Hey all, so the move Trick Room recently captivated my attention, and i decided to test it out on Shoddy.
All i can say is that I'm in love...
Take a look at this team and let me know what you think:
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Stealth Rock
This is standard lead Zong, perfect for setting up Trick room. Able to take nearly any hit, set up Trick Room, then explode for a KO. Lum berry works great for Smeargle leads, and Stealth Rock is always nice to have in the event of a equally long set up. Gyro is Zong's strongest attack, barring Explosion of course, and takes advantage of the high speed found amongst leads.
Main Strategy:
T1: Trick Room, unless its an azelf or other standard taunter, then gyro ball. Then Trick Room when possible.
T2: Explode usually, but Stealth Rock if it will give you an advantage (hail teams ect) or if the other lead is taking multiple turns to set up
T3: Explode
---
Slowbro (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Slack Off
- Surf
- Hidden Power [Electric]
- Trick Room
Slowbro, another great Trick Room set up. He can set up and tank with slack off. Surf is his standard stab that hits most pokemon pretty hard. I went with HP Electric to counter Suicune, and I just feel it fits better with the rest of my team. He is a good candidate for setting up Trick Room because of his bulkiness. He will usually only come out to set up TR, or if Suicune comes out.
---
Machamp (M) @ Life Orb
Ability: No Guard
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Bulk Up
The Champ is my main Physical Sweeper. He covers nearly everything very nicely. If it gets a chance to Bulk Up, it makes it even better. Not much can stand up to this offensive threat. Dynamicpunch is the standard hard hitting stab, and the confusion added makes life uneasy for lots of foes. Stone Edge hits Salamence and Gyarados for a KO. Payback is Machamp's strongest Dark attack, and is very useful in hitting Gengar and Dusknoir as well as any psychics that come his way.
---
Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Pain Split
- Trick Room
- Will-o-wisp
Dusky is designed for trick room, with his super bulkiness and disgraceful speed, Dusknoir works well in Trick Room by setting up the trick, and burning walls and tanking with Pain Split. Earthquake has enough base power to even let Dusky hit for some good damage. Will-o-wisp puts some status on the field, while Pain Split damages the opponent and heals too. Dusky sets up Trick Room easily because of all of his resistances and general overall bulkiness.
---
Octillery (F) @ Wave Incense
Ability: Sniper
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Water Spout
- Energy Ball
- Waterfall
- Ice Beam
This is my favorite part of this set. He constitutes for about 70% of my wins. No one expects his absolute power. Water Spout Kills almost everything in one hit. I hardly even use his other attacks. Wave Incense is needed as Life Orb would weaken Water Spout, and Expert Belt only helps super effectives. He easily sweeps with no set up besides Trick Room. The only disadvantage of this guy are entry hazards and weather conditions that lower Water Spouts power. He literally can OHKO nearly anything, except for pokemon that resist.
---
Lickilicky (F) @ Life Orb
Ability: Own Tempo
EVs: 116 HP/252 Atk/140 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Blast
- Ice Beam
- Explosion
Another trick play in my Trick Room. No one expects the ol' Lickylicky. He hits surprisingly hard both physically and specially. Life Orb gives him that extra push that helps him get KOs. Explosion is always helpful for pesky Latias, and other suicide kills. Lickylicky works well as a mixed attacker, being my main counter to Scizor with Fire Blast. Ice Beam is also good for Gliscor and Latias.
---
So this team is over all very solid and relies a lot on surprise KOs. Trick Room is a near perfect counter to our metagame's total speed focus. So far the only trouble that I have had regularly is with Latias, but she can be delt with if conditions are correct. Please let me know what you guys think before I make this team in game.
All i can say is that I'm in love...
Take a look at this team and let me know what you think:
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Stealth Rock
This is standard lead Zong, perfect for setting up Trick room. Able to take nearly any hit, set up Trick Room, then explode for a KO. Lum berry works great for Smeargle leads, and Stealth Rock is always nice to have in the event of a equally long set up. Gyro is Zong's strongest attack, barring Explosion of course, and takes advantage of the high speed found amongst leads.
Main Strategy:
T1: Trick Room, unless its an azelf or other standard taunter, then gyro ball. Then Trick Room when possible.
T2: Explode usually, but Stealth Rock if it will give you an advantage (hail teams ect) or if the other lead is taking multiple turns to set up
T3: Explode
---
Slowbro (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Slack Off
- Surf
- Hidden Power [Electric]
- Trick Room
Slowbro, another great Trick Room set up. He can set up and tank with slack off. Surf is his standard stab that hits most pokemon pretty hard. I went with HP Electric to counter Suicune, and I just feel it fits better with the rest of my team. He is a good candidate for setting up Trick Room because of his bulkiness. He will usually only come out to set up TR, or if Suicune comes out.
---
Machamp (M) @ Life Orb
Ability: No Guard
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Bulk Up
The Champ is my main Physical Sweeper. He covers nearly everything very nicely. If it gets a chance to Bulk Up, it makes it even better. Not much can stand up to this offensive threat. Dynamicpunch is the standard hard hitting stab, and the confusion added makes life uneasy for lots of foes. Stone Edge hits Salamence and Gyarados for a KO. Payback is Machamp's strongest Dark attack, and is very useful in hitting Gengar and Dusknoir as well as any psychics that come his way.
---
Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Pain Split
- Trick Room
- Will-o-wisp
Dusky is designed for trick room, with his super bulkiness and disgraceful speed, Dusknoir works well in Trick Room by setting up the trick, and burning walls and tanking with Pain Split. Earthquake has enough base power to even let Dusky hit for some good damage. Will-o-wisp puts some status on the field, while Pain Split damages the opponent and heals too. Dusky sets up Trick Room easily because of all of his resistances and general overall bulkiness.
---
Octillery (F) @ Wave Incense
Ability: Sniper
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Water Spout
- Energy Ball
- Waterfall
- Ice Beam
This is my favorite part of this set. He constitutes for about 70% of my wins. No one expects his absolute power. Water Spout Kills almost everything in one hit. I hardly even use his other attacks. Wave Incense is needed as Life Orb would weaken Water Spout, and Expert Belt only helps super effectives. He easily sweeps with no set up besides Trick Room. The only disadvantage of this guy are entry hazards and weather conditions that lower Water Spouts power. He literally can OHKO nearly anything, except for pokemon that resist.
---
Lickilicky (F) @ Life Orb
Ability: Own Tempo
EVs: 116 HP/252 Atk/140 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Blast
- Ice Beam
- Explosion
Another trick play in my Trick Room. No one expects the ol' Lickylicky. He hits surprisingly hard both physically and specially. Life Orb gives him that extra push that helps him get KOs. Explosion is always helpful for pesky Latias, and other suicide kills. Lickylicky works well as a mixed attacker, being my main counter to Scizor with Fire Blast. Ice Beam is also good for Gliscor and Latias.
---
So this team is over all very solid and relies a lot on surprise KOs. Trick Room is a near perfect counter to our metagame's total speed focus. So far the only trouble that I have had regularly is with Latias, but she can be delt with if conditions are correct. Please let me know what you guys think before I make this team in game.