Not much of an intro to this team, just this is my first team transitioning from D/P to Pt.
Zapdos @ Choice Scarf
Ability: Pressure | Modest nature (+SAtk, -Atk)
EV's: 4 HP / 252 Spe / 252 SAtk
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- U-turn
A common lead and common sight in today's metagame. Most of what has been said about this lead has been said in other RMT's but I'll add on a little I guess. Zapdos serves as my team's revenge killer and can easily get the KO on things like a DD'd Gyarados or a SD'd Scizor, if rocks are off the field. At the beginning of the match U-Turn is a great move and is consistently a great move throughout the whole match to be able to scout or switch to an appropriate counter.
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<--- pretend it has wings, k?
Shaymin-s @ Leftovers
Ability: Serene Grace | Timid nature (+Spd, -Atk)
EV's: 4 HP / 252 Spe / 252 SAtk
- Substitute
- Seed Flare
- Air Slash
- Leech Seed
SubSeed Skymin is awesome. I'm in love with the move Substitute, almost a little too much but it works on something that can cause switches as easily as Skymin. Having a substitute up against whatever switches in can give me a big advantage. Things like Scarf-less Zapdos can easily get outstalled by Leech Seed. Anything susceptible to Skymin's other moves will get hit by those, otherwise it can just be stalled out by Leech Seed. Max speed just to at least be able to tie other Skymin.
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Mamoswine @ Leftovers
Ability: Oblivious | Jolly / Adamant nature
EV's: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Stone Edge
- Substitute
- Ice Fang / Ice Shard
Yup, again usage of Substitute to play mind games with the opponent. Being able to throw up a substitute on something like Skymin or Salamence is great. I've been experimenting with both Jolly and Adamant nature, and with Ice Fang and Ice Shard and all options worked extremely well. Jolly nature allows me to get the hit on some Salamence easier, letting me run Ice Fang maybe, and on Adamant Lucario; a good suprise KO for those not expecting it. Most people will expect Mamoswine to be some slow bulky poke, or even be a Curse/Ice Sharder when they see the Leftovers so having Mamoswine as fast as it is, at 284 Spe, is a good ace in the hole.
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Donphan @ Leftovers
Ability: Sturdy | Impish nature (+Def, -SAtk)
EV's: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Starmie has been replaced for Donphan because I really felt I needed a Rock resist and a better switch-in to Tyranitar. It also allows me to fit in Stealth Rock on this and add on Earth Power to Heatran. Donphan's overall bulkiness also helped for the switch and the Ice Shard which proved invaluable at times going against Skymins or Salamences. This team needs Rapid Spin because of all the switching a Scarf Zapdos would do, along with Skymin, and what used to be of Salamence before I replaced it for Kingdra.
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Kingdra @ Leftovers
Ability: Swift Swim | Adamant nature (+Atk, -SAtk)
EV's: 180 HP / 212 Atk / 116 Spe
- Dragon Dance
- Outrage
- Waterfall
- Substitute
Bulky Kingdra is great. Its able to shrug off weak neutral attacks and get in some DD's before having to throw up a Sub and scout for status, etc. Outrage / Waterfall is only resisted by Empoleon and Shedinja which isn't seen as often in standard play so I don't worry too much.
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Heatran (M) @ Life Orb
Ability: Flash Fire | Timid nature (+Spd, -Atk)
EV's: 4 HP / 252 Spe / 252 SAtk
- Taunt
- Fire Blast
- Explosion
- Earth Power
Heatran loves to play with special walls. With all the switches it can cause Heatran shouldn't have too much trouble getting Stealth Rock down. Taunt also ruins things like Blissey or Cresselia allowing me to get in Skymin, Kingdra, or Mamoswine to get in a sub and setup if needed. Explosion serves as a latch ditch effort or just an easy way to rid myself of Blissey. Lacking Earth Power sucks but I'm sure that I have enough to deal with Heatran in Kingdra and Starmie.
