Accelgor [QC 0/3]

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get a dog little longy, get a dog
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Bug
80/70/40/100/60/145​



Overview
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  • Fastest non-priority spiker in the tier
  • Unique move combination of Spikes and Encore
  • Final Gambit to halt hazard removal
  • Face stiff competition from Froslass for spike lead
  • killed by everything

Spike Lead
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name: Spike Lead
move 1: Spikes
move 2: Encore
move 3: Final Gambit
move 4: Bug Buzz
ability: Unburden
item: Focus Sash
evs: 252 HP / 4 SpA / 252 Spe
nature: Timid

Moves
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  • Spikes is spikes
  • Encore is to put a stop to anyone setting up and also ensuring safe switch ins
  • Final Gambit is to stop Rapid Spin and Defog, or if Accelgor is still healthy after laying down Spikes, to put a big dent into the opponents Pokemon.
  • Bug Buzz is STAB and hits shit like azelf that's also going to lead or mega absol coming in to magic bounce

Set Details
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  • EVs are to maximize speed and HP, which also boosts final gambit
  • Timid for more speed
  • Unburden to outspeed shit and KO them after sash goes boom. also to outspeed scarfers and still set up spikes

Usage Tips
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  • Immediately set up spikes and keep setting them up until you die
  • Encore on predicted set-up move
  • Final Gambit to stop shit from taking away the hazards you set up
  • try to sweep with bug buzz after unburden activates, otherwise final gambit yourself out.


Team Options
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  • Hyper Offensive teams
  • Anything that would benefit from hazards to guarantee KOs

Other Options
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  • Choice Specs
  • Yawn
  • Me first
  • Infestation + Encore is cool B]


Checks & Counters
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  • Fast Scarfed Mons
  • Multihit moves
  • Magic bounce ppl
  • prio
 
Last edited:
Could Unburden warrant mention on any of the sets? It does make it the fastest pokemon in the game, and with Knock Off flying everywhere and Focus Sash constantly being used, activating Unburden in the process, Accelgor finds it very easy to get the boost - even if it is just used as a suicide lead. This can really boost the speed at which you Final Gambit, and it means that Scarf users are no longer an issue for Accelgor. Doesn't it at least warrant a set details mention for that?
 
Just a nitpick, but I don't think Knock Off should be mentioned on the first set as a reason for running Sticky Hold (if the Knock Off would OHKO Accelgor, the sash activates anyway before being knocked off, and if Accelgor survives, it becomes useless anyway)
 
Unburden needs to be the main ability and that isn't even debatable in my opinion. Being as fast as possible and getting up as many Spikes as Accelgor can manage is more important that stopping Trick or taking less from Knock Off.
 
okie dokie, got rid of that bs me first set and yeah

qc, if you want me to write this in a more serious tone, i can, so just tell me too.
 
I've probably used Accelgor more that anyone here, so here are my opinions. Go ahead and take this with a grain of salt if you choose.

Spike Lead
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You need max Speed EVs.

Moves
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Final Gambit also stops Defog.
Bug Buzz also hits Mega Absol, who blocks Accelgor completely.

Set Details
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Accelgor won't be KOing much after its sash goes "boom."
Unburden is to outpace scarfers after the sash is gone and still set up Spikes.

Usage Tips
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Accelgor is so fast that it will rarely have to predict a set up move.
After Unburden activates, Accelgor should be setting up more Spikes, not attempting to sweep. Bug Buzz is only for Mega Absol and Azelf leads.

Other Options
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Put Infestation here as well. Infestation + Encore is really neat, but it's inconsistent and gimmicky.

Checks & Counters
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Priority moves should be in here too. Infernape can Flare Blitz + Mach Punch, limiting Accelgor to one hazard.

That's all I got. Again, you don't have to listen to me. Good luck!
 
Yawn deserves more than an OO mention, if not a slash with Bug Buzz. Accelgor is almost always used as a suicide lead that sets up Spikes or uses Encore to punish set up, and then suicides with Final Gambit to preserve momentum and prevent Rapid Spin / Defog. Bug Buzz rarely if ever comes to play. However, Yawn works perfectly as a switch-forcing tool if the opponent attacks instead of setting up (making Encore pointless), which can rack up Spikes damage, force out the opposing Defog / Rapid Spin user after you have locked it with Encore to either of those moves (giving you layers of Spikes, one as they switch out and one as they come back in, and you can just Final Gambit on their face), and force out Pokemon that have already boosted and are faster than Accelgor in case you managed to keep its Sash intact (eg., +1 / +1 Salamence), where Encore / Final Gambit would be useless or not as good as Yawn.

And it's not like Accelgor needs Bug Buzz to not be Taunt bait, as it is faster than every Taunt user and can thus set up one layer of Spikes before getting Taunted, and then suicide with Final Gambit to deal 364 damage to a Pokemon, which almost always results in a KO after Spikes damage, unless the opponent has a Ghost-type.
 
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