A "Trillest" RMT (!)

So I've been constructing a new team, as to the massive phailage/failage of the last. This team has many flaws I'm pretty sure of as of now, but I'd like any criticisms/suggestions/comments on this team.

Quick View:
dpmfa392.png
dpmfa448.png
dpmfa073.png
dpmfa251.png
dpmfa485.png
dpmfa472.png


Replaceables:
dpmfa437.png
dpmfa068.png
dpmfa462.png
dpmfa477.png
dpmfa469.png


dpmfa392.png

Infernape @ Choice Scarf
252 Special Attack, 208 Speed 50 Attack
Mild Nature
Blaze
-Flamethrower/Overheat
-U Turn
-Hidden Power [Ice]
-Close Combat

My lead and possible late game sweeper. Almost like a standard Physical CSNape, but Mixed. Has helped me in tough situations, but I don't know whether to decided between Overheat for In-And-Out attacks or Flamethrower for late-game sweeping.

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dpmfa448.png

Lucario @ Life Orb
252 Attack, 252 Speed, 6 HP
Adamant Nature
Inner Focus
-Close Combat
-Swords Dance
-Extreme Speed
-Crunch

Standard Lucario. Self-explanatory. SD's, then whichever attack for type coverage. Can/Should be able to OHKO-2HKO-3HKO a Cresselia.
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dpmfa073.png

Tentacruel @ Black Sludge
204 HP, 172 Special Defense, 96 Special Attack, 31 Speed
Calm Nature
Liquid Ooze
-Rapid Spin
-Toxic Spikes
-Ice Beam
-Surf

Regular Special Wall/Attacker/Supporter Tentacruel. Sets up, my only Rapid Spinner of the game, and Surf/Ice Beam for type coverage/regular attacking. Easy enough..?
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dpmfa251.png

Celebi @ Leftovers
252 HP, 220 Defense, 36 Special Defense
Bold Nature
Natural Cure
-Recover
-Thunder Wave
-Grass Knot
-Hidden Power [Ice/Fire]

Hm, looking through one of Ike & Tina's RMT, I came across a spectacular Celebi. I know that I&T had got it from someone else, but I can't remember the name, once I find it, I'll also give credit to that user. Celebi is a nice Wall, and can survive some pretty damaging blows. Grass Knot can 2HKO-3HKO a Tyranitar, and OHKO a Garchomp with HP Ice. I'm debating on whether Fire or Ice would work better, but I need suggestions as to it. Swampert counter as well.
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dpmfa485.png

Heatran @ Choice Specs
52 HP, 252 Special Attack, 206 Speed
Modest Nature
Flash Fire
-Earth Power
-Fire Blast/Flamethrower
-Dragon Pulse
-Explosion/Hidden Power [Ice/Fighting/Grass?]

Standard Specstran. Fire Blast might be better than Flamethrower as to CS on it. Hidden Power Ice or Fighting could go in place other than Explosion, because Celebi should be able to take out Swampert with Grass Knot. Any suggestions?
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dpmfa472.png

Gliscor @ Leftovers
252 HP, 252 Defense, 6 Attack
Impish Nature
Sand Veil
-Earthquake
-Ice Fang/Stone Edge
-Roost
-Knock Off/Stealth Rock

Standard Gliscor support as to Defensive Walling. Ice Fang for Chomps/Mence's or Stone Edge for Gyara's? Stealth Rock could go in place of Knock Off, but I'm not a pro at much of dealing with these. Suggestions?



That's basically my team, thanks for ratings/criticisms/suggestions/all that crap!

:pimp:
 
So I've been constructing a new team, as to the massive phailage/failage of the last. This team has many flaws I'm pretty sure of as of now, but I'd like any criticisms/suggestions/comments on this team.

Quick View:
dpmfa392.png
dpmfa448.png
dpmfa073.png
dpmfa251.png
dpmfa485.png
dpmfa472.png


Replaceables:
dpmfa437.png
dpmfa068.png
dpmfa462.png
dpmfa477.png
dpmfa469.png


dpmfa392.png

Infernape @ Choice Scarf
252 Special Attack, 208 Speed 50 Attack
Mild Nature
Blaze
-Flamethrower/Overheat
-U Turn
-Hidden Power [Ice]
-Close Combat

My lead and possible late game sweeper. Almost like a standard Physical CSNape, but Mixed. Has helped me in tough situations, but I don't know whether to decided between Overheat for In-And-Out attacks or Flamethrower for late-game sweeping.

