A team of six choiced pokémon? That will never work.

To keep battling interesting, Me and an online friend always make a theme for new teams. Most of the times the teams are horrible, but now this idea came up: make a team with five sweepers and only one support pokémon. And the team that I made out of that.. was as horrible as all those other teams. However, the idea was nice, so I went even further in the all-out attacking idea. I removed the support pokémon, replaced some pokémon, and when I was done I noticed my complete team was choiced now. I used it on Shoddy, first unrated, and it wasn't that bad at all. Then I used it rated, and lost only once out of about twenty battles.


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Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Destiny Bond
- Hidden Power [Ice]
The extremely common but effective scarfed Gengar lead. Switches in on the fighting and ground moves that are thrown at Heatran and Snorlax. Destiny Bond is an emergency move for when I mess up my prediction and let a sweeper set up.

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Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 52 HP/206 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Hidden Power [Electric]
- Fire Blast
Switches in on Ice, Grass, Psychic, Ghost or random Fire moves thrown at Gengar, Vaporeon, Staraptor and Garchomp, technically what steels do best. HP Electric because he most of the time gets blocked by bulky waters.

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Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Brick Break
- Earthquake
- Stone Edge
switches in on Ground attacks and weaker physical attacks thanks to Intimidate, and kills all Blissey that think it's Specsmence. I chose Jolly instead of Adamant because I like the extra speed.

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Vaporeon (F) @ Choice Specs
Ability: Water Absorb
EVs: 6 HP/224 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
-Surf
-Ice Beam
-Hidden Power [Electric]
-Shadow Ball
Switches in on Water and Ice attacks. Vaporeon's 110 base SAtk is overseen by many, so Vaporeon has the surprise factor on her side. Shadow Ball 3HKOs Calm max HP/SDef Cresselia, and the Speed EVs let it outspeed Adamant Tyranitar.


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Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Outrage
- Fire Blast
Nice and standard Scarfchomp. Switches in on electric moves targeting Vaporeon, and is needed as my Rock resist.

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Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Selfdestruct
- Earthquake
- Crunch
Most people see Snorlax and think Curselax. STAB Return hurts everything that doesn't resist it, Crunch and Earthquake hurt everything else (barring Skarm and Zong). Switches in on Fire, Ghost, Ice, and medium special attacks in general. Selfdestruct is a last resort move.

Rate away.
 
Where is u-turn? If you're going all choice (really not recommended) go with u-turn, gives you more options.

A restriction on all Choice items: "If the holder is brought in from a Pokémon that used U-Turn to initiate the switch, and the holder has U-Turn, it must use U-Turn as its next move." Be careful with it.
 
Well I once faced a team with 5 choiced pokemon and it works very well due to sheer unexpectedness and brute force... now you NEED a support pokemon with rapid spin. Otherwise teams with Spikes/SR (and the uncommon T-spikes) will really destroy you.
 
Sorry for posting in the wrong forum, I didn't even notice that.

Though I never had problems with Spikes and the likes before, a spinner does seem very logic. However, what could I swap while still keeping the easy switching process going? Claydoll seems usefull with it's two immunities, and could replace Staraptor.
 
Vaporeon seems dumb to me. Considering you have no sort of health regeneration wish would have been useful.

350 * 1.5 = 525 SAtk. the four moves it uses together are resisted by nothing, and STAB Surf hurts. Next to that, it still keeps the good HP to switch in, can recover from Water moves, and Vaporeon has the element of surprise, nobody is expecting it to sweep.

A look at Vaporeon's counters:

Shadow Ball does 35.36% - 41.67% to Max HP/SDef Cresselia, a big chance of a 3HKO
Shadow Ball does 51.36% - 60.25% to CM cresselia (96 Hp), almost always a 2HKO
Ice Beam does 75.99% - 89.36% to Max Hp Celebi, even if Celebi uses Recover a 2HKO
Ice Beam does 56.44% - 66.34% to CM Celebi (Max Hp, 220 SDef, +SDef nature), a sure 2HKO
Hidden Power [Electric] does 85.25% - 100.33% to 176 Hp Starmie, a small chance of a 1HKO
Ice Beam does 32.42% - 38.19% to Stall Ludicolo (Max Hp, 180 SDef, Calm)
Surf does 24.93% - 29.41% to Max Hp Blissey
Ice Beam does 43.48% - 51.09% to the standard Porygon2 set (228 Hp)

I think you understand that Gyarados and Gardevoir don't need to be calculated, assuming I use the right attack.

