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A team. (Uber RMT)

Heya Smogon. This team has served me pretty well in the past. I've never laddered extensively with it, so I can't boast #1 on the leaderboard or anything, but it was pretty good in the ladder testing I did do with it. Rate away!
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Groudon @ Chesto Berry
Ability: Drought
EVs: 252 HP/156 Atk/32 Def/8 Spd/60 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Stealth Rock
- Thunder Wave
Groudon is a great lead. Easily the best in Ubers, in my opinion. With dominating physical defensive stats of 100 base HP and 140 base Defense, Groudon can, with little investment, be more potent defensively than Skarmory, which has a similar 140 Defense but only 100 HP. To compare Groudon and Skarmory further, Groudon's Special Defense is 90, equal to that of Swampert and 20 higher than that of Skarmory. Stealth Rock is great in Ubers, doing huge amounts of damage to threats such as Lugia, Rayquaza, and of course, the all-purpose Ho-oh. The given EVs are great, ensuring that Lugia reaches a mere 4HKO with Ice Beam, and that's on Groudon's weaker side. However, this set arguably is best as a lead. It can threaten Deoxys-S with Earthquake, taking it out in two hits due to Focus Sash, but taking minimal damage itself. It makes a great Pokémon to set up Stealth Rock, as it is one of the most physically bulky Pokémon around. Its speed is not bad, but there are plenty of Pokémon in Ubers that are faster. As such, Thunder Wave will drag them all down, allowing Groudon and the other team members to sweep much more easily. The final two moves are attacking moves. Earthquake is a powerful STAB move off a base stat of 150, hitting plenty of Pokémon for great damage. Dragon Claw is another great move for a Pokémon like Groudon to have, hitting the Dragon-types such as Rayquaza and Giratina-O.
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Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Grass Knot
- Calm Mind
- Recover
Latios is arguably the best special sweeper in the Ubers metagame. With Soul Dew equipped, he receives an automatic Calm Mind, which, with the given EVs, brings his Special Defense up to 384, and his Special Attack up to 538. This Special Attack power is equivalent to that of Choice Specs Latios. The only difference is that Latias can use Calm mind to boost his Special Attack even further, and that he can switch moves as his trainer sees fit. Calm Mind, as earlier stated, boosts both Latias' Special Attack and his Special Defense, allowing me to be, in addition to very powerful offensively, but take a few hits on the special side as well. Recover allows me to Calm Mind almost to breaking point, and then simply take a turn to restore health. Dragon Pulse gets great STAB, especially in Ubers, and Grass Knot is especially helpful with all the heavy Pokémon - namely Groudon and Kyogre - running around.
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Kyogre @ Leftovers
Ability: Drizzle
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Thunder
Calm Mind Kyogre. Kyogre has a ridiculously powerful STAB Surf, which has the best single-move neutral coverage in the entire game. Its stats are an exact mirror image of Groudon's, and that lets it use its insane special bulk to its advantage along with its 150 base Special Attack. It's EV'd to give maximum possible speed, and to make the most of its catastrophic Special Attack. Calm Mind allows me to, like with Latios, plow up there, as after even one or two Calm Minds, Kyogre is a major force to be reckoned with here. STAB Surf gets great neutral coverage, apart from just being an immensely powerful move even when it doesn't hit Super Effectively. Thunder is 100% accurate in Rain, and it's always nice to have a 120 Base Power move that hits one of the three types your main move doesn't. The last move is Ice Beam, hitting the other two types Water doesn't - Dragon, Grass - for SE damage as Thunder does with Electric.
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Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Spacial Rend
- Surf
- Thunder
Palkia is a great choice in Rain. Being another Pokémon with a Special Attack stat of 150, Palkia makes a great revenge killer when something takes out one of your main sweepers. Palkia's slightly faster than either Kyogre or Groudon, with a base speed of 100 to their 90 each. Although it cannot boast the same bulk, it does have an excellent plethora of resistances to exploit, and outspeeds all non-scarfers except Deoxys-S. It blasts opponents apart with a nice STAB Spacial Rend, a 100 Base Power move that has a high Critical Hit ratio. I'm considering replacing Spacial Rend with Draco Meteor, because it's much more powerful. Surf, my other STAB move, combines with Spacial Rend for perfect neutral coverage except on Empoleon. Thunder is 100% accurate in rain, which is quite nice, and Fire Blast is heavily boosted in Sun, so Palkia can be used whether it's Rain or Shine.
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Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Dark Pulse
- Dark Void
- Nasty Plot
Darkrai is an excellent Special Sweeper in the Uber metagame. With a great Special Attack stat of 135, and a Speed stat of 125, Darkrai can be an excellent special sweeper even without any boost. Darkrai's signature Dark Void, an 80% accurate Sleeping move, combined with its ability, Bad Dreams, means the opponent will have trouble doing anything at all. Once the opponent is asleep, Darkrai can boost its attack to amazing levels with Nasty Plot. Hitting with STAB Dark Pulse, Darkrai hits the many Psychics and Ghosts in Ubers, and Focus Blast hits Steel-types and Dark-types very hard for a lot of damage.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Hidden Power [Ice]
- Magma Storm
Scarf Heatran is another good revenge killer, but I've often found it to be the weak link in the team. If I could replace it with a different Pokémon, preferably another Steel-type, that would be great. 130 Special Attack is good, and Heatran's signature move, Magma Storm, allows me to trap opponents in while dealing moderate damage each turn. It's also an extremely powerful STAB move. Hidden Power Ice hits the Dragon-types hard, as well as any Grass-types that may resist Magma Storm. Earth Power hits Steel-types, Rock-types, and Fire-types, among others, and is a very useful type. Explosion is a last-ditch move that allows me to take out Blissey or another Special wall. In a metagame dominated by weather, Heatran can thrive, being immune to Sandstorm and being a Fire-type, which helps in Sun. Heatran also thrives in Hail, both of its STABs being Super Effective against Ice-types.



