A UU RMT based around Drapion.

This is a UU test team I recently created that centers around Drapion, the coolest poison Scorpion this side of the Mojave. It has given me success on Shoddy, so I'd like to know if there are any minor adjustments that could be made. So, here is my team!

Shiftry.png

Shiftry (M) @ Choice Specs
Ability: Chlorophyll
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Dark Pulse
- Extrasensory
- Hidden Power [Ice]
- Leaf Storm

My cool Spec'd lead. The shifty tree has really nice type coverage, but not fast enough to outspeed Swellow unfortunately; as many of UU'ers know, Swellow is practically around every counter, so that is kind of a bummer. Any way, Dark Pulse is for STAB and dealing with Psychics and Ghosts. Extrasensory is for Fighters, but unfortunately it'll have to hit on the switch if it wants to deal with scarfed versions. Eats up Toxicroak though. HP Ice is for Grasses, Flyers, and Altaria. Leaf Storm is for really powerful STAB.
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Drapion (M) @ Life Orb
Ability: Sniper
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Fang
- Night Slash
- Swords Dance

The center of the team. With only one weakness, which is ground, he can be switched on quite a few things. Generally, the idea is to either predict the switchin and nail 'em hard, or Swords Dance. Night Slash is for STAB and the potential critical hit is cool. Ice Fang and Earthquake are for type coverage.
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Mantine (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Flying]
- Ice Beam
- Surf
- Toxic

My Special Wall. Please do not start lecturing me on how 4x electric weak on a wall is krazy; I have two that are immune from it, and one that resists it. Toxic let it spread around viruses, while the other moves provide coverage. The best thing to switch this in on would be Camerupt I guess.
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Camerupt (M) @ Leftovers
Ability: Solid Rock
EVs: 228 HP/72 SAtk/208 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Yawn
- Explosion

The coolest camel this side of the Sahara hotel and casino (I'll stop with those now). EP and LP provide STAB moves that can deal with quite a few Pokemon. Yawn forces switches, and Explosion ends the whole thing with a bang of epic proportions. His ability is nice, though he probably wouldn't be surviving water attacks anyday soon; however, it does against his earth weakness.
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Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Shadow Ball
- Reflect

Ah Rotom, arguably the best Swellow counter there is. Immune to Facade and resists Brave Bird. Will-O-Wisp and Reflect is a damning fate for any physical attacker. Shadowball and Thunderbolt provide STAB and coverage. He can usually beat Clyadol with Shadowball, or severely weaken it. It lols at Scarfed Lee's that try to CC or EQ Steelix.
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Steelix.gif

Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Explosion
- Gyro Ball
- Stealth Rock

My physical wall. Nothing to actually explain here...
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Well, that was my team. Some problems I have are not having a sleep absorber and my general inexperience =P

Thanks in advance for looking it over, and I hope I get some constructive criticism.
 
One thing that worries me about this team is that both of your walls lack recovery. May I suggest making Mantine a RestTalker? Any combination of Toxic/Surf/HP Flying works for its two attacks. Mantine wouldn't be doing that much damage anyways, and this will allow it to stick around much longer. It'll also absorb Sleep for you.
 
One thing that worries me about this team is that both of your walls lack recovery. May I suggest making Mantine a RestTalker? Any combination of Toxic/Surf/HP Flying works for its two attacks. Mantine wouldn't be doing that much damage anyways, and this will allow it to stick around much longer. It'll also absorb Sleep for you.

Thanks for the advice!

I'll implement it.
 
I have always seen Drapion as a pokemon that can abuse critical hits, which is why imo you should have a scope lens on your Drapion.

Life orb is a good choice, but paired with sniper, scope lens will really help.
 
Somehow I just don't see Rotom being bulky enough to beat Swellow. I mean, sure, it has the needed resists, but Brave Bird with Guts activated does 45-52% from a Jolly Swellow. One of three things can happen for you to lose. 1)If Stealth Rock is set up, the aforementioned Swellow will 2HKO, meaning you lose. 2)If that Swellow is Adamant, it will do 49-58%, possibly an easy 2HKO. 3)If that Swellow is wielding CB, whether it is Jolly or Adamant, and you accidentally Will-o-Wisp it, then you are easily 2HKOed, as Brave Bird does 67-79%. Very shaky counter...