As you can see, Ludicolo and Blissey still counter it, but it's other counters need to be wary of what they're switching in to.
 
What I'd like here is if you tried to use a Scarf Magnezone, which can work as a revenge killer to NonScarf Garchomps as well as kill off that Skarmory that could be annoying. If Skarmory is gone, you don't have to worry to repeatedly switching into Stealth Rocks/Spikes just to scare out Skarmory, only to have it come back in on Lax or Staraptor later.

Staraptor isn't all that glamourous either. What you could try here is a Choice Mence, either Band or Specs, or hell go for Scarf for a suprise. It's more sturdier IMO since it's not using recoil moves. It can also Wish, which isn't bad for a Choice Poke. Just Wish as they switch, then go to whichever.

Also adding Wish over SB on Vaporeon will help too, this way with 2 Wishers, even though Choiced, you can get around a lot better.
 
Choicemence is a very good idea, thanks! I'll also give it Wish. However, Shadow Ball is very usefull on Vaporeon, so I'd rather not replace it.

Even Though I'm not a very big fan of Magnezone, I'll try it anyways.

Finally, I'd like some opinions and suggestions on the spinner (Claydoll probably).
 
If a Spinner is a must, then Starmie is the way to go. It can serve as a revenge killer with Scarf, or try to sweep a bit with Specs. It's type coverage is quite useful. Perhaps over Vaporeon?
 
Well Specs would be better if you use a Rapid Spinning Starmie since it 2HKOs Dusknoir and Spiritomb with Surf and also has a chance to OHKO Tyranitar with Hydro Pump.
 
Actually it will NEVER OHKO, at least not with Surf.

299 attack vs 354 defense, 95 power(*2 *1.5 *1.5), 342 max HP: 76.9% - 90.64%

With Hydro Pump, there's a ridiculously high chance of doing so!

299 attack vs 354 defense, 120 power(*2 *1.5 *1.5), 342 max HP: 97.08% - 114.33%
 
Specs should be formulated into Attack, as it makes for a more accurate calculation, although it won't make much of a difference.
 
Added Salamence and Starmie to the team instead of Staraptor and Vaporeon. However, I didn't give Starmie Hydro Pump because of the acc.

PS: big avatars.
 
The analysis probably says this, but don't use Rapid Spin+Choice Specs. You will find that Starmie isn't sturdy enough without Recover and Leftovers to spin.
 
The analysis probably says this, but don't use Rapid Spin+Choice Specs. You will find that Starmie isn't sturdy enough without Recover and Leftovers to spin.

I know. However, this team was meant to be sacrificial anyways, so I thought Starmie would be good enough.

I'm swapping Wish on Salamence for Earthquake, because Wish just doesn't seem to pay off.

next tho that, is a spinner really nescessary? 3 of my pokémon are immune to TSpikes, 2 immune to Spikes. I may have only one SR resist, but only one weak to it, too. Aside from Snorlax, Skarmory and Forretress aren't switching in any time soon.

If I'm not making any sense now, please notify me.
 
i've tried rapid spin with specsmie, and yeah it dose come back to bite you in the ass. they catch up pretty quickly and with mcgar being more popular these days i'll stay away from it as it can set up on ya. you'll also find it hard to switch into starmie because this set is really quite frail. with sandstorm and spikes around, starmie wears down rally quickly. go with the bulky set, trust me on this one.

btw, all my teams are quite offensive now as well. don't get caught up on having walls, simply focus on what they offer the team :).
 
Well, if all we're looking for is absorbing the Water and Ice attacks, you can try Azumarill over Starmie. Who doesn't like a STAB Waterfall coming from a Choice Banded, Huge Power Poke? Or you could also try Specs Empoleon, who can also Stealth Rocks first, and then attack later.
 
After some testing, I threw Starmie out of my team again. I actually never had problems with entry hazards, and starmie dies too fast.

So, I went back to Specsporeon. The surprise factor is great, and it takes hits really well. It feels good to finally make my own set that actually works.
 
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