To keep battling interesting, Me and an online friend always make a theme for new teams. Most of the times the teams are horrible, but now this idea came up: make a team with five sweepers and only one support pokémon. And the team that I made out of that.. was as horrible as all those other teams. However, the idea was nice, so I went even further in the all-out attacking idea. I removed the support pokémon, replaced some pokémon, and when I was done I noticed my complete team was choiced now. I used it on Shoddy, first unrated, and it wasn't that bad at all. Then I used it rated, and lost only once out of about twenty battles.
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Destiny Bond
- Hidden Power [Ice]
The extremely common but effective scarfed Gengar lead. Switches in on the fighting and ground moves that are thrown at Heatran and Snorlax. Destiny Bond is an emergency move for when I mess up my prediction and let a sweeper set up.
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 52 HP/206 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Hidden Power [Electric]
- Fire Blast
Switches in on Ice, Grass, Psychic, Ghost or random Fire moves thrown at Gengar, Vaporeon, Staraptor and Garchomp, technically what steels do best. HP Electric because he most of the time gets blocked by bulky waters.
Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Brick Break
- Earthquake
- Stone Edge
switches in on Ground attacks and weaker physical attacks thanks to Intimidate, and kills all Blissey that think it's Specsmence. I chose Jolly instead of Adamant because I like the extra speed.
Vaporeon (F) @ Choice Specs
Ability: Water Absorb
EVs: 6 HP/224 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
-Surf
-Ice Beam
-Hidden Power [Electric]
-Shadow Ball
Switches in on Water and Ice attacks. Vaporeon's 110 base SAtk is overseen by many, so Vaporeon has the surprise factor on her side. Shadow Ball 3HKOs Calm max HP/SDef Cresselia, and the Speed EVs let it outspeed Adamant Tyranitar.
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Outrage
- Fire Blast
Nice and standard Scarfchomp. Switches in on electric moves targeting Vaporeon, and is needed as my Rock resist.
Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Selfdestruct
- Earthquake
- Crunch
Most people see Snorlax and think Curselax. STAB Return hurts everything that doesn't resist it, Crunch and Earthquake hurt everything else (barring Skarm and Zong). Switches in on Fire, Ghost, Ice, and medium special attacks in general. Selfdestruct is a last resort move.
Rate away.

Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Destiny Bond
- Hidden Power [Ice]
The extremely common but effective scarfed Gengar lead. Switches in on the fighting and ground moves that are thrown at Heatran and Snorlax. Destiny Bond is an emergency move for when I mess up my prediction and let a sweeper set up.

Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 52 HP/206 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Hidden Power [Electric]
- Fire Blast
Switches in on Ice, Grass, Psychic, Ghost or random Fire moves thrown at Gengar, Vaporeon, Staraptor and Garchomp, technically what steels do best. HP Electric because he most of the time gets blocked by bulky waters.

Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Brick Break
- Earthquake
- Stone Edge
switches in on Ground attacks and weaker physical attacks thanks to Intimidate, and kills all Blissey that think it's Specsmence. I chose Jolly instead of Adamant because I like the extra speed.

Vaporeon (F) @ Choice Specs
Ability: Water Absorb
EVs: 6 HP/224 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
-Surf
-Ice Beam
-Hidden Power [Electric]
-Shadow Ball
Switches in on Water and Ice attacks. Vaporeon's 110 base SAtk is overseen by many, so Vaporeon has the surprise factor on her side. Shadow Ball 3HKOs Calm max HP/SDef Cresselia, and the Speed EVs let it outspeed Adamant Tyranitar.

Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Outrage
- Fire Blast
Nice and standard Scarfchomp. Switches in on electric moves targeting Vaporeon, and is needed as my Rock resist.

Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Selfdestruct
- Earthquake
- Crunch
Most people see Snorlax and think Curselax. STAB Return hurts everything that doesn't resist it, Crunch and Earthquake hurt everything else (barring Skarm and Zong). Switches in on Fire, Ghost, Ice, and medium special attacks in general. Selfdestruct is a last resort move.
Rate away.