Hello. This is my first year in competitive battling and second in VGC. How could I have been not competitive but in VGC? I have no idea but let us ignore that for now. Moving on to the team. It started as a rain team with the usual such as Politoed, Ludicolo, Kingdra, Thundurus, Hitmontop and Toxicroak. This team just didn't work for me and I simply didn't like how I set it up. It gradually got changed and changed until it became this, what you are now here to rate.
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Hitmontop
Adamant - Life Orb - Technician
HP 252/Atk 252/Spe 4
~ Fake Out
~ Detect * Wide Guard
~ Mach Punch
~ Sucker Punch
Hitmontop is more often than not my lead because of its powerful and useful Fake Out under Life Orb and Technician. Mach Punch is its STAB move which also gains power from the effects of Technician. Mach Punch's priority also lets me have little worry about getting an attack in a bad situation. Sucker Punch is there for coverage and to hit Cresselia as well as Latios for super effective damage. Wide Guard is for rain teams with their overused Surf as well as Discharges and Rock slides coming my way. The 252 EVs in HP are to ensure that Hitmontop stays on the field long enough to put some dents in the foe's team. This is also a drawback because of the lack of Spe EVs which make Hitmontop 2nd in a speed contest with other Fake Out users including other Hitmontops which would normally be a speed tie.
Tyranitar
Adamant - Rock Gem * Focus Sash - Sand Stream
HP 252/Atk 252/SpD 4
~ Rock Slide
~ Stone Edge * Low Kick
~ Crunch
~ Protect
Tyranitar is used for its ability to set up sandstorms to mess with weather and its capabilities as a bulky attacking lead. Rock Slide is its main rock type STAB move that can hit both of its opponents and for extra damage at the start of the battle with help from rock gem. Low Kick is for mirror match ups and generally heavy pokes such as Metagross. Crunch is for its Dark type STAB move and to take care of leading Psychic types for Hitmontop as well as the occasional Ghost type. Protect is for stalling with sandstorm or immunity to its partner's spread move.
Latios
Timid - Dragon Gem - Levitate
HP 4/SpA 248/SpD 4/Spe 252
~ Draco Meteor
~ HP Fire
~ Thunderbolt
~ Protect * Tailwind
Latios is my special attacker and fastest Pokemon on the team. Draco Meteor is somewhat like Explosion for Latios and with Dragon Gem it is a OHKO on a handful of Pokemon in the current VGC metagame. Thunderbolt is for hitting water types and flying super effectively along with the common Politoed. Tailwind is here for out speeding deadly Pokemon such as Weavile and Latios. Hidden Power Fire is a great coverage move for this set which hits Abomasnow and Ferrothorn for quite the amount. With the coverage from HP Fire it might be great but this drops Latios' Speed and SpA IVs down to thirty which makes Latios vulnerable to other Latios' Dragon type attacks.
Amoonguss
Calm - Occa Berry - Effect Spore
HP 252/Def 4/SpD 252
~ Spore
~ Rage Powder
~ Protect
~ Giga Drain
* Will be edited later. *
Zapdos
Modest - Yache Berry - Pressure
HP 140/SpA 252/Spe 116
~ Thunderbolt
~ Tailwind
~ HP Grass
~ Heat Wave
* Will be edited later. *
Rhyperior
Brave - Ground Gem - Lightningrod
[IV Spe-0] HP 252/Atk 252/SpD 4
~ Earthquake
~ Megahorn
~ Rock Slide
~ Protect
Rhyperior is just simply my massive attacker to manipulate Trick Room teams to my advantage.
Weaknesses
After battling with this team on Pokemon Online for awhile (VGC '12 style of course) I have identified so drawbacks and weaknesses in this team. Latios' 30 speed IV is a major loss when opponents Latios come out making it inevitable that Latios is going down. Scizor and Gastrodon also effectively wall my team until I get Latios out(Scizor), but there is no solution for Gastrodon besides taking it down slowly.
* Zapdos can take down both of these.
Thanks for reading this and rating my team it will help alot! :D






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hitmontop
Adamant - Life Orb - Technician

HP 252/Atk 252/Spe 4
~ Fake Out
~ Detect * Wide Guard
~ Mach Punch
~ Sucker Punch
Hitmontop is more often than not my lead because of its powerful and useful Fake Out under Life Orb and Technician. Mach Punch is its STAB move which also gains power from the effects of Technician. Mach Punch's priority also lets me have little worry about getting an attack in a bad situation. Sucker Punch is there for coverage and to hit Cresselia as well as Latios for super effective damage. Wide Guard is for rain teams with their overused Surf as well as Discharges and Rock slides coming my way. The 252 EVs in HP are to ensure that Hitmontop stays on the field long enough to put some dents in the foe's team. This is also a drawback because of the lack of Spe EVs which make Hitmontop 2nd in a speed contest with other Fake Out users including other Hitmontops which would normally be a speed tie.
Tyranitar
Adamant - Rock Gem * Focus Sash - Sand Stream

HP 252/Atk 252/SpD 4
~ Rock Slide
~ Stone Edge * Low Kick
~ Crunch
~ Protect
Tyranitar is used for its ability to set up sandstorms to mess with weather and its capabilities as a bulky attacking lead. Rock Slide is its main rock type STAB move that can hit both of its opponents and for extra damage at the start of the battle with help from rock gem. Low Kick is for mirror match ups and generally heavy pokes such as Metagross. Crunch is for its Dark type STAB move and to take care of leading Psychic types for Hitmontop as well as the occasional Ghost type. Protect is for stalling with sandstorm or immunity to its partner's spread move.
Latios
Timid - Dragon Gem - Levitate

HP 4/SpA 248/SpD 4/Spe 252
~ Draco Meteor
~ HP Fire
~ Thunderbolt
~ Protect * Tailwind
Latios is my special attacker and fastest Pokemon on the team. Draco Meteor is somewhat like Explosion for Latios and with Dragon Gem it is a OHKO on a handful of Pokemon in the current VGC metagame. Thunderbolt is for hitting water types and flying super effectively along with the common Politoed. Tailwind is here for out speeding deadly Pokemon such as Weavile and Latios. Hidden Power Fire is a great coverage move for this set which hits Abomasnow and Ferrothorn for quite the amount. With the coverage from HP Fire it might be great but this drops Latios' Speed and SpA IVs down to thirty which makes Latios vulnerable to other Latios' Dragon type attacks.
Amoonguss
Calm - Occa Berry - Effect Spore
HP 252/Def 4/SpD 252
~ Spore
~ Rage Powder
~ Protect
~ Giga Drain
* Will be edited later. *
Zapdos
Modest - Yache Berry - Pressure
HP 140/SpA 252/Spe 116
~ Thunderbolt
~ Tailwind
~ HP Grass
~ Heat Wave
* Will be edited later. *
Rhyperior
Brave - Ground Gem - Lightningrod

[IV Spe-0] HP 252/Atk 252/SpD 4
~ Earthquake
~ Megahorn
~ Rock Slide
~ Protect
Rhyperior is just simply my massive attacker to manipulate Trick Room teams to my advantage.
Weaknesses
After battling with this team on Pokemon Online for awhile (VGC '12 style of course) I have identified so drawbacks and weaknesses in this team. Latios' 30 speed IV is a major loss when opponents Latios come out making it inevitable that Latios is going down. Scizor and Gastrodon also effectively wall my team until I get Latios out(Scizor), but there is no solution for Gastrodon besides taking it down slowly.
* Zapdos can take down both of these.
Thanks for reading this and rating my team it will help alot! :D