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Like many, many uber teams, your team will have quite a bit of trouble against stall, namely because you do not have a single mixed attacker, so a blissey, giritina, foretress combo can wall your entire team without much effort. I would suggest swapping out palkia for a mixed dialga; one of the main draws to palkia is its ability to switch into kyogre's water moves, but you will not miss that much with latios around, and adding a strong mixed attacker will help with your gaping weakness to stall.

I also noticed that you have a pretty open dragon weakness, seeing as how heatran is your only resist and the scarf set is not bulky enough to take repeated dragon attacks. A specially bulky jirachi, bronzong, or skarmory, can give you that same crucial dragon resist, while also giving you another SR user freeing up a slot on Groudon for either roar (which can help with things like bulk up dialga and ho-oh) or stone edge (which can really help once you have paralyzed lugia and can also WRECK ho-oh). There are advantages to each, wish support and extra para support from jirachi, spikes and phazing support from skarm (if you go with skarm, use stone edge on groudon and pump up your speed a bit to outpace ho-oh because skarm can set up on and phaze bulk up dialga), and screen and sleep support from bronzong (be careful with hypnosis, though, because darkari may need sleep clause to be inactivated later in the game).

Lastly I have a little nitpick; you should consider changing grass knot to thunder, because as it is, you are shut down by steel types (especially scizor). Grass knots two main targets are kyogre and groudon, and thunder mains kyogre, and a boosted dragon pulse will crush groudon anyway.

Good luck, and I hope this helped!

-gigg
 
Although you use him as a revenge killer, why not to heatran into traptran? This allows you to eliminate bliss so stall crumbles between repeated onslaughts from darkrie and kyogre. Although this does make you a little weaker to offense, since palkia is you r only scarfer then, I think it will be a well deserved trade. Either that or make kyogre calm - rest. your choice. Both may leave you a little weaker to offense, but massively better against stall
 
Alright, I'll test those Heatran replacements, and I'm really still open to suggestions for that slot. I've also gotten many people suggesting Thunder > Grass Knot and I have to agree. Scizor really is a pain for Latios.
 
I'll have to agree with Giggity69 here - a Hasty MixDialga would be much better for your team than Palkia, dealing with Adamant SDRay as well as stall all in one set. It also removes your second Dragon weakness. It can help to remove Blissey, while Darkrai and Latios can lure out each other's counters.

That said, a powerful revenge killer could be in order to help you deal with faster threats. For this, I'd add ScarfJirachi over Heatran, whose speed just isn't cutting it.

Jirachi@Choice Scarf
Jolly; 40 HP / 252 Atk / 216 Spe

U-Turn
Ice Punch
Iron Head
Fire Punch

This set should work just fine for you. U-Turn helps you scout switches and getting minor damage, as well as evading a Wobbuffet that is prematurely sent out. Ice Punch is useful for revenging the likes of DDRay (which you outspeed all versions of), and LO Shaymin-S, as well as having a decent chance of freezing. We all know what Iron Head does, and Fire Punch is a filler move that, in the sun, can give you the edge against Lucario.

If you decide to go with this Jirachi as a revenger, you could probably afford to go with a Quiet wallbreaker Dialga instead - Latios, Darkrai, and Jirachi all provide plenty of speed, and SDLuke/Ray are no longer issues.

EDIT: Thunder is definitely superior to GK on Latios, KOing Scizor with Stealth Rock. My own Latios team appreciates the ability to hit steels like Forry and Metagross as well.
 
I do like icymans suggestion that you use scarf jirachi, but I think that trick would be more helpful than fire punch, especially since an unstabbed fire punch in the rain (which is out way more often than the sun) will not even 2HKO CB scizor, or 3HKO foretress, who would be the two main targets, while trick would allow you to cripple any wobb or lugia switch in, and will also help against stall, so long as they do not predict it and send in giratina-o. I have also run t-wave in iron heads slot (useful as flinch may be, I do not find myself using it all that often). Scarf t-wave may seem odd, but it can serve as an emergency stop to things like scarfogre, darkari, and palkia.
 
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