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A warstory with Massive Damage and defog finally has a purpose!

The lowest level Shedinja you can get is 20. This has 1 HP and 5 Defense min. Ledyba has 11 HP and 1 Def min. Shedinja will take slightly more % damage, but Ledyba takes more absolute damage, if you ignore the max HP cap.
 
Something seems to be up with Shoddy's damage.

You: 83,132,691%
Max: 12,963,397%

You did more than max damage. This is especially perplexing because "max" includes Helping Hand, yours doesn't. Max has Power Trick Shuckle, you just use Golem. Max even has a x2 Metronome boost. I wonder what the bug is.
 
1 Defense Curl gives the boost to Rollout. No amount of Defense Curls after the first has any effect. I tested this on Shoddy and that is not the error. I factored a critical hit into my calculation. When I said "max", I did mean max. It is impossible to score more damage in-game than what I listed.
 
1 Defense Curl gives the boost to Rollout. No amount of Defense Curls after the first has any effect. I tested this on Shoddy and that is not the error. I factored a critical hit into my calculation. When I said "max", I did mean max. It is impossible to score more damage in-game than what I listed.

Choice Band Shuckles with all the boosts it can get can work.

Also, the defense of the opposing Pokemon should be lowered by -6 stages. Try that obi
 
The problem isn't obvious, but in the near future I am planning on restructuring a lot of the code related to damage to make it more general and to allow for implementing Simple/Unaware without an ugly hack and similar custom abilities (the framework has always been designed with extensibility in mind) and a user-friendly damage calculator (without having to use a thousand check boxes to set up the environment). It is already pretty general, but we can always do with more generality. It'll probably be addressed then (since I'll have to review every damage-related thing), and in the meantime if your damage is out by a factor of 16 (which this one is at least), hopefully it will be evident.
 
Choice Band Shuckles with all the boosts it can get can work.

Also, the defense of the opposing Pokemon should be lowered by -6 stages. Try that obi

Metronome boosts more than Choice Band. I used a 1 Defense Pokemon. I have considered every case. You simply cannot get more damage than the scenario I outlined.
 
Then as you said, there MUST be a glitch in high damaging attacks (like in the billions)
 
No you haven't. The highest possible damage is

142,597,368

You can get this by doing...

Level 100, 1440 power (Defense Curl, Helping Hand, and 5th turn Rollout), 4912 Attack (614 Attack Shuckle from Power Trick, Pure Power, +6 Attack), CH, Metronome to give x2, max damage in the random number, STAB on any level 1 4x weak Pokemon (all Pokemon with a 4x weakness to Rock can get 1 Defense). Combee and Delibird are favorites for this.

No, Heatran can't do more to Paras or any other objection you have. There is no known way to do more damage.

Isn't there something you could use to Trick on a Choice Band to do more damage?

Edit: Ick, page differentials. Sorry. :P
 
1 Defense Curl gives the boost to Rollout. No amount of Defense Curls after the first has any effect. I tested this on Shoddy and that is not the error. I factored a critical hit into my calculation. When I said "max", I did mean max. It is impossible to score more damage in-game than what I listed.

Do critical hits not ignore stat changes? Wouldn't it be more powerful without one? After all, you get x2 attack instead of x4 and your opponant's def is reset to normal.
 
Critical hits choose the combination of modified and unmodifed stats that would result in the greatest damage. Ie ignoring your atk drops (but not your boosts) and their defense increases (but not decreases).
 
Do critical hits not ignore stat changes? Wouldn't it be more powerful without one? After all, you get x2 attack instead of x4 and your opponant's def is reset to normal.
Critical hits ignore attack drops and defense boosts.


You know, this just goes to show you how difficult it is to create a fully functional damage calculator. First this bug, then minor errors show up in Metalkid's calculator; what's next? I'm stressed out just thinking about that and the work I have left on my calculator. (Oh, the work I put into those Gyro Ball and Flail formulas. Sheesh!) *collapses*
 
Level 100, 1440 power (Defense Curl, Helping Hand, and 5th turn Rollout), 4912 Attack (614 Attack Shuckle from Power Trick, Pure Power, +6 Attack), CH, Metronome to give x2, max damage in the random number, STAB on any level 1 4x weak Pokemon (all Pokemon with a 4x weakness to Rock can get 1 Defense). Combee and Delibird are favorites for this.
You forgot Flower Gift
 
Ah yes, I had this nagging feeling I left something out. I knew it had to do with 2v2, but I kept checking Helping Hand.

Either way, I wasn't stressing over it, because it's impossible to get your ally boost that on Shoddy, so since I knew it required 2v2...
 
That was pretty random. But it always bugs me when the damage recipitent is lvl 1.

Sort of takes away the coolness of massive damage when you're basically punching a baby in the face.

Still, you win bonus points for not using Sunny Day Flash Fire Overheat Heatran vs Shedinja. You did something new... sort of.

Well done.

Fire combos: +6 Sp.Atk/focus energy baton passed and sunny day assumed:
Activate Flash Fire for Modest Specs Heatran's Overheat
versus level 1 min sp.def/HP Scizor/Forretress

Water combos: +6 Sp.Atk/focus energy baton passed and rain dance assumed:
Skill Swap and activate Torrent for Modest Specs Kyogre Hydro Pump
(Torrent would make Hydro Pump stronger than Water Spout)
versus level 1 min sp.def/HP Geodude, or something worse
Also consider Helping Hand assistance in a 2v2 battle.

EDIT: K after reading like I should have the only think I think might help is skill swapping Sniper for increased critical hit damage.
 
Fire combos: +6 Sp.Atk/focus energy baton passed and sunny day assumed:
Activate Flash Fire for Modest Specs Heatran's Overheat
versus level 1 min sp.def/HP Scizor/Forretress

Water combos: +6 Sp.Atk/focus energy baton passed and rain dance assumed:
Skill Swap and activate Torrent for Modest Specs Kyogre Hydro Pump
(Torrent would make Hydro Pump stronger than Water Spout)
versus level 1 min sp.def/HP Geodude, or something worse
Also consider Helping Hand assistance in a 2v2 battle.

EDIT: K after reading like I should have the only think I think might help is skill swapping Sniper for increased critical hit damage.

You cannot have Sniper and Torrent. You also missed some stuff for Fire.

You can activate Flash Fire, then Skill Swap Blaze. Then you use Blast Burn for 150 power. Sunny Day is active. Do the appropriate Skill Swapping to get this on a Fire-typed Deoxys-A. Unfortunately, Blast Burn does not have enough PP to max out Metronome, but it's still slightly stronger than Choice Specs.

For Water, you can use Hydro Cannon as your attack. Again, Water-typed Deoxys-A with a Metronome.

Actually, thinking about it more, you might be better off (in theory) with the move Metronome. If it's possible to Mimic that (or Mimic Assist and Assist it?), then you'll want to get Metronome on Deoxys-A and Metronome Blast Burn / Hydro Cannon 11 times in a row to max out Metronome, assuming that's how the item Metronome works with the move Metronome. I am not certain how the item Metronome works with moves that call other moves.
 
Guys, seeing as "Obi" shares the name with a fictional character who happens to die an hour in to his debut, let's take his word for it.

All kidding aside, I think that this "warstory" did uncover something about the Shoddy calculator, as there would be no "realistic" situation in where this could happen, I don't think Shoddy is capable of going that high.

Anyway, I think someone put Obi's calculation/situation in to Shoddy, and get a pic for bragging rights ^^
 
Wouldn't Counter and Mirror Coat do more damage? And how about Bide?
The problem is....you'd die trying to counter. Sash won't help you, as Counter only returns the damage back based on what you took. So even if a move did ovr one million damage, if your pogey only has 12 HP and has Sash, it will only counter back 22 damage.
 
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