Then again, every team in UU seems to be weak to Swellow once their single counter is gone, as Swellow is much like the Garchomp of UU(you need 2 counters/2 ice priorities).

I do like that Shiftry lead tho.

EDIT: Oh yes, I LOLed at Explosion on Steelix. Steelix doesn't need Explosion anymore to hurt things! It has a rather average attack stat, but its low speed and Gyro Ball compensate for this. You are really just aiding in the sweep of many pokemon that your opponent may have, even more so Swellow.

Also, please don't tell me that they will have to predict a Brave Bird to kill Rotom, as once Steelix is gone, via killing itself like a nub, they can Brave Bird freely, as there is no flying immunity, but there are normal, plus, again, Rotom is really fragile.
 
Hey I have to commend you on your UU/BL team although I have to express the weakness I see.

I know this is a UU/BL team, but the first thing that comes to my mind when I look at your team is "Mamoswine"

Im certain that Mamoswine will not be in UU, but I just want to show you what you will be prey to not just from the Ice/Ground pokemon, but to an Ice/Ground/Rock combo.

Saying Mamoswine would play against your team, this is how it would go. Life Orbed Ice Shard on Shiftry, EQ on Drapion, Stone Edge on Mantine, EQ on the Camel, EQ on Steelix and Stone Edge on Rotom.

I wanted to show you this... not to "fear" Mamoswine, but to give you a run-through of what you are dealing with.

Im not very familiar with UU/BL, but Im guessing Donphan with Ice Shard could give you some problems along with speedy Earthquakes with Ice Beam like Nidoking (Megahorn, Ice Beam, EQ, Stone Edge) on your Choiced Shiftry before it fires Extrascensory. Drapion eats EQ, and so does the Camel. Stone Edge to Rotom, and EQ to Steelix.

im not saying that Nidoking will be incredibly insane, Im sure he'll eventually go down... but not without taking atleast 2 of your pokemon.

Just wanted to show you something maybe you didnt think of. Other than that, great UU team. Very Impressed.
 
sexyalejandro: This is not UU/BL. This is strictly UU. Even if it was UU/BL, he still wouldn't have to worry as Mamoswine is OU. He doesn't have to worry at all what a Mamoswine would do to his team. Also, he needn't worry about Donphan either. The most common Nidoking seen in UU is a mixed attacker one. The mixed attacker is dangerous, but it stands at a mere 220 Speed, easily revenge killed by Drapion/Shiftry.
 
Just something to consider for Shiftry since I've been messing with UU a lot this week: Focus Blast. I don't know where you have room for it really (probably over extrasensory) but the most common special walls - Hypno/Clefable/Grumpig all can't even swap into him anymore and that allows you to punish everything else on their team. Focus Blast deals: Damage: 60.41% - 71.07% (according to Metalkid) to a 252 HP/252 Special Defense Positive Special Defense Nature Clefable. I would keep HP:Ice as it also can hit Vileplume/Meganium who might try to switch into him also with the resistance to Leaf Storm.

You could try ResTalk Camerupt as someone else pointed out you lack reliable recovery on your walls, and you also indicated you had problems absorbing sleep. That solves two problems at once.

Explosion is fine on Steelix (this is directed at other posters), just don't be stupid and use it if you know they have Swellow alive obviously. You guys are treating him like he is some kind of idiot that is going to just Stealth Rock and Explode with Steelix!

You have good points Sexyalejandro, but Mamoswine won't be going UU anytime soon and he doesn't have to worry about that. Ground/Ice is a great combo in OU, and it is all the harder to stop in UU. Luckily nothing gets double STAB on it like Mamoswine in OU, and only slow MixKing pulls it off well enough, but he can be beat with some good predictions. MixSharpedo gets Ice Beam/Equake, but lack of STAB and his overall fragile defense hurts him, though your team is pretty weak to MixSharpedo with Surf/Ice Beam/Equake/Crunch without a bulky water around, and even if you had a bulky water type around HP:Grass is also quite common on MixSharpedo too. I have seen less and less of them over this month in UU, but just be careful of it.
 
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