I've always preferred Flamethrower over Overheat on Infernape because of the fact that the Special Attack drop may cause what would be OHKOs to be 2HKos and you could possibly be defeated by whatever survives the attack. Also, it may turn out to be unfavorable to be locked into an attack that keeps on making you weaker.

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dpmfa448.png

Lucario @ Life Orb
252 Attack, 252 Speed, 6 HP
Adamant Nature
Inner Focus
-Close Combat/Sky Uppercut
-Swords Dance
-Extreme Speed
-Crunch

Standard Lucario. Self-explanatory. SD's, then whichever attack for type coverage. Can/Should be able to OHKO-2HKO-3HKO a Cresselia.

You may want to consider Sky Uppercut simply because of the fact that it doesn't lower his defenses and allows him to make better use of his many resistances.
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dpmfa073.png

Tentacruel @ Black Sludge
204 HP, 172 Special Defense, 96 Special Attack, 31 Speed
Calm Nature
Liquid Ooze
-Rapid Spin
-Toxic Spikes
-Ice Beam/Hidden Power Electric
-Surf/Hidden Power Electric

Regular Special Wall/Attacker/Supporter Tentacruel. Sets up, my only Rapid Spinner of the game, and Surf/Ice Beam for type coverage/regular attacking. Easy enough..?

I love Tentacruel and like the Lucario set, this set works but a moveset tweak you may want to make would be replacing either Surf or Ice Beam with Hidden Power Electric in order to 2HKO Gyrados which is obviously very helpful.



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dpmfa251.png

Celebi @ Leftovers
252 HP, 220 Defense, 36 Special Defense
Bold Nature
Natural Cure
-Recover
-Thunder Wave
-Grass Knot
-Hidden Power [Ice/Fire]

Hm, looking through one of Ike & Tina's RMT, I came across a spectacular Celebi. I know that I&T had got it from someone else, but I can't remember the name, once I find it, I'll also give credit to that user. Celebi is a nice Wall, and can survive some pretty damaging blows. Grass Knot can 2HKO-3HKO a Tyranitar, and OHKO a Garchomp with HP Ice. I'm debating on whether Fire or Ice would work better, but I need suggestions as to it. Swampert counter as well.

Since this is an OU team, I feel that Hidden Power Ice would be more successful since there are far more Ice weak physical attackers (Salamence, Dragonite, Breloom, etc.) in OU then Ice resistant. Hidden Power Fire would be useful on Heracross, but Gliscor already does a very nice job of countering him).


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dpmfa485.png

Heatran @ Choice Specs
52 HP, 252 Special Attack, 206 Speed
Modest Nature
Flash Fire
-Earth Power
-Fire Blast/Flamethrower
-Dragon Pulse/Hidden Power Ice
-Explosion

Standard Specstran. Fire Blast might be better than Flamethrower as to CS on it. Hidden Power Ice or Fighting could go in place other than Explosion, because Celebi should be able to take out Swampert with Grass Knot. Any suggestions?

In my opinion, it isn't worth it to replace Explosion with Hidden Power Fighting since you already have Earth Power and Hidden Power Fighting only does around 29% to standard Blissy while Explosion can be a OHKO or put her in killing range for every non-wall on your team. Instead, I recommend using Hidden Power Ice over Dragon Pulse since it Salamence and Garchomp (the two most common Dragons you'll face in OU) have a 4X weakness to it instead of the 2X weakness from Dragon Pulse.
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dpmfa472.png

Gliscor @ Leftovers
252 HP, 252 Defense, 6 Attack
Impish Nature
Sand Veil
-Earthquake/Aerial Ace
-Ice Fang/Stone Edge
-Roost
-Knock Off/Stealth Rock

Standard Gliscor support as to Defensive Walling. Ice Fang for Chomps/Mence's or Stone Edge for Gyara's? Stealth Rock could go in place of Knock Off, but I'm not a pro at much of dealing with these. Suggestions?

Since you already have so many Ice moves if you use the suggestions I have posted so far, having coverage against Gyrados would be much more helpful. Aerial Ace is a better move then Earthquake in my opinion because it completely destroys Breloom and Heracross because of their 4X weakness to it. I always prefer Knock Off on Gliscor because of how it can really mess up an opponent's strategy by kncoking off whatever you're facing or a predicted switch-in's item. Lowering the power of Life Orb/Expert Belt and removing the extra recovery Leftovers users get is invaluable in my opinion.



