attack and 125 sp.attack bases. That's usually enough to overwhelm the opponent late-game.
DEFENSIVELY...you may be wondering how this thing takes on threats, especially since I stressed that most things are countered pretty well.
THREAT LIST:
I've bolded decent threats.
Lucario: Zapdos is an awesome counter. BulkyMence can work well too thnx to Intimidate. Really, the only way Lucario is getting an SD is if I get outpredicted...if I get paranoid of Lucario, I'll bump up Salamence's speed.
Infernape: Having Suicune and Salamence plays on its 4 slot syndrome if it's an NP version. But All-Out Attack Varients are too weak to really kill Suicune before it gets killed. It's made me consider Special Def. Zapdos.
Salamence: Cresselia is the only true 100% counter to MixMence, but Suicune does that job decently. Keep in mind SR + SS + LO = 41% per attack. HP Ice on Zapdos would work nicely, but Salamence isn't too big of a deal for me to use that. Jirachi and Scizor take Outrages easily and hit back hard.
Tyranitar: Not having Scizor as my glue would force me to highlight this guy. Even still, I'm fearful of Fire moves on him. Really, Tyranitar's best switch is on Jirachi. Everything else can hit him hard.
Gyarados: A big threat, actually. Zapdos is an alright counter, but still. Jirachi can be used as a last resort. And Gyarados can't do crap to Suicune, but I can't do much back either. THIS makes good case for HP Ice on Zapdos and HP Electric on Suicune. But I haven't decided yet.

Scizor: Zapdos laughs at Scizor. BulkyMence can Intimidate it and do some decent damage. Suicune isn't bad either.
Gengar: Special Defensive Scizor loves him. So does Zapdos.
Heatran: Suicune manhandles him. Tyranitar isn't even 4HKOd. Salamence works on ScarfTran not using Dragon/Ice moves.
AND THOSE are some of the "big" threats I could think of. If you think of anything I didn't talk about, feel free to mention it AND be sure to...
RMT!!!!
~ BC.