Edit: Earth Power added on over Stealth Rock.
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Zapdos @ Choice Scarf
Ability: Pressure | Modest nature (+SAtk, -Atk)
EV's: 4 HP / 252 Spe / 252 SAtk
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- U-turn
A common lead and common sight in today's metagame. Most of what has been said about this lead has been said in other RMT's but I'll add on a little I guess. Zapdos serves as my team's revenge killer and can easily get the KO on things like a DD'd Gyarados or a SD'd Scizor, if rocks are off the field. At the beginning of the match U-Turn is a great move and is consistently a great move throughout the whole match to be able to scout or switch to an appropriate counter.
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Shaymin-s @ Leftovers
Ability: Serene Grace | Timid nature (+Spd, -Atk)
EV's: 4 HP / 252 Spe / 252 SAtk
- Substitute
- Seed Flare
- Air Slash
- Leech Seed
SubSeed Skymin is awesome. I'm in love with the move Substitute, almost a little too much but it works on something that can cause switches as easily as Skymin. Having a substitute up against whatever switches in can give me a big advantage. Things like Scarf-less Zapdos can easily get outstalled by Leech Seed. Anything susceptible to Skymin's other moves will get hit by those, otherwise it can just be stalled out by Leech Seed. Max speed just to at least be able to tie other Skymin.
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Mamoswine @ Leftovers
Ability: Oblivious | Jolly / Adamant nature
EV's: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Stone Edge
- Substitute
- Ice Fang / Ice Shard
Yup, again usage of Substitute to play mind games with the opponent. Being able to throw up a substitute on something like Skymin or Salamence is great. I've been experimenting with both Jolly and Adamant nature, and with Ice Fang and Ice Shard and all options worked extremely well. Jolly nature allows me to get the hit on some Salamence easier, letting me run Ice Fang maybe, and on Adamant Lucario; a good suprise KO for those not expecting it. Most people will expect Mamoswine to be some slow bulky poke, or even be a Curse/Ice Sharder when they see the Leftovers so having Mamoswine as fast as it is, at 284 Spe, is a good ace in the hole.
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Donphan @ Leftovers
Ability: Sturdy | Impish nature (+Def, -SAtk)
EV's: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Starmie has been replaced for Donphan because I really felt I needed a Rock resist and a better switch-in to Tyranitar. It also allows me to fit in Stealth Rock on this and add on Earth Power to Heatran. Donphan's overall bulkiness also helped for the switch and the Ice Shard which proved invaluable at times going against Skymins or Salamences. This team needs Rapid Spin because of all the switching a Scarf Zapdos would do, along with Skymin, and what used to be of Salamence before I replaced it for Kingdra.
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Kingdra @ Leftovers
Ability: Swift Swim | Adamant nature (+Atk, -SAtk)
EV's: 180 HP / 212 Atk / 116 Spe
- Dragon Dance
- Outrage
- Waterfall
- Substitute
Bulky Kingdra is great. Its able to shrug off weak neutral attacks and get in some DD's before having to throw up a Sub and scout for status, etc. Outrage / Waterfall is only resisted by Empoleon and Shedinja which isn't seen as often in standard play so I don't worry too much.
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Heatran (M) @ Life Orb
Ability: Flash Fire | Timid nature (+Spd, -Atk)
EV's: 4 HP / 252 Spe / 252 SAtk
- Taunt
- Fire Blast
- Explosion
- Earth Power
Heatran loves to play with special walls. With all the switches it can cause Heatran shouldn't have too much trouble getting Stealth Rock down. Taunt also ruins things like Blissey or Cresselia allowing me to get in Skymin, Kingdra, or Mamoswine to get in a sub and setup if needed. Explosion serves as a latch ditch effort or just an easy way to rid myself of Blissey. Lacking Earth Power sucks but I'm sure that I have enough to deal with Heatran in Kingdra and Starmie.
Edit: Earth Power added on over Stealth Rock.
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