I'm back! First off, I want to thank everyone for their help in making my Sunny Day team as good as it can be. I'm not done testing it by any means, but making Sunny Day has brought back my itch for making weather teams.
Unfortunately, it seems that a couple of months ago Drizzle and Swift Swim are banned when used in the same team. While this may put a damper in my goal, it certainly does not stop what I am to do. So I dug back into my competitive past, and brought back Rain Dance anyways. After all, it worked before without Drizzle, and I'm sure it can do just as well in today's metagame. Without further ado, the lineup...
Borutorosu (M) @ Damp Rock
Trait: Mischievous Heart
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Thunder
- Grass Knot
- Hidden Power [Ice]
Mischievous Heart is quickly becoming one of my favorite abilities, aside from Swift Swim. Priority Rain Dance is something that I could not have imagined in my wildest dreams. It also helps that Boru is so freakishly strong and fast, he can sometimes end games by himself! Thunder is the obvious choice for STAB, and Grass Knot is for Ground-types that try and wall him. HP Ice rounds out the set by giving him a weapon against dragons.
Queendra (Kingdra) (F) @ Life Orb
Trait: Swift Swim
EVs: 208 Atk / 136 SAtk / 164 Spd
Mild Nature (+SAtk, -Def)
- Rain Dance
- Draco Meteor
- Waterfall
- Hydro Pump
Kingdra (or Queen, in this case) is my absolute favorite Swift Swimmer. It resists so much thanks to it's Water/Dragon typing, reaches frightening speeds in the Rain, and becomes nearly impossible to stop once on a roll. This moveset is an exact copy of the set I used in the previous generation. The EVs are set to give her enough power for a mixed set, and allows her speed to grow to unreachable levels in the rain. Hydro Pump was chosen over Surf for more power, and Draco Meteor was chosen over Outrage because Waterfall has enough coverage in the rain to still be powerful, while not locking me into confusion.
Dragonite (M) @ Leftovers (Updated)
Trait: Multi-Scale
EVs: 116 Atk / 4 Def / 136 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Hurricane
- Thunder
- Brick Break
- Roost
At the suggestion of Benlisted, I decided to swap out Extremespeed for Roost. The opportunities that I have had to use ES have been few and far between, while Roost has been useful in most matches since I made the edit. Hurricane and Thunder still do their jobs well, and thanks to Boru, I don't have to worry nearly as much about the rain timer running out before I can continue sweeping with them. Brick Break nails Tyranitars, and can 2HKO Nattorei, factoring in Leftovers and Protect.
Starwho (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Hydro Pump
- Ice Beam
Starmie is my spinner. Since hazards are more dangerous for Drizzle-less Rain Dance (as turns become even more important then normal), it was important to pack one, and Starmie does not disappoint. Thunder, Hydro Pump and Ice Beam offer perfect coverage against any conceivable threat, and severely wounds opponents who manage to survive a turn against it. Natural Cure is obvious, as it allows Starmie to...well, I don't really need to finish that, now do I?
Zapdos @ Leftovers
Trait: Lightningrod
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Rain Dance
- Hidden Power [Ice]
- Roost
Zapdos is a Pokemon that I was skeptical of using in the past, but thanks to the improvements that Lightningrod has seen this generation I've decided to give it another try. Zapdos makes a good user of Rain Dance and is able to take immediate advantage of it with Stab'd fully accurate Thunders. HP Ice is for enemy dragons or whatever Thunder can't handle, and Roost allows it to heal up any damage it might've taken after a Rain Dance. Rain Dance teams in particular tend to summon all sorts of Electric moves, and Lightningrod is perfect for sucking them all up.
Zapdos' moveset is almost completely similar to Boru's, but with the obvious exception of Roost. The two are similar, but obviously do different things. I rely on Boru to set up the rain, and I rely on Zapdos for the sweep. Now the two can switch jobs of course, but I prefer to keep those jobs separate.
Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 52 HP / 252 Atk / 204 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Stone Edge
- Low Kick
Kabutops is my only pure physical sweeper on the team, and it does a fine job at that. A +2, STAB'd, Life Orb-backed Waterfall is absolutely devastating in the rain, OHKOing everything but the hardiest of opponents. Stone Edge is for coverage, and Low Kick deals with Nattorei handily (although deciding when to switch in becomes extremely important against some sets).
This is Take 2 of my Drizzle-less Rain Dance team, and it has been working like a charm. Aside from a few salty rage-quits that I've had to deal with before I could even get the team started, every single match has been a blast. I'm not sure what else could be used to improve the team for a third version, but that's what this sub-forum is for after all.
Unfortunately, it seems that a couple of months ago Drizzle and Swift Swim are banned when used in the same team. While this may put a damper in my goal, it certainly does not stop what I am to do. So I dug back into my competitive past, and brought back Rain Dance anyways. After all, it worked before without Drizzle, and I'm sure it can do just as well in today's metagame. Without further ado, the lineup...

