1 Defense Curl gives the boost to Rollout. No amount of Defense Curls after the first has any effect. I tested this on Shoddy and that is not the error. I factored a critical hit into my calculation. When I said "max", I did mean max. It is impossible to score more damage in-game than what I listed.
Choice Band Shuckles with all the boosts it can get can work.
Also, the defense of the opposing Pokemon should be lowered by -6 stages. Try that obi
No you haven't. The highest possible damage is
142,597,368
You can get this by doing...
Level 100, 1440 power (Defense Curl, Helping Hand, and 5th turn Rollout), 4912 Attack (614 Attack Shuckle from Power Trick, Pure Power, +6 Attack), CH, Metronome to give x2, max damage in the random number, STAB on any level 1 4x weak Pokemon (all Pokemon with a 4x weakness to Rock can get 1 Defense). Combee and Delibird are favorites for this.
No, Heatran can't do more to Paras or any other objection you have. There is no known way to do more damage.
1 Defense Curl gives the boost to Rollout. No amount of Defense Curls after the first has any effect. I tested this on Shoddy and that is not the error. I factored a critical hit into my calculation. When I said "max", I did mean max. It is impossible to score more damage in-game than what I listed.
Critical hits ignore attack drops and defense boosts.Do critical hits not ignore stat changes? Wouldn't it be more powerful without one? After all, you get x2 attack instead of x4 and your opponant's def is reset to normal.
You forgot Flower GiftLevel 100, 1440 power (Defense Curl, Helping Hand, and 5th turn Rollout), 4912 Attack (614 Attack Shuckle from Power Trick, Pure Power, +6 Attack), CH, Metronome to give x2, max damage in the random number, STAB on any level 1 4x weak Pokemon (all Pokemon with a 4x weakness to Rock can get 1 Defense). Combee and Delibird are favorites for this.
That was pretty random. But it always bugs me when the damage recipitent is lvl 1.
Sort of takes away the coolness of massive damage when you're basically punching a baby in the face.
Still, you win bonus points for not using Sunny Day Flash Fire Overheat Heatran vs Shedinja. You did something new... sort of.
Well done.
Fire combos: +6 Sp.Atk/focus energy baton passed and sunny day assumed:
Activate Flash Fire for Modest Specs Heatran's Overheat
versus level 1 min sp.def/HP Scizor/Forretress
Water combos: +6 Sp.Atk/focus energy baton passed and rain dance assumed:
Skill Swap and activate Torrent for Modest Specs Kyogre Hydro Pump
(Torrent would make Hydro Pump stronger than Water Spout)
versus level 1 min sp.def/HP Geodude, or something worse
Also consider Helping Hand assistance in a 2v2 battle.
EDIT: K after reading like I should have the only think I think might help is skill swapping Sniper for increased critical hit damage.
The problem is....you'd die trying to counter. Sash won't help you, as Counter only returns the damage back based on what you took. So even if a move did ovr one million damage, if your pogey only has 12 HP and has Sash, it will only counter back 22 damage.Wouldn't Counter and Mirror Coat do more damage? And how about Bide?