First note: english is not my main language, so I apologize in advance for any grammar mistakes.
It's my first try at RMT, hope you guys enjoy it.
I had one simple goal in mind: hit and hit as hard as you can. I had already made some teams with a lot of bulky attackers, but they some problems as being too slow or having many common weasknesses. So I decided to build a team with faster heavy hitters. Let's give a deeper look.
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Secret Sword
- Substitute
- Icy Wind
I wanted to make a hyper offense team with two main pokemon ind mind: Garchomp and Keldeo. Keldeo is a respectable power house, really defined by the expression ''Hitting like a horse'', strong enough to hit anything that doesn't resist it at great damage, tear through walls at absurd damage and the peculiar capacity to tear Chansey and Blissey apart, wich is a dream for many special attackers. But the problem is that Keldeo has many counters. To name a few: Talonflame, Alakazam, Slowbro, Lati@s, bulky fairies and Mega-venusaur are the most proeminent.
Set details: I really don't like Specs, because I like the mobility of the attacks, so to help with the power boost I use Life Orb. Keldeo is not exactly a very resistant pokemon, so he doesn't mind the recoil that much. I hate Hydro Pump, and Hydro Pump hates me. I didn't want to risk a miss when I HAD to hit in order to win a matchup, so I decided for Surf instead. It also has respectable base power, and since my focus with Keldeo is to wreak havoc, I chose it over scald. Substitute is to get some statusers and some switches like Alakazam and Talonflame off-guard and to garantee a little longevity, although it may have some problems coupled with Life Orb, however since Keldeo is not very bulky I don't expect to use it more than once on a match. Icy Wind has two names engraved on the bullet: Garchomp and Dragonite, and can also hit some other dragon types with super effective damage. Surf can hit Garchomp at good damage, but not OHKOing it is a problem, and isn't gonna hurt Dragonite on a good amount, so it's a better option to use Icy Wind instead, besides the welcome speed drop that can also hit some switch-ins. And for last, Secret Sword is a good STAB with good base power that can hit anything that doesn't resist it well. It may have some problems, like not OHKOing Ferrothorn and being exposed to a Power Whip to the face, but making good work with Chansey/Blissey is too good to be trown away. The EV spread is for a basic fast special sweeper.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Iron Head
- Earthquake
To be really honest, I always prefered Dragonite over Garchomp for its better bulk, better chances to set up and an amazing priority at Extreme Speed, but there is one thing that the shark dragon has that Dnite doesn't: Stealth Rocks. Since I have no other user on this team, Garchomp can fill both the roles of an absurd powerfull and relatively fast attacker and rocks setter, since any offensive team apreciates the extra damage of the rocks and can break sashes.
Lum berry is for curing any burn, sleep or another annoying status and getting many enemies like Sableye or Spore Breloom off-guard. Outrage is for dealing as much damage as possible, although is a bit risky. Iron head is for dealing with fairies, and the chance to flinch also makes it a good option. STAB Earthquake is a classic option for Garchomp and can deal good amount to pretty much anything. The EV spread is for a basic fast physical sweeper.
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
The biggest doubt of my team was wich flying type to use: Talonflame or Staraptor. Although Talonflame is an amazing pokemon with a lot of offensive and supportive potential, I chose the pissed off pidgeon for power. Being immune to sticky web makes it a proeminent scarf user, since without it it is bound to be outsped by a lot of threats. Also, Staraptor doesn't have a crippling Stealth Rocks weakness.