Borutorosu (M) @ Damp Rock
Trait: Mischievous Heart
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Thunder
- Grass Knot
- Hidden Power [Ice]
Mischievous Heart is quickly becoming one of my favorite abilities, aside from Swift Swim. Priority Rain Dance is something that I could not have imagined in my wildest dreams. It also helps that Boru is so freakishly strong and fast, he can sometimes end games by himself! Thunder is the obvious choice for STAB, and Grass Knot is for Ground-types that try and wall him. HP Ice rounds out the set by giving him a weapon against dragons.

Queendra (Kingdra) (F) @ Life Orb
Trait: Swift Swim
EVs: 208 Atk / 136 SAtk / 164 Spd
Mild Nature (+SAtk, -Def)
- Rain Dance
- Draco Meteor
- Waterfall
- Hydro Pump
Kingdra (or Queen, in this case) is my absolute favorite Swift Swimmer. It resists so much thanks to it's Water/Dragon typing, reaches frightening speeds in the Rain, and becomes nearly impossible to stop once on a roll. This moveset is an exact copy of the set I used in the previous generation. The EVs are set to give her enough power for a mixed set, and allows her speed to grow to unreachable levels in the rain. Hydro Pump was chosen over Surf for more power, and Draco Meteor was chosen over Outrage because Waterfall has enough coverage in the rain to still be powerful, while not locking me into confusion.

Dragonite (M) @ Leftovers (Updated)
Trait: Multi-Scale
EVs: 116 Atk / 4 Def / 136 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Hurricane
- Thunder
- Brick Break
- Roost
At the suggestion of Benlisted, I decided to swap out Extremespeed for Roost. The opportunities that I have had to use ES have been few and far between, while Roost has been useful in most matches since I made the edit. Hurricane and Thunder still do their jobs well, and thanks to Boru, I don't have to worry nearly as much about the rain timer running out before I can continue sweeping with them. Brick Break nails Tyranitars, and can 2HKO Nattorei, factoring in Leftovers and Protect.

Starwho (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Hydro Pump
- Ice Beam
Starmie is my spinner. Since hazards are more dangerous for Drizzle-less Rain Dance (as turns become even more important then normal), it was important to pack one, and Starmie does not disappoint. Thunder, Hydro Pump and Ice Beam offer perfect coverage against any conceivable threat, and severely wounds opponents who manage to survive a turn against it. Natural Cure is obvious, as it allows Starmie to...well, I don't really need to finish that, now do I?

Zapdos @ Leftovers
Trait: Lightningrod
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Rain Dance
- Hidden Power [Ice]
- Roost
Zapdos is a Pokemon that I was skeptical of using in the past, but thanks to the improvements that Lightningrod has seen this generation I've decided to give it another try. Zapdos makes a good user of Rain Dance and is able to take immediate advantage of it with Stab'd fully accurate Thunders. HP Ice is for enemy dragons or whatever Thunder can't handle, and Roost allows it to heal up any damage it might've taken after a Rain Dance. Rain Dance teams in particular tend to summon all sorts of Electric moves, and Lightningrod is perfect for sucking them all up.
Zapdos' moveset is almost completely similar to Boru's, but with the obvious exception of Roost. The two are similar, but obviously do different things. I rely on Boru to set up the rain, and I rely on Zapdos for the sweep. Now the two can switch jobs of course, but I prefer to keep those jobs separate.

Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 52 HP / 252 Atk / 204 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Stone Edge
- Low Kick
Kabutops is my only pure physical sweeper on the team, and it does a fine job at that. A +2, STAB'd, Life Orb-backed Waterfall is absolutely devastating in the rain, OHKOing everything but the hardiest of opponents. Stone Edge is for coverage, and Low Kick deals with Nattorei handily (although deciding when to switch in becomes extremely important against some sets).
This is Take 2 of my Drizzle-less Rain Dance team, and it has been working like a charm. Aside from a few salty rage-quits that I've had to deal with before I could even get the team started, every single match has been a blast. I'm not sure what else could be used to improve the team for a third version, but that's what this sub-forum is for after all.