That's basically my team, thanks for ratings/criticisms/suggestions/all that crap!

:pimp:

That's all I have to say for now. I wouldn't really consider switching of your team members yet until any big weaknesses make themselves apparent (I don't see any right away).
 
nobody on this team can switch in on a LO mamoswine.

his stabs are literally supereffective on every guy on this team. that means that everytime he comes out, a pokemon dies. put bronzong somewhere. you need him.
 
Since Gliscor and Celebi both have leftovers, I know you're not playing under item clause. Give Tentacruel leftovers too. This is just incase you're up against Rotom/Alakazam that may switch it with Heatran/Gliscor. I say Heatran and Gliscor because that's really all that can switch into a Rotom on your team. Also, I just realized, Trick/Specs Alakazam messes up your team. Nothing can switch in on it.

Damage calcs for you..
252Spatk timid AG
(I'm lazy so I'm only giving you the min damage)
Infernape: Psychic 204%
Lucario: Psychic 107%
Celebi: Shadow Ball 64%
Gliscor: Psychic 81%
Heatran: Focus Blast 114%
Tentacruel: Psychic 86%

So as you can see you are very Alakazam weak. I'm not sure how to fix this problem..
 
Since Gliscor and Celebi both have leftovers, I know you're not playing under item clause. Give Tentacruel leftovers too. This is just incase you're up against Rotom/Alakazam that may switch it with Heatran/Gliscor. I say Heatran and Gliscor because that's really all that can switch into a Rotom on your team. Also, I just realized, Trick/Specs Alakazam messes up your team. Nothing can switch in on it.

Damage calcs for you..
252Spatk timid AG
(I'm lazy so I'm only giving you the min damage)
Infernape: Psychic 204%
Lucario: Psychic 107%
Celebi: Shadow Ball 64%
Gliscor: Psychic 81%
Heatran: Focus Blast 114%
Tentacruel: Psychic 86%

So as you can see you are very Alakazam weak. I'm not sure how to fix this problem..

But Heatran is a steel type and Gliscor is the last thing you'll want to stay in on an Alakazam since they carry Hp Ice sometimes. Really, I feel Black Slude would hurt any Trick Pokemon more then help them.

However, the Mamoswine and Alakazam weaknesses you guys pointed out do look like a problem and Bronzong would allow you to defend from the both of them. This set from the analysis would probably work well for you if you replaced Tentacruel with it:

Bronzong@Leftovers
252 Hp/100 Def/156 SpA
Bold
Levitate
-Calm Mind
-Hidden Power Ice
-Charge Beam
-Rest
 

dpmfa073.png

Tentacruel @ Black Sludge
204 HP, 172 Special Defense, 96 Special Attack, 31 Speed
Calm Nature
Liquid Ooze
-Rapid Spin
-Toxic Spikes / hp electric
-Ice Beam
-Surf / Barrier

Regular Special Wall/Attacker/Supporter Tentacruel. Sets up, my only Rapid Spinner of the game, and Surf/Ice Beam for type coverage/regular attacking. Easy enough..?
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do not use toxic spikes, Guts heracross will take full advantage of it, barrier helps with tentacruels average defense
 
Mr. Gigas: Umm maybe, but Trillest Nig uses Gliscor, the best Heracross counter ever. Guts boost can be problem only if Heracross has Sword Dance which is rather rare.
 
I can see a Garchomp messing with this team.

Infernape and Heatran both are weak to his STAB'd EQ's, and therefore won't try switching into him. Celebi is slower than the standard Garchomp, and won't stand a chance if he's had a chance to SD. However, Garchomp won't be switching into Celebi anyways. Gliscor is a good counter unless Garchomp gets the SD in, in which case you might have a problem if you go with Stone Edge instead of Ice Fang. Lucario can't switch in to Garchomp, and it's slower, so an EQ will OHKO. Tentacruel is weak to his EQ's, and after a SD, won't be around for much longer, especially if you haven't had the chance to set up Barrier.

For the above reasons, I'd go with Ice Fang over Stone Edge for Gliscor. He's your best and most reliable counter, having a very good defense and being able to 2HKO with Ice Fang, or at least put a huge dent into Garchomp. Your coverage for Gyrados should come from Tenta, especially if it's the Taunt + DD variant.

Other than the common Garchomp, I don't see any other weaknesses other than those stated in the above posts.
 
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