Set details: Adamant nature for greatest damage as possible, and EVs on attack and Speed as usual for a scarf user. Reckless makes its attacks REALLY powerfull. Even on adamant nature scarfed Staraptor surpasses Mega Alakazam on speed, and at worst it ties with Adamant Mega Zard X, wich can save me. Brave Bird, Double-Edge and Close combat make a good coverage trio, although I have to time the use of wich one right in some occasions, and U-turn in the last slot for momentum, and capacity to hit some psychic types hard.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Pain Split
- Will-O-Wisp
- Hydro Pump
The most defensive pokemon on the team, and still can pack a punch. Rotom can check an wide array of opponents, with great natural bulk and great defensive typing, plus the ability to hit hard with its STABs. Pain Split is for a pseudo-recovery move that can give it better longevity. Hydro Pump as the water-type STAB for hitting hard (when it hits, of course). Thunderbolt as the electric STAB that I picked over Volt Switch because sometimes it's better to stay than to switch, and Will-o-wisp is to get rid of physical attackers and a good alternative to bypass Sucker Punch or dealing some damage on a switch.
Scizor @ Iron Plate
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Superpower
My reliable counter to fairies and good check to dragons, mainly the Lati twins, the metalic bug can hit really hard. Evs spread on HP and attack to be a good bulky attacker, and even invested his speed would suck, aside from being almost unnecessary.
Iron plate is for boosting bullet punch. Swords dance is for a good boost in attack should the opportunity arise, Bullet punch for a good priority and nice damage, superpower for Heatran switch-ins and a way of dealing with Ferrothorn. As the last slot, I picked Knock Off over U-turn for a way of dealing with psychic, ghost or hitting many things with at least neutral damage, plus removing the item, wich can be pretty useful on Gliscor switch-ins, for example.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Oddly enough, the thunder dog was the last addition to my team. I wanted a strong special attacker who could use fire attacks for dealing with Scizor, Ferrothorn and some other grass types who could threathen Rotom and Keldeo. It also may work as secondary counter to Talonflame when Rotom is down.
Modest nature for boosting it's already high special attack. Thunderbolt for a good STAB option who can hit many things hard, even for those who resist it and can be one hell of a damage against opposing Rotoms. Volt switch as second STAB alternative, with the bonus of the switch, since Manectric doesn't like retaliations. Flamethrower as good coverage move against grass-types, besides the aforementioned way of dealing with Scizor and Ferrothorn. For last, Hidden Power Ice to deal with dragon-types, and common ground-types such as Landorus and Gliscor.
It's my first try at RMT, hope you guys enjoy it.
I had one simple goal in mind: hit and hit as hard as you can. I had already made some teams with a lot of bulky attackers, but they some problems as being too slow or having many common weasknesses. So I decided to build a team with faster heavy hitters. Let's give a deeper look.
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Secret Sword
- Substitute
- Icy Wind
I wanted to make a hyper offense team with two main pokemon ind mind: Garchomp and Keldeo. Keldeo is a respectable power house, really defined by the expression ''Hitting like a horse'', strong enough to hit anything that doesn't resist it at great damage, tear through walls at absurd damage and the peculiar capacity to tear Chansey and Blissey apart, wich is a dream for many special attackers. But the problem is that Keldeo has many counters. To name a few: Talonflame, Alakazam, Slowbro, Lati@s, bulky fairies and Mega-venusaur are the most proeminent.
Set details: I really don't like Specs, because I like the mobility of the attacks, so to help with the power boost I use Life Orb. Keldeo is not exactly a very resistant pokemon, so he doesn't mind the recoil that much. I hate Hydro Pump, and Hydro Pump hates me. I didn't want to risk a miss when I HAD to hit in order to win a matchup, so I decided for Surf instead. It also has respectable base power, and since my focus with Keldeo is to wreak havoc, I chose it over scald. Substitute is to get some statusers and some switches like Alakazam and Talonflame off-guard and to garantee a little longevity, although it may have some problems coupled with Life Orb, however since Keldeo is not very bulky I don't expect to use it more than once on a match. Icy Wind has two names engraved on the bullet: Garchomp and Dragonite, and can also hit some other dragon types with super effective damage. Surf can hit Garchomp at good damage, but not OHKOing it is a problem, and isn't gonna hurt Dragonite on a good amount, so it's a better option to use Icy Wind instead, besides the welcome speed drop that can also hit some switch-ins. And for last, Secret Sword is a good STAB with good base power that can hit anything that doesn't resist it well. It may have some problems, like not OHKOing Ferrothorn and being exposed to a Power Whip to the face, but making good work with Chansey/Blissey is too good to be trown away. The EV spread is for a basic fast special sweeper.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Iron Head
- Earthquake
To be really honest, I always prefered Dragonite over Garchomp for its better bulk, better chances to set up and an amazing priority at Extreme Speed, but there is one thing that the shark dragon has that Dnite doesn't: Stealth Rocks. Since I have no other user on this team, Garchomp can fill both the roles of an absurd powerfull and relatively fast attacker and rocks setter, since any offensive team apreciates the extra damage of the rocks and can break sashes.
Lum berry is for curing any burn, sleep or another annoying status and getting many enemies like Sableye or Spore Breloom off-guard. Outrage is for dealing as much damage as possible, although is a bit risky. Iron head is for dealing with fairies, and the chance to flinch also makes it a good option. STAB Earthquake is a classic option for Garchomp and can deal good amount to pretty much anything. The EV spread is for a basic fast physical sweeper.
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
The biggest doubt of my team was wich flying type to use: Talonflame or Staraptor. Although Talonflame is an amazing pokemon with a lot of offensive and supportive potential, I chose the pissed off pidgeon for power. Being immune to sticky web makes it a proeminent scarf user, since without it it is bound to be outsped by a lot of threats. Also, Staraptor doesn't have a crippling Stealth Rocks weakness.
Set details: Adamant nature for greatest damage as possible, and EVs on attack and Speed as usual for a scarf user. Reckless makes its attacks REALLY powerfull. Even on adamant nature scarfed Staraptor surpasses Mega Alakazam on speed, and at worst it ties with Adamant Mega Zard X, wich can save me. Brave Bird, Double-Edge and Close combat make a good coverage trio, although I have to time the use of wich one right in some occasions, and U-turn in the last slot for momentum, and capacity to hit some psychic types hard.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Pain Split
- Will-O-Wisp
- Hydro Pump
The most defensive pokemon on the team, and still can pack a punch. Rotom can check an wide array of opponents, with great natural bulk and great defensive typing, plus the ability to hit hard with its STABs. Pain Split is for a pseudo-recovery move that can give it better longevity. Hydro Pump as the water-type STAB for hitting hard (when it hits, of course). Thunderbolt as the electric STAB that I picked over Volt Switch because sometimes it's better to stay than to switch, and Will-o-wisp is to get rid of physical attackers and a good alternative to bypass Sucker Punch or dealing some damage on a switch.
Scizor @ Iron Plate
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Superpower
My reliable counter to fairies and good check to dragons, mainly the Lati twins, the metalic bug can hit really hard. Evs spread on HP and attack to be a good bulky attacker, and even invested his speed would suck, aside from being almost unnecessary.
Iron plate is for boosting bullet punch. Swords dance is for a good boost in attack should the opportunity arise, Bullet punch for a good priority and nice damage, superpower for Heatran switch-ins and a way of dealing with Ferrothorn. As the last slot, I picked Knock Off over U-turn for a way of dealing with psychic, ghost or hitting many things with at least neutral damage, plus removing the item, wich can be pretty useful on Gliscor switch-ins, for example.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Oddly enough, the thunder dog was the last addition to my team. I wanted a strong special attacker who could use fire attacks for dealing with Scizor, Ferrothorn and some other grass types who could threathen Rotom and Keldeo. It also may work as secondary counter to Talonflame when Rotom is down.
Modest nature for boosting it's already high special attack. Thunderbolt for a good STAB option who can hit many things hard, even for those who resist it and can be one hell of a damage against opposing Rotoms. Volt switch as second STAB alternative, with the bonus of the switch, since Manectric doesn't like retaliations. Flamethrower as good coverage move against grass-types, besides the aforementioned way of dealing with Scizor and Ferrothorn. For last, Hidden Power Ice to deal with dragon-types, and common ground-types such as Landorus and Gliscor.
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