Hello, I'm a loooong-time lurker, I got into this business at the very tail end of Gen IV. I didn't like the Gen V rainspam meta much, but am loving Gen VI and have been enjoying battling on showdown since it's beginning.
I have a decent knowledge of the game as a player, but I've never tried my hand at making a proper team: And that's when I realised I suck at teambuilding. I wanted to test Rotom-H out on a team, and what I whipped up has become the team below. I really want to develop this team further, so any and all criticism welcome! I guess it would qualify as Bulky Offense.
Say hello!
My Teambuilding Process:
I've never really understood why Rotom-W is in A and Rotom-H in C+. So I started with Rotom-H
Rotom-H can gain momentum for Mawile and they have good type synergy.
Hydreigon is a really cool special attacker I've been using recently, usually alongside...
Azumarill, who I've run on every single team in Gen VI because it's so amazing.
I've never used Aegislash but I thought since I'm experimenting already, I might as well.
Oops! I have no hazard support. So in comes Excadrill to spin and set hazards. Pretty convenient!
And that's how I ended with the motley crew.
Team objective:
You've probably noticed that I have a lot of pivots on my team. The overall objective of the team is to have Rotom-H, Hydreigon, Azumarill and Aegislash wear down the enemy team, KO'ing, crippling and otherwise removing checks + counters. Then at the end I can go for either a Mawile, Azumarill or Excadrill sweep (the last one only if my opponent has Ttar).
Now to get a bit more specific about the sets and pokes. I'll go into a bit more detail on Hydreigon and Rotom as they aren't standard pokes.
Team Details:
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 192 HP / 140 SpA / 176 Spe
Modest Nature
- Overheat
- Volt Switch
- Will-O-Wisp/Thunder Wave (I've been alternating)
- Trick
The verdict is in: Rotom-H can perform on par with it's watery cousin Rotom-W. Fitting the definition of a Pivot perfectly, This guy can come in on any of it's 8 resistances or immunity, absorb status, cripple walls, stop sweeps... And it's better than Rotom-W at handling Talonflame, Mega Pinsir, Charizard Y, Thundurus, Aegislash, Ferrothorn, Mega Mawile, Bisharp, Scizor variants, Skarmory and Mega Venusaur.
The EV's let it outspeed Timid Greninja (and OHKO after SR if it's watertype) while maximising bulk. WoW is standard but I had the idea of using Twave to help Mawile clean lategame. Trick lets you switch from being a Scarfer to a more standard set while crippling a wall. It's like running 2 sets at once!
The thing I like most about this Rotom is that you have a move that really hurts (in one way or another) nearly every single pokemon in OU. The pokes that don't mind Voltswitch/Overheat usually don't appreciate a burn. And the walls that don't care about status or being dented get crippled by Trick. It really is a great pokemon, and I'll probably make a post in the viability thread about it sooner or later.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch
- Substitute
Mawile is a great partner to Rotom-H, capitalizing off volt switch + intimidate momentum to set up subs that nearly always result in a free KO. Pretty standard set with max attack and bulk. It's a win condition if the enemy team has been para'd. It can wreck stall as well, with the best counter being Mega-Venusaur. Honestly not much more to say here, Mawile is pretty straightforward :). Oh and I won a game thanks to those 4 Speed EV's
Hydreigon @ Life Orb
Ability: Levitate
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Earth Power
- Roost
Another monster from the C+ tier! Hydreigon fills the role of general-all purpose special attacker, Pivot, and nightmare for HO and stall alike. It pretty much kills everything slower than itself. Hydreigon's bulk is really good and it's typing means it can check a LOT of stuff. It has great type synergy with the aforementioned pokemon and also great speed for a wallbreaker. It's the glue of the team.
The EV's let it outspeed +Spe Aegislash whislt maximising that sweet bulk. Draco Meteor 2HKO's everything that dosen't resist it (Can't hear you chansey), dents things that do, and Fire Blast/Earth power nail a lot of pokemon that tend to come in (Skarmory, Heatran, Ferrothorn, Mawile, Aegislash, Bisharp, Scizor, Ttar, etc.) And since all of those pokes are slower, they have to take 2 hits, or 1 Draco + lowered SpA supereffective move. With the amount of switches forced, you'll get plenty of chances to Roost, which covers LO recoil well. Lastly, it checks Landorus-I, which my team is otherwise weak to.
I really need to make some posts in that viability thread.
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Belly Drum
As I mentioned before, Azumarill has been on every single team I've ever made in Gen VI, and that's mostly because of it's Heatran-esque ability to cover a massive threatlist in one team slot. It's a lot like Hydreigon in that it can come in really easily and threaten with it's powerful moves + priority. 1st 2 moves are standard, and Belly drum is there as filler that gives me an extra win condition if the opportunity presents itself. I run Leftovers since over the course of a match it usually adds up to more than sitrus berry.I prefer Waterfall to Superpower since I appreciate the reliable, powerful STAB and the few things superpower covers is covered by other pokes better.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 16 Atk / 240 SpA
Quiet Nature
- Shadow Sneak
- Shadow Ball
- Flash Cannon
- King's Shield
Aegislash seems to have had a different "best" set for each month the game has been out. I'm not fully up to date on it's latest shens but this set functions as a Bulky pivot that drops Shadow Ball nukes and helps revenge kill with Shadow Sneak. King's shield helps stall for recovery and neutralise physical attackers. Now that Excadrill is gone, I need Flash Cannon for Clefable XD.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Stealth Rock
I swapped out Excadrill for Landorus-I for better hazard laying and better coverage of Breloom, Heatran and Mega-Venusaur. It's performed admirably since then, reliably setting up hazards, breaking down walls, and even getting the odd sweep.
TLDR; Team based around Mawile endgame sweep. Azumarill has BD and can sweep if needed, as can Landorus-I. Other pokes switch around and wear down counters+checks.
Now after all that writing, I'm actually really excited to be improving this team, as I'll finally have a decently built team. If I get some advice I don't agree with, I'll do my best to explain why I don't think so.
Anyway, that's it! Please be kind and Thankyou very much!
Some replays of the team.
(Out of date)
http://replay.pokemonshowdown.com/ou-139783825 << Stock standard match with my team doing their jobs nicely.
http://replay.pokemonshowdown.com/ou-139443881 << Fun with Trick, dat turn 3/4
http://replay.pokemonshowdown.com/ou-139437602 << Rotom-H and Mawile, with some Hax.
EDIT1: Made some changes, mainly to Aegi's Movepool/EV's and Excadrill's EV's.
EDIT2: Swapped Excadrill for Landorus-I.
I have a decent knowledge of the game as a player, but I've never tried my hand at making a proper team: And that's when I realised I suck at teambuilding. I wanted to test Rotom-H out on a team, and what I whipped up has become the team below. I really want to develop this team further, so any and all criticism welcome! I guess it would qualify as Bulky Offense.
Say hello!






My Teambuilding Process:

I've never really understood why Rotom-W is in A and Rotom-H in C+. So I started with Rotom-H


Rotom-H can gain momentum for Mawile and they have good type synergy.



Hydreigon is a really cool special attacker I've been using recently, usually alongside...




Azumarill, who I've run on every single team in Gen VI because it's so amazing.





I've never used Aegislash but I thought since I'm experimenting already, I might as well.






Oops! I have no hazard support. So in comes Excadrill to spin and set hazards. Pretty convenient!
And that's how I ended with the motley crew.
Team objective:
You've probably noticed that I have a lot of pivots on my team. The overall objective of the team is to have Rotom-H, Hydreigon, Azumarill and Aegislash wear down the enemy team, KO'ing, crippling and otherwise removing checks + counters. Then at the end I can go for either a Mawile, Azumarill or Excadrill sweep (the last one only if my opponent has Ttar).
Now to get a bit more specific about the sets and pokes. I'll go into a bit more detail on Hydreigon and Rotom as they aren't standard pokes.
Team Details:

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 192 HP / 140 SpA / 176 Spe
Modest Nature
- Overheat
- Volt Switch
- Will-O-Wisp/Thunder Wave (I've been alternating)
- Trick
The verdict is in: Rotom-H can perform on par with it's watery cousin Rotom-W. Fitting the definition of a Pivot perfectly, This guy can come in on any of it's 8 resistances or immunity, absorb status, cripple walls, stop sweeps... And it's better than Rotom-W at handling Talonflame, Mega Pinsir, Charizard Y, Thundurus, Aegislash, Ferrothorn, Mega Mawile, Bisharp, Scizor variants, Skarmory and Mega Venusaur.
The EV's let it outspeed Timid Greninja (and OHKO after SR if it's watertype) while maximising bulk. WoW is standard but I had the idea of using Twave to help Mawile clean lategame. Trick lets you switch from being a Scarfer to a more standard set while crippling a wall. It's like running 2 sets at once!
The thing I like most about this Rotom is that you have a move that really hurts (in one way or another) nearly every single pokemon in OU. The pokes that don't mind Voltswitch/Overheat usually don't appreciate a burn. And the walls that don't care about status or being dented get crippled by Trick. It really is a great pokemon, and I'll probably make a post in the viability thread about it sooner or later.

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch
- Substitute
Mawile is a great partner to Rotom-H, capitalizing off volt switch + intimidate momentum to set up subs that nearly always result in a free KO. Pretty standard set with max attack and bulk. It's a win condition if the enemy team has been para'd. It can wreck stall as well, with the best counter being Mega-Venusaur. Honestly not much more to say here, Mawile is pretty straightforward :). Oh and I won a game thanks to those 4 Speed EV's

Hydreigon @ Life Orb
Ability: Levitate
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Earth Power
- Roost
Another monster from the C+ tier! Hydreigon fills the role of general-all purpose special attacker, Pivot, and nightmare for HO and stall alike. It pretty much kills everything slower than itself. Hydreigon's bulk is really good and it's typing means it can check a LOT of stuff. It has great type synergy with the aforementioned pokemon and also great speed for a wallbreaker. It's the glue of the team.
The EV's let it outspeed +Spe Aegislash whislt maximising that sweet bulk. Draco Meteor 2HKO's everything that dosen't resist it (Can't hear you chansey), dents things that do, and Fire Blast/Earth power nail a lot of pokemon that tend to come in (Skarmory, Heatran, Ferrothorn, Mawile, Aegislash, Bisharp, Scizor, Ttar, etc.) And since all of those pokes are slower, they have to take 2 hits, or 1 Draco + lowered SpA supereffective move. With the amount of switches forced, you'll get plenty of chances to Roost, which covers LO recoil well. Lastly, it checks Landorus-I, which my team is otherwise weak to.
I really need to make some posts in that viability thread.

Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Belly Drum
As I mentioned before, Azumarill has been on every single team I've ever made in Gen VI, and that's mostly because of it's Heatran-esque ability to cover a massive threatlist in one team slot. It's a lot like Hydreigon in that it can come in really easily and threaten with it's powerful moves + priority. 1st 2 moves are standard, and Belly drum is there as filler that gives me an extra win condition if the opportunity presents itself. I run Leftovers since over the course of a match it usually adds up to more than sitrus berry.I prefer Waterfall to Superpower since I appreciate the reliable, powerful STAB and the few things superpower covers is covered by other pokes better.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 16 Atk / 240 SpA
Quiet Nature
- Shadow Sneak
- Shadow Ball
- Flash Cannon
- King's Shield
Aegislash seems to have had a different "best" set for each month the game has been out. I'm not fully up to date on it's latest shens but this set functions as a Bulky pivot that drops Shadow Ball nukes and helps revenge kill with Shadow Sneak. King's shield helps stall for recovery and neutralise physical attackers. Now that Excadrill is gone, I need Flash Cannon for Clefable XD.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Stealth Rock
I swapped out Excadrill for Landorus-I for better hazard laying and better coverage of Breloom, Heatran and Mega-Venusaur. It's performed admirably since then, reliably setting up hazards, breaking down walls, and even getting the odd sweep.
TLDR; Team based around Mawile endgame sweep. Azumarill has BD and can sweep if needed, as can Landorus-I. Other pokes switch around and wear down counters+checks.
Now after all that writing, I'm actually really excited to be improving this team, as I'll finally have a decently built team. If I get some advice I don't agree with, I'll do my best to explain why I don't think so.
Anyway, that's it! Please be kind and Thankyou very much!
Some replays of the team.
(Out of date)
http://replay.pokemonshowdown.com/ou-139783825 << Stock standard match with my team doing their jobs nicely.
http://replay.pokemonshowdown.com/ou-139443881 << Fun with Trick, dat turn 3/4
http://replay.pokemonshowdown.com/ou-139437602 << Rotom-H and Mawile, with some Hax.
EDIT1: Made some changes, mainly to Aegi's Movepool/EV's and Excadrill's EV's.
EDIT2: Swapped Excadrill for Landorus-